After some delay the post release version of Grid Miner is finally done. This build fixes a lot of bugs and adds new levels and mechanics. The most important changes are 5 new levels and mastery objectives instead of the timer.
The achievements for the levels have changed. On the first startup of the game the old achievements will be syncronized to the new order. This will work on the game but not with completed achievements on Steam.
To reset all game data locally and on Steam, press F1 to open the console and then type "reset-steam-achievements RESETDATA". This command will wipe all achievements and stats for Grid Miner on the player's Steam account. It will also reset all local data.
Major Changes
Added new gas clouds mechanic
Added new gravity well mechanic
Added support for 4K and ultra wide screens
Added alerts when storage is full
Changed level objectives to primary and secondary
Added new types of level objectives
Added better mastery objectives to each levels
Added new level: Energy
Added new level: Gas Clouds
Added new level: Gravity Well
Added new level: Anomaly
Added new level: Nullifiers
Minor Changes
Added progress bar to achievements in the encyclopedia
Changed encyclopedia menu to disable viewing locked building articles
Refactored level mastery trigger to use IDs instead of indexes
Fixes
Fixed level 3 marked as level 2
Fixed level 3 achievement
Fixed Tractor Beams description to push asteroids
Fixed the word color palette
Fixed UI scalling correctly in all resolutions
Fixed Mini Crusher text was too long
Fixed Mini Crusher not available after unlock
Fixed Nullifier available only after its unlocked
Fixed typo in tutorial, reservoirs
Fixed building while game is paused
Fixed Tooltips getting stuck
Fixed Achievements not updating on encyclopedia
Fixed Objectives staying hidden after level load
Fixed main menu scene not unloading when game starts
Game launch
Grid Miner has finally reached version 1.0 and is now ready for launch. This update includes the new in-game encyclopedia with buildings and achievements, some updates to the story, and minor bug fixes.
Major Changes
Added in-game encyclopedia with buildings and achievements
Minor Changes
Updated story tutorial
Updated building descriptions
Tweaked the primary object resource values
Changed the secondary objective timer for most levels
Changed order of some rewards
Level changes, bug fixes and new unlocks
A minor update that fixes some issues from the last version. The levels have been rebalanced, there is a new level, and now color pallets are unlocked when finishing levels.
Major Changes
Color Pallet unlocks
Minor Changes
Removed Level 3
Level 2 is now a rebalanced level 3
A new Level 2!
Added the main menu button to the game screen
Fixes
Fixed initial resources that sometimes were different when the level restarted
Fixed the configuration color pallet not showing the current pallet
New content, mechanics and achievements
This update brings a new mechanic to the game, Steam achievements, and new levels. We also added an in-game changelog, a new main menu, and a credits screen for the team.
Major changes
Added new ability to turn on and off buildings not connected to a Main Station or Auxilary Station
Added 2x new end game levels
Added 2x new tutorial levels
Added 26x Steam achievements
Added 10x video tutorials
Added a new main menu screen
Added credits screen
Added changelog window
Updated story
Minor changes
Upgrade KairoEngine dependencies
Re-enabled secondary objectives
Fixes
Fixed some small UI inconsistencies
Update v0.7.0
As we are getting closer to launch on the first quarter of next year, we have added lots of new things to the game. The biggest change is new the user interface elements with sounds and animations.