Grid Miner cover
Grid Miner screenshot
Genre: Simulator, Strategy

Grid Miner

Game improvements, fixes and new content

After some delay the post release version of Grid Miner is finally done. This build fixes a lot of bugs and adds new levels and mechanics. The most important changes are 5 new levels and mastery objectives instead of the timer.

The achievements for the levels have changed. On the first startup of the game the old achievements will be syncronized to the new order. This will work on the game but not with completed achievements on Steam.

To reset all game data locally and on Steam, press F1 to open the console and then type "reset-steam-achievements RESETDATA". This command will wipe all achievements and stats for Grid Miner on the player's Steam account. It will also reset all local data.

Major Changes



  • Added new gas clouds mechanic
  • Added new gravity well mechanic
  • Added support for 4K and ultra wide screens
  • Added alerts when storage is full
  • Changed level objectives to primary and secondary
  • Added new types of level objectives
  • Added better mastery objectives to each levels
  • Added new level: Energy
  • Added new level: Gas Clouds
  • Added new level: Gravity Well
  • Added new level: Anomaly
  • Added new level: Nullifiers


Minor Changes



  • Added progress bar to achievements in the encyclopedia
  • Changed encyclopedia menu to disable viewing locked building articles
  • Refactored level mastery trigger to use IDs instead of indexes


Fixes



  • Fixed level 3 marked as level 2
  • Fixed level 3 achievement
  • Fixed Tractor Beams description to push asteroids
  • Fixed the word color palette
  • Fixed UI scalling correctly in all resolutions
  • Fixed Mini Crusher text was too long
  • Fixed Mini Crusher not available after unlock
  • Fixed Nullifier available only after its unlocked
  • Fixed typo in tutorial, reservoirs
  • Fixed building while game is paused
  • Fixed Tooltips getting stuck
  • Fixed Achievements not updating on encyclopedia
  • Fixed Objectives staying hidden after level load
  • Fixed main menu scene not unloading when game starts

Game launch

Grid Miner has finally reached version 1.0 and is now ready for launch. This update includes the new in-game encyclopedia with buildings and achievements, some updates to the story, and minor bug fixes.

Major Changes



  • Added in-game encyclopedia with buildings and achievements


Minor Changes



  • Updated story tutorial
  • Updated building descriptions
  • Tweaked the primary object resource values
  • Changed the secondary objective timer for most levels
  • Changed order of some rewards

Level changes, bug fixes and new unlocks

A minor update that fixes some issues from the last version. The levels have been rebalanced, there is a new level, and now color pallets are unlocked when finishing levels.

Major Changes



  • Color Pallet unlocks


Minor Changes



  • Removed Level 3
  • Level 2 is now a rebalanced level 3
  • A new Level 2!
  • Added the main menu button to the game screen


Fixes



  • Fixed initial resources that sometimes were different when the level restarted
  • Fixed the configuration color pallet not showing the current pallet

New content, mechanics and achievements

This update brings a new mechanic to the game, Steam achievements, and new levels. We also added an in-game changelog, a new main menu, and a credits screen for the team.

Major changes




  • Added new ability to turn on and off buildings not connected to a Main Station or Auxilary Station
  • Added 2x new end game levels
  • Added 2x new tutorial levels
  • Added 26x Steam achievements
  • Added 10x video tutorials
  • Added a new main menu screen
  • Added credits screen
  • Added changelog window
  • Updated story



Minor changes



  • Upgrade KairoEngine dependencies
  • Re-enabled secondary objectives



Fixes



  • Fixed some small UI inconsistencies

Update v0.7.0

As we are getting closer to launch on the first quarter of next year, we have added lots of new things to the game. The biggest change is new the user interface elements with sounds and animations.

Major changes



  • Removed secondary objectives
  • New User Interface
  • Building color pallets
  • Added tractor beam particle effect
  • New level selection screen
  • New rewards screen

Minor changes



  • Locked levels in level selector
  • Added checkbox to level objectives
  • Added reward card animation and SFX
  • Upgraded Completed/Failed panel UI
  • Upgraded tooltips UI
  • Upgraded building sidebar UI
  • Upgraded resources view UI
  • Removed global timer in UI
  • Adjusted asteroid SFX volume

Fixes



  • Fixed pause menu to only open during the game
  • Fixed dialogue panel flickering
  • Fixed tooltip hiding