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Genre: Strategy, Indie

Ground Breakers

Official Update 3 - Version 2.0.9 Small Tweaks

This version is mostly small fixes. We are preparing to push out a bigger path really soon after this.

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New version detail

1. Tweaks and Balancing:


  • Increase Gumshot's powerful gum damage by 10.
  • Increase Gumshot's Acid Zone damage by 5.
  • Increase Angel01 attack damage by 5.
  • Increase Angel01's Shield by 10.
  • Reduce Combine/Compress chip price. Increase success chance.
  • Ice Fist and Electrika won't stack on a missed skill anymore.
  • Scenario victory by elimination will also give you the last dropped items since you don't get a chance to collect them yourself.
  • Increase Force Shield activate requirement from 20% - 40% remaining HP


2. Fix bugs:


  • Fixed a bug when Rollur's Fortress didn't halve skill damage
  • Fixed a critical bug when the game hang if you clicked on the Chip shape filter whiling combining chip.

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What's next?

New robot Stealthy

Official Update 2 - Version 2.0.7 Region's Order

We decided to add another stat for the World Map's region called Order. Order is reduced after each battle and slow recover after each turn. This stat will ease the pain of losing a little as your battle still has some effects and could increase the chance of winning the following battles

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New version detail

1. New features:


  • Region's Order: it's basically a region's HP. It reduce when you attack it and restore a small amount every turn.


2. Tweaks and Balancing:


  • Double the chip types unlock speed.
  • Make it easier to find the correct combination of parts for recipe.
  • Make the projectile's path look smoother.
  • Buff minig0d further more.
  • Update Blue Arrow Attack animation so player could keep track of it better.
  • Blue Arrow's Owl attack will increase by 20% after each attack.
  • Increase the amount of gold reward for level up since we have many more actions that need gold now.
  • Increase the amount of chips reward for level up.
  • Increase the extract chip rate when the battle ends.
  • Highlight the corresponding robot when mouse over its avatar on the robot queue.
  • Save shift map info in the World Map (when you click the Up/Down/Left/Right button).
  • Tweak the number of AI per World Map's size.


3. Fix bugs:


  • Fixed a critical game hanging bug caused by WarPriest in the Campaign.
  • Fixed a critical game hanging bug caused by AntiBot's death.
  • Fixed a graphic glitch when using Snow's defend skill.
  • Fixed a bug when you win when you click surrender.

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What's next?

Polishing and Campaign improvements

Official Update 1 - Version 2.0.1 Robot renaming

Yeah, I decided to reset the numbering to 1 so we know this is the full release update instead of early access update.

This is also a small update compare to previous patches.

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New version detail

1. New features:


  • Robot renaming: So you could build a family team.
  • Add campaign reward. I know campaign still need a lot of works to do.


2. Tweaks and Balancing:


  • Further more reduce the infinity mine first 10 levels' difficulty.
  • Bonus Officer EXP when win again better officers on Campaign.


3. Fix bugs:


  • Fixed some description bugs. E.G White Knight does 60 + 40 per revenge damage instead of 10 per revenge.
  • Fixed a minor bug when player's Action Points are fully restored after the first officer recruitment.
  • Fixed a minor bug when player could still click on some button on the main menu when there is a conversation going on.

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What's next?

Polishing and Campaign improvements

Ground Breakers leaves Early Access June 15

As you may have already noticed, our recent patches from the past month
have all been named Release Candidates. That can only mean one thing: We
are transitioning from early access to full release.



Though we considered extending the Early Access process further, the team
agrees Ground Breakers has leveled up to a feature-complete, full game now
and is ready to serve a larger audience.



We are really proud of our overall progress and we couldn’t have done it
without the help from our Early Access players. Thanks for all your
patience and understanding when encountering bugs or portions of bad
design. The feedback and suggestions have helped make the game what it is
today -- just check the community posts and patch notes, and you’ll know
what I'm talking about.



Most importantly, this does not mean will we stop polishing and fixing the
game -- we have a lot of ideas for new features that we hope to integrate
after launch.

Please help us spread the word: Ground Breakers 1.0 arrives June 15!

Early Access Update 17 - Version 1.2.20 Release Candidate 3 - Trading Cards, Achievements, Boss vs Boss

The new release candidate has arrived!

We are finishing the steam-trio: Trading cards, achievement, and the already included cloud save.

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New version detail

1. New features:


  • Achievements
  • Trading cards (currently in review by steam)
  • New unit war priest, who could switch between a healer or a warrior whenever you want to.
  • Add NPC miner, which is a big boss but from our side, he only appear on boss levels since the Floor 15 in the infinity mine and could only be activated/deactivated. His power is equal to the enemy bosses and he act on his own when activated.
  • Enemy officer tags are now visible in the campaign while selecting robots and officers for the battle. It helps indicate the difficulty.


2. Tweaks and Balancing:


  • Reduce the requirement for Cablenex's Long neck big mouth, it's easier to pick a bounced back position now
  • Increase sell chip price
  • Lower quality parts will drop along side higher quality parts in the infinity mine but the overall drop rate also increased by 60% so your chance to get highest quality parts is still the same
  • Furthermore reduce difficulty
  • Furthermore improve the tutorial's ease of use


3. Fix bugs:


  • Fixed a bug caused by formation length on different game modes
  • Fixed a bug when player can't create profile
  • Fixed a cloud save bug when it didn't send the infinity mine info
  • Fixed a rare game hanging bug while leveling up on the main menu
  • Fixed Angel00's boss Judgement bug. He will lose 1 range when switch back to melee before the fix.
  • Fixed a bug when player didn't get level up reward for the first 2 levels (I'm sorry)

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What's next?

Still tweak and finishing up. More achievements!

Early Access Update 16 - Version 1.2.14 Release Candidate 2

The new release candidate has arrived!

We just had to keep updating sorry. And we will keep updating, not really sorry about that.

What's the more notable new shiny thing?
The Chip combine feature: You can now combine bad chips to better chips. The function will be unlocked if your level is greater than or equal 4, like with other chip processing features.

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New version detail

1. New features:


  • Show stats for higher material when upgrading robots
  • Add speed up feature that increase enemy's speed. Because who like to wait?
  • Add the combine chip feature
  • Add the fuse compressor feature. Compressor is use to reduce chip size as you may know it already and better chip require better compressor. Now you could create better compressors from bad compressors. Cheers
  • Add inventory log, it stay at the same position and the battle log, you could switch them anytime and the Inventory log will show all the items that you have picked up in the current battle.


2. Tweaks and Balancing:


  • Optimize robot destroy effect, it won't cause low frame rate anymore
  • Robot models will now reflect their materials in the Lab and Unit scenes.
  • Minig0d first skill can now be reused without cooldown if it kill an enemy
  • After using the 3rd skill, Minig0d could now act agian immediately, just like Antibot 3rd skill
  • Tweak chipboard slot unlock price, the total price to unlock the full board will be the same but the price to unlock early slots will be cheaper than later. The more slots you unlocked on a board, the expensive it get to unlock new slot.
  • Update minig0d recipe to match his appearance.
  • Show player level in the campaign.
  • Reduce difficulty once more. They are still too hard.
  • Increase the gold reward amount based on enemy difficulty.
  • Increase success rate for hiring officers dynamically. The more you fail, the higher your success rate become.


3. Fix bugs:


  • Fixed a bug when Rollur jump and didn't lose his fortress form.
  • Fixed a bug when enemy Antibot won't use the Anti-engine skill in the infinity mine
  • Fixed a bug happens when a robot get killed by reflect damage which result in all kind of weird behaviours
  • Fixed a wrong model display in infinity mine. The Palaidum robot sometimes shown as an Iron robot.
  • Fixed a bug when a boss's box drop at an unit's position
  • Fixed a bug when the chip Strength Study give more damage than intended for the first few turns then stop giving additional damage for later turn which is wrong. The chip is awesome for long battle, use it!
  • Fixed a wrong display number in the Damage row when equip Strength Study
  • Fixed wrong skills' info in the Unit scene
  • Fixed a climbing cost bug when it cost less than it should if your ally stand in the way. Yeah your ally won't help you climb.
  • Fixed a bug when you can't sell chip if you do not match the level requirement to use it. You should be able to sell whatever you want.
  • Fixed a bug when the springs won't appear due to the multiple-movements feature.
  • Fixed a wrong fortress range bug after leveled up the skill; it won't increase on level up before, it will now.
  • Fixed a critical bug when a region could be upgraded beyond it's max level due to a save/load error.
  • Fixed a bug when Armstrong could damage his ally with the 3rd skill

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What's next?

Still tweak and finishing up. Maybe some new features if needed.

Early Access Update 15 - Version 1.2.13 Release Candidate

It's been 3 weeks since our last update. The reason is still Parse.com. We used Parse to host our online contents but Facebook just shut down the service so we have to spend a S load of time to migrate it to another service. The time that could be use to improve player's experience.

It's done now and we still managed to sneak in some improvement before transitioning to the full release.

This patch is mostly contains of bug fixing and small tweaks.

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New version detail

1. New features:


  • Add hire officers tutorial since many players seem to not noticing it at the moment
  • Add robot help entry


2. Tweaks and Balancing:


  • Buff Minig0d, am I the only one using him? He is great for boss fight guys
  • Reduce first few campaign matches' difficulty, just a few though
  • Update the main quest flow to make it looser
  • Add missing parts notice while trying to upgrade robots for more clue
  • Allow resolution change without restarting the game
  • Allow the attack, skill and movement highlights to float on the water surface
  • Reduce multi-players matching time


3. Fix bugs:


  • Fixed the zero volume bug when first start the game
  • Fixed a bug when the quest icon disappear sometimes
  • Fixed a bug when a cleared basement being locked after you go back and beat the shallower basements
  • Fixed a bug when player could see his enemy robot's movement under invisible effect on multi-players

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What's next?

Still tweak and finishing up.

Early Access Update 14 - Version 1.2.10 Infinity Mine Update

We are preparing for the full release transition. Tying up loose ends. We made the infinity mine 100th floor available, but the mine will receive further update with original bosses, like a cyborg dragon because mystic force is coming to Ground Breakers world.

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New version detail

1. New features:


  • Allow players to change graphic quality (it could looks better now, I hope)
  • Unlock Infinity Mine floors from 16 to 100, test your tactical prowess now!


2. Tweaks and Balancing:


  • Make the quest button more obvious
  • Reduce skill tutorial difficulty
  • Make robot reparation zone looks more obvious
  • Show officers potential when gaining EXP so you could know why he get 50EXP but she get 75.


3. Fix bugs:


  • Fixed a duplicate chips bug, sorry we won't tell you how to do it
  • Fixed a bug when the option window is open but player could still enter tutorials.
  • Fixed wrong chip filter icons

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What's next?

Tweak and finishing up.

Early Access Update 13 - Version 1.2.08 Cloud Save, Campaign

I'm on a lots of coffee, it's hard for me to sleep now :). The zombiefication has begun.

Enough about me, lets talk about the game.
We are still improving the campaign and the relation between organization. In the campaign, Organizations have hatred toward each other, "make war not love" kind of stuff. Hatred affect a lots of things, from your success rate to make alliance, to Buying region, and who hate you will love to attack you.

Hatred raise naturally when organizations attack each other, or do some dirty stuff, like causing riot to happen on enemy land, poach enemy's officers.

You could also reduce hatred by release other side's prisoners, or just wait till your hater get familiar with you.

The robot repairing is also updated, repairing them will take some turns so players could try different robots. Of course you could always focus on keeping your robots from getting damaged to abuse them.

and CLOUD SAVE!

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New version detail

1. New features:


  • Apply Hatred for campaign
  • Release officer will reduce hatred
  • Add campaign log, it's similar to the battle log so it'll help player keep track of what's going on better.
  • Add Telescope Power Card, it help you detect the type of adjacent regions so you could choose where to attack next to suit your goal.
  • Add Media Hijack Power Card, after you acquired this Power Card, you could use money to manipulate an enemy's region media causing it to riot if you success and spend enough money. Money is power.
  • Add Steam Cloud Save.


2. Tweaks and Balancing:


  • Repairing robots take turns


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What's next?

Tweak, fix bugs and finishing Infinity Mine.

Early Access Update 12 - Version 1.2.07 Tweak

The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless.

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New version detail

1. New features:


  • Add campaign tutorial.
  • Officers quit when their loyalty is low.


2. Tweaks and Balancing:


  • AI will not fire officer right after hiring
  • Tweak campaign's difficulty so it's more forgiving toward new players but still challenging after a while
  • AI won't sell a region if there are only you and them on the map
  • Double max action point but also double the action point required to attack a region. Other command will cost 1 action point.


3. Fix bugs:


  • Fixed a bug when player undo after the map skill "Shuffle" will return robots to the wrong position.
  • Fixed a bug when an enemy robot doing multiple moves under "lost control" debuff
  • Fixed a bug when players can't enter multiplayer
  • Fixed a minor bug caused by enemy's extended claw
  • Fixed a bug when enemy's robots didn't get tag benefit from their officers if players don't assign officer for that match
  • Fixed a bug when player didn't love action point while trying to poach enemy's officer
  • Fixed a bug happen after an organization slides their capital region to another continent.
  • Fixed a critical bug when Armstrong use his first skill on a robot and that robot die by the skill will cause the game to hang.
  • Fixed a critical bug cause by buying a region
  • Fixed a bug when open the robot list, the durability stat displays the wrong number after some actions

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What's next?

We make the campaign tutorial which should have been made a long time ago.
And we will keep extend our infinity mine and at some point it'll become infinity.

But tweak, balance and bug fixes will always get the top priority.