We've hopefully just skewered, squished and incinerated a massively frustrating bug that was disabling steering for some players.
If you were one of those people who experienced issues with the previous build, do let us know if this one now works fine!
If you're still experiencing issues, please use a different "beta" branch for GRIP on Steam called "v1.3.2". Here are the steps to do so:
In Steam, right click, go to properties
Navigate to the Betas tab
Enter this code: gripversion132
Select v1.3.2 from the dropdown
Let the game update and you should not be experiencing the input issues
We hope that none of you will need to revert back to the previous version, but there are the steps if necessary.
Apologies for the issues!
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Plenty more stuff coming. The next BIG patch includes multiple new racetracks as well as team racing and team deathmatch, plus some new garage DLC packs for each manufacturer. We're excited to unleash this stuff into GRIP.
Below are a couple nice pics in the meantime
(Photo cred: proloser)
Side note: How many of you have unlocked Hyperspeed mode? ;)
https://www.instagram.com/p/BtijAnPBFrP/
If you haven't yet, be sure to ask around the Steam discussions, or join our official Discord to chat with many active users who are also passionate about the game!
We're busy building new (free) tracks and putting the final touches on Team Mode, while you wait check out Ep. 5 of our Dev Talk series! Today Rollcage programmer, Rob Baker talks about his history as a programmer in the 90’s, and how he was happy living his life out in Indonesia until a little game called GRIP came along!
As always, drops your comments below!
https://www.youtube.com/watch?v=2i9bwmATWME
Dev Talks Ep 4!
Watch Episode 4 of Dev Talk!
We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!
This week Rob talks about how the 'hardcore arcade racer' has been long missed in the industry!
As always, fire your comments below and if you like the series, drop the YouTube channel a sub!
https://youtu.be/dpenFOJe3_w
Dev Talks Ep 3!
Watch Episode 3 of Dev Talk!
We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!
This week Rob talks about what makes GRIP’s track design unique and how racers can take advantage of some hidden routes!
As always, drop your comments below and if you like the series, drop the YouTube channel a sub!
https://youtu.be/YlaNAM-uUqQ
GRIP named the second best indie game of 2018!
Amazing news!
GRIP placed 2nd in IndieDB's Players Choice Indie of the Year Award! With over 39,000 votes this is an incredible result, and is purely down to you, our fans for your continued support.
See you on the tracks!
Dev Talks Ep 2!
Watch Episode 2 of Dev Talk!
We sat down with lead programmer Rob Baker to create a new weekly series to talk all things development, from Rollcage to the choices the team took in the lead up to launch!
This week Rob talks about how the community played a huge role in not only how much focus was put on MP, but also how fast the vehicles drive!
As always, drop your comments below and if you like the series, drop the YouTube channel a sub!
https://youtu.be/E6NADBnYEnw
Happy Holidays! GRIP 1.3.2 - Better missiles, LAN support, DSR support + more!
We wanted to push out a PC update before people head into the holiday break, so here it is. Bunch of fixes in this one as well, just have a look below:
Dynamic announcements on the main menu for Caged Element communicating with players.
Latest Japanese, Polish and Hungarian localisation.
Bug fix to apply default colour schemes to new vehicles.
Bug fix for the AI bot catchup calculations in MP games.
Bug fixes for creating LAN games.
Bug fixes for joining a LAN game.
Bug fix for vehicle velocity prediction calculations which improve missile targeting when the target is maneuvering hard.
Improvements to missile movement handling to have them avoid the floor much more often at the launch phase.
Improvements to the game options UI presentation, ordering them by whether they're enabled or not, especially in the MP lobby.
Difficulty level and engine power now can't be voted upon in MP games and are set by the game creator.
Maximum game time and maximum kill count for arena mode are now averaged in votes for MP games.
Electrical sounds volume is now set correctly.
Bug fix for playing previous/next music tracks to avoid playing tracks the player has deselected.
Added a Discord option to MP menu.
Allowed super-wide screen resolutions on PC which should allow Surround for two monitors on Nvidia hardware.
Track improvements to Yuri Industrial, Thermophobia, Sprawl, District 404, Transport, Signal Static, Rust.
Bug fix for sampling music tracks in the Settings menu when in the main menu.
Increased the resolution scale maximum to 200% in the Graphics Settings menu to help with DSR.
Bug fix for boss battles where slomo camera is now switched off at the moment a race starts and when a game ends to try to prevent issues encountered by some players.
Bug fix for the update of players tournament status in the MP game lobby.
Bug fix to disable players from joining tournaments once they have started, regardless of whether they know the private game name or not.
Bug fix for human-controlled Raptor not targetting off-angle vehicles.
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We're happy to see so many people having fun with the game! If you're itching for some multiplayer action, be sure to jump onto our Discord as it's a great place to connect with other players. There's even a list on the right side indicating which members are playing GRIP at any given moment.
https://discord.gg/grip
We hope you'll enjoy what's coming next with GRIP. We've got a bunch of DLC planned, including free racetracks, new cars and parts, plus some surprises along the way. Stay tuned... and revved. And locked n' loaded. All that stuff.
We also hope you all have a wonderful holiday season, whatever you celebrate. :)
Dev Talks Ep 1
Racers! Over the next few weeks, we’re digging deep with lead programmer Rob Baker in a new series called Dev Talks! To kick off the first episode, we head back to where it all began, with a little Rollcage conversation!
Watch now on YouTube and make sure you subscribe for next weeks episode!
Fire your comments below!
https://youtu.be/rO_zFfr99TY
PvD Sessions
We're having daily PvD (Player V Developer!) sessions!
Most days we'll be online at 12 PM GMT - To join the game simply search for OFFICIAL GRIP, COME ON IN'!
This week you can test your skills with Rob Baker, Principal Programmer!