GravPool cover
GravPool screenshot
Genre: Sport, Indie

GravPool

Update 2017.2

This goal of this release was mainly to remove some debug messages that I had accidentally left in before. Whoops! However there are a few other tweaks as well.


  • SteamVR plugin updated to latest version
  • Removed debug messages from game initial start
  • Menu billiards had not been updated to the newer shader and particle effects
  • In all modes except survival game type, you are now prevented from taking a shot if the cue stick is colliding with the walls or other billiards. You will have to attempt trickier shots in some cases
  • The ai is less predictable, though still not particularly smart
  • Survival game type starts in less claustrophobic arena

Update 2017.1 - VS mode against an AI

GravPool has received a small update that adds some minor polish as well as a new mode.


  • Play VS the computer in 3 different arenas
  • High scores table scrolls to support a longer list
  • Billiards fade as you near them enabling better visibility


Further development is planned, though some of the modes I tried to implement just didn't really work how I wanted them to. Rather than work on a big release I'll be putting out incremental changes every so often.

Updates on the way

It's been a while since the game was released, and our space monkeys have been furiously typing code into their keyboards. Sadly, so far, none of their efforts have resulted in a work of Shakespeare. On a more positive note, they have made some progress on some new features for the game, which will be coming before the end of the year, barring any unforeseen asteroid accidents. Look out for at least:

* Play the multiplayer mode with your rich friends who own virtual reality gear across the interwebs
* A more in-depth puzzle mode with pre-created challenges as well as an editor to create your own
* Some more difficult score attack arenas

We're also interested to know which features you are most interested in or if you have any other suggestions or concerns.

GravPool released

It has been a pleasure to spend most of my summer in doors, air conditioning cranked up, tossing virtual pool balls around for hours on end until I found the game that I was trying to make. It's a bit of a weird game, but it interested me for two reasons. First, it is a pub game, but one that would be difficult if not impossible to play in real life. Not only would you have to play in zero gravity, but you would have to come up with a solution for linear velocity damping while in zero-g.

Second, and perhaps more telling, it is a Virtual Reality game that is so reliant on motion controls and depth perception, that the very concept of the game would not make sense on a 2d screen. Why make use of this new technology if you aren't going to let it take you to places that previous gaming technology would not let you go?

Although, if there is enough interest, I will consider adding non-vr support in the future. And on the note of support:

There are several modes already included in the game, but it is a fairly simple game at heart. I do intend to tweak some of the balance of the existing modes and add additional modes in the future. I debated about releasing in early access, but decided not to. My reasoning: I want customers to purchase the game based on what it includes rather than what has been promised. So if there is not enough there, I do not mind if you wait to purchase until it is actually the game you want it to be.

Currently there is: a short (10-20 minute session) arcade mode with a leaderboard; an endless survival mode; and a 2-player hotheadset* mode.

In the future I will be adding some longer arcade modes with more mechanics, tweaking the game balance on survival, and attempting to add a pvp ai. There are a few other ideas I have but will have to see how things go from here to measure their feasibility.

Unless there are major bugs that need to be fixed, the next update will be in roughly two weeks.

I hope you enjoy the game!

*If you are playing in seated mode, it's hotseat in addition to hotheadset. It's hard to avoid the heat in VR

GravPool will be released on August 29

It has come to our attention that upon launching the store page for GravPool, the release date that had been set there was already in the past. TinyCrease is aware of time travel developments in the world, but the results have been inconclusive at best, and in any case we surely do not have the prestige or capital to acquire such a device. If we had one we could certainly release our humble game on the date which was originally posted.

We have rectified this misinformation by changing the date to August 29. Please look forward to enjoying some simulated space fun when GravPool is released then.

The intern who wrote the wrong date for the release will not be ejected out the airlock, but may be required to clean the space rat droppings out of the auxiliary life support systems for the next month while the rest of us our finishing the game.