Gridworld cover
Gridworld screenshot
Linux PC Steam
Genre: Simulator, Indie

Gridworld

Gridworld v1.09

Happy new year guys.

I have really enjoyed reading the posts, reviews and feedback.
When working on the same software for a while, I kind of got blind to some of the flaws. Your feedback really helped me in that regard.
I have included the most important / wanted features in patch v1.09 along with a few bug fixes and minor changes. The manual will be my next focus.
Unfortunately, old worlds and creatures can no longer be loaded in the new version.
exported creatures should still work.

Patch notes:

- Added the much requested autosave function.
- Improved readability by introducing object specific symbols.
The symbols are added to: poison, rocks, carcasses and food.
Food symbols are disabled by default to maintain performance for early simulations. All symbols can be enabled or disabled in the render settings.

- Made some changes to the layout of the userinterface.
for example, save and load are removed from the world editor and now have seperate windows.

- Added fertility value to tiles for each food type. (the fertility of a tile determines the chance of food appearing on that tile)
This means you can limit food types to certain areas.

- Added text feedback when saving a world.
- Fixed crash when loading a world that does not exist.
- Added fertility to lava tile. default is still 0.
- Carcasses can no longer replace objects that are allready on the tile.
- Maximum amount of pheromones on the grid can now be set.
- Maximum amount of poisons on the grid can now be set.
- Temporarely disabled special render.
- Temporarely disabled setting: render lights
- Did some tweaking to poison settings (hopefully it will be a bit more balanced now)

Small update to fix crash on startup

If you where not able to run Gridworld, you might be able to run it now.
I did a small update that should fix this issue for some.
Steam overlay should work now too.

If you are still experiencing problems, go here:
http://steamcommunity.com/app/396890/discussions/0/458604254431492842/

Gridworld release v1.08

Hi everyone.

I just updated Gridworld to the latest version v1.08.
Several reported bugs and crashes have been fixed.
Also, Gridworld should be available in all regions now.

changes:

- a slight improvement of user interface performace
- fixed a bug that caused some users to have trouble clicking buttons in the ui
- fixed crash when setting checkbox: mirror tags
- fixed crash when setting checkbox: force symetry x
- fixed crash when changing slider: lifetime carcass
- creatures are now selected when clicked instead of grabbed. You can click the creature again to grab it.
- increased the energy cost of emitting pheromones
- decreased default carcass life time to 30000. This change is done to decrease the amount of carcasses in the beginning of the simulation.

update Gridworld v 1.07

Hi,

I just updated Gridworld to version 1.07
Unfortunately, some people have had crashes on start up.
This is small update with the only goal to provide an error message in case the program crashes on start. This is for improving support.

Gridworld released!

Hi everyone!

I am happy to announce that gridworld has been finally released. Thanks to everyone who supported me on greenlight, you guys are great!
I have had a lot of fun working on this project and I hope people will have fun running simulations.
If you have questions, bugs to report or problems, feel free to go to the forums.
I will continue to support this project and will make updates from time to time.

Thank you.