Genre: Shooter, Real Time Strategy (RTS), Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Adventure, Indie
Grid Force: Mask of the Goddess
Update 19-11-2022
Fix on not visible characters in the map
Fix bug preventing players from reaching level 10 in certain conditions
AI changing VFX now don't become huge when using size increasing skills
Bug Fix - slow down in Dakini Peak fixed
Bug Fix - Loud Rerun - Smokoloko would appear dead in the second time.
Bug Fix - Fix a camera problem in Deedra Rerun
Game balancing - Enemies Arrmour and HP curve nerfed
Game balancing - Characters evolution level 8, 9 and 10 reduced
Fixed Variable forcing The Presence to be recruitable even after choosing to sacrife her
Fixed Koniko coming back after Maiden Shrine
Fixed particle of Quilla that covers the visibility
Nerfed a lot of the Presence in the dream
Nerfed Maiden's boss fight
Fixed a bug preventing the speed bar not showing the correct level after being upgraded
Fixed maiden mask, now the attack works
Big Update - level design of the Dream and Dakini Peak remade, nerfed guardians a lot and sigils dropped by them
Fixed mask restoring system, you can now go back to the menu during pina, Lin and other sections of the game without losing the masks
Reintroduced combo system
Changed rerun fights difficulty of ascenso mountain
Fixed challenge in the rerun of Ascenso Mountain
Patch 1.2 is coming!
Hey, Champions
After the launch on Steam part of the team finally got something none of us had in almost 3 years of development... a little break. And... Ohh... it feels good to sleep more than 5 hours a night again! Although on break we kept working on bug fixing and balance issues, posting almost daily updates and fixes in order to make the game as stable as possible.
Now we are finally ready to launch the first major update from Grid Force - Mask of the Goddess since its launch. Patch 1.2!
Coming on Saturday, November 19, this patch includes the highly requested localization options for French, German, Portuguese and Spanish; rebalancing of the whole game's rerun; new visual and sound effects, a lot of optimization and, of course, lots of bug smashing.
And don't forget that quite soon you will be able to play Grid Force on XBOX and Nintendo Switch.
Thank you for sending us a ton of feedback and awesome reviews and don't forget to join our Discord and follow us on Twitter!
10/03 update
#Game Balancing - Goddess Clea Nerf #Game Life - Kala - ReverenceToDarkness fix timing for the atk #Ascenso mountain -Pina - main run, now she won't get hit by friendly fire #Ascenso Mountain - Level Design for pina's path improved #Nerfed Pina, Ballama and lady bushAscenso Mountain - #Final Stage - Fix a bug where you could not reach from Dakini Rerun. #Free Roaming - Added autosave to the free roaming menu #Ascenso mountain Re-run - quitting during Rosa minigame won't remove your characters #Ascenso Mountain - Pina solo fight's inprovement #Forest of Kin - Kin no longer breaks if you kill her with 1 hit. #Maiden Shrine - Boss Maiden now can be staggered. #Forest Of Kin - fixed Elu adn vaild seath that doesn't trigger in ascenso(won't work if you aleady passed kin) #Bug fix - fix the problem where character can't be staggered anymore. #Music - Fixed mastering on Forest of Kin soundtrack #Vignette effect that does't reach the screen's border fixed #Bug Fix - Fixed the shield problem were people could not defend or reflect bullets. #Bug Fix - Fixed the stasis bug where the player can lose a character #Dream Sequence - It's now possible to replay the sequence if interrupt it. #New Achievement animations and pop up message added
9/26 update
#Shield and Shield regeneration added to the Clea Temple's monsters #Game Balancing - Maiden Shrine
9/24 update
Dakini Peak - Balance Hoa Rerun Fight The Presence - Weak atk fix now it doesn't hit 3 tiles in a straight line Balla - Strong atk fix now it doesn't hit 2 tiles in a straight line Ascenso Mountain - balanced level design of most fights and bosses Dakini Peak - Path of the Sun - Ice Spawn timer modified Dakini Peak - Prison Cell doesn't duplicate after dying anymore. Cleas Temple - Fixing saving that didn't allow you to go to the challenge Masks - Fix the bug that didn't allow you do use the mask. Broken Shield - Better UX Feedback for player Broken Shield Enemy - Once the shield is broken now the enemy can't defend or reflect. New Game no longer breaks the game. Bug Fix - Divinity Mask now is showing in the management team so you can use it. Bug Fix - Final Stage - fix a bug where you could not add chars to your pool. Bug Fix - Removing the navegation diamond from final stage and Final Boss - Fixing blind spot in the grid
9/21 update
#iCue logo added to the splash page #Dakini Peak - Fixed jump from Chrona to Lynx Mouth when reloading the game #Dakini Peak - Tatun and Dzotra Nerf. #Forest of Kin - if you lose against kin you'll now go back to the choice #Maiden Shrine - Fix on Bird position in Silver Mines #Maiden Shrine - Dorje Challenge Rerun wasn't working #Balancing - Masks fill up requirements reduced. #Dakini Peak - Hoa Final Fight Nerf #The Memory - The Presence Nerf
9/19 update
#Maiden Shrine - Dragon Pearl noiti is blocked fix #Removing Joja strong attack when she is ally in Sakura path 02 #Fix on squad selection
9/17 ver2 update
#Forest of Kin Fix - Kin's rerun Pan facing wrong direction and fighting with you. #Balanced difficulty of The Silver Mines #Ascenso Mountain - Localization (Translation) Fixes Rerun #Forest of Kin - Fixed Grid Conquer showing all the time in Valis rerun #Ascenso Mountain - Pina Rerun was not playable #Ascenso Mountain - Fixed Receiving always the Light Crest #General fix - Required chars no longer break the game if removed from the squad
0917 update
#Ascenso - fixed presence variable #The Burg Fix - Deedra rerun wasn't not starting. #Forest of Kin Fix - Spawning tile for dialogue in Elu's Rerun #Fix Pai name during a conversation in Tohora #Fixed final stage variables that forced an ending #Forest of Kin Fix - During Valis Rerun Pan wasn't being remove from the grid. #Adding - Map stage icons #Forest of Kin Fix - Narrow Swamps Rerun Fixing blocking character after wave 3 #Forest of Kin Fix - Seke's Rerun was unplayable now is fix #Fix on squad position setup
GRAB THE GRID FORCE TUNES!
You asked, we listened!
Throughout the development of Grid Force - Mask of the Goddess we had one thing everyone loved and asked for! The soundtrack!
We're happy to announce that the Grid Force digital soundtrack is now available here on steam, it contains all the amazing music heard on your journey and adventures through the world of Gora.
In Grid Force, the music is reactive. Depending where you are on a stage or event depends on music intensity and what instruments are present. In the game, it adds to the great immersion we are trying to create.
However, when it came to composing a soundtrack, Nick, who made the music for the game, suddenly needed a structure for the music to create a cohesive piece that you can sit and listen to, that perhaps may start slow and ramp up as the song progresses or the opposite, a song that cools down after time.
Or sometimes both!
He's done an amazing job on it and we hope you enjoy it!
Tracklist
The soundtrack contains 16 killer tracks, 3 Interludes and Leitmotifs and 3 bonus tracks! All in MP3 Format as follows,
00 - A New Start 01 - Wake Up 02 - Interlude - Seeing Gora For The First Time 03 - The Shores 04 - Interlude - Kora 05 - Wanna Play? 06 - Airball 07 - The Laboratory 08 - Initiating Protocol 09 - Mainframe 10 - Deep In The Forest 11 - Hall Of The Mountain Queen 12 - The Shrine 13 - Escaping The Golden City 14 - Playing With Dummies (Leitmotif) 15 - Alone In The Dark 16 - Get Ready 17 - Fight (And Die) 18 - Hear Me Out 19 - Tick Tick Boom Boom [Bonus Track] 20 - 2018 [Bonus Track] 21 - A Goddess [Bonus Track]