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Genre: Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Gremlins, Inc.

RANKED RULES FOR FEBRUARY

SET OF RULES FOR FEBRUARY, 2021



The following rules become active on February 1, at 12:00 GMT, and will apply throughout February to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules for EU server:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

* Special rules for Asia server:

The following cards are removed from the deck:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

There are no additional adjustments to the cards at the beginning of this season. Later this month the Winter update will be released for the game, which will introduce a plethora of changes to the cards, characters, etc.

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

RANKED RULES FOR JANUARY (AND MORE)



SET OF RULES FOR JANUARY, 2021



The following rules become active on January 4, at 12:00 GMT, and will apply throughout January to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 3
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules for EU server:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules for Asia server:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also change one more card (and all changes from the previous month also are still intact). These changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

Visiting the voters





Reason: the card is already quite efficient as a teleport and it's also free to use. For this month we decided to reduce its bonus. In February we might add a cost to it instead, depending on the results of the test.

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

NEW YEAR TOURNAMENT! (RESULTS ARE ANNOUNCED)

ːHoly_Grailetː 30.12.2020 12:00 PM GMT – 04.01.2021 12:00 PM GMT ːHoly_Grailetː



ːsteampunkː EUROPE



ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

Special rules for European server

No.

Tournament points (place in session/points gained):

  1. +150 tournament points
  2. +45 tournament points
  3. 15 tournament points
  4. 0 tournament points


ːsteampunkː ASIA



ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

Special rules for Asian server

Changes in the deck:

-1 The Accelerator
-1 An Award Ceremony
-1 A Compromising Document
-1 A Fraudulent Transaction
-1 An Honest Exchange

Tournament points (place in session/points gained):

  1. +60 tournament points
  2. 0 tournament points


ːvotesː RULES:



Please keep in mind that since rating points are frozen during tournaments and the monthly rating reset happens on the 1st day of each month, the December season actually ends a bit earlier, with the beginning of the tournament.

Sessions that count towards the tournament:

Europe: ːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinː (14)
Asia: ːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinː (18)

For each defeated opponent ("defeated" means that at the end of a session the player has a lower final position than yours), you receive additional tournament points. The number of points depends on the number of victories (1st places) of the defeated opponents in the current tournament. Important: these additional points also are added to your overall tournament score retrospectively, when the players previously defeated by you achieve victories in the tournament – even if you already have reached the limit of sessions for the tournament. What this means is that you keep getting tournament points as long as your previously defeated opponents continue to play, and win.

During this tournament, regular rating points will be frozen for all the players. Your tournament sessions will NOT affect your regular rating.

Players get tournament points for the first 14/18 (depending on server) sessions played in the tournament on each of the servers. Any subsequent sessions won't give any tournament points, and won't increase the number of defeated opponents who give additional points. Nonetheless, victories of all opponents who were defeated in the first 14/18 sessions will affect your final tournament rating.

PRIZE FUND:



Awarded: Top 20 players on each of the servers. In addition to the main prize fund, every player who finishes all tournament sessions receives a special bonus player icon “Facepalm” (only if it has not been received before)!



Place / Prize –

  1. ːHoly_Grailetː x10, ːflakeː x10. All tradable trails. Supercups x10. The Miraculous Magnets of Dr. Brooms x10. The Warping Seekers x10. Smart Plugs x5.
  2. ːHoly_Grailetː x10, ːflakeː x10. Blueprints for all seasonal chests. Supercups x7]. The Miraculous Magnets of Dr. Brooms x7. The Warping Seekers x7. Smart Plugs x3.
  3. ːHoly_Grailetː x10, ːflakeː x10. Winter chest blueprint. Supercup blueprint. Supercups x5. The Miraculous Magnets of Dr. Brooms x5. The Warping Seekers x5. Smart Plugs x3.
  4. ːHoly_Grailetː x8, ːflakeː x8. Supercups x3. The Miraculous Magnets of Dr. Brooms x3. The Warping Seekers x3. Smart Plug x1.
  5. ːHoly_Grailetː x8, ːflakeː x8. Supercup x1. The Miraculous Magnet of Dr. Brooms x1. The Warping Seeker x1. Smart Plug x1.
  6. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
  7. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
  8. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
  9. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
  10. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
  11. ːHoly_Grailetː x6, ːflakeː x6.
  12. ːHoly_Grailetː x5, ːflakeː x5.
  13. ːHoly_Grailetː x5, ːflakeː x5.
  14. ːHoly_Grailetː x5, ːflakeː x5.
  15. ːHoly_Grailetː x4, ːflakeː x4.
  16. ːHoly_Grailetː x4, ːflakeː x4.
  17. ːHoly_Grailetː x4, ːflakeː x4.
  18. ːHoly_Grailetː x3, ːflakeː x3.
  19. ːHoly_Grailetː x3, ːflakeː x3.
  20. ːHoly_Grailetː x3, ːflakeː x3.

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːflakeː = Winter Chest (limited, Winter Season only)

In the case when at the end of the tournament two or more players will have equal number of tournament points, they will share the same (highest) place and get the same rewards. However, the award list will not be extended, and we will still award only the top 20 players on each server.

TOURNAMENT CHESTS – FAQ:



Q. Where do Tournament Chests drop?
A. Only in tournament sessions, which are available via Multiplayer Lobby.

Q. If I've finished all my tournament sessions, can I get more tournament chests?
A. Yes, as long as you will keep playing tournament sessions.

Q. Are the tournament items limited to this tournament only, or to tournaments in general?
A. The tournament items are available via tournament chests, which drop during every official tournament in the game.

Q. Is there a full list of tournament items available via tournament chests?
A. Yes, please see below:




DATA



  • Participants: 1,788 unique players participated in the tournament.

  • Involvement: 194 players completed all tournament sessions (18 or 14, depending on the server). 59 players received the "Facepalm" lobby icon for completing all 8 tournament sessions for the first time. 466 players completed more than half of their sessions.

  • Sessions played: 3,385 tournament sessions were played in the course of the tournament.

  • Average lenght of sessions: Europe: (4 players, 30 points) – 47 minutes / 45 rounds. Asia: (2 players, 35 points) – 25 minutes / 59 rounds.

  • Bans: 7 protests have been investigated and 9 players banned for the breach of the Fair Play Rules during this tournament.

  • Tournament chests: 4,809 tournament chests were distributed during the tournament (overall, including non-tournament sessions, 9,636 chests were distributed to players in this period).


TOP-20 – EUROPE


1,224 participants

01. Sugoi! (1959) – 14 sessions, 10 victories. ːHoly_Grailetː x10, ːflakeː x10. All tradable trails. Supercups x10. The Miraculous Magnets of Dr. Brooms x10. The Warping Seekers x10. Smart Plugs x5.
02. Nordrim (1929) – 14 sessions, 9 victories. ːHoly_Grailetː x10, ːflakeː x10. Blueprints for all seasonal chests. Supercups x7. The Miraculous Magnets of Dr. Brooms x7. The Warping Seekers x7. Smart Plugs x3.
03. Ukey (1896) – 14 sessions, 9 victories. ːHoly_Grailetː x10, ːflakeː x10. Winter chest blueprint. Supercup blueprint. Supercups x5. The Miraculous Magnets of Dr. Brooms x5. The Warping Seekers x5. Smart Plugs x3.
04. DicRoNero (1857) – 14 sessions, 9 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercups x3. The Miraculous Magnets of Dr. Brooms x3. The Warping Seekers x3. Smart Plug x1.
05. Man in black (1788) – 14 sessions, 9 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercup x1. The Miraculous Magnet of Dr. Brooms x1. The Warping Seeker x1. Smart Plug x1.
06. Civeteran (1785) – 14 sessions, 8 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
06. weysbery (1785) – 14 sessions, 9 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
08. Dra (1755) – 14 sessions, 9 victories. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
09. Pref_kz (1716) – 14 sessions, 9 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
10. _joker_ (1698) – 14 sessions, 8 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
11. impsuley (1689) – 14 sessions, 8 victories. ːHoly_Grailetː x6, ːflakeː x6.
12. kudararyo (1665) – 14 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x5.
13. qwe:) (1617) – 14 sessions, 9 victories. ːHoly_Grailetː x5, ːflakeː x5.
14. nexis (1527) – 9 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x5.
15. m3khan1k (1500) – 14 sessions, 7 victories. ːHoly_Grailetː x4, ːflakeː x4.
16. Mr Burnham (1497) – 14 sessions, 6 victories. ːHoly_Grailetː x4, ːflakeː x4.
17. RoboBro (1458) – 13 sessions, 7 victories. ːHoly_Grailetː x4, ːflakeː x4.
18. HissaH (1449) – 14 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x3.
19. Valezhnik (1446) – 14 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x3.
20. rokken1973 (1419) – 14 sessions, 8 victories. ːHoly_Grailetː x3, ːflakeː x3.

TOP-20 ASIA


564 participants

01. Night flash (1758) – 18 sessions, 16 victories. ːHoly_Grailetː x10, ːflakeː x10. All tradable trails. Supercups x10. The Miraculous Magnets of Dr. Brooms x10. The Warping Seekers x10. Smart Plugs x5.
02. Standard of Ur (1686) – 18 sessions, 15 victories. ːHoly_Grailetː x10, ːflakeː x10. Blueprints for all seasonal chests. Supercups x7. The Miraculous Magnets of Dr. Brooms x7. The Warping Seekers x7. Smart Plugs x3.
03. Peterish (1500) – 18 sessions, 14 victories. ːHoly_Grailetː x10, ːflakeː x10. Winter chest blueprint. Supercup blueprint. Supercups x5. The Miraculous Magnets of Dr. Brooms x5. The Warping Seekers x5. Smart Plugs x3.
04. Ire (1488) – 18 sessions, 13 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercups x3. The Miraculous Magnets of Dr. Brooms x3. The Warping Seekers x3. Smart Plug x1.
05. 繁星月移 (1452) – 18 sessions, 13 victories. ːHoly_Grailetː x8, ːflakeː x8. Supercup x1. The Miraculous Magnet of Dr. Brooms x1. The Warping Seeker x1. Smart Plug x1.
06. hosiimo (1434) – 18 sessions, 14 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
07. nuroku (1428) – 18 sessions, 14 victories. ːHoly_Grailetː x7, ːflakeː x7. Supercup x1. Smart Plug x1.
08. SEVEN (1410) – 18 sessions, 13 victories. ːHoly_Grailetː x7, ːflakeː x7. Smart Plug x1.
09. 剑来! (1398) – 18 sessions, 15 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
10. 千反田爱瑠 (1350) – 18 sessions, 13 victories. ːHoly_Grailetː x6, ːflakeː x6. Smart Plug x1.
11. kanysta:D (1326) – 18 sessions, 12 victories. ːHoly_Grailetː x6, ːflakeː x6.
12. rukifel (1320) – 18 sessions, 14 victories. ːHoly_Grailetː x5, ːflakeː x5.
13. zhuo、 (1284) – 18 sessions, 12 victories. ːHoly_Grailetː x5, ːflakeː x5.
14. yagoodori (1272) – 18 sessions, 13 victories. ːHoly_Grailetː x5, ːflakeː x5.
15. Somnikon (1266) – 18 sessions, 12 victories. ːHoly_Grailetː x4, ːflakeː x4.
16. U.M.R (1254) – 16 sessions, 11 victories. ːHoly_Grailetː x4, ːflakeː x4.
17. Ablareg_Ninsect (1248) – 18 sessions, 13 victories. ːHoly_Grailetː x4, ːflakeː x4.
18. Papillon (1230) – 18 sessions, 12 victories. ːHoly_Grailetː x3, ːflakeː x3.
19. K! (1218) – 18 sessions, 13 victories. ːHoly_Grailetː x3, ːflakeː x3.
20. 海贼王 (1200) – 18 sessions, 12 victories. ːHoly_Grailetː x3, ːflakeː x3.

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːflakeː = Winter Chest (limited, Winter Season only)

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

We congratulate the winners and wish good luck to everyone in future events! Thank you for being such an awesome community! ːvotesː

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

NEW TOURNAMENT! (RESULTS ARE ANNOUNCED)



ːHoly_Grailetː 11.12 12:00 PM GMT – 14.12 12:00 PM GMT ːHoly_Grailetː



ːsteampunkː EUROPE



ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

Special rules for European server

No.

Tournament points (place in session/points gained):

  1. +150 tournament points
  2. +45 tournament points
  3. 15 tournament points
  4. 0 tournament points


ːsteampunkː ASIA



ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

Special rules for Asian server

Changes in the deck:

-1 The Accelerator
-1 An Award Ceremony
-1 A Compromising Document
-1 A Fraudulent Transaction
-1 An Honest Exchange

Tournament points (place in session/points gained):

  1. +60 tournament points
  2. 0 tournament points


ːvotesː RULES:



Sessions that count towards the tournament: ːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinːːbh2coinː (8)

For each defeated opponent ("defeated" means that at the end of a session the player has a lower final position than yours), you receive additional tournament points. The number of points depends on the number of victories (1st places) of the defeated opponents in the current tournament. Important: these additional points also are added to your overall tournament score retrospectively, when the players previously defeated by you achieve victories in the tournament – even if you already have reached the limit of sessions for the tournament. What this means is that you keep getting tournament points as long as your previously defeated opponents continue to play, and win.

During this tournament, regular rating points will be frozen for all the players. Your tournament sessions will NOT affect your regular rating.

Players get tournament points for the first 8 sessions played in the tournament on each of the servers. Any subsequent sessions won't give any tournament points, and won't increase the number of defeated opponents who give additional points. Nonetheless, victories of all opponents who were defeated in the first 8 sessions will affect your final tournament rating.

PRIZE FUND:



Awarded: Top 10 players on each of the servers. In addition to the main prize fund, every player who finishes all 8 tournament sessions receives a special bonus player icon “Facepalm” (only if it has not been received before)!



Place / Prize –

  1. ːHoly_Grailetː 5, ːflakeː 7, Bomb-o-mat, A Contraband Box of Goods x 3
  2. ːHoly_Grailetː 4, ːflakeː 7 A Contraband Box of Goods x 2
  3. ːHoly_Grailetː 4, ːflakeː 6 A Contraband Box of Goods
  4. ːHoly_Grailetː 3, ːflakeː 6
  5. ːHoly_Grailetː 3, ːflakeː 6
  6. ːHoly_Grailetː 3, ːflakeː 6
  7. ːHoly_Grailetː 2, ːflakeː 5
  8. ːHoly_Grailetː 2, ːflakeː 4
  9. ːHoly_Grailetː 1, ːflakeː 3
  10. ːHoly_Grailetː 1, ːflakeː 3


ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːflakeː = Winter Chest (limited, Winter Season only)

In the case when at the end of the tournament two or more players will have equal number of tournament points, they will share the same (highest) place and get the same rewards. However, the award list will not be extended, and we will still award only the top 10 players on each server.

TOURNAMENT CHESTS – FAQ:



Q. Where do Tournament Chests drop?
A. Only in tournament sessions, which are available via Multiplayer Lobby.

Q. If I've finished all my tournament sessions, can I get more tournament chests?
A. Yes, as long as you will keep playing tournament sessions.

Q. Are the tournament items limited to this tournament only, or to tournaments in general?
A. The tournament items are available via tournament chests, which drop during every official tournament in the game.

Q. Is there a full list of tournament items available via tournament chests?
A. Yes, please see below:




DATA



  • Participants: 1,344 unique players participated in the tournament.

  • Involvement: 259 players completed 8 or more sessions. 107 players received the "Facepalm" lobby icon for completing all 8 tournament sessions for the first time. 444 players completed more than half (5+) of their sessions.

  • Sessions played: 1,821 tournament sessions were played in the course of the tournament.

  • Average lenght of sessions: Europe: (4 players, 30 points) – 46 minutes / 45 rounds. Asia: (2 players, 35 points) – 25 minutes / 59 rounds.

  • Bans: 6 protests have been investigated and 4 players banned for the breach of the Fair Play Rules during this tournament.

  • Tournament chests: 3,284 tournament chests were distributed during the tournament (overall, including non-tournament sessions, 4,916 chests were distributed to players in this period).


TOP-10 – EUROPE


962 participants

01. fire and blood (1047) – 8 sessions, 6 victories. ːHoly_Grailetː x5, ːflakeː x7, Bomb-o-mat, A Contraband Box of Goods x3
02. Neostaz (1029) – 8 sessions, 6 victories. ːHoly_Grailetː 4, ːflakeː 7, A Contraband Box of Goods x2
03. Atta Codipeti (999) – 8 sessions, 5 victories. ːHoly_Grailetː x4, ːflakeː x6, A Contraband Box of Goods
03. FSugar (999) – 8 sessions, 6 victories. ːHoly_Grailetː x4, ːflakeː x6, A Contraband Box of Goods
05. Puc (945) – 8 sessions, 5 victories. ːHoly_Grailetː x3, ːflakeː x6
06. a.u.r.a. (930) – 8 sessions, 5 victories. ːHoly_Grailetː x3, ːflakeː x6
07. 3136044289 (909) – 8 sessions, 4 victories. ːHoly_Grailetː x2, ːflakeː x5
08. Trelawney (894) – 8 sessions, 4 victories. ːHoly_Grailetː x2, ːflakeː x4
09. Serafim (882) – 8 sessions, 5 victories. ːHoly_Grailetː x1, ːflakeː x3
10. Он (873) – 8 sessions, 4 victories. ːHoly_Grailetː x1, ːflakeː x3

TOP-10 ASIA


382 participants

01. rukifel (684) – 8 sessions, 8 victories. ːHoly_Grailetː x5, ːflakeː x7, Bomb-o-mat, A Contraband Box of Goods x 3
02. K! (624) – 8 sessions, 8 victories. ːHoly_Grailetː x4, ːflakeː x7, A Contraband Box of Goods x 2
02. hosiimo (624) – 8 sessions, 7 victories. ːHoly_Grailetː x4, ːflakeː x7, A Contraband Box of Goods x 2
04. 4nsZei (582) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x6
05. Atta Codipeti (576) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x6
06. Acciodide (570) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x6
06. sparkling water (570) – 8 sessions, 7 victories. ːHoly_Grailetː x3, ːflakeː x6
08. Night flash (564) – 8 sessions, 7 victories. ːHoly_Grailetː x2, ːflakeː x4
09. Silence (528) – 8 sessions, 7 victories. ːHoly_Grailetː x1, ːflakeː x3
10. 剑来! (510) – 8 sessions, 6 victories. ːHoly_Grailetː x1, ːflakeː x3

ːHoly_Grailetː = Tournament Chest (limited, tournaments only)
ːflakeː = Winter Chest (limited, Winter Season only)

* the number of sessions played shows only the sessions that were played while they had impact on the overall tournament score of that player.

** if two or more players have equal number of tournament points, they share the same (highest) place and get the same rewards.

We congratulate the winners and wish good luck to everyone in future events! Thank you for being such an awesome community! ːvotesː

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

RANKED RULES FOR DECEMBER (AND MORE)



SET OF RULES FOR DECEMBER, 2020



Dear community:

After a full month of using the new formula, we accumulated a lot of data and received a ton of feedback from our community both of which allow us to take the next step in the evolution of the system.

1) We made an adjustment to the formula. All core principles stay the same with one addition. When a player wins a ranked session and defeats an opponent(s) with a higher rating, the winner gets bonus rating points the number of which depends on the difference in current ratings of both players.

Note, that the bonus goes one way: if you lose to an opponent with a lower rating, it won't cause an additional loss of rating points for you. As before, your loss will be determined entirely by the difference in score between you and the winner.

The goal of the change is to reward players for defeating stronger opponents since the risk of losing is higher when you play with such opponents. This also helps players climb up faster on the ladder.

2) The new formula works exactly as anticipated, which means that we can try it with other modes. For that reason, December will be the month when sessions for rounds make their come back into rotation. Let's check how possible it is for the leader to run away now, when the majority of players know that allowing that is a bad idea.

With this in mind, here are the rules for the next season:

The following rules become active on December 1, at 12:00 GMT, and will apply throughout December to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 50 rounds
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

* Special rules:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also change one more card (and all changes from the previous month also are still intact). These changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

Devil's Due





Reason: we want to return some of the "stopping power" of the card that it had before and which helped to prevent an opponent's progression toward victory. We also make the card a bit less punishing to play.

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

The Governor Edition 2

Once upon a time we created a Gremlins, Inc. bundle called The Governor Edition. Players could save an additional 20% when upgrading from owning just the game and one or two DLCs to owning the whole set. Owners of that bundle also got special items during the celebration of the Lunar New Year each year.

With the recent release of Agents of Chaos, we saw that we cannot really keep expanding The Governor Edition further – since it would require players to purchase too many DLCs at once. And so, we created The Governor Edition 2. Here’s what you need to know –

As of today, The Governor Edition contains:

Gremlins, Inc.
Gremlins, Inc. – Uninvited Guests
Gremlins, Inc. – Automated Competitors
Gremlins, Inc. – Astral Gamblers
Gremlins, Inc. – Original Soundtrack

It works as “complete the set” and offers a discount of 20% that applies on top of any other discounts for any of its contents.

Owners of this edition (whether purchased as a bundle or separately, doesn’t matter; we just check for ownership of all the content) receive the following items:

  • Flying Lanterns (global effect)
  • The Automated Rooster (main menu background)
  • Melody of the Automated Rooster (original music track)
  • Saving Up (emoticon)
  • The Flying Piglet (main menu background)
  • Melody of the Flying Piglet (original music track)




These items are issued as non-tradable in-game items, 1 item per server. In other words, you will get 1 copy to activate on the European server and 1 copy on the Asian server. If you already owned The Governor Edition before, and received such items before, you will still receive new copies when you log into the game the next time – just to be sure that you have them at your disposal.

Additionally, The Governor Edition 2 is now available. It contains:

Gremlins, Inc.
Gremlins, Inc. – Famous Figures
Gremlins, Inc. – Agents of Chaos
Gremlins, Inc. – Digital Artbook

It works as “complete the set” and offers a discount of 20% that applies on top of any other discounts for any of its contents. And if you already own some of the contents, then you don’t need to purchase it again – Steam recognizes the ownership and only offers the missing parts.

Owners of this edition receive the following items:

  • Automatic Dice-roller (special item)
  • Automated Dog (emoticon)
  • Steel Rat (lobby icon)
  • The Jet Rat (main menu background)
  • Melody of the Jet Rat (original music track)
  • The Zeppelin Hound (main menu background)
  • Melody of the Zeppelin Hound (original music track)




These items are issued as non-tradable in-game items, 1 item per server, just like the items issued for the others of The Governor Edition as described above.

NICE TO KNOW:

From time to time, we will continue to create “special items” for certain occasions (we don’t have a schedule or a specific plan, but we do have such an ambition). Such items will be added either to The Governor Edition or to The Governor Edition 2, and owners of these editions will automatically get them for free.

FINALLY...

...finally, our development team would like to sincerely thank every player who supported us by purchasing the additional content.

Beyond providing the financial means to add more cards and more features to the main game, such support is what gives us the motivation to keep improving the game further.

We are already hard at work on the Cyberpunk DLC (inspired by futuristic Japan), which is currently scheduled for release in the winter of 2021.

Please stay safe, and we wish you and your families a health and happy New Year’s period!

https://store.steampowered.com/bundle/483/Gremlins_Inc_The_Governor_Edition/

https://store.steampowered.com/bundle/18005/Gremlins_Inc__The_Governor_Edition_2/

RANKED RULES FOR NOVEMBER (AND MORE)

SET OF RULES FOR NOVEMBER, 2020



Dear community:

November is a special month because it brings the changes to the formula that calculates the rating after each ranked session. For those who missed the discussion about the change, you can find the details here.

Following the changes, here's what happens on November 1 at 12:00 PM GMT:

  • The new formula comes into force. We can't stress enough the importance of that change – the strategy of playing for any other place rather than the first, will lead to the loss of rating!

    Please remember this when you participate in ranked sessions with 3 or more players. With the new formula, your main goal is to win the session, or at least to have a minimal difference in points with the winner, as the difference now defines the amount of rating that you lose if you didn't win the session.

    To mitigate the loss of the rating, you must prevent the leader from winning and accumulate more points for yourself – but not to attack opponents on second or lower places, as this strategy won't help you anymore.

  • The rating of all players on the European server is reset to 100.00. Due to the significance of the change in the formula, we think it is fair that all players on that server start a new season from the same position.

    Please keep in mind, this only happens on the European server. As per suggestions from the community, the Asian server, which uses 2-player mode for ranked sessions, keeps the old formula, therefore there is no need to reset the rating of all players to the same level.

    This reset will only happen once. In future seasons, we return to the system where players partially retain the rating that they have accumulated during the previous season.


Now, to the rules. For this month we'll keep it "classic" to test the new formula. Starting from December, if the experiment with the new formula is successful, you can expect a much wider variety of rules in ranked sessions. 3-player sessions and sessions for rounds will be available in rotation as the new formula should make them much more viable than before.

With this in mind, here are the rules for the next season:

The following rules become active on November 1, at 12:00 GMT, and will apply throughout November to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: visible
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

The following cards are removed from the ranked deck on Asian server:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː A Fraudulent Transaction
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

In addition to this set of rules, we also change a couple of character abilities. The following changes are applied in all modes and will be active for at least 1 month to test the balance (please keep in mind that for the next season, we might revert these adjustments or replace them with something else; it all depends on the results of the tests and the feedback we'll receive from the community).

The Banker





Reason: the new set of abilities for the Banker showed itself as quite potent. For that reason, we reduce the effectiveness of one of the abilities of the character.

The Manager





Reason: a slight boost won't hurt this character, and we would like to test how the Manager's performance changes with this adjustment.

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)

Original Soundtrack updated with 2 new tracks



Dear community:

We have updated the Original Soundtrack of Gremlins, Inc. with 2 new music tracks: Nostalgic Tune and The Beat of Chaos. This expands the soundtrack to 33 tracks, with the total playtime of 1 hour and 31 minutes. If you own the Original Soundtrack DLC, the new tracks are now available for you via free Steam update.

https://store.steampowered.com/app/459851/Gremlins_Inc__Original_Soundtrack/

We wish you all the best,
and hope that a bit of new music will improve your mood

Team CO

MAJOR UPDATE + NEW DLC

Five years ago, our development team launched Gremlins, Inc. on Steam in Early Access.

Since then, we released over 100 game updates that introduced new content and new features, as well as balanced the existing mechanics, and it seems like you guys have appreciated it: Gremlins, Inc. is now owned by over 700.000 players on Steam, and a thriving player community that we love dearly.

When we designed and developed the game in 2014-2015, we were rather naive. Thankfully, with the feedback from the community and through constant game updates, we were able to wisen up along the way, improving the game based on what players enjoyed the most. And you’ll be happy to know that the whole of this year we were working on the tools that will allow us to improve the game further, and in a much more radical way than before!



Some surprises that we discovered in the last 5 years:

  • Less than 20% of Gremlins, Inc.'s audience speaks English as their native language; most players speak the other 12 languages that the game supports (from Japanese to French). We grew up thinking that English language and American market are responsible for the success of any game, but this does not apply to our case!

  • 50% of all sessions played in Gremlins, Inc. are played in single-player mode. When we released the game in 2015, it didn’t even have single-player mode! But once we realised that this is what players want, we rolled it out – and it’s been in much demand. Today we make two big steps forward with this mode (details below).

  • Goodwill can move mountains. Like many young developers, we weren’t very flexible at the beginning, and the more people criticised our decisions, the harder we stuck to them. But then, an amazing thing happened: a friendly community of players from Japan, Russia, China and other countries sprang up, and asked for the same things… nicely! So instead of explaining how “this cannot be done!”, we started looking for solutions, and found a way to make almost everything happen.


And now let’s go over the major changes that come with today’s Autumn Update as well as with the new DLC “Agents of Chaos”:


SPECIAL 5TH ANNIVERSARY CONTENT



As always, we see the game’s birthday as a chance to give you something back!



  • To celebrate the 5th anniversary of Gremlins, Inc. on Steam, we commissioned a new original music track from A.Fruit which sends you back in time to the earlier days of the game. “Nostalgic tune” will be available to everyone in the game for the next two weeks, at which point it will transition to an item that you can get for free from the in-game chests.

  • We also asked our artists, Monika and Rita, to create a new main menu background that features some of the favourite gremlin items from the cards in the deck. Everyone will see this background in the game for the next two weeks, and then it also becomes a free drop. See if you can spot every object in this background, and identify the card that it comes from!


BOTS 2.0



It’s no secret that AI bots occasionally made some unexpected moves in the game. We finally got around to updating their logic, and correcting a bunch of mistakes that they typically made in complicated situations!



  • the bots are now generally smarter – beware!

  • bots no longer discard their starting hand at the start of the session

  • bots are now much more careful when choosing Misfortunes: they will choose the worst possible Misfortune for their opponent, and the best possible for themselves

  • bots now better understand the rules of different spots and locations: for example, if they have money to spend, they will pay to increase their chances of success on Tribune, and they will generally stop entering locations where they cannot achieve any meaningful result

  • when bots plan their way around the playing field, they now take into consideration whether or not there’s a Misfortune spot on the way; moreover, if the session is played with open Misfortunes, then the bots will actually consider the Misfortune that’s expected to happen to them along the way

  • bots are now more conscious of their income, and will try to match the income of other players by investing more aggressively at the Bank

  • most importantly, bots are now much better at judging the other players and identifying the most dangerous opponents!


We hope that you will enjoy Bots 2.0 in single-player challenges as well as in your multiplayer sessions where these bots will now replace human players that dropped out.

RANKED LADDER 2.0



During the last 2 months, we discussed with the community the change in how rating points are calculated in all ranked sessions (details). As the result of a very constructive discussion, we agreed that for all duel sessions the old rules will remain in force; while for sessions with 3 or more players, the new rules come into force from November 1, 2020.



MODDING TOOLS & UPDATED CARD DESCRIPTIONS



We continue to work on the advanced modding tools that will allow everyone to change not only the values and the effects of the cards, but also values and effects of characters, spots and location, and we’ve made great progress on this direction. The tools are already working properly here at the studio and we need just a bit more time to translate them and prepare them for the public release. This will allow the community to create such custom sessions as we’ve never seen before!

As a part of the preparation work, we’ve re-written a lot of card descriptions, because they must now be flexible enough to allow modifications. For example, a description that said “Skip your next turn” becomes “Skip turns: {X}”, because through the modding tools you will soon be able to set it to skipping 2, 3 or more turns, if you wish – and so on, across the whole deck. Don’t be alerted when you spot these changes, and please let us know on the Discord server if you find some mistakes!

NEW CARDS



“Honorary escort” and “Dice-roller” are now in the game!

Honorary escort

Location: Police spot
Cost: $150
Move points: 4
Type: Secret
Get: ːmaliceː +1

Special rule:

Choose an opponent. Teleport to their spot or location.



Dice-roller

Location: Gamble spot
Cost: $50
Move points: 3
Type: Normal

Special rule:

Roll the dice. Get $100 for each card in your hand that has the same number of move points as the number on the dice.



CHANGES IN SPECIAL CHARACTER ABILITIES



After long community discussions, the Banker gets a whole new set of abilities:

Personal cashback

When you spend $ to play a card, you immediately get back 20% of the amount paid.

Instant dividends

When you use the Bank to increase income, you immediately get back 100% of the amount paid.

Money makes money

When your income is increased through any means, it additionally increases by 3.

Sale of shares

When you land on a Bribe spot, you can sell 10 income for $100 (income that you receive due to active permanent cards cannot be sold). If you do that, you don't pay the bribe.



These new abilities are significantly more flexible, and will allow us to fine-tune them further once we see the statistics of how this character is used after the change. These abilities also allow players more freedom when playing for the Banker as this character’s income is now no longer so much tied to the specific spot of Income and the specific location of the Bank.

CHANGES IN CARDS



False Testimony



The effect of this card got somewhat weaker. The player of your choice no longer loses money and will be arrested only if their ːmaliceː is higher than yours.

Demon’stration



The effect of this card now scales with the number of players in the session, which makes the card more versatile and balanced for the specific session where it’s used.

Devil’s Due



With the change, this card gets the flexibility that was requested by the community for a long time. Now you choose the specific resources that the player of your choice loses, so you can use this card to achieve different goals depending on the context.

The Common Fund



This change is not as significant as the other changes above and just harmonises the mechanics. Now the money is issued at the start of each player’s turn, rather than at the start of the round.

AGENTS OF CHAOS





We haven’t released a new DLC since 2017, but with the 5th anniversary of the game coming up – and with the major progress that we achieved with the modding tools and with the updated AI bots, – we finally were able to do something experimental: “Agents of Chaos” brings you a new single-player campaign that contains 12 duels with modified decks and cards as well as with modified playing field rules. Previously, such a thing was simply impossible to dream of!

In addition to the campaign, this DLC also gives you the following unique items:

  • 12 new character portraits and player tokens of gremlins transformed into Agents of Chaos
  • Trail of Chaos“, probably the most dangerous token trail in the game
  • The Governor of Chaos“, a Governor frame that inspires both fear and respect
  • Touch of Chaos“, a unique emoticon that illustrates the transformation of a regular gremlin into something more sinister!
  • Gates of Chaos“, a new original main menu background
  • The Beat of Chaos“, a new original music track that packs as much of a punch as all the other tracks combined!
  • Agent of Chaos“, a medal for player profile that is yours to keep to scare away potential trouble-makers.


https://store.steampowered.com/app/1438000/Gremlins_Inc__Agents_of_Chaos/

If you enjoy Gremlins, Inc., you can support our further development efforts by purchasing this DLC – we rely on the sales to continue updating the game with new features and new content!

WHAT’S NEXT?



Over the coming months, we’re going to be busy with a number of things:

  • preparing the modding tools for release to the community: it’s a big task, but we’re going to get it done, so that you can try to bend the mechanics of Gremlins, Inc. whichever way you want!

  • creating two new cards for the Winter Update. If you have some ideas, please share on the game’s official Discord server!

  • prototyping a possible new DLC tentatively set for February 2021, which may transport gremlins into… cyberpunk Japan! We’re still exploring the possibility: think of aesthetics of Tokyo, Osaka, Nagoya, Yokohama and Kobe, think about Japanese heavy metal, neon signs, and an ambience straight from AKIRA… done in close coordination with the Japanese community of the game. Would this be something up your valley? Please let us know in the comments!!


With this, we wish you and your families to stay safe, and to join us in celebrating 5 years of Gremlins, Inc. on Steam – here’s to 100 more game updates, and here’s to reaching 1 million players one day, and here’s to 5 more years on the platform!



With thanks and lots of love from Vilnius Old Town,

The development team of Charlie Oscar

RANKED RULES FOR OCTOBER

SET OF RULES FOR OCTOBER, 2020



The following rules become active on October 1, at 12:00 GMT, and will apply throughout the month to all ranked sessions that are launched after that point.

ːsteampunkː EUROPE

ːcardsː players: 4
ːscoreː victory condition: 30 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: from random set
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork town

* Special rules:

None.

ːsteampunkː ASIA

ːcardsː players: 2
ːscoreː victory condition: 35 points
ːcursecardː Chaos Cards: allowed
ːhealth_powerupː Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
ːRatsClockː Timer: normal
ːLocationː Field: Clockwork colony

* Special rules:

The following cards are removed from the deck:

ːcardsː The Accelerator
ːcardsː An Award Ceremony
ːcardsː A Compromising Document
ːcardsː False Testimony
ːcardsː A Fraudulent Transaction
ːcardsː Judgement day
ːcardsː An Honest Exchange

ːsteampunkːːsteampunkːːsteampunkː

Cards adjustments



All adjustments from the previous season are still intact. In addition to them, we change 2 more cards. The following changes are applied in all modes and will be active for at least 1 month. Please keep in mind that for the next season we might revert these adjustments or replace them with something else. It depends on the results of the tests and feedback we'll receive from the community.

A Second Chance





Reason: this card needs some love which for now it receives in the form of increased bonus.

Investigation





Reason: in opposite, Investigation's cost was slightly increased in order to reduce the number of times it is played. Depending on the results, this card might see even more serious changes in the future.

______



ːmaliceː Official Discord
ːmaliceː Twitter (game updates)



ːsummer_magicː Official Discord
ːsummer_magicː Twitter (game updates)