Green With Energy has been updated with the following changes.
User interface
Added new tooltips when hovering over different tools (thanks Filip from the Discord server for the suggestion):
Added fun speech bubbles to buildings when power is cut
Doubled the UI scale range to better support 4K displays (thank you ThePiachu for reporting)
Updated the look and feel of UI dropdowns
Misc
Added a new music track
Updated localization strings with latest translations
Patch Notes for 2023-09-19
Green With Energy has been updated with the following changes.
User Interface
Fix bug where the active tool wasn’t properly highlighted (thank you for the feedback!)
Add right-click to go back in certain tools (everything except Power Lines which already uses right-click)
Add tooltips for top icons showing keybindings (shown below)
Happy engineering! The Green With Energy Team
Launch Week Patch 🛠️
At the very beginning, we would like to thank each of you for your feedback, Steam opinions, and emails that you write to us - thank you for your commitment after launch, it is invaluable to us. 🤝
Full list of changes:
[ BUGS ]
Fix a bug where level achievements would not unlock properly
Fix a bug where stats would increment twice per simulation run
Update localization files with new translations
[ MISC ]
Added game logo to splash screen
Now shows current level in Steam friends list
As always please join our Discord if you have feedback, or leave a Steam review:
Regards, Green With Energy Team
Launch Week Patches 🛠️
At the very beginning, we would like to thank each of you for your feedback, Steam opinions, and emails that you write to us - thank you for your commitment after launch, it is invaluable to us. 🤝
Full list of changes:
[ BUGS ]
Fix a bug where level achievements would not unlock properly
Fix a bug where stats would increment twice per simulation run
Update localization files with new translations
[ MISC ]
Added game logo to splash screen
Now shows current level in Steam friends list
As always please join our Discord if you have feedback, or leave a Steam review:
Regards, Green With Energy Team
Grab your bundle! 🎁
Today is the special day of the release of Green With Energy! 🤩
On this occasion, together with our friends, we have prepared a unique bundle for you! 😊 Check out the list below and choose something for yourself 👇
You can watch our pre-recorded stream on Steam right now! 🎦
The stream shows the first steps in the game, make sure to be with us during the launch. 🤗
See you very soon! Green With Energy Team
ONE WEEK TO RELEASE! 🔥
We are getting there! 💪
Only 7 days left till the premiere! 🙌
Get ready to become an engineer and work towards a green future. 🧑🔧 Build self-sufficient power grids for towns and cities and cut out dependence on fossil fuels! 🔋
See you very soon! Green With Energy Team
We are launching in September! 🥳
🌿 Premiere - September 14, 2023 at 3:00 PM CEST! 🌿
💡 On September 14, 2023, at 3:00 PM CEST, you will have the opportunity to become an energy engineer and immerse yourself in the relaxing world of designing, testing, and building power grids.
Your task will be to find a balance between budget and efficiency by designing power grids in various biomes - the choice is yours!
🗓️ Mark the release date on your calendar and see you soon! 😊
See you soon! Green With Energy Team
Making It Delightful - DevLog #3
Building video games is more than designing game rules and logic;. It’s critical to make the player feel connected to the experience, and feel their impact on the game world. UX designers have long called this “delight” and that’s the theme of today’s DevLog.
Traffic One of the biggest pieces of feedback we’ve gotten is to add more life to the world. As well as a compelling puzzle, the player should become immersed into the world. This is where creating delight serves us well as developers, as each detail enhances the experience in an intangible way.
Every road tile is modelled as a set of waypoints, or “path segments” as they’re called internally.
We had some fun traffic bugs along the way:
When vehicles spawn, we use a well known computer science algorithm called a randomised depth first search to construct a list of waypoints for the vehicle to drive between. When combined with a queue and some vector maths, we have a fully functional pathfinding algorithm for vehicles.
User Interface Another core piece of feedback is that the user interface is confusing. When building the game initially, we weren’t sure how it was going to evolve, so the UI was never really “designed” and simply put together as the need arises.
Going back to the drawing board, we brainstormed a new user interface at a London coworking space for a day. The new design was created from a first principles approach. At each stage of the game (design, iteration, simulation) we asked ourselves:
"What does the user need (or want) to know at this stage?"
"What actions are available?"
"How can we minimise cognitive overload but still teach the player what we want them to know?”
Finally, we settled on this:
The clipboard details have been split up and tucked into the various top menus in what we're calling "the sandbar". Additionally the bottom and side menus have been combined into a single toolbox at the bottom.
Looking forward to your thoughts!
As always, please wishlist and follow if you’re interested in playing Green With Energy when it launches.