Grid: Autosport cover
Grid: Autosport screenshot
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Genre: Racing, Simulator, Sport

Grid: Autosport

Patch Notes - 09/07/14

Hey everyone, just a heads up as we're currently preparing a patch, which is scheduled to be released tomorrow (9th July). The patch should fix a number of issues including the save file corruption.

Patch Notes
  • Nvidia 3D VISION Fix - Improvements in UI interactions when using NVidia 3D Vision.
  • UI Fix - (French & Portuguese) Online session text updated for easier readability in French & Portuguese languages.
  • Career Fix - Fixed configuration issues which intermittently caused certain races to use the qualifying results for the starting grid positions rather than the previous race results in reverse.
  • AMD CrossFire Fix - Resolved graphical issues which could appear during menu transitions when CrossFire is enabled.
  • Online Fix - Fixed disconnection issues which could potentially cause checkpoint sessions to end prematurely if hosts lose their online connection.
  • Online Fix - Resolved issues which sporadically caused session length times to cease displaying within the voting screen.
  • UI Fix - Fixed rare instances of the total points OSD appearing within a drift zone then persisting on race results and rewards screens after drift event.
  • Nvidia SLI Fix - Fixed flickering menu transition artefacts which occur on certain SLI configurations.
  • UI Fix - Improved readability in relation to the online player XP scores when playing with 4:3 aspect ratio.
  • Art Fix - (Paris Track) - Fixed track issues within Paris routes which occurred when playing in ultra low graphical presets.
  • Online Fix - Resolved issues which could sometimes cause the player to receive damage twice if the online session experienced packet loss.
  • UI Fix - Improved the event rules messaging text to better differentiate between various online game modes.
  • Art Fix - Resolved rare track issues which could have caused the player wheels to sink into the ground whilst on certain tracks.
  • UI Fix - Added a fix to prevent the vehicle avoidance OSD message appearing on screen when the feature is switched off.
  • UI Fix - Resolved issues which could potentially cause the scoring prompts to stay on during drift games.
  • Save Game Fix - Fixed a save game corruption issue which could occur over time in specific circumstances.

RaceNet Challenge // Week 3

It's Tuesday and that can only mean it's time for a fresh batch of RaceNet Challenges.

This week you'll be heading to:

  • Autosport Raceway
  • Spa-Francorchamps
  • Circuit Mont Tremblant
  • Indianapolis
  • Chicago
  • San Francisco


Good luck on obtaining those platinum awards!

Livery Challenge: Red, White and Blue!

It’s the moment you’ve all been waiting for, put down those wheels and pick up the spray can, it’s time for the inaugural GRID Autosport livery challenge.



Each week we’ll be giving you a set of guidelines and from these you’ll be tasked to create the best set of liveries that you can. We’ll then showcase some of our favourites in next week’s livery challenge. Glory and potential DLC prizes await!

As it’s July 4th, this week’s theme will be red, white and blue, happy Independence Day America!

Colours: Red, White and Blue
Car: Any
Pattern: Any

Once you've completed your livery, simply send it to gridgame@codemasters.com or post it in the comments below!

Patch Notes - 03/07/14

Yesterday we released a patch for GRID Autosport that fixes a number of issues. Apologies for the delay in releasing these, moving forward we're putting in place a system that will ensure all patch notes are made public prior to the patch going live.

  • Controller Fix - Improved compatibility of Speedlink Darkfire Racing Wheel when using the latest available drivers.
  • Controller Fix - Resolved instances of players being able to assign incorrect settings on wheel controllers.
  • Nvidia SLI Fix - Resolved instances of certain SLI configurations causing particle smoke to flicker.
  • Physics Fix - Fixed rare instances of missing physics on detached pieces of vehicle bodywork.
  • Graphical Fix - (DX10) - Resolved DirectX10 compatibility issues which caused particle rendering issues on certain PC configurations.
  • AMD Eyefinity Fix - Improved Eyefinity compatibility within cockpit cams when using the 3X1 configuration.
  • Nvidia Surround Fix - Improved 3D Vision Surround compatibility within cockpit cams when using a triple monitor configuration.
  • UI Fix - (Splitscreen) - Fixed instances of the UI displaying incorrect vehicle information.
  • UI Fix - Fixed messaging errors when controllers are disconnected.
  • Audio Fix - (Splitscreen) - Fixed irregular instances of music cutting out for certain players as eliminations take place.
  • Online Fix - (Customisation) - Resolved instances of customised wheels not appearing correctly for certain vehicle types.
  • Online Fix - (Playlist) - Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen.
  • Online Fix - Fixed messaging issue to inform a player they have been promoted to Lobby Host.
  • Online Fix - (Custom Cup) - Improved online search messaging regarding max player slots available for online gameplay.
  • Online Fix – Fixed UI messaging issues in relation to party members not returning to the party lobby.
  • Art Fix - Resolved vehicle art issues which irregularly caused front bumper parts to not buckle when damaged.

We want your Camera Angle Feedback

Hey everyone,

Since launch we've seen various bits of discussion over the camera angles within the game and we're currently trying to digest this feedback and where possible dig deeper into it, that's where you come in.

Currently we're looking into bumper and chase cam, so any feedback (good or bad!) would be most welcome.

In particular, we're looking for a breakdown of the following:

  • Your feedback on bumper cam
  • Your feedback on chase cam (both chase, and far chase)
  • Is the feedback car specific, is it certain cars that you feel need to be tweaked? If so, please let us know!
  • Regarding chase cam, is it the starting position / low speed angle that causes an issue
  • Anything else you happen to think of.


Look forward to hearing your thoughts!

Corrupt Save Files - Fix Incoming!

In the last couple of days we've been receiving reports that players were experiencing save files becoming corrupt. Since then the team have been working tirelessly to not only diagnose the problem but also create a fix.

We can now confirm that we have located the cause of this problem and a fix has been created and applied to a patch. This patch is currently undergoing QA tests to ensure that it is working as expected before we deploy it to the live servers.

Once this patch has been pushed live we expect those saves that have been corrupted to be 'fixed' and you'll once again be able to carry on your GRID Autosport career where you left off.

A big thank you to those Community members that have sent us their corrupt save files, these have been a huge help and have gone a long way to helping us correct this issue.

We'll bring you further news closer to the patch deployment time.

RaceNet Challenges // Week 2

GRID Autosport // Out Now Worldwide

Racers worldwide can now race into action as GRID Autosport is now unlocking worldwide.

Welcome to GRID Autosport, we'll see you online!

RaceNet Challenges // Week 1

[IMG]http://i.imgur.com/vA0aRlv.jpg[/IMG]

Everything You Need To Know About Autosport

So here we are, practice is all but done and there’s just a few fleeting moments of qualifying left, we’re on the final lap and copies of GRID Autosport are currently being placed upon the shelves of games retailers worldwide.

It seems like yesterday since we first announced GRID Autosport to the world, (April 22nd to be exact), and since then we’ve been detailing every inch of the game. In case you missed anything here’s everything you need to know!

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