This update adds the much anticipated practice mode. In practice mode you have the ability to play sections of songs independently, at an adjustable speed, and without failing when your Groove Meter depletes.
Alongside this we've made substantial UI changes with a more consistent look and feel, better text visibility, and more room for future feature additions.
Global leaderboards have been added allowing you to compare your overall performance with all other players. Your highest score (across all difficulties) on each featured each song is used to determine your position on the leaderboard.
Accuracy and timing stats have been added to the score overview, and a new sound has been added to indicate perfect shots (both timing and accuracy).
With have also made the decision to remove the demo from the Steam store at this time. The additional effort required to maintain the demo build alongside the full game is quite substantial given the frequency of changes to the game in Early Access.
Happy Holidays from the Groove Gunner team!
Target Visibility Improvements
Based on your feedback we have added new target timing indicators and hit particles. The new indicators are easier to see and make it easier to time your shots. Hit particles disperse quickly so your view isn't obstructed.
We've also updated the hit scores above the groove meter to provide miss feedback, and added some additional visuals when when a target is hit with perfect timing and accuracy.
Check it out:
Interested in trying out updates or experimental features before they are released? Hop on our discord server at discord.groovegunner.com for information on accessing pre-release builds, providing feedback, or to chat with the devs and other players.
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Editor Improvements/Additions and Bug Fixes
Changes/Additions
Song time remaining countdown above stage portal added
(Editor) Markers updated to support labels and a flag for use in upcoming practice mode
(Editor) Map author field added (will display in-game in future update)
(Editor) Key bindings disabled when input field is focused
(Editor) Added ability to change playback speed
Bugs Fixed
Pattern indicator disappears during last pattern in training
First few bullets/targets may not spawn after song restart during first few seconds of song
Stage actions that reference media should check if media reference can't be resolved
Bug Fixes and Small Changes
Changes/Additions
Reflections default lowered to reflect previous "High" graphics setting.
Shields automatically deploy when viewing blocking settings (was lost in settings overhaul)
Leaderboard view automatically switches to "Your Score" when a new score is submitted
Bugs Fixed
Bullet particles setting not applied to bullets in spawn pool
Reflection probes not enabled after disabling then enabling reflections in settings
Gameplay Customization Update
Notes Settings. So many settings... If you are using custom bindings you will want to update them to bind trigger pull before configuring trigger settings.
Changes/Additions
No rank change on restarts (at least until ranking algorithm is revised)
Adjustable trigger distance and sensitivity
Additional visual quality settings
Customizable visual settings for targets, bullets, shields, guns, stage, grid, and storm.
Bugs Fixed
Rank image does not always correctly reflect rank at song end.
Groove Gunner has Entered Early Access!
We are excited to start our Early Access adventure. We have already had some great help from our beta testers and we have some awesome improvements planned. Join and help us make Groove Gunner the most awesome experience that it can be!
Groove Gunner Dev VS Streamer PhoenixDIE
Come watch the a Groove Gunner Developer face off against stream PhoenixDIE!
Groove Gunner Song Editor Live Demonstration
Come join us for a demonstration showing the capabilities of the Groove Gunner song editor. We will be creating a song from scratch including bullets, targets, and stage show.
Groove Gunner Live Stream!
Come talk to the BitCutter devs while we play Groove Gunner. We will be answering any questions you have while we get our ~GROOVE~ on!