Objective on-screen indicator is now a permanent toggle through Objectives menu (was previously on a 90sec timer)
Escape key added as Pause menu alternative access
Improved injured walk-speed
Fixes:
Resolved Nikki accidentally opening doors
Cutscene 1 cinematic camera shake re-added
Resolve cutscene 2 Nurse’s hair clipping
Resolved Ralph not showing up in listening mode
Resolved FL4 guard’s Z positioning causing him to appear floating
Tutorial keyboard/gamepad navigation
Opening credits error in logs
Improved fog distance in Floor 6 and 4 level
Improved large flat window LODs
Resolved Inventory Item text being editable
Resolved issue Secret Room cutscene issue where if triggered while standing Nikki would not appear in cutscene
Resolved issue Secret Room cutscene issue where AI controller would result in severe motion jitter in Nikki
Quality of Life Improvements (Control Re-mapping)
V2.1.0 Quality of Life Improvements
Features
Implemented Keyboard/Gamepad remapping
Options Menu overhaul / reorganization
Better keyboard and gamepad menu navigation
Objective on-screen indicator is now a permanent toggle through Objectives menu (was previously on a 90sec timer)
Escape key added as Pause menu alternative access
Improved injured walk-speed
Fixes:
Resolved Nikki accidentally opening doors
Cutscene 1 cinematic camera shake re-added
Resolve cutscene 2 Nurse’s hair clipping
Resolved Ralph not showing up in listening mode
Resolved FL4 guard’s Z positioning causing him to appear floating
Tutorial keyboard/gamepad navigation
Opening credits error in logs
Improved fog distance in Floor 6 and 4 level
Improved large flat window LODs
Resolved Inventory Item text being editable
Resolved issue Secret Room cutscene issue where if triggered while standing Nikki would not appear in cutscene
Resolved issue Secret Room cutscene issue where AI controller would result in severe motion jitter in Nikki
Grey Block Version 2.0
Version 2.0.0
Features:
Overhauled the player camera system
<*> Improved camera positioning in walk, stealth, targeting positions <*> Player/Ally mesh collisions with camera <*> Smooth transitions between camera states <*> Improved transitions between gameplay and cutscenes
Updated Shaders for all Characters
Refactored Opening Cinematics
<*> Improved lighting <*> New character shaders provide better detail <*> Theo escort scene has been redone to provide additional time to read screen text <*> Greatly improved rendered video quality, fewer compression artifacts
Refactored Gameplay Cinematics
Staircase pre-lockpick scene <*> Improved lighting <*> New animations Staircase post-lockpick scene <*> Fully reworked, improved and smoothed camera positioning <*> Improved scene performance reducing frame-rate drops <*> New animations, improved choreography <*> Additional dialogue Cafeteria Refrigerator scene <*> Fully reworked, improved and smoothed camera positioning <*> New animations, improved choreography <*> Improved lighting All other cinematics received lighting improvements
Improved Listening/Focus Mode
<*> Reduced blurring effect <*> Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect <*> Added audio effect <*> Resolved bugs listed below
Improved Player Locomotion
<*> Improved player movement when jogging/accelerating <*> Eliminated strafing during jogging <*> Improved blending between animations <*> Sneak/Crouch transitions are smoother
Audio
<*> Improved game audio mix <*> Reverb effects are now present in all game areas
New Timed Hint System
<*> Opening area <*> Main fusebox challenge
Performance Tweaks
<*> Improved LODs in troublesome areas <*> Reduced post-processing load in troublesome areas <*> Improved rendering pass by optimizing unnecessary shadows
Save System Update Phase 1
<*> Added save file version field to save files <*> Added save file updater to update older save files (hopefully) without corrupting existing ones <*> Backend encapsulation improvements
Fixes:
<*> Resolved damaged light flickering in destroyed CIPR environment <*> Reduced walk distance in ending scenes <*> Resolved camera collision with player mesh <*> Resolved camera collision with ally mesh <*> Resolved camera getting stuck in crouch position when colliding with object <*> Resolved background music stopping in ending scenes <*> Resolved issue where listening mode would show highlighted items after exiting <*> Resolved issue where listening mode key could be feathered and show highlighted items <*> Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable <*> Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load <*> Resolved bug where starting a New Game would not clear player’s inventory <*> Resolved bug where starting a New Game would not clear player’s score <*> Resolved bug where starting a New Game would not clear player’s objectives <*> Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching <*> Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
Grey Block Major Update Part 1
Grey Block Version 2.0.0
Features:
Overhauled the player camera system
Improved camera positioning in walk, stealth, targeting positions
Player/Ally mesh collisions with camera
Smooth transitions between camera states
Improved transitions between gameplay and cutscenes
Updated shaders for all characters
Refactored opening cinematics
Improved lighting
New character shaders provide better detail
Theo escort scene has been redone to provide additional time to read screen text
Greatly improved rendered video quality, fewer compression artifacts
Refactored gameplay cinematics
Staircase pre-lockpick scene
Improved lighting
New animations
Staircase post-lockpick scene
Fully reworked, improved and smoothed camera positioning
Improved scene performance reducing frame-rate drops
New animations, improved choreography
Additional dialogue
Cafeteria Refrigerator scene
Fully reworked, improved and smoothed camera positioning
New animations, improved choreography
Improved lighting
All other cinematics received lighting improvements
Improved Listening/Focus mode
Reduced blurring effect
Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
Added audio effect
Resolved bugs listed below
Improved Player Locomotion
Improved player movement when jogging/accelerating
Eliminated strafing during jogging
Improved blending between animations
Sneak/Crouch transitions are smoother
Audio
Improved game audio mix
Reverb effects are now present in all game areas
Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
New timed hint system for some obstacles
Opening area
Main fusebox challenge
Performance tweaks
Improved LODs in troublesome areas
Reduced post-processing load in troublesome areas
Improved rendering pass by optimizing unnecessary shadows
Resolved damaged light flickering in destroyed CIPR environment
Reduced walk distance in ending scenes
Save system update phase 1
Added save file version field to save files
Added save file updater to update older save files (hopefully) without corrupting existing ones
Backend encapsulation improvements
Fixes:
Resolved camera collision with player mesh
Resolved camera collision with ally mesh
Resolved camera getting stuck in crouch position when colliding with object
Resolved background music stopping in ending scenes
Resolved issue where listening mode would show highlighted items after exiting
Resolved issue where listening mode key could be feathered and show highlighted items
Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
Resolved bug where starting a New Game would not clear player’s inventory
Resolved bug where starting a New Game would not clear player’s score
Resolved bug where starting a New Game would not clear player’s objectives
Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
Grey Block Version 1.2.1
Update 1.2.1
Features:
Updated facial animations for opening scenes 1 & 3
Updated Nikki facial animations for remaining cut-scenes
Gamepad Support
Tested with XBox Series-X Controller
Fixes:
Updated Taser weapon hint
Fixed Access Grey Block Objective label not showing in Objective List
Fixed Roth’s key card objective hint not showing in Floor 3
Version 1.2.0 - Gamepad Support
V 1.2.0
Features:
Added Gamepad support
PS4 and PS5 controllers tested utilizing DS4Windows
Note: Hacking minigame still requires keyboard input
Updated UI hints, prompts, and instructional text to utilize rich text styling
Instructional prompts utilize button images depending on which input is being used (keyboard or gamepad)
Hacking tutorial updated to reflect changes to text styling
Tweaked item highlighting, so that different items highlight at different times
When multiple items were in a room, they would all flash at the same time which could be confusing
Moved the USB stick in the Floor 3 Sys Admin’s office to a location where its highlight wouldn’t overlap the the computer’s highlighting
Fixes:
Fixed issue where:
Opening cut-scene subtitles will start automatically after enabling subtitles in the main menu
Vent level final dialogue event was not triggering
Vent level exit timing cut off final dialogue
Floor 3 level streaming glitch made it possible to get stuck inside a spawning detail mesh
Floor 3 elevator wall collision settings made it possible to walk through
Theo’s procedural lean could get stuck if crouching while accelerating, resulting in awkward positioning
Certain guard types would take a body shot from pistol and freeze
Entering cut-scene in secret room while crouched would result in Theo’s body floating in the cut-scene
Floor 4 security Captain’s office outdoor snow was not visible
Floor 4 infirmary outdoor visual assets were not loading (north and south directions)
CIPR background music was playing over the opening cut-scene when playing from a loaded game
Security terminal audio feedback was different (and rather annoying)
Lighting seam visible in Floor 3 south common room
Grey Block Patch v 1.1.2
Grey Block V 1.1.2
Fixes:
Resolved issue where if trying to skip cutscene at the end of CIPR level from a loaded game, the game would not proceed to the next level
Resolved issue where the intro to CIPR level played on every reload, even if reaching the second check point
Resolved issue where CIPR level intro cutscene couldn’t be skipped after doing a load
Fixed Keypad minigame instructional text wrapping
Resolved audio confliction occurrences on reload at 2nd checkpoint in CIPR level
Resolved issue where background music would improperly play over the opening cutscene in CIPR level on loaded game.
Resolved issue where partial solutions on keypad result in success
Resolved issue where Save Slots in save menu were not displayed properly in CIPR level
Resolved issue where flashlight break wasn’t detected properly, and player would not be able to melee.
Grey Block Is Available Now!
Version 1.1.0 Major Game Update
Features:
English subtitles added, as well as option to toggle
All non pre-rendered cut-scenes are now skippable
Improved soft shadowing for Theo and Nikki
Improved facial animations for some cut-scenes
Engine update to 4.27.2
Updated opening cinematic cutscenes to provide additional story context
Updated mouse look default sensitivity
Implemented configurable control options (axis inversion, look sensitivity)
Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading
Nikki AI adjusts walk speed relative to distance from player
Fixes:
Ability to soft glitch through some glass doors has been resolved
Fixed end game challenge case that exposed a potential crash scenario
Fixed issues with audio levels not responding to slider adjustments
Version 1.1.1 Hotfix
Fixes:
Fixed new game mouse-look not working because default sensitivity is set to zero.
Grey Block v1.1.0 Hotfix
V 1.1.1
Fixes: Fixed new game mouse-look not working because default sensitivity is set to zero.
V 1.1.0
Features: English subtitles added, as well as option to toggle All non pre-rendered cut-scenes are now skippable Improved soft shadowing for Theo and Nikki Improved facial animations for some cut-scenes Engine update to 4.27.2 Updated opening cinematic cutscenes to provide additional story context Updated mouse look default sensitivity Implemented configurable control options (axis inversion, look sensitivity)
Fixes: Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading Nikki AI adjusts walk speed relative to distance from player Ability to soft glitch through some glass doors has been resolved Fixed end game challenge case that exposed a potential crash scenario Fixed issues with audio levels not responding to slider adjustments
Grey Block Update v1.1.0
V 1.1
Features:
English subtitles added, as well as option to toggle
All non pre-rendered cut-scenes are now skippable
Improved soft shadowing for Theo and Nikki
Improved facial animations for some cut-scenes
Engine update to 4.27.2
Updated opening cinematic cutscenes to provide additional story context
Updated mouse look default sensitivity
Implemented configurable control options (axis inversion, look sensitivity)
Fixes:
Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading
Nikki AI adjusts walk speed relative to distance from player
Ability to soft glitch through some glass doors has been resolved
Fixed end game challenge case that exposed a potential crash scenario
Fixed issues with audio levels not responding to slider adjustments