Replace Grimstar: Prequel thought Demo Version of the full Game
We decided to take down the Game Grimstar: Prequel, and replace it by the Demoversion of the Full Game. Also, already in the past the Demo Version of the Full Game and the Version of Grimstar: Prequel provide the same Build of the Game. That was confusing some Players. Because of that reason and also to reduce the Maintenance effort on our side we decided to take down the Prequel of the game.
But you can still play the Demo version of the game, your save games and also your Game progress will be still existing when you switch to the Demo Version.
One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.
New ships:
The Valkyrie
The Meifeng
Fluyt
War Schooner
The Principio (DLC)
Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.
Quests
Extinguished Star We’ve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilers—see it for yourself.
Black Mark A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.
Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officer—Tommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.
Locations
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5.
However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality.
Locations update:
Locations and scenes for the "Extinguished Star" quest
The Old Lighthouse
Port Royal Lighthouse
Several beaches
Indian village
Improved ground textures in towns.
Animations
We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.
New animations:
Unique animations for the "Extinguished Star" quest
7 new contextual death battle animations
2 prayer animations in churches
2 animations for drunks in towns
Tavern musicians no longer drown out the game’s music
Fishermen, blacksmiths, and musicians now work according to the time of day
New Hero
Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner.
For now, she doesn’t carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.
Notification System
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the player—and now Caribbean Legend does. I consider this the key feature of Patch 1.3.
New notifications:
Over 100 new format notifications on sea, land, and in dialogues
Combat statuses—from poisonings to critical damage
Loot markers—so far, only for plants in the jungle, but this is just the start
Quest navigation—so far, only for the beginning of the game
More quest markers over characters and on the global map
New tutorial videos for core game mechanics
Interface
Let’s be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.
UI update:
Unlimited key remapping—adjust the controls to your liking
Control hints in loot, trade, and exchange windows
Highlighting new entries in the ship’s log and documents
Highlighting available skill points for characters
Keeping the selected character when switching tabs between inventory and skills
Displaying character roles in officer assignment windows
Improved interaction with items in the inventory
Added a DLC button in the menu—if all are purchased, it will be inactive
Miscellaneous
13 achievements
New ward
New sword
Automatic crash reports sending - let's see how bad it really is out there
Longway can now carry muskets
New dialogue camera
Missing textures restored for some objects in the "Flying the Jolly Roger" quests
Claude Durand now reliably triggers his loyalty event after a set time
Obtaining a patent removes pirates from the crew
Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
Fewer soldiers in towns, and they stop the player less often
Chance to deceive the guards can no longer exceed 90%
Governors no longer ask you to infiltrate friendly towns
Passengers no longer ask to be taken to hostile towns
"Iron Will" perk no longer allows intimidating officers
Missing item descriptions—skill bonuses, etc.—have been added
Additional optimization of the tutorial on Martinique
Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
Numerous bug fixes
Improved overall game stability
1.5
That’s all for now! Over the past six months, we’ve done an incredible amount of work together. We’ve done everything possible and even more. Except for the Story mode epilogue, of course.
We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's story—call it a "director’s cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience.
Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, we’ll take a short break, rest, and then get back to work.
Leave reviews ːsteamthumbsupː as blue as the Caribbean Sea, download the patch, buy the DLC—and if you’ve been putting off playing the game for any reason, now’s the perfect moment to start!
Coming soon...
:jollyr:
Skelethrone: The Chronicles of Ericona is Out Now! ⚔️
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period The game is also available on PlayStation, Xbox, Nintendo Switch.
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
Update 1.4.0 is available!
Hello, Corporates!
The Grimstar: Prequel update 1.4.0 has been released. I would like to thank you again for all your feedback on Steam and Discord, which also made this update possible. The following are some of the major changes:
New Map Design
A new Optical Map Design has been added, with more objects on the map. The maps should no longer look so empty.
Balancing
There have been further balancing improvements made to the new enemy and player fractions. There has also been a slight update to the existing mission maps.
Bug fixing
A number of bugs have been fixed, allowing the game to run more smoothly. One critical bug was fixed during the loading of new missions. The process has been sped up and shouldn't be interrupted any longer.
Any feedback you have about the new update would be greatly appreciated!
I look forward to seeing you out there, on the surface of a savage planet!
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Update 1.3.0 is available!
Hello, Corporates!
The Grimstar: Welcome to the Savage Planet update 1.3.0 has been released. I would like to thank you again for all your feedback on Steam and Discord, which also made this update possible. The following are some of the major changes:
Balancing
Balance improvements have been made to the new enemy and player fractions. The existing mission maps have also been updated slightly.
Optimization and Pathfinding
The game has also been optimized again to improve performance, and the pathfinding has been improved so the units do not overlap when moving.
Bug fixing
The game has been improved by fixing a number of bugs. In some cases, even when the place was free, it was impossible to build or call new units.
As always, I welcome any feedback you may have about the new update!
We look forward to seeing you out there, on the surface of a savage planet!
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Update 1.2.0 is available!
Hello, Corporates!
Update 1.2.0 for Grimstar: Welcome to the Savage Planet is now available. We are very grateful for all your feedback on Steam and Discord, which made this update possible. Here are some of the major changes:
Enemy waves are replaced by AI enemies
Waves of enemies has been replaced with an AI Enemy who also needs to build a base to create new monsters. Currently there are 3 different groups in the game:
Tristar - the corporate faction that players represent.
Red Head Army - deranged Space Pirates that would attack any kind of colony or space ship in order to loot and pillage supplies.
Native fauna - Monsters that will attack and kill any invaders on their planet.
Cutscenes are now replaced by in-game mission briefings
As planned, all ineffective cutscenes have been replaced. Additionally, the speaker has been changed and a small explanation text has been added at the beginning of the game explaining story details.
Overall visual and map design has been changed
The graphics and design of the maps have also been changed, for example the ugly stone walls have been replaced. The game play of the maps was also improved, for example, there are now two maps where you can fight against the Red Head Army.
Base-building system improved
Grid-based building systems make it easier to create good bases without blocking the ways for your own units.
Here is a small video showing the major changes:
I hope you enjoy the new update, and as always, any feedback is appreciated!
We look forward to seeing you out there, on the surface of a savage planet!
Ask The Dev
You are very welcome to join our Discord server to discuss more about the game.
Update 1.1.0
Hello, Corporates!
Grimstar Update 1.1.0 is now available. Thanks a lot for all your Feedback on Steam and Discord which made this Update possible. The following major changes are included:
Improved Minimap
In addition to the improved resolution of the Mini Map, the Rotation of the Camera is now shown, making navigation easier.
Improved Fog of War
The fog of war has been made much smoother and looks better.
Changed Colors of Units and Buildings
Buildings and units now have different colors, making it easier to distinguish them.
The ability to control large and numerous units has been improved
Moving a group of (big) units was improved. Now it's much easier to move units that have less space on the way
Improved Performace
Game performance has improved, more units can now be displayed on the screen. Level loading time has also been significantly reduced.
Bug Fixes
In addition, this update contains a number of bug fixes:
Bug Fix for Settings Dialog for Super Wide Screens
Bug Fix for Borderless Window Mode (now mouse isn't locked in window)
Bug Fix for Load / Save Game
Bug Fix (Missing cursor when pressing the attack move key)
Here is a Small Video to Show the Major Changes:
Road Map For the Next Update
The game still needs a lot of work, so here is a small list of changes I plan to make:
Cutscenes enhanced/replaced
Improve Level / Map Design
improve Build System
Additional numerous improvements...
I hope you enjoy the new update, and as always, any feedback is appreciated!
Grimstar: Welcome to the savage planet is OUT NOW!
Greetings, fellow adventurers! The time to explore alien planets is now! I am excited to announce that Grimstar: Welcome to the savage planet is now available on Steam!
Let's check the trailer first!
As you know, Welcome to the savage planet is just the prologue to the main campaign. Thus, the journey has only just begun, and i can't wait to show you more!
The production would not have been possible without the support and understanding of the community. Thank you very much, i couldn’t have done it without you.
Hope you will enjoy the game!
Wishlist and Follow the Full Game! This will greatly help us and provide invaluable support for the project on release!
In the meantime do not forget that i'm waiting for you to come chat with me on the Discord server. And don't forget to leave the review for the game.
See ya!
Grimstar: Welcome to the savage planet is coming out on October 26!
Hey RTS Fans,
I’m excited to announce that after 2 years of development everything is on schedule and Grimstar: Welcome to the savage planet is going to be released on October 26th, 2022.
Thank you for all your feedback during development!
MORE ABOUT GRIMSTAR and THE RELEASE
Welcome to the savage planet acts as a Prologue for Grimstar: Crystals are the New Oil! You can play the first five missions of the single player campaign.
This prologue version will showcase a fresh cartoon graphic style which complements the gameplay mechanics. The following is a short summary of what I have changed for the final release version based on your feedback:
New Cartoon Graphic Style
I've switched to a cartoon graphic style since it appears much nicer and the maps are now much clearer.
Alternate victory condition
As an alternative to collecting all the crystals on the map, you can find and destroy all the enemies' caves. You can try it if you are brave enough, but it will be more challenging.
Level Up System
In addition, the game features a leveling up system. The amount of crystals you have at the end of each mission determines the experience reward. Therefore, playing as effectively as possible makes sense.
Hero Units
The Game also includes the first Hero Unit. Leveling up, calling Bombers for support, and using a shield are among the things he can do.
However, Hero Units are only available if you have completed the tutorial and the first mission.
There are also tons of bug fixes. I hope you have a good time playing the game.
Don't miss the release and make the company proud!
Still not added to your wishlist?
Well, it's time to do it!
This will greatly help us and provide invaluable support for the project on release!
Join us at the Steam Next Fest Event as we're playing through the GRIMSTAR: WELCOME TO THE SAVAGE PLANET
The Demo will be available from 3 to 10 October!
Grimstar: Welcome to the savage planet tells the story about Year 3047. The earth’s resources are depleted, and the energy crisis is imminent. But there is still hope – the discovery of a distant world, which is rich in a new kind of natural energy resource. The name of the new world is “Grimstar”. That is where your brother lost his life, and the laws of the company he worked for require you to take his place until his contract is fulfilled. So you set out to do your service and to discover more about your brother's death....
Wishlist and Follow. The launch is just around the corner!
Grimstar: Welcome to the savage planet acts as a stand-alone prologue for the full version of the game — Grimstar: Crystals are the New Oil!