Grey Block cover
Grey Block screenshot
Genre: Adventure, Indie

Grey Block

Grey Block Major Update

Quality of Life Improvements



Features:



  • Implemented Keyboard/Gamepad remapping
  • Options Menu overhaul / reorganization
  • Better keyboard and gamepad menu navigation
  • Objective on-screen indicator is now a permanent toggle through Objectives menu (was previously on a 90sec timer)
  • Escape key added as Pause menu alternative access
  • Improved injured walk-speed


Fixes:



  • Resolved Nikki accidentally opening doors
  • Cutscene 1 cinematic camera shake re-added
  • Resolve cutscene 2 Nurse’s hair clipping
  • Resolved Ralph not showing up in listening mode
  • Resolved FL4 guard’s Z positioning causing him to appear floating
  • Tutorial keyboard/gamepad navigation
  • Opening credits error in logs
  • Improved fog distance in Floor 6 and 4 level
  • Improved large flat window LODs
  • Resolved Inventory Item text being editable
  • Resolved issue Secret Room cutscene issue where if triggered while standing Nikki would not appear in cutscene
  • Resolved issue Secret Room cutscene issue where AI controller would result in severe motion jitter in Nikki

Quality of Life Improvements (Control Re-mapping)

V2.1.0 Quality of Life Improvements



Features



  • Implemented Keyboard/Gamepad remapping
  • Options Menu overhaul / reorganization
  • Better keyboard and gamepad menu navigation
  • Objective on-screen indicator is now a permanent toggle through Objectives menu (was previously on a 90sec timer)
  • Escape key added as Pause menu alternative access
  • Improved injured walk-speed


Fixes:



  • Resolved Nikki accidentally opening doors
  • Cutscene 1 cinematic camera shake re-added
  • Resolve cutscene 2 Nurse’s hair clipping
  • Resolved Ralph not showing up in listening mode
  • Resolved FL4 guard’s Z positioning causing him to appear floating
  • Tutorial keyboard/gamepad navigation
  • Opening credits error in logs
  • Improved fog distance in Floor 6 and 4 level
  • Improved large flat window LODs
  • Resolved Inventory Item text being editable
  • Resolved issue Secret Room cutscene issue where if triggered while standing Nikki would not appear in cutscene
  • Resolved issue Secret Room cutscene issue where AI controller would result in severe motion jitter in Nikki

Grey Block Version 2.0

Version 2.0.0


Features:



Overhauled the player camera system


<*> Improved camera positioning in walk, stealth, targeting positions
<*> Player/Ally mesh collisions with camera
<*> Smooth transitions between camera states
<*> Improved transitions between gameplay and cutscenes

Updated Shaders for all Characters



Refactored Opening Cinematics


<*> Improved lighting
<*> New character shaders provide better detail
<*> Theo escort scene has been redone to provide additional time to read screen text
<*> Greatly improved rendered video quality, fewer compression artifacts

Refactored Gameplay Cinematics


Staircase pre-lockpick scene
<*> Improved lighting
<*> New animations
Staircase post-lockpick scene
<*> Fully reworked, improved and smoothed camera positioning
<*> Improved scene performance reducing frame-rate drops
<*> New animations, improved choreography
<*> Additional dialogue
Cafeteria Refrigerator scene
<*> Fully reworked, improved and smoothed camera positioning
<*> New animations, improved choreography
<*> Improved lighting
All other cinematics received lighting improvements

Improved Listening/Focus Mode


<*> Reduced blurring effect
<*> Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
<*> Added audio effect
<*> Resolved bugs listed below

Improved Player Locomotion


<*> Improved player movement when jogging/accelerating
<*> Eliminated strafing during jogging
<*> Improved blending between animations
<*> Sneak/Crouch transitions are smoother

Audio


<*> Improved game audio mix
<*> Reverb effects are now present in all game areas

New Timed Hint System


<*> Opening area
<*> Main fusebox challenge

Performance Tweaks


<*> Improved LODs in troublesome areas
<*> Reduced post-processing load in troublesome areas
<*> Improved rendering pass by optimizing unnecessary shadows

Save System Update Phase 1


<*> Added save file version field to save files
<*> Added save file updater to update older save files (hopefully) without corrupting existing ones
<*> Backend encapsulation improvements

Fixes:


<*> Resolved damaged light flickering in destroyed CIPR environment
<*> Reduced walk distance in ending scenes
<*> Resolved camera collision with player mesh
<*> Resolved camera collision with ally mesh
<*> Resolved camera getting stuck in crouch position when colliding with object
<*> Resolved background music stopping in ending scenes
<*> Resolved issue where listening mode would show highlighted items after exiting
<*> Resolved issue where listening mode key could be feathered and show highlighted items
<*> Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
<*> Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
<*> Resolved bug where starting a New Game would not clear player’s inventory
<*> Resolved bug where starting a New Game would not clear player’s score
<*> Resolved bug where starting a New Game would not clear player’s objectives
<*> Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
<*> Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad

Grey Block Major Update Part 1

Grey Block Version 2.0.0



Features:



  • Overhauled the player camera system
  • Improved camera positioning in walk, stealth, targeting positions
  • Player/Ally mesh collisions with camera
  • Smooth transitions between camera states
  • Improved transitions between gameplay and cutscenes
  • Updated shaders for all characters
  • Refactored opening cinematics
  • Improved lighting
  • New character shaders provide better detail
  • Theo escort scene has been redone to provide additional time to read screen text
  • Greatly improved rendered video quality, fewer compression artifacts
  • Refactored gameplay cinematics
  • Staircase pre-lockpick scene
  • Improved lighting
  • New animations
  • Staircase post-lockpick scene
  • Fully reworked, improved and smoothed camera positioning
  • Improved scene performance reducing frame-rate drops
  • New animations, improved choreography
  • Additional dialogue
  • Cafeteria Refrigerator scene
  • Fully reworked, improved and smoothed camera positioning
  • New animations, improved choreography
  • Improved lighting
  • All other cinematics received lighting improvements
  • Improved Listening/Focus mode
  • Reduced blurring effect
  • Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
  • Added audio effect
  • Resolved bugs listed below
  • Improved Player Locomotion
  • Improved player movement when jogging/accelerating
  • Eliminated strafing during jogging
  • Improved blending between animations
  • Sneak/Crouch transitions are smoother
  • Audio
  • Improved game audio mix
  • Reverb effects are now present in all game areas
  • Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad
  • New timed hint system for some obstacles
  • Opening area
  • Main fusebox challenge
  • Performance tweaks
  • Improved LODs in troublesome areas
  • Reduced post-processing load in troublesome areas
  • Improved rendering pass by optimizing unnecessary shadows
  • Resolved damaged light flickering in destroyed CIPR environment
  • Reduced walk distance in ending scenes
  • Save system update phase 1
  • Added save file version field to save files
  • Added save file updater to update older save files (hopefully) without corrupting existing ones
  • Backend encapsulation improvements

    Fixes:


  • Resolved camera collision with player mesh
  • Resolved camera collision with ally mesh
  • Resolved camera getting stuck in crouch position when colliding with object
  • Resolved background music stopping in ending scenes
  • Resolved issue where listening mode would show highlighted items after exiting
  • Resolved issue where listening mode key could be feathered and show highlighted items
  • Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
  • Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
  • Resolved bug where starting a New Game would not clear player’s inventory
  • Resolved bug where starting a New Game would not clear player’s score
  • Resolved bug where starting a New Game would not clear player’s objectives
  • Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching

Grey Block Version 1.2.1

Update 1.2.1


Features:



  • Updated facial animations for opening scenes 1 & 3
  • Updated Nikki facial animations for remaining cut-scenes
  • Gamepad Support
  • Tested with XBox Series-X Controller


Fixes:



  • Updated Taser weapon hint
  • Fixed Access Grey Block Objective label not showing in Objective List
  • Fixed Roth’s key card objective hint not showing in Floor 3

Version 1.2.0 - Gamepad Support

V 1.2.0



Features:



  • Added Gamepad support
  • PS4 and PS5 controllers tested utilizing DS4Windows
  • Note: Hacking minigame still requires keyboard input
  • Updated UI hints, prompts, and instructional text to utilize rich text styling
  • Instructional prompts utilize button images depending on which input is being used (keyboard or gamepad)
  • Hacking tutorial updated to reflect changes to text styling
  • Tweaked item highlighting, so that different items highlight at different times
  • When multiple items were in a room, they would all flash at the same time which could be confusing
  • Moved the USB stick in the Floor 3 Sys Admin’s office to a location where its highlight wouldn’t overlap the the computer’s highlighting

Fixes:


Fixed issue where:



  • Opening cut-scene subtitles will start automatically after enabling subtitles in the main menu
  • Vent level final dialogue event was not triggering
  • Vent level exit timing cut off final dialogue
  • Floor 3 level streaming glitch made it possible to get stuck inside a spawning detail mesh
  • Floor 3 elevator wall collision settings made it possible to walk through
  • Theo’s procedural lean could get stuck if crouching while accelerating, resulting in awkward positioning
  • Certain guard types would take a body shot from pistol and freeze
  • Entering cut-scene in secret room while crouched would result in Theo’s body floating in the cut-scene
  • Floor 4 security Captain’s office outdoor snow was not visible
  • Floor 4 infirmary outdoor visual assets were not loading (north and south directions)
  • CIPR background music was playing over the opening cut-scene when playing from a loaded game
  • Security terminal audio feedback was different (and rather annoying)
  • Lighting seam visible in Floor 3 south common room

Grey Block Patch v 1.1.2

Grey Block V 1.1.2



Fixes:



  • Resolved issue where if trying to skip cutscene at the end of CIPR level from a loaded game, the game would not proceed to the next level
  • Resolved issue where the intro to CIPR level played on every reload, even if reaching the second check point
  • Resolved issue where CIPR level intro cutscene couldn’t be skipped after doing a load
  • Fixed Keypad minigame instructional text wrapping
  • Resolved audio confliction occurrences on reload at 2nd checkpoint in CIPR level
  • Resolved issue where background music would improperly play over the opening cutscene in CIPR level on loaded game.
  • Resolved issue where partial solutions on keypad result in success
  • Resolved issue where Save Slots in save menu were not displayed properly in CIPR level
  • Resolved issue where flashlight break wasn’t detected properly, and player would not be able to melee.

Grey Block Is Available Now!


Version 1.1.0 Major Game Update



Features:



  • English subtitles added, as well as option to toggle
  • All non pre-rendered cut-scenes are now skippable
  • Improved soft shadowing for Theo and Nikki
  • Improved facial animations for some cut-scenes
  • Engine update to 4.27.2
  • Updated opening cinematic cutscenes to provide additional story context
  • Updated mouse look default sensitivity
  • Implemented configurable control options (axis inversion, look sensitivity)
  • Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading
  • Nikki AI adjusts walk speed relative to distance from player


Fixes:



  • Ability to soft glitch through some glass doors has been resolved
  • Fixed end game challenge case that exposed a potential crash scenario
  • Fixed issues with audio levels not responding to slider adjustments



Version 1.1.1 Hotfix



Fixes:



  • Fixed new game mouse-look not working because default sensitivity is set to zero.

Grey Block v1.1.0 Hotfix

V 1.1.1

Fixes:
Fixed new game mouse-look not working because default sensitivity is set to zero.

V 1.1.0

Features:
English subtitles added, as well as option to toggle
All non pre-rendered cut-scenes are now skippable
Improved soft shadowing for Theo and Nikki
Improved facial animations for some cut-scenes
Engine update to 4.27.2
Updated opening cinematic cutscenes to provide additional story context
Updated mouse look default sensitivity
Implemented configurable control options (axis inversion, look sensitivity)

Fixes:
Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading
Nikki AI adjusts walk speed relative to distance from player
Ability to soft glitch through some glass doors has been resolved
Fixed end game challenge case that exposed a potential crash scenario
Fixed issues with audio levels not responding to slider adjustments

Grey Block Update v1.1.0

V 1.1

Features:

  • English subtitles added, as well as option to toggle
  • All non pre-rendered cut-scenes are now skippable
  • Improved soft shadowing for Theo and Nikki
  • Improved facial animations for some cut-scenes
  • Engine update to 4.27.2
  • Updated opening cinematic cutscenes to provide additional story context
  • Updated mouse look default sensitivity
  • Implemented configurable control options (axis inversion, look sensitivity)


Fixes:

  • Nikki AI collision avoidance now uses EQS to avoid moving towards player position as well as player heading
  • Nikki AI adjusts walk speed relative to distance from player
  • Ability to soft glitch through some glass doors has been resolved
  • Fixed end game challenge case that exposed a potential crash scenario
  • Fixed issues with audio levels not responding to slider adjustments