Greedy Guns’s new feature is the most popular request from our players. Turns out some of us don’t have the same availability we used to have back in our early gaming years. We just don’t have the time to perfect every move, to memorize each pattern, to pay every bill on time (not sure about the last one).
So now Greedy Guns comes with a DIFFICULTY SELECTION screen!
Yep, you’ll now get to choose whether you want it EASY (in case you are playing with the kids of course), NORMAL (as we played it and created it), HARD (if you like getting pummeled only to rise up just like Rocky).
You can select difficulty on game start and DURING the game! So dial it down a bit if you need too or crank it up if that’s your thing.
Play it like YOU like it!
There’s no more reasons not to annihilate all the bosses!
Happy shooting, and stay greedy!
The Tio Atum Team
v1.05 update
Good news everyone! We now have Steam Cloud support!
For all the less exciting patch updates, you can go to http://steamcommunity.com/app/471700/discussions/0/1473095965304948883/
Here's the full list of changes on this update:
added Steam Cloud support!
revised portuguese localization texts
revised french localization texts
removed enemy from appearing again on the arena from the pit on the swamp level when backtracking
fixed even more blocked up paths, now the backtracking is slighty more fascinating
more minor bug fixes
v1.01 update
First but surely not the last update!
Here are the changes:
added spanish localization
revised german localization texts
revised french localization texts
fixed the store gadget's notification appearing at the start when it shouldn't
fixed coins not spawning when using the pull ability
fixed cheeky walker having more HP than the rest on the labyrinthic swamp level
fixed noisy roll from spawning on the same place as the respawning player on the caves level before the arena