We are excited to announce that Green Hell leaves Early Access and launches into 1.0. !
Watch the Green Hell 1.0 Lauch Trailer: https://www.youtube.com/watch?v=EOCzDVTsfug
Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch. From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.
In the year since Green Hell launched into Early Access, we have worked continuously on improving the game alongside incorporating feedback from our dedicated community. See the list of additions and changes below:
Story Mode and 1.0 Update Additions
● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well-known areas and discover new areas for the first time. ● New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore. Also included, is an all-new in-game map! ● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death. ● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options. ● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the Banisterposis Caapi, and the lethally poisonous Dart Frog. ● Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire. ● New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.
<*>New Story Mode <*>New Map Areas <*>New plants - Psychotria Viridis, Banisteriopsis Caapi <*>New AI - Dart Frog <*>New Difficulty Levels - Tourist, King of the Jungle, Custom <*>In-game Map <*>Combat and hunting Music <*>Save game points added to in-game locations <*>Lootable bags <*>Random loot system of consumable items and weapons in locations <*>New Ambient sounds <*>Continue game button <*>New Mushroom <*>New sounds added <*>Items left on the ground are now disappearing over time
<*> Various optimizations for better performance <*>More Graphics and Game options <*>Tree falling direction added <*>‘Confirm’ added to ‘Destroy’ option <*>Ability to move whole stacks of items <*>New Bow Mechanics - Steady Aim, Sway <*>Item weight reworked <*>Hits needed to destroy structures adjusted <*>New Save/Load Menu <*>Ambient sound system improved <*>AI patrols mechanics improved <*>Rearranged birds and butterflies <*>Improved UI for ultrawide resolutions <*>Reworked part of the tutorial <*>Balance system adjustment <*>Barriers and Killboxes adjusted <*>Tutorial is now part of the Story Mode <*>Unique items have destroy button removed <*>Rearranged buildings in some locations <*>Harvesting a body makes Player dirty <*>Improved rain visuals on the ground and constructions <*>Objects now have proper sound when hitting or walking on them
Journey So Far
Adventurers! Take a look back at all the massive updates we had up until now with a little tease of what’s in Story Mode in our new trailer - The Journey So Far. 🌴🐍
https://www.youtube.com/watch?v=eoxcENKE54M
Green Hell 10% Off
Hi Adventurers!
Last chance to grab Green Hell with -10% before we launch out of Early Access!
Hurry up and get this deal before it disappears on August 28th!*
*Deal starts at 17 CET 14th August.
Green Hell Release Date Announcement
Creepy Jar is excited to announce that Green Hell will be leaving Early Acces and launching 1.0 at: Sept 5, 2019
Watch the Story Mode Teaser Trailer Now!: https://www.youtube.com/watch?v=M4LKRG2GdYk&feature=youtu.be
Releasing into Early Access in August of 2018, Green Hell comes full circle just over one year later as it launches into version 1.0.
Continuing our focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes to coincide with the 1.0 launch update. See a list of the major additions in the update below;
Story Mode and 1.0 Update Additions:
● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well known areas and discover new areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore.
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the banisteriopsis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
● Custom Game Settings – Have a problem with snakes? Maybe spiders? Introducing new options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.
Thank you for surviving with us!
Hotfix Patch: V 0.5.5 is live now!
Hey everyone.
Hotfix Patch: V.05.5 is live now!
Fixed – Some Log beds cannot be placed under shed with mud walls
Fixed – Sometimes Arrows disappear in Backpack and still take space
Fixed – Items that Player attempts to place in taken space in Storage Box are broken
Fixed – Arrows/Stones taken from Storage Box may hang in the air when shot/thrown
Fixed – Thrown Spears/Shot Arrows dragged into Backpack thrown/shot again may in the air
Fixed – Arrow from Bow doesn't return to Backpack but is dropped instead
Fixed – Pickaxe and axe have incorrect recipe
Fixed – Sometimes constructions do not unlock in notebook
Fixed – Sometimes Animals or Tribes could walk through Mud Fireside Wall and Doorways
Fixed – Animals and Tribes could go through Mud Water Collector
Fixed – Toucan Meat (Spoiled) does not stack properly
Fixed – Bird Feathers stack looks improperly
Fixed – Shelter With Bed is hard to built
Fixed – All stands have improper collision
Fixed – Sometimes Bandaged wound is not healing - health bar remains the same
We would like to thank everyone committed to reporting bugs, leaving their feedback and sending us save files with crashes or fps drops. It’s really helping our team with locating issues and improving the game.
Fixed – Dirtiness gained when Sleeping/Passing out didn’t scale with time spent sleeping
Fixed – Game crashed upon cutting the tree that has been cut from the start
Fixed – Radio Challenge had a typo in the description in the Polish language
Fixed – Heavy objects couldn’t be dropped if picked up with low stamina while holding a Weapon
Fixed – Player was able to go to disabled locations
Fixed – There was no death screen when Player dies from falling
Fixed – Couldn’t unlock Doorway/Bamboo Doorway on saves from previous versions
Fixed – Symbols in Notebook in some languages were not displayed correctly
Fixed – A lot of items were spawned after starting new game
Thank you for your support.
Patch: V.0.5.0 (Mud Building Update) is live now!
Hey everyone.
Patch: V.0.5.0 (Mud Building Update) is live now!
As it’s our 4th big update we would like to thank you all for your support, bug reports and feedbacks. Enjoy, the Mud Update and see you in Green Hell!
<*>New dirtiness system - getting dirty and cleaning up
<*>New building resource - Mud
<*>New craft resource - Iron
<*>New construction - Mud Charcoal Furnace, Forge
<*>New item - Metal Armor
<*>New iron weapons ( Blade, Axe, Spear, Pickaxe, Arrow)
<*>New construction - Storage
<*>New modular buildings - (Mud Wall, Mud Window Wall, Mud Fireplace Wall, Mud Shed Wall, Mud Roof)
<*>New construction - Mud Water Filter/Collector
<*>New construction - Shower
<*>New language - Hungarian
<*>New Notebook bookmark - Mud
<*>New construction - Mud Mixer
<*>New challenge - Blacksmith
<*>New Balance
<*>New model - opened Small and Big Cans
<*>New Peccary sound
<*>New Plank model
<*>More precise buildings’ collision
<*>More precise tree collision
<*>Thinner Four Pronged Spear model
<*>HP regeneration rework
<*>Light from Campfire is now brighter
<*>Water Collector and Bamboo Water Collector are easier to destroy now
<*>Modular constructions are now easier to build
<*>Campfire ash now takes more space in Backpack
<*>Smaller Albahaca Leaves
<*>Blue butterflies
<*>Lower chance to catch Prawn in Prawn Trap
<*>Brazilian Wandering Spider’s Body is now the same size as alive Spider
<*>Palm and Banana Roofs can now be deconstructed
<*>Beds are smaller now
<*>New Frames can be placed next to modular Walls
<*>Longer time to heal treated wound after reloading save
<*>Palm Roof and Banana Roof look slightly different
<*>Constructions generate different sound and fx depending on where they were hit
<*>Broken Armor can’t be taken off when hidden
<*>Fixed - Potential crash in Tutorial when trying to pick up candy bars before able to
<*>Fixed - Potential crash when walking in water in specific spot
<*>Fixed - Game locked after harvesting an animal after the weapon runs out of durability
<*>Fixed - Spoiled food restacked improperly in Backpack
<*>Fixed - Spoiled food rotated in Backpack to default position
<*>Fixed - Armor could be stacked on another Armor after loading
<*>Fixed - Dialogue with Mia continued after skipping the Tutorial
<*>Fixed - Tutorial objective appeared after reloading Tutorial
<*>Fixed - Various problems when loading Tutorial saves
<*>Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack
<*>Fixed - Stone and Cage Traps lacked collision
<*>Fixed - Trigger of Log in Bamboo Shed ghost
<*>Fixed - Cooking slot issues
<*>Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere
<*>Fixed - Picking up animation was played twice while holding Bamboo Bow
<*>Fixed - Self-lighting Fireplace crash
<*>Fixed - Campfire had incorrect recipe in the Notebook
<*>Fixed - Egg/Bird Feather disappeared when Nest was taken first
<*>Fixed - Rain drops were visible on some items in the Backpack
<*>Fixed - Cooked Malanga and Cassava had missing text
<*>Fixed - Construction Ghost could be placed inside cuttable trees
<*>Fixed - Water containers didn’t fill up during Player’s sleep
<*>Fixed - Some constructions couldn’t be placed inside the Shed
<*>Fixed - Small Fire had same icon regardless if Player held Ember or not
<*>Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
<*>Fixed - Plants tab had an additional non-functional counter in Notebook
<*>Fixed - Text on some Weapons was misplaced
<*>Fixed - Walls and other attachments cannot be placed to already build Frames on Anaconda Island.
<*>Fixed - Fists attack didn’t generate any sound
<*>Fixed - Maggots became huge when placed in Pot with boiling water
<*>Fixed- Tail of Puma and Jaguar stopped in living position after death
<*>Fixed - Some animations were played twice if Player held a Bamboo Bow
<*>Fixed - Walkie-Talkie and Battery had Destroy option in expand menu
<*>Fixed - Couldn’t kill a Fish with a Tribal Arrow
<*>Fixed - Players leg protruded from armor
<*>Fixed - Constructions had improper hit sound
<*>Fixed - Roofs’ ghosts placed on Sheds could not be deconstructed
<*>Fixed - Smoker didn’t work on some saves
<*>Fixed - One barrel changed color depending on distance from Player
<*>Fixed - Fishing Rods and Torches couldn’t be stored on a Weapon Rack
<*>Fixed - Player’s hand went into camera after hitting with second Weapon swing
<*>Fixed - Headshots with Weapons other than Arrows and Spears killed AI instantly
<*>Fixed - Player could interact with items that were under the right side menu’s buttons
<*>Fixed - Firestarting Tools could be used in shallow water
<*>Fixed - Crafting Arrows could make Bow load couple Arrows at once
<*>Fixed - Some AI attacks didn’t close Body Inspection
<*>Fixed - Bow Trap had arming icon even when armed
<*>Fixed - Destroyed Campfire’s components were blown high into the air
<*>Fixed - Plane remains were transparent when looking inside