- New button activation mechanic - New free locomotion mode - Improved font rendering - Support for custom radio stations - Added area to practice throwing/deleting items in reception - Fixed hand animation - Potential fix for game freezing due to low memory - New glass shader - Minor bug fixes
Follow the game's updates and roadmap at http://gravitylab-game.com/roadmap
Full Index Support
Hey everyone,
Gravity lab is fully ready for your shiny new Index headset and controllers!
With a lot of optimization and available options, the game can be customized to run up to 144fps (tested on a GTX1080) while the internal puzzle physics timestep remains compatible across all systems (90hz).
We also support full finger tracking on the new controllers!
See you in Gen2 of VR!
V1.9 now in Beta Channel!
Hey everyone,
getting close to v2.0 now! V1.9 is available in the beta channel and adds cloud sync and reworks the new SteamVR Input system with default binding for Vive, Touch, WMR controllers and Index Controllers.
v1.75 Beta3 now on the Beta Channel
Hey everyone,
just a quick update ont he upcoming v1.75 of the game. You can now find the Beta3 in the beta channel.
I recently updated the game to the very new SteamVR2.0 plugin, which includes the new controller input mapping and I am looking for feedback on the new input scheme. It would be great if people could try out the default mapping and see if it makes sense on their controllers, especially if people are using WMR ones.
This now also supports Knuckles DV controllers.
To get the beta, go to your Steam library select Properties -> Beta in your library and you should be downloading the new version in no time :).
Thanks!
Mark
New v1.75 Beta2 available in public beta channel
Hey everyone,
a new beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time!
This update includes the new locomotion options, adjusted by the feedback received from the last beta version.
There are also new graphical and sound effects for some of the items, as well optional CTAA for super smooth graphics!
https://www.youtube.com/watch?v=20g-EuUC3bE
Update 1.75 Beta available in public beta channel
Performance Improvements, new Locomotion Options and very shiny Graphics
Hey everyone,
a beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time!
Quick Overview of new Settings and Graphical Updates: https://www.youtube.com/watch?v=mV2TtUzmFOg
Highlights
Overhauled Graphics
Severely improved performance and load times
Plenty new locomotion options ('Onward style', traditional gamepad style, armswinger, world grab, cloudstep)
Updated home environment
New sound effects on items
New in-game workshop interface
More Images:
Preview of the "Neutron Star" update v1.6 in the beta channel!
"Neutron Star" Preview
Hey everyone,
I have been working on some more content for Gravity Lab!
The "Neutron Star" update will bring 9 new levels, a new environment and a new mechanic.
I am still fine-tuning the levels, but if you are keen, you can check out the first level by switching to the the Beta branch on Steam!
Includes Knuckles Support
1.6 does include support for Knuckles controllers! However, this support is based on the curl values reported pre-EV2. To use your EV2 Knuckles, you need to manually bind the curl values to the axes in the rebind tool. You need to unhide them in this file though: steamapps\common\SteamVRKnucklesDriver\resources\input\knuckles_profile.json
Teleport / Grip Button Fixed
Hey everyone,
I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue.
For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: https://github.com/ValveSoftware/openvr/issues/754
Thank you to everyone who reported this issue.
Teleport / Vive grip button broken (fixed now)
// Update Feb 25th
This issue has now been fixed: http://steamcommunity.com/games/408340/announcements/detail/1664514804457959904
// Original Post
Hey everyone,
I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 years) stopped working reliably. I was hoping this was just a fluke in the SteamVR beta, but it looks like it went now into the main branch....
Feel free to refund the game. Sorry for the broken teleport :(
Will update the store page ASAP once I have fixed it.
Update 1.1 - The Hand
Hey folks,
I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands.
It looks like this: https://twitter.com/skyworxx/status/884345937094561792
There are also some minor bug fixes as well as the ability to grab two items at once.
The game has also been renamed to "Gravity Lab - Gravitational Testing Facility & Observations".