Greetings, Firstly, thank you all for all the valueable suggestions. We have sorted out a new updated fixing some of the issue came up from your reports. This updated version is a work of the community.
Alpha test will start on October 3rd and end on October 23rd. If you haven't launch the alpha build and give it a try, please do before the testing session is over.
Today we are giving out access to all the new applicants who enrolled during the Next Fest. Again, We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
List of Improvements: 1. Optimized longer item names under the Item UI display. 2. Enemy HP adjustment. 3. Enemy tweaks by the broken bridge. 4. Difficulty tweaks in the sewer where there’s an Executioner and three Warlocks. 5. Sight and behavior tweaks so that the Archer at the castle gate ignoring player. 6. Route adjustment at the main square. 7. Leather-armored enemies armor tweaks. List of Fixes: 8. Great axe knocking down animation fix. 9. Modified the treasure chest model to make it easier to grab. 10. Fixed a collision issue that may appear when grabbing the door knob. 11. Fix a glitch that arrows might be destroyed when grabbing weapons during archery. 12. Fix the issue of turntable rotation. 13. Fixed the issue that when looking down, move speed is slowed in Camera mode. 14. Fixed the issue of throwing weapons unable to penetrate. 15. Fix the issue of weapon dropping or flying out when player is moving. 16. Fixed the glitch of enemies can’t be killed by falling. 17. Fixed the glitch of the Swordsman Boss stuck by terrain.
Grimlord Official Next Fest Streaming 2
Today Wise Director, the funder of VRcentral, will be taking on a challenge like none other and playing Grimlord, the hardcore action role-playing game of VR. Come with me as I clear levels...probably scream in terror...and give out forever copies of the game for everybody else to experience the wonders and horror of this great game!
When: 10 October 2022 01:00pm, Pacific Time Where: https://www.twitch.tv/vrcentral VRcentral links: https://wlo.link/@vrcentral
Dear fellow adventurers: Kept our heads down for months of hard work. We are now thrilled to release the Alpha version of Grimlord and believe me, there are tons of new content to explore! At the same time, we know that a lot of aspects of the game need to be improved. We sincerely invite you to participate in our test. Please click the Request Access button to let us know you want to join in!
Alpha test will start on October 3rd and end on October 23rd.
We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
Join our discord to talk to devs, or simply post your thoughts in the Steam discussion.
We are aiming to build Grimlord actually fitting our community's preferences. Join our discord to talk to devs, or post in the Steam discussion. Your feedbacks are gold to us!
Grimlord Official Streaming
SoulBC is hosting the stream for Grimlord's Closed Alpha! Feel free to check him out here: https://www.youtube.com/c/soulbc
Dear fellow adventurers: Kept our heads down for months of hard work. We are now thrilled to release the Alpha version of Grimlord and believe me, there are tons of new content to explore! At the same time, we know that a lot of aspects of the game need to be improved. We sincerely invite you to participate in our test. Please click the Request Access button to let us know you want to join in!
Alpha test will start on October 3rd and end on October 23rd.
We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
Join our discord to talk to devs, or simply post your thoughts in the Steam discussion.
We are aiming to build Grimlord actually fitting our community's preferences. Join our discord to talk to devs, or post in the Steam discussion. Your feedbacks are gold to us!
Grimlord Alpha test v0.2.0 Release
Dear fellow adventurers: Kept our heads down for months of hard work. We are now thrilled to release the Alpha version of Grimlord and believe me, there are tons of new content to explore! At the same time, we know that a lot of aspects of the game need to be improved. We sincerely invite you to participate in our test. Please click the Request Access button to let us know you want to join in!
Alpha test will start on October 3rd and end on October 23rd.
We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
we completed the first map of the game—Castle Roar, which is now open for exploration. There is more item supply point. Also, treasure chests are added for players to find legendary weapons and components. Now we have more weapons and weapon parts to be chosen from, and slightly more options to be crafted in the Blacksmith. Expanding the variety of weapons will be our priority after the implementation of progression systems.
We incorporated a climbing system, some hidden places can only be accessed by climbing up walls. It would be fun to strategically flank and assassinate your opponents.
In addition to the undead, human mercenaries have also joined the fight. They are more cunning and more lethal, their movements are unpredictable and their combat tactics are versatile. And each type of human enemy has a unique personality. Some are bolder and will get up in your face as soon as they see you, some are more discreet and favor long-range weapons and vantage points, and some will gang up on you or gradually surround you. Their AI will be much more complex and intricate in later versions.
To reflect a bit of reality when it comes to human enemies, if you hit them in their weak points like exposed necks or gaps in helmets, they will drop dead immediately. So, practice more and master your technics if you want to one-shot them.
Various mechanics and content including talent tree, new boss fights, and new regions, NPCs, and weapon parts are set to be updated in later versions! Thank you for playing Grimlord, enjoy the carnage!
Dev Log:
New content: 1. New region: Castle Roar, is open to exploring! 2. New enemy AI: Human hostile. They will wield different weapons and combine different tactics when fighting you. 3. New enemy type: Mercenary scouts, lightly armored archers, and bowmen. 4. New enemy type: Imperial sentry guards, heavily armored master at arms that love close-quarter combat. 5. New enemy type: Warlocks without banners, cloth, and leather armored necromancers that summon ghouls. 6. Added treasure chests where you can find weapon parts or supplies. 7. Added weapon parts that you can obtain by going through treasure chests. 8. You can use new weapon parts to craft new weapons in the forge. 9. New interactives that allow you to open gates and doors in the castle. 10. Added Character creation option. 11. You can insert names on your save files. 12. Added a climbing system that allows you to climb on ladders and bricks on walls. 13. Archery system was redone, you can craft a quiver now and equip it on your waist, pressing the trigger button to pull out arrows. 14. Added a new dismember mechanic, now you can cut off the enemy's legs. 15. Add a new frozen effect. You can crush your enemies to pieces when they are frozen. 16. Added oil pots, you can throw them to form a puddle of oil on the ground which can be ignited and burn the enemy. 17. Add a new type of weapon slot. medium weapon’s handle can now be mounted in the large weapon slot on your back or a small weapon slot on your waist.
Optimized content: 18. The restoration points of potions have been increased. The restoration points of spells and life potions carried by players have been increased from 200 to 500 points, and the restoration points of potions obtained during gameplay have been increased from 50 to 150 points. 19. Fully recover supplies (potions and arrows) when the player resurrects, teleports, and rests. 20. Rendering quality improved. 21. AI efficiency has been optimized, to enhance performance when multiple enemies appear on the screen. 22. Tweaks the UI prompt rate of weapon slots to minimize distraction during combat. 23. Hand collision tweaks. 24. Potion drinking effects tweaks so they won’t overlay. 25. Enemy weak points tweaks, now you can stab the exposed parts of an enemy to land a critical hit. 26. Fixed some collision problems on some models. 27. Fixed some collision problems during interactions. 28. Fixed problems of unnormal player movement speed.
Grimlord Demo v0.1.11 Release
Dear fellow adventurers: We have been working nonstop in preparation for the release of BETA version in the past few weeks, so there hasn’t been much new content on the demo recently. We have collected several feedbacks and patched up some glitches and bugs in this update, and we will keep improving all aspects of Grimlord in the days to come.
List of Improvements: 1.Loading screen interface 2.Enemy behavior 3.Weapon griping position 4.Black powder grenade throw 5.Players’ shield block maneuver 6.Enemies’ attacks no longer clip through doors and gates
List of Fixes: 7.Backpack items cannot be switched in some occasions 8.Sudden death when resurrected in some cases 9.Water splash appearing incorrectly when enemies fall into water
Grimlord Demo v0.1.10 Release
Developer update V 0.1.10
List of changes:
New features: 1.Add visual effects on the short-cut bridge raising out of water. 2. Add archery could now ignite black powder grenade 3. Add splashing effects 4. Add Staff tutorial 5. Add archery tutorial
FIx: 6. Fix items respawning issues 7. Fix over-fast mana regeneration 8. Fix Throwing physics of black power grenade 9. Fixed shield block issue 10. Fixed device calibration of player with different height 11.Fixed character crouch when player lower his head 12. Fixed hollow image of character when player lower his head 13. Fixed character feet piecing through the surface when player crouch 14. Fixed character auto rotating when player over lower his head 15. Fixed over high and over low issue of player height 16. Fixed issue of boss not attacking 17. Fix the level loading issues 18. Fix some image errors 19. Rearrange the position of some props 20. Optimize the body model to better fit reality
Grimlord Demo v0.1.9 Release
Update v0.1.9
Dear fellow adventurers: We got tons of feedback in the past few weeks following the release of Grimlord’s demo, we were thrilled to get to know your experience with the game. And, we brought some new content for this amazing game fest, just update the game and give it a try. In this new patch, we added hit effects of magic spells into the game, enemies will be frozen (added in the last update), paralyzed and burnt after being hit. These effects will restrict enemies’ movement in each of their unique ways and beef up the AOE abilities of sorcerer class.
now we just can't afford igoring staffs.
Other than that, we removed potion slots from the game, instead, there is a small satchel to carry your consumables. We hope to mimic the realistic experience of finding items in your bags, when putting your hand on the satchel, you will see an UI prompt, press the trigger button to cycle through your items, then you can pull out the one you wanted. When putting your item back into the satchel, simple move it to wherever you want to put in inside the satchel then release the grab button (if using the Check on mode, then you need only to press the grab button once to put your item back).
Since we added a satchel in the game, there will be more items coming up soon, and, to let you guys get a hands-on feeling of how new items can alter the way you play the game, we added black powder grenades.
You can throw them toward those filthy enemies and watch them explode into bits and pieces. Black powder grenades can be found in certain areas and enemies have a small chance of dropping them. After this update, we will concentrate on the game’s beta version, if you are interested in our game, please add our game to your wish list or join our discord to talk about all things Grimlord, you may even get a passcode for beta test. We have high hopes for Grimlord and there will be more content coming up soon. We appreciate each and every one of your comment and suggestion. Thank you for playing our game, thank you for your support!
List of changes:
New features: 1.A satchel to hold consumables and small items. 2.Black powder grenade, cause small explosion and AOE burn damage. 3.Items found in the level will not be disposed by teleportation. 4.Added turn page option in storage (weapons and inventory). 5.Enemies will have a small chance of dropping black powder grenades. 6.Paralyze effect by lightning magic. 7.Burn effect by fire magic. 8.Frozen effect by ice magic.
List of fixes: 9.Fixed incorrect damage effect when disabled gore. 10. Fixed weird weapon slips. 11.Fixed virtual desktop link controller angle and button configuration problems.
Grimlord Demo v0.1.8 Release
Developer update V 0.1.8
Dear fellow adventurers: We got tons of feedback during one week of our game’s demo release, we read through all of them and appreciate each and every one, we are improving many aspects of the game based on your suggestions and experience with Grimlord, particularly the one with Index controller adaptation, so we made some tweaks and changes in this update. Now you can get the correct controller configuration right after updating the game. However, we found out during our testing that there is still a small chance these functions would not work properly after the update. If you come across this issue, you need to delete the game and reinstall it. We are very sorry for the inconvenience, we will follow a more strict guideline when programming the game from now on, to make sure these types of problems do not occur again.
List of changes: 1.New player health bar, blocking bar
2.Weapon slot UI 3.Potion slot UI
4..Weapon slot UI on player’s back will show the icon of currently equipped weapon
5.Fade out player health bar and blocking bar when not engaged in combat 6.Frozen effect
7.Prolonging frozen status from 2s to 5s 8.Waist slots sensitivity tweaks 9.LIV support(Experimental) 10.Removed multiple arrows scattering fire. This trick will come back with a polished archery skills tree.
List of fixes: 1.Weapon drops when using the grip button on Index controllers 2.Awkawd hand angle on using Index controllers 3.Losing grip when putting weapons into the forge 4.Unable to load maps correctly when teleported
Grimlord Demo v0.1.7 Release
Dear adventurers,
We are excited to announce that the demo build is now alive for players to download. The demo demonstrates a early-stage version where elements could be improved or replaced. Please receive this demo version as an appetizer and an invitation to our beta tests in the future. By disclosing the developing progressions, we would love to know your feedbacks and suggestions
The goal is to make Grimlord fits the community’s preferences. We are looking forward to know our feedback. We appreciate your attention and your patience more than you ever know. We hope you enjoy the demo!
Join our discord - meet our amazing members - talk to devs in person - win free beta keys
List of Improvements
1.Improved the effects of numerous physical collisions. 2.Adjusted the index gripping configuration, making weapons easier to hold. 3.Altered the descriptions on a number of weapons. 4.Added a swapping movement when casting spells with a staff. 5.Improved enemies’ getting up animation making them no longer stuck player’s weapon. 6.Improved bosses’ hit reaction animation, making them easier to stun. 7.Improved lighting 8.Improved blood splatter 9.Added game logo at the start menu.
EA version
A huge and complex world map that’s 3-4 times the demo size for players to explore, and that’s merely the first chapter of the game. A whole type of humanoid creatures’ combat logic and AI will be tested in game. The initial talent system is being completed. At least two other boss fights. Adding a number of NPCs to give assignments and forge weapons and armors for you. New eye-drawing clothes and armor. A climbing system. Adding more treasure chest in different sections in the game. Adding more move sets and special attacks Weapon handling and enemy reaction will be adjusted further. Adding more weapon skills and abilities.
Contents updates further down the road
5 chapters approximately. Memorable boss fights in each chapter. A Firekeeper type NPC guaranteed. Legendary weapons (Might be in the temple that descent into darkness, all you need to do is find it and pull it out) Extensive character creation Female player body Weapon trading Some replayable dungeons Co-op mode (planned) PVP mode (planned)