Your reports help us locate and fix issues faster, so keep them coming!
Patch notes
Added door handles to shoothouse doors (The Farm)
Fixed up lighting in Paintball
Further small tweaks to dawn/dusk light sensitivity and global skylight settings
Added keybind for Spectator Mode night vision mode (still investigating why not working)
RESET DEFAULT button in Settings › Video now resets both basic and advanced settings
Bots should now respawn in new rounds in Deathmatch
Updated Last Man Standing missions to mirror all current Deathmatch missions
Fixed missed Distance Field Ambient Occlusion (DFAO) value in quality settings; this should fix unlit interior areas being overly bright
Shimmering foliage
With the ongoing process of tuning and trying different combinations of settings to fix/improve various aspects of lighting, the shimmering foliage artifact (especially noticeable in grass) is present again in this build.
There's no need to report it—we'll continue to look for a fix that doesn't cause issues elsewhere.
Enjoy the weekend, everyone!
Patch #09 for V1033 Community Test
Another patch now live!
How to join the V1033 Community Test branch
Right-click GROUND BRANCH in your Steam Library and select Properties…
Click BETAS on the left-hand list
Select communitytest - Community testing branch from the drop-down menu
Steam will download the files for the new testing branch.
Where to report bugs?
You can report bugs and issues using any of these methods:
The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu)
Fixed destroyed doors completely borking physics when resetting
Fixed The Farm (Training mode) having weird time of day and light settings when launched from Main Menu
Wristwatch now responds immediately to level time changes
Switched enemy skins on Docks to "Riot" and Power Station to "Rebel" (previously "Russian")
Fixed up foliage collision in Depot and AI interaction with foliage
Cleaned up some cover point issues in Depot's compound area
Adjusted cull distances on a few lights in Depot
Some settings changes to try to optimize texture streaming: upped RenderTargetMinPool for all post-process (PP) settings, turned off Contact Shadows for "Low" and "Medium" Shadow Quality settings, and upped StreamingPoolSize for all Texture Quality settings
Increased dynamic shadow distance from 5k units to 10k in Storage Facility to fix lighting artifacts, and improved AI interaction with foliage
Fixed being unable to crawl under wall at back of Antenna yard in Depot
Fixed ghosting on broken glass material in Depot
Fixed some interior props not accepting any lighting in Compound
GPNVG-18 model tweaks to front lenses area
Added FDE mount for FDE NVGs (automatically assigns depending on NVG device skin)
Adjusted some light culling distance and light portal issues on 747
Fixed Plate Carrier (MPC) and Fleece Hoodie intersection issues in Customize Operator screen
Fixed some light switch issues in Tanker (outside lights not turning off properly)
Added door handle meshes to The Farm doors
Reset night time sensitivity on Compound to default (was overly bright at night)
Fixed inventory.LimitSupplies() lua library call, so WeaponRestriction mutator should work fine now for all things (via Mutator menu)
Tweaked moonlight to be a little darker and bluer
Hotfix! For today's V1033 Community Test patch
Just a little hotfix for this morning's V1033 testing branch patch:
Fixed issue where closing door was not properly interactable
Changed Ambient Occlusion (AO) settings to stop shimmering grass and trees
Enabled Global Dynamic Field Ambient Occlusion (DFAO) again
Standard (Element-based) callsigns now apply properly
Fixed Binaural reverb bug
We have also removed the password from the Beta branch, so new testers can opt in by simply selecting it from the drop-down menu.
Patch #08 now available — V1033 Community Test
Today's V1033 Community Test patch has an attempted fix for doors not resetting, time/date issues and crashes, as well as ongoing work on effects and skins.
❓How do I join the V1033 open testing?
Please see this post for details and instructions.
Here's the changelist:
Big update on doors: should now reset properly, though some glitches remain
Replaced doors on Depot with new system ones
Added missing door handles to previously replaced doors
Fixed VFX particles glowing when viewed through optics and NVG
AffectTranslucentLighting enabled on base light blueprints to provide better illumination of VFX particles (less glowing in the dark, especially)
Added a soft noise texture to NVG effects
Audio preset settings changed
Updated industrial fans attenuation in The Farm, and weird reverb in Small Town
Fixed fire selector switch sound for MK17 DMR
Global Tonemapper Sharpness increased again
Fixed tac light flare VFX stacking on top of itself, causing the texture to blow out
Added lens flare VFX to AN/PEQ-15's visible and IR lasers
More tentative crash fixes in AI light detector component
Tentative fixes for continuing time/date desyncs
Optimized PiP scopes by restricting frequency of render texture resizing
Added new PiP Scope Resolution Scale setting to Settings › Video to allow better performance (when set below 1.0) or last-ditch fixes for persistent pixelation issues (when set above 1.0; performance will most likely be affected in this case!)
Fixed players being kicked when voting a map change (disables match setting option for non admins)
Updated grey skin for Combat Shirts and Combat Pants
Added new AOR-2 camo swatch and updated AOR-2 assets
Updated brightness of ACU Coat in AOR-1 to match other assets in that camo
Fixed "sunken" patch slot at center/rear slot of Helmet (AF)
Spectator Mode night vision now working, with new NV effect
Disabled global Distance Field Ambient Occlusion (DFAO) to reduce foliage flickering
Re-enabled collision for leaning, i.e. fixed leaning through walls
Fixed a LOD issue for some architecture on Tanker culling out too soon
Fixed 747 generator culling out too soon
Improvements to light portal system on 747 and Run Down
Ragdoll collision improved, with itself and with other objects
Enemy AI now register hits for a short time after death
Fixed broken variant names and default filename generation in mission editor
Patch #07 for V1033 Community Test now live!
❓How do I join the open testing?
Please see this post for details and instructions.
Created M81 pouch skins for the M81 MPC Plate Carrier
Color pass on MARPAT Woodland assets, as well as Khaki and Black combat clothes
Slight color tweak to Ranger Green JPC Plate Carrier velcro
Fixed bright outline around Combat Shirt (Rolled) velcro patches
Tweaked tan MPC Plate Carrier skin to look a little closer to other tan rigs and pouches
Minor color tweak to Khaki Tactical Pants
Updated Navy color palette (WIP); affects most Navy assets
Added black MK17 suppressor skin
Tweaked AK suppressors: limited PBS-4 to AKS-74U, made PBS-1 available again on remainder of AK-based rifles, and tweaked fit and rotation for all muzzles
Fixed forearm mesh clipping through shirt sleeves
Fixed model gap at neck/chest area when using unzipped combat shirts
Turned on a few things in the scope PIP scene capture (e.g. DFAO) to better match rest of scene (i.e. outside of scope picture)
Slight increase to render texture resolution and responsiveness to changing size to try reduce pixelation effect when crouching or aiming upwards
Removed Wristwatch buzz when walking through Ready Room (RR) portal hints
Fixes to date/time to replicate time and date better and restore lunar phases and so on
Stopped crash when selecting invalid days in advanced time/weather settings
Stopped invalid days being offered in advanced time/weather settings
Weather settings dialog should no longer pop up underneath admin menus
Disabled all weather setting interface (for now)
Updated pouch sockets on JPC and MPC plate carriers: tweaked position for better look/fit
Removed fourth front pouch slot (bottom row) on MPC
Tweaked single AR mag pouch: increased scale by 5% to look better scaled on vests and changed magazine fit to fix clipping
DTAS flag material tweaked to be more constant colour (bugged in optical scopes)
Fixed reflex sight master material so that lowest brightness setting is low but not off
Tweaked all red dot brightnesses for NVG use
Fixed ghosting on Wristwatch
A little more grain added to NVG FX
Fixed invisible collision in Depot building
Reduced Tonemapper sharpening level
Fixed up InventoryManagement mutator (was not decoding some items properly)
As a result of a filename fix, AK-74M builds and loadouts will break; please remake, and sorry for the inconvenience!
Fixed default item builds and loadouts with AK-74M; likewise for MPC loadouts that used the removed pouch slot (see above)
Arena and Arena 2 PvE game modes converted from "Russian" enemy skins to "Riot" for variety
A hotfix for yesterday's patch
Hotfix now up for V1033 Community Test to fix some issues that were introduced (while fixing other bugs) in yesterday's patch. We also fixed, tweaked and added a few other things.
❓How do I join the open testing?
Please see this post for details and instructions.
Patch notes
Fixed some light channel issues on Small Town
Adjusted LOD switch distance on Ural 4320 vehicle wheel meshes
Fixed more audio bleed from levels into Ready Room (RR)
Tentative fix for ringing feedback
Fixed possible log spam
Moved Power Station's RR outside the influence of level reflection captures (fixes blue light in RR)
Customize Operator screen now disables weather/fog/skylight when created, and resets to previous setting when destroyed
Lots of fixes to time and date stuff to get clients better synchronized with listen server hosts
Added side patch slots to NVG Head Mount
Increased color saturation on AN/PEQ-15's texture (was using a lower value from previous model)
Keep the feedback and reports coming!
Patch #06 now live on V1033 Community Test
New patch just dropped for the V1033 Community Test beta branch!
❓How do I join the open testing?
Please see this post for details and instructions.
Here's what changed:
Light over customization bench in The Farm now stays always on
Fixes to stop bots appearing in non free-for-all (FFA) game modes
Collision fixes in The Farm
Tidied up distance fields in Run Down
Fixed bad normals (shading) on AKS-74U
Tweaked magazine placement on 5.45mm AK variants
Rotated lens cap on Kashtan scope out of view
Fixed collision on containers in Docks
Fixed glowing glass on vehicles in Docks
Tweaked cull distance settings on Tanker
Fixed lights turning off but not changing material on The Farm and Compound
Fixed up light switches on 747 and added missing switch to far side construction area
Fixed missing geometry in stairwell in Storage Facility
Carry Handle Rear Sight now only attachable to top sight rails and risers
Another Ready Room audio bleed fix
Setting callsign to --- now hides callsign patches
Default AI settings changed so that Veteran AI now shout a bit
Blockers added to Docks (East Docks) Deathmatch mission to fix out-of-map exploits
Fixed up floating and badly placed laptops in Intel Retrieval missions in Tanker, 747, Small Town, Rundown, Compound, Storage Facility
Fixed bad NW (Rocks) spawn in Creek for Terrorist Hunt and Intel Retrieval game modes
Ladders fixed up so everyone can use them and should stop the "F slide"
Fixed callsigns not updating until player respawns
Fixed cyan-colored button on olive drab Ghillie Pants
Added icon for bare Ghillie Hood
Renamed Ghillie Hood Bare and Ghillie Hood to Ghillie Hood and Ghillie Hood (Cover), respectively, to be consistent with pants
Default bullet impact tweaked
Added chest patch slot: allows patches on front of MPC and JPC plate carriers and the Ballistic Vest
Pouches can still be attached to upper slots when a patch is displayed, so keeping the patch unobstructed is up to you for now
NOTE: Chest patch may disappear if top (shirt) skin is changed, but will still show in-game once loadout is applied. It will display again in the Customize Operator screen if the Platform skin is re-applied.
Updated audio attenuation for player movement and other minor mix changes
Tentative fix for skylight going missing when listen server host returns to Ready Room
Lua-related crash fixes
Should be possible to rejoin Deathmatch after returning to Ready Room now
Fixed up invalid bot patches
Happy Monday, everyone!
A new patch (#5) to the V1033 Community Test branch
One more smaller Community Test patch before the weekend officially starts. We are slowly but surely knocking down the bugs and getting the last few items in for 1033.
Community test updates CL#7540-7570:
AI barks and arena audio fixed
strobe plastic material tweaked to be less bright in harsh lighting
ranger green fleece hoodie using olive drab palette fixed
FOV warning typo fixed
flecktarn swatch and assets tweaked
ladders fixed up in 747, docks, creek and power station
ghillie items cleaned up and OCP added
clean up of bad meshes on docks, docks container collision issue fixed and nav links updated for better AI pathing
overly bright vehicle windows fixed in rundown and other maps
another pass of attempted crash fixes on the light detector
ghosting fixed on PEQ IR illuminator (missed off last fix)
MCR JAC chest rig mesh collision issue fixed
overly glossy male 5 material fixed
subway light portals fixed up
SCAR mag now shows more than 2 rounds when mag checking
AK bakelite mag added
bare version of viper hood created
flashlight flare adjusted to prevent blown out textures
ready room audio bleed fixed
SVD reload sounds fixed
adjustments to which AKs use which suppressors
MDT sockets tweaked for correct fit
AK 5.45mm mag display names tweaked
We just pushed another patch (#4) to the V1033 Community Test branch
❓How do I join the open testing?
Please see this post for details and instructions.
Patch notes
Improved lighting in Compound main house
Another attempt at fixing weapon light ghosting in night TOD
All OpenXR plugins disabled (should fix some startup issues)
Added Stubby Grip C (Zenitco® RK-0)
Fixed skinning issues with M16A4 and HK416D variants
Added light switch to The Farm indoor shooting range
Fixed up light portal issues in City and Tanker
Big pass on red dot and holo reticle brightness, making the brights brighter and the darks darker, and fixing sights that couldn't have reticle brightness adjusted
Optimization and replacing of old assets on Docks
Added AOR-1 akin to Plate Carrier (MPC), both belts and all pouches
<*> Added Ranger Green skin for Combat Pants and Combat Shirts <*> Added Light Blue skin to Jeans <*> Pass on Flecktarn skins (appearance, scale and secondary colors) <*> Pass on M81 skins (appearance, scale and secondary colors) <*> Added M81 to Plate Carrier (MPC); pouches coming soon <*> Added several missing skins for various assets (most need tweaking still) and tweaked a handful of others <*> Tweaked tan skin for Battle Belt (CB) to be more consistent with others <*> Fixed AK rear sight on most AK-based weapons being off-center <*> Adjusted forward position of SVD side mount to fix it being permanently in the player's eye <*> Big pass on skinned decals (patches on shirts) <*> Fixed red flashing light in Depot appearing as a dark blob when off <*> Fixed AK-105 not having rail attachment <*> Added 30-round PMAG (5.56 NATO) in FDE color
Patch #3 for the V1033 Community Test branch now available!
Yet another patch released on the V1033 Community Test beta branch!
Muzzle flash size/colour/duration improved and tweaked
AKs now eject empty casings rather than full rounds
Bird flock concentration and spawn method tweaked
Incorrect reload sounds and M24 reload sounds fixed, and corresponding audio mixed
Missing shotgun reloads and missing M4 charge bolt sound fixed
Suppressors can now be added to both AKS-74U variants
Autoexposure (eye adaptation) settings adjusted in Ready Room to avoid runaway darkening when looking in dark spots
NVG tweaked to make them more sensitive in the dark and more blown out in the light
Shooting range in The Farm no longer does strange things to muzzle VFX
Levitating grass in Small Town spawn area fixed
White glowing beards fixed
Tentative fix for ghosting reticles when using DLSS
Volumetric fog adjustments (should reduce ghosting when moving weapon lights around at night)
Fog settings tweaked on maps
Lots more light detector system-related crashes fixed
Zero length ProcessCommand() calls muted
Some work done on doors but issues remain
Fixed some lights not being tied to the right power box
GPNVG-18 rejigged to add black skins (some loadouts might break due to changes of name)
New default item build for NVG Head Mount
Added inventory icons for SCAR Front and Rear Sights, Ballistic Vest and GPNVG-18 variants
Fixed attachments not able to apply to right rail of FAL (Tactical) when AN/PEQ-15 equipped on top ra
Reminder: less than 2 days left on the Steam Winter Sale!
Quick reminder that the Steam Winter Sale will be over on January 5th — so if you were looking to grab your first GB copy (or that extra copy to gift a friend), hurry up and get it before the 25% OFF tag is gone!