[dynamiclink href="https://store.steampowered.com/app/16900/GROUND_BRANCH/"][/p]
💡 For a more comprehensive and technical list of changes since V1034, see the patch notes for CT Update #01, CT Update #02 and CT Update #03.
⛔ WARNING: Outdated Mods
Please note that mods from V1034 may crash or otherwise cause issues on your V1035 GROUND BRANCH client, as well as V1035 servers. We recommend that you disable all mods until they are updated to V1035.
💡 Due to virtually every system of the game having been converted to GAS, a few bugs may remain undiscovered or unfixed in areas that previously worked. We'll be listing all known issues at the end of this post. No show-stopping bugs should be present, and we aim to fix all remaining GAS-related bugs in upcoming point releases (V1035.X).
💡 The menu also tracks mission progress for both single player and co-op.
💡 To issue orders to your AI teammates, use [Mouse Thumb Button 1[ or [K[. These defaults can be changed in Settings › Controls › Keybinds › Other (at the bottom of the list).[/quote]
New item customization UI
The user interface (UI) for item customization has received a particularly big overhaul.https://youtu.be/4ZbiXT0Z1Nk[TAG-105]
Here's the rundown:
- Weapon and attachment categories are now selected via checkboxes, which now also allow filtering Headgear and Top types (more categories can be added to other slots as required!).
- Right-clicking the checkboxes allows multiple categories to be selected. If no categories are selected, all items will be displayed.
- Scrolling through attachments should be much faster, as sights are now grouped into subcategories (Accessory, Iron Sights, Red Dot and Scopes) and more items are shown simultaneously.
- Attachments that have more than one skin are now grouped together, with skins being selected via a drop-down menu — this reduces menu clutter considerably.
- Platforms and belts can now also be equipped with pouches of different skins than the parent item, selectable from similar drop-downs.
💡 Magazines and belt boxes can no longer be removed from weapons in the customization screen — only replaced with different options.
Other UI changes
- The Tablet has had a small visual update, particularly in the Roster section: callsigns and player names are now both shown simultaneously, and team elements are more cleanly organized.
- Spin boxes, where you can drag a slider or manually enter a value, have been updated so that arrows on either side now make sensible adjustments to the number. The slider has also been made less sensitive to small misclicks.
- Combo boxes (aka drop-down menus) will now close the menu when clicked a second time, as would be expected, without having to click off of them or selecting an option.
- Text chat (default [T[ and [Y[) has received a small visual update for legibility, and will now only allow the character limit (128 characters) to be input. It also has a new little slide-in animation.
[*]Global text chat now includes a visual indicator for when the author of the message is a server admin or game host.
- The Roster screen ([Esc[) also now includes indicators for admins or hosts, as applicable.
[*]The Modding menus (mod lists in particular) have had a UI pass and should be a little nicer to use.
- A lot of the pre-existing UI has had another design pass, as is customary: icons were added and updated, and various elements were tweaked for better contrast, alignments, legibility, flavor, and consistency across menus.
Gameplay changes
Mag check
Mag checks have been overhauled — the days of re-inserting a magazine that you know is empty are gone.
Hold the Reload key to keep the mag out as long as desired. While holding the Reload key, tap it once for a retention reload or double-tap to dump the old magazine.High and Low Ready
Changing weapon positions can now be interrupted before the transition is complete. Players can also start firing before the weapon is fully in the Ready position (it only needs to be close enough).Ladders
Ladders now require an interaction press (default [F[) to exit the ladder, to prevent accidentally presenting yourself as a target at the top (by triggering the climbing animation before you’re ready).
Ladders also have a bigger interaction radius now, so you don't have to be as close before being able to start a climb.
[h3]Enemy AI options
Enemy counts can now be randomized “a little” or “a lot” in the quick mission modes (Terrorist Hunt, Defuse and Intel Retrieval) using a new mission setting on the Ops Board. Higher enemy counts will be randomized more than smaller counts, hence the non-numerically specific options. The 50 AI limit won’t be exceeded.
Day vs. night spawns for the enemy AI should also create further gameplay variation depending on the time of day.Ballistics
Ballistics have received a moderate update: while most of it was under-the-hood, you should notice a bigger difference in bullet drop and travel time between different rounds at medium/long ranges.
Damage was also slightly modified in the process, but should be largely unchanged.💡 Please note this is not our health and armor update yet!
Water and movement
Water volumes now impact player movement depending on how deep you are in the water.Object interaction
Interactions with laptops (for Intel Retrieval and Uplink) have been improved, and a “magic hand” animation was added for such interactions.New inventory items
The following items and skins have been added to GROUND BRANCH:PRIMARY WEAPONS
New assault rifle: AK-103 Alpha
A modernized AKM with plenty of aftermarket accessory rails.Ammunition: 7.62×39MM
Feed system: 30-round magazines
Fire modes: Semi / FullNew assault rifle: G36K Custom
A modified G36K carbine with accessory rails and a custom stock.Ammunition: 5.56 NATO
Feed system: 30-round magazines
Fire modes: Semi / FullNew assault rifle: AUG A3
A modernized version of the classic bullpup assault rifle. The built-in scope is replaced with a "flat-top" accessory rail, and a small offset rail is also present on the right side.Ammunition: 5.56 NATO
Feed system: 30-round magazines
Fire modes: Semi / FullNew assault rifle: LVAW
An AR-15-pattern carbine with an integrated suppressor firing subsonic .300 BLK rounds, this weapon was designed to take over the MP5SD's role. Its name is an acronym for Low Visibility Assault Weapon.Ammunition: .300 BLK
Feed system: 30-round magazines
Fire modes: Semi / FullNew assault rifles: AS Val and ASM Val
These are integrally suppressed Soviet assault rifles firing subsonic rounds. In addition to the classic AS, the modernized ASM version (pictured) is available with accessory rails on top of the receiver and around the suppressor.Ammunition: 9×39MM
Feed system: 10- or 20-round magazines
Fire modes: Semi / FullNew sniper rifle: VSS Vintorez and VSSM Vintorez
These are "sniper rifle" versions of the AS assault rifles (above) fitted with fixed, precision-oriented buttstocks. Similarly, the "M" version (pictured) is modernized with a new stock and accessory rails.Ammunition: 9×39MM
Feed system: 10- or 20-round magazines
Fire modes: Semi / FullSECONDARY WEAPONS
New pistol: MK24 CAP
Seen here with the DBAL-PL, suppressor and 12-round magazine
This compact semi-automatic pistol firing .45 ACP rounds from 10- or 12-round magazines has been added to the armory.ACCESSORIES / EQUIPMENT
New pistol attachment: DBAL-PL
The DBAL-PL provides a combined spotlight and laser beam for pistols, both visible and infrared (IR); in accordance with the design of the real-life device, the laser and light can only be toggled in unison.New scope: PSO-1M2-1
The PSO-1M2-1 is a version of the PSO-1M2 available only for the AS/VSS series of weapons with a specifically designed reticle.New red dot sight: OKP-7
The original OKP-7 sight, which is mounted via side dovetail rail, is now available for AK platforms.New red dot sight: Kobra EKP-8-02
A side-mounted version of the Kobra sight is now also available for AK platforms.New red dot sight: MRO (Raised)
A version of the MRO with a raised mount is now available.New IR strobe: MS2000
The MS2000 IR strobe makes a return (a new model for it is also on our list). It is functionally identical to the Manta model. Available in 3 pouch colors: Black, Tan and OD.New equipment: M4 SLAM
The M4 SLAM explosive charge makes its first appearance in v1035, but for now only as a set-piece in the campaign mission demo (Main Menu › Operations). The charge is automatically carried into the mission, so there's no need to add it to your loadout. Likewise, there is no need to equip a detonator.
To place the charge, find a suitable spot on either mission target — indicated by a glowing red mesh — and follow the prompts.💡 If you choose manual detonation, make sure to trigger the explosion from a safe distance or spot!
💡 The M4 SLAM may eventually be made available as a motion-detecting vehicle mine or manually-detonated explosive.
New equipment: Chemlight
Chemlights are now available. They're useful for marking positions and providing limited illumination.
To drop a chemlight on the ground, select it from Equipment (default [4[) and press Fire/Throw (default [Left Mouse Button[).
[quote]💡 Your character will automatically spawn with 10 chemlights — there's no need to add them to your loadout.
💡 Chemlights will match the color of your current team element (Alpha, Bravo, Charlie or Delta).


💡 Balaclavas will hide your Facial Hair selection even if the mouth area is exposed. This will be addressed in a later update.
New AOR-2 helmet skin and individual pouch skins
💡 A whole new set of quick missions has been created for Ranch. PvP missions covering the whole map are tailored more towards full server loads (8v8). The map is a good fit for DTAS, since spawns should be relatively random, and most areas are well-covered from most other areas of the map.

💡 Power Station quick missions have been entirely redone for the updated map. Some new variants have been created.




💡 There has been some backend work on the audio — for instance, to upgrade to a version of the Wwise middleware that no longer requires the manual pre-loading of sound banks.
💡 For those unfamiliar, the GROUND BRANCH Mod Kit can be downloaded at the Epic Games Store here, and documentation is available in the Wiki.

💡 Steam should begin downloading the latest build in the communitytest beta branch. (If it doesn't start automatically, manually select it from the drop-down menu.)
💡 If you wish to return to the regular branch of the game, simply select "None" from the drop-down menu in the top-right. It's a pretty big download, so keep in mind that switching back and forth between the Community Test and regular branches can be time-consuming — especially on slower connections.
-beta communitytest-ds
-betapassword CommunityTestDS1035General notes
- Patch notes for new CT updates will be posted directly on Steam, so stay tuned — we may release new builds fairly regularly.
- You will not be able to play online with people using a different branch of the game (though most active players do tend to migrate to the CT branch).
- Weapon mods will not work until they are updated with the V1035 Mod Kit, which is now available. Patch and mission mods should still work, but custom missions might need a review.
- The Depot mission demo (Main Menu › Operations) and its friendly AI are meant as a "tech demo" or "vertical slice" of the core gameplay and not necessarily representative of final quality. Friendly AI are planned to become available in more game modes in the future.
- Rubberbanding is unfortunately still (for now) a common issue on dedicated servers (DS), though we'll keep working to solve this. We recommend server owners to restart their servers periodically (every 3–4 hours) to mitigate this issue. Listen servers are currently the more stable option.
- Hostage Rescue is not available as it is still in the process of being converted to the new Gameplay Ability System (GAS).
- Bugs are very much expected, and this is the whole point of this test after all. A list of known bugs is provided below.
🪲 To report a bug, press [Esc] while in-game, click the "Report Bug" button in the top menu, and follow the instructions.

💡 Steam should begin downloading the latest build in the communitytest beta branch. (If it doesn't start automatically, manually select it from the drop-down menu.)
💡 If you wish to return to the regular branch of the game, simply select "None" from the drop-down menu in the top-right. It's a pretty big download, so keep in mind that switching back and forth between the Community Test and regular branches can be time-consuming — especially on slower connections.
-beta communitytest-ds
-password CommunityTestDS1035General notes
- Patch notes for new CT updates will be posted directly on Steam, so stay tuned — we may release new builds fairly regularly.
- You will not be able to play online with people using a different branch of the game (though most active players do tend to jump on the CT branch).
- Weapon mods will not work until they can be updated with the V1035 Mod Kit, which will be available as soon as possible. Patch and mission mods should still work, but custom missions might need a review.
- The Depot mission demo (Main Menu › Operations) and its friendly AI are meant as a "tech demo" or "vertical slice" of the core gameplay and not necessarily representative of final quality. Friendly AI are planned to become available in more game modes in the future.
- Rubberbanding is unfortunately still (for now) a common issue on dedicated servers (DS), though we'll keep working to solve this. We recommend server owners to restart their servers periodically (every 3–4 hours) to mitigate this issue. Listen servers are currently the more stable option.
- Hostage Rescue is not available as it is still in the process of being converted to the new Gameplay Ability System (GAS).
- Bugs are very much expected, and this is the whole point of this test after all. A list of known bugs is provided below.
🪲 To report a bug, press [Esc] while in-game, click the "Report Bug" button in the top menu, and follow the instructions.

💡 If you wish to return to the regular branch of the game, simply select "None" from the drop-down menu in the top-right. It's a pretty big download, so keep in mind that switching back and forth between the Community Test and regular branches can be time-consuming — especially on slower connections.
🪲 To report a bug, press [Esc] while in-game, click the "Report Bug" button in the top menu, and follow the instructions.


