Grey Hack cover
Grey Hack screenshot
Genre: Simulator, Indie

Grey Hack

Nightly Build: Sneak Preview

Hello everyone! I would like to share with you the latest news.

The development of the nightly build is already underway, so over the next few days I will publish the last batch of bug fixes for the public version before fully focusing on the nightly build.

As many of you already know, the nightly build is the development branch where new game features are added before moving them to the main branch. Initially it will be available only for debuggers, and later once it reaches a playable state, it will open up to all players to help with testing before publishing on the main branch.

Unlike the previous nightly build, which focused on backend rework to improve stability in multiplayer mode, the next nightly build will again be focused exclusively on adding new gameplay features.

As you can see in the Roadmap, we only need to complete version 0.8 to enter the beta phase. The initial plan is to complete version 0.8 in this nightly. This means that development during this phase will be longer than usual due to the complexity of the features to be added.

Even so, if I see that the nightly build cycle is going to be longer than expected, I do not rule out moving some less complex features to version 0.9, such as "More Hidden and Karma missions" and "Player shops and services", to focus on finishing adding all the remaining core gameplay.

Although I cannot give many more details yet, I can confirm that one of the features in development are the new hacking methods to complement the well-known buffer overflow, in addition to several adjustments and changes also in this method, finally completing all the attack vectors that the game will offer in its final version.

Although there is still work to be done, these are undoubtedly exciting times as we are close to reaching the beta phase and being able to offer a gaming experience much closer to what it will be in its final version. More news soon!

Update v0.8.5075a

Good news! We have more hackers than ever thanks to our friend Thor on Twitch. To enhance the experience in Multiplayer mode, we've upgraded to a much more powerful server. This will better handle the system load, especially during peak hours, and provide a smoother overall experience.

In addition, the following fixes have been made in Streaming mode:

- AdminMonitor now hides IP addresses when starting a trace.

- General information and error messages now hide addresses, for example when entering incorrect data when trying to log in to an email account.

- The warning window shown after being caught in a trace hides the addresses.

Update v0.8.5073a

Changelog



- Improvements in Streaming Mode to make it easier to identify the different hidden addresses being worked on.

- ConfigLan now hides the IP address in the Invoice window if the Streaming Mode is enabled.

- Fixed bug in the Social Engineering option "CCTV Access Required" that always responded with the message "I don't work here" even though the email information was correct.

- Fixed bug in the Funny Game social engineering option that caused the NPC to not recognize email addresses of other NPCs in the same network.

- The NPC will not react if the Funny Game social engineering option is attempted to be used from its own email account.

- Fixed bug that caused the game to freeze when launching a script with a call to clear_screen and print within an infinite loop without any wait calls.

Update v0.8.5064a

Added Streaming Mode! To enable it, go to Menu > Preferences > Streaming Mode.

This mode hides IP addresses, URLs, bank and email addresses in the Terminal and other programs.

Activate this mode if you want to stream in multiplayer mode to prevent viewers from seeing sensitive information that could lead to unfair hacks.

To work with hidden information, you can copy and paste it like any regular text. The terminal and other programs will interpret these hidden addresses normally.

Notepad, CodeEditor and CCTVs are not included in the Streaming Mode at the moment, and any information will be displayed without hiding. The feature is experimental and it will be improved in future updates.

Update v0.8.5045a

Changelog



- Fixed bug #916: Wallet password reset does not update accounts' information (2)

- Fixed bug that caused the coin credentials to be lost from the Settings > Accounts window if the player reset their computer and created a new one.

Update v0.8.5043a

Changelog



- Fixed bug in aireplay and connect_wifi when launching it from another player's computer, returning the error "Target is out of reach" on any of the available networks.

- Fixed bug in UI when not correctly selecting IP addresses in a text if they were on the same line, by double-clicking with the mouse in any program where text can be selected or by placing the cursor over the IPs in the email program.

Update v0.8.5041a

Changelog



- Fixed potential bug when selecting library versions when generating a network, which could cause version inconsistencies between different script executions.

- Fixed bug that could cause previous prints to not be displayed before the metaxploit.sniffer call.

- Updated admin tools.

Update v0.8.5036a

Changelog



Optimized the search time for wifi networks within range, also improving the speed of any system that needs to perform this search, such as in the creation of the player's computer.

Note: In single-player mode, the initial game loading time may be longer than usual on the first startup, depending on the size of the database.

Update v0.8.5032a

Changelog



Fixed regression bug that could cause hidden missions or karma to be generated incorrectly under certain circumstances, causing a crash when trying to access these networks, or a partial generation of the mission preventing its completion. The fix applies to networks generated from now on.

Update v0.8.5030a

Changelog



Fixed bug in the Social Engineering template Login Issues that caused the mail "There is no one with that name that works here" to be received when using the full name instead of just the last name of the victim.