Hi,
due to more work than can be handled by any rational means, I had to decide on one of my jobs and will therefore close the company that has been developing Gravity Core. While development and working with a couple of very talented people has always been great fun, the administrative side of things is just too time consuming and therefore, purchasing the game will no longer be possible.
I will keep financing the server for the user management and highscore list and start further developing the game alone in my free time. All future updates will be free and I will try to make sure that those interested can keep playing the game and training their minds.
Thank you all for your support.
Ben
Gravity Core 1.5.3b
We are just uploading the second in a series of updates. This one brings more than 80 changes to the control system to extend support for different input devices even further. As requested, an xBox One Controller scheme has also been added.
The second version of our new sound system has been implemented including an increased database of sounds and a second sound layer to explosions.
Note: PS/2-keyboard-compatibility is not yet implemented in this one, but will come in the coming days.
Gravity Core 1.5.1a – The-Get-Ready-For-VR-Build
I know that you have been waiting for too long and you have been waiting for the VR and Linux-releases. While both were our top-priority, working with the pre-alpha of the VR-build clearly showed that immersion depends heavily on fidelity and performance of the graphics and while these where not the weak points before, this update greatly enhances the way graphics are rendered and thereby provides a much more solid basis for our future releases.
Rendering has been changed from gamma to linear calculations, resulting in a much more natural and realistic lighting – at the same time, all light sources in the game had to be redone to work with the new system.
Most of the shaders have been replaced with more efficient and a lot more natural looking shaders and textures have been upgraded to work with the new shader system. Also the switch from gamma to linear space made changes in the shaders necessary.
Our rendering pipeline now renders in High Dynamic Range, completely changing the way lighting is applied. Using HDR allows for much more control in post processing opening up a whole new world of possibilities for the visual design.
Grain, Vignette, Chromatic Aberration, Bloom, Lens Flare and improved exposure calculation are applied now to the cameras to improve the general look and feel of the game. Thereby the behavior of a real-life-camera is simulated and immersion greatly improved, especially in VR-settings.
Introduction of a new Sound engine: Even the biggest fans of the old version were not necessarily the biggest fans of the sound effects. The new sound engine dynamically generates sound effects based on a huge database and reacts to in-game-events and physical changes in space.
Physics and controller handling have been upgraded to improve ship handling across all controller setups.
Bugs were squashed wherever found. There were not too many left though in version 1.2.7.
Road Map:
Linux Version has been postponed to profit from all the changes to the engine – but it is coming – soon…
VR-version is first priority after the Linux release – we have a brand-new HIVE in-house and this is so much better than our previous Oculus DK2.
Next Level-pack is already being tested.
New iteration of the new sound engine will be out within 14 days. The database of available sounds and the logic of choosing appropriate varieties will be largely extended now that the groundwork has been completed.
Level editor is still on the list, but will follow after the Linux and VR-releases.
50% off: Gravity Core Happy New Year Sale @ Steam
We want to thank all of you for your support during the last year. To celebrate, we have put Gravity Core on sale on Steam – so if you haven’t done so yet, take the chance to add it to your library for only 4.99.
We wish all of you a happy new year!!!
Tabula-Rasa-Build: New game engine, Steamworks integration, achievements, full controller support and tons more…
After 4 weeks of massive changes to the game, a couple of thousands of lines of code have been added or reworked and we have thereby made the step to a much more advanced game engine. Among tons of improvements and bugfixes, the new build brings:
Steam achievements and groundwork for the level-editor
Improved graphics incl. new PBR-shaders, real-time-lighting, performance improvements and groundwork for full VR-support (incl. the new Oculus 0.7 SDK)
Completely new control logic, which enables us to provide full controller support, customization and in-game calibration
New menus with a lot more customization options and more intuitive logic
Proper loading screens and loading logic to prevent all kinds of glitches in earlier versions
More detailed objects and reworked animations, especially on E.V.E.
New ship-control physics and difficulty more independent from frame-rates
Reworked some of the rough edges of a couple of levels
https://youtu.be/LX2srY5lX5E
CasualTwo - The LevelPack that was supposed to be a puppy
„The superior man is distressed by the limitations of his ability; he is not distressed by the fact that men do not recognize the ability that he has.” (Confucius, Chinese philosopher, 500 B.C.)
The idea of Gravity Core has always been to reduce these limitations of ability and after the successful release last week, we have been monitoring player progress and as promised, here comes a helping hand to those failing early in the game. The 10 new levels in a new planetary system are supposed to support your training of the basic concepts of the game and the logic of only using one axis at a time as outlined here: https://www.youtube.com/watch?v=_OR8oT2dfow
You want to know why the level pack is called Casual Two? Because you only have to press two buttons to complete the levels. Actually that is a lie, because you sometimes also have to blow up stuff.
Happy braintwisting!
Gravity Core - Fly & Chat 1: Basic Strategies
Our lead programmer has produced a video in which he talks a little about his strategies when playing Gravity Core and provides you with some basic ideas on how to complete level 1 - 20.
https://youtu.be/_OR8oT2dfow
The first free level-pack called "The Casual Two", which further strengthens the basic idea of keeping flight maneuvers simple, will be released soon.
Gravity Core launched successfully – the road ahead:
Thank you all for your support und dedication to gaming in general and Gravity Core in particular. Quite a couple of really interesting and positive videos, streams and reviews have been created and helped a lot in the successful launch of Gravity Core – and more than 1000 pilots are trying their best and have invented more than 2329 curse words up to this point.
One of our beta testers has created a video helping out by showing how he flies mission 3 – 10:
https://www.youtube.com/watch?v=OGjSXVhMXfk
Let’s take a look at the road map for the next couple of weeks/months:
<*>The braintraining guide – our lead developer will give you a little insight into useful strategies when flying more advanced levels (video should be here soon)
<*>Regular FREE level packs – there has been heated discussion on the anti-casual approach and so the first pack will bring weapon systems and things to blow up to beginners who are afraid of using more than two buttons
<*>Linux/Steam OS version (already being tested and behaving better and better)
<*>Major engine upgrade: to implement Steam achievements and significantly improve VR-support, we are on our way to a major upgrade of the engine (Unity 4 -> Unity 5)
<*>The level editor and full Steamworks integration
<*>Bug fixing (no major problems so far, but there are a couple of smaller ones to be smashed and EVE needs to learn how to behave better in the cutscenes)
ANTI-CASUAL TRAILER COMPETITION: WIN 1 of 2 STEAM CONTROLLERS!
Gravity Core is all about anti-casual and difficulty - and our next trailer is supposed to highlight that aspect of the game. Become part of our trailer and win a STEAM CONTROLLER by:
1) Recording yourself/just your screen while repeatedly failing in and CURSING at a certain part of a level of Gravity Core.
2) Finally succeeding in that part of the level and praising your own genius.
3) Uploading the video to Youtube and adding "I want to be part of the Gravity Core Anti-Casual Trailer" to the description. A link to the game in Steam is appreciated but optional.
4) Sending a link to your video(s) to info@gravitygames.de
A number of videos will be included in our next trailer and the two best videos will win a STEAM CONTROLLER (sent to you as soon as released).
Gravity Core – The Braintwisting Space Odyssey Released!
After more than a year of development, Gravity Core, the Anti-Casual Braintwisting Space Odyssey, was released on Steam today. Join us and a psychotic artificial intelligence in mastering three dimensional space, challenges to your sense of orientation and perception and your own inabilities to save all existence from extinction.
To celebrate the release, we start our ANTI-CASUAL TRAILER COMPETITION today. More information will follow soon.