Thanks to the great feedback we received from you we are bringing a new update with fixes and new features requested by players.
Improvements:
Shopping with multiple player units
Automatic healing is activated at 33% of unit health or is used as an extension to amount of health a unit has - thus it can withstand blows that would kill it before
Optimisation and proper spawning of enemies in Mission 01
Optimisation and improved behavior of enemies in Mission 02
Improved overall gameplay and enemy behavior in Mission 05
Inter-level transferring limits for guns and ammo fixed and optimized
Improved gun and properties of Assault vehicle
Vehicles don`t slow down when damaged. Although reasonable, in fact, it harms gameplay
Improved Anika`s paralyzation particle effects
Highlighting control desks of city gates in Skirmish Mission 02
Rebaked lightmaps for Mission 04
Fixed bugs:
Missing health bar of Mobile refinery
Missing health-bars of city gates in Skirmish Mission 02
Incorrect navigations and collisions in Mission 03 and 04
Units with a mobile gun were missing "Enter the vehicle" button
Unit dropping a mobile gun after reviving companion
Our top priority is to deliver a great gaming experience to our players. In this effort, we are bringing a major update with improvements and fixes based on the performance of the game among players after lunch. Many thanks for your feedback, you are helping us to perfect this game.
Addressed issues:
Bugs:
Knocked-out enemies rarely fell into the surrounding geometry in such an unfortunate way, that they got invisible.
Searching issue in "Petrol Quest" from mission 02
Units carrying a mobile-mounted gun would lose it under some rare conditions.
Automatic healing now works differently. Before a unit had to survive an attack to apply a medkit afterwards. Now a medkit in personal inventory effectively extends the unit's health. The unit can take damage, that would be lethal otherwise.
Silent eradication of stunned enemies is now really silent.
Unwanted open fire after Knockout
Infinitely looping Alarm Music
Incorrect navigation and collisions in several missions
Improvements:
Improved gameplay of the first mission
Extended Inventory tutorial
Extended Weapons description
"Sell all tradeable items" button
Inventory slots description
New obtained skill notification icon
More noticeable visual information of the alert
Units remember crouch/stealth command after leaving a cover.
We are delighted to announce that Gray Zone, a story-driven tactical RTS with stealth and RPG elements, is leaving Early Access on Steam today. The full version of the game costs $19.99 USD.
The story campaign contains 8 - 12 hours. The games provide both action and a stealthy mode of play. The gameplay is enriched with two skirmish missions. The original soundtrack for the game costs $2.99 USD.
You can look forward to at least 15 hours of entertaining gameplay throughout 7 story missions and 2 challenging skirmish actions.
Enjoy a deep story and dialog, eye-catching fauna and flora, and a custom vision & elevation system.
We are thrilled to announce that GrayZone, a story-driven tactical RTS with stealth and RPG elements, will be leaving Early Access on Steam on December 16.
Gray Zone is the adventurous journey of a slave in the hands of a corrupt government who turned against his masters. The game features memorable characters, fun dialogues, action, and lots of voice acting.
You can look forward to at least 15 hours of entertaining gameplay throughout 7 story missions and 2 challenging skirmish actions.
Enjoy the atmosphere of the rough wasteland of planet Deleon and join the company of rebels to strengthen their difficult position.
After a few months of hard work, we’re heading towards the finalisation of our project - Gray Zone. It`s exciting that it will become the Gold/Final, completed version of the game, so you can look forward to a brand new story mission with all included game features. The game is scheduled for release at the end of February. There’s a lot of game-play testing ahead of us to eliminate any issues that may be found. Together with polishing of the environment we’re finishing the last story comics as well.
Mission 7 – Camouflage
The Union`s humanitarian convoy, sent to help the rebels turned out to be fake. Their intention is to secure the research centre surroundings and to seize the rare artefacts and information contained there. A scout team of rebels fall into the trap. Your goal is to cross over the river which is heavily guarded by Union troops, save the scouts from enemy fire and enter the scientific centre. Along the way you will come across a village of miners where you can replenish your supplies as well an opportunity to help the locals. There are number of optional quests available that will add at least 2 hours of additional game-play.
Ending the story
As the first chapter of the game is reaching its conclusion, two full animated comics will finish telling the story. Valern is advancing with his mission to find out something more about his origins and find a way to liberate the enslaved people of the 7th tribe from the planet Korath.
New items and guns
Enjoy more looting of treasures and corpses. With new items you can pack the inventory even more, either using the items along the way or selling them for money.
You will surely need all the money you can make because shops provide a wide range of new powerful rifles and machineguns. Other objects you come across can help you in different ways such as helping to heal your injuries.
GRAYZONE an RTS tactical game is holding a playtest on Steam. It is a good opportunity for players to decide whether the game is worth it for them. It should be noted that the beta version of GRAY ZONE does not include all of the game’s content. Players will only have access to a few missions, though all playable operators and mechanics are available.
HOW TO GAIN ACCESS TO THE GRAYZONE PLAYTEST
The GRAYZONE playtest will run for a short period on Steam before starting on G Round on the 29th of July, 2021. To get a Steam Key, head over to the GRAYZONE steam store and request access. Rewards will be distributed in discord and randomly across social platforms. So try to follow on social media as well
REWARDS
GRAYZONE playtesters will be able to get rewards such s steam keys after providing a thorough review of the game. The rewards can be earned after playing the game and following our socials.
Embark on the great adventure of Valern, a slave in the hands of a corrupt government, and explore colonized planets as you command your heroes to complete story objectives.
Gray Zone features 2D Artwork and comics that chronicle the story’s progress between missions. The game also contains its own electro-orchestral soundtrack.
As the development of Gray Zone progresses, mission 7 and Skirmish will be integrated into the current chapter of the game. 3 additional chapters will be released as standalone, episodic game content. • New Update • Game size reduced by 3,5 GB (video subtitles) • Weapons can be stored in quick inventory • Units collect experience and are leveling up • Heroes can earn specific skills and enhance their effectiveness in battle • Automated looting • Item exchange between two units based on their locality • Small not interactive animals implementation/snake, fish, bugs, scorpions • Mission 6 - new playable mission with 1,5 - 2 hours of game-play • Mission 6 - full animated comics • Animation updates - upgraded animations with heavy weapons • Enhanced Stealth mode with visualization of angle of view for enemies --- very important, game changing feature, drastically enhanced game-play, better approachable for newcomers, more fun for hardcore players • Redesigned Enemies alertness information • Item exchange between two units based on their locality with the possibility to buy for money • New items in looting/trade/exchange • Use stone to distract enemies • Ability to level up heroes and to buy new Skills for experience points • New tutorials • Players can shop for items or sell them for money in several markets in each mission • Existing levels have been visuals improved and updated with new situations and story elements Features • Mixture of some old school and fresh new mechanics. • Full real-time battles with a 'tactical pause' at your service. • Utilize your team, equipment and environment to get advantage over your enemies. • Expect diversity in units, weapons, vehicles and more. • Unique enemies and boss encounters • Partially destructible environments • Eye-catching fauna and flora • Custom vision & elevation system • Stealth and cover-ups • Vehicles & machines