Ground Pounders Early Access Update 11! Mac Version!
Oh Yeah. Mac. Finally! And all three OS demo versions now. Plus more fixes and tweaks!
Critical:
Mac version!
Linux, PC, and Mac demo updated!
Fixed end turn CTD
Fixed units not showing correct unit rank
Fixed structures appearing under victory points
Fixed not able to select "Close" radial when unit is at the bottom of the map
Fixed not showing dice breakdown including dice bonuses from unit rank
Fixed showing card effects on units that the player can't see
Additions and Changes:
Images added to tutorials
Updated deck select screen
Updated deck creation screen
Enabled canceling changes in the deck edits
Beta 0.1.3202
Ground Pounders Early Access Update 10! Mac Version!
Oh Yeah. Mac. Finally! And all three OS demo versions now. Plus more fixes and tweaks!
Critical:
Mac version!
Linux, PC, and Mac demo updated!
Fixed end turn CTD
Fixed units not showing correct unit rank
Fixed structures appearing under victory points
Fixed not able to select "Close" radial when unit is at the bottom of the map
Fixed not showing dice breakdown including dice bonuses from unit rank
Fixed showing card effects on units that the player can't see
Additions and Changes:
Images added to tutorials
Updated deck select screen
Updated deck creation screen
Enabled canceling changes in the deck edits
Beta 0.1.3202
Ground Pounders Early Access Update 10!
Not the biggest update we've done, but some key fixes as we move towards final release!
Critical:
Fixed not being able to make a ground attack in the Flight School tutorial
Fixed all Front End to work in full screen resolution (still editing deck management screens)
Fixed small thumbnails in Skirmish Select and Tutorial Select screens
Fixed unit card flip button not working
Show unit rank on the unit
Updated Unit Shop UI
Added filter to Unit Shop
Store what deck the player last selected and choose that one by default when entering the deck selection screen
Fixed Air Unit fly by animation in combat animation going too fast
Beta 0.1.3161
Ground Pounders Early Access Update 9: AKA Why Is The Producer Always Late With The Changelog?
Because I was on the Moon... with Steve.
All kidding aside, I was out of the office traveling, so I apologize this didn't go up sooner. We're rocketing towards the end, but now more than ever, anything you want to talk about, about the gameplay, now is the time - before it's too late!
Critical:
Fixed errors in combat results table
Implemented Engineering tutorial
Fixed engineers not able to fix air bases
Fixed units not able to attack air bases
Unified all engineering damage functionality
Fixed engineering unit dice going out of sync when applying a construct action
Fixed fortified zones not losing a level of fortification if unit in it is attacked by an engineer
Give a notification popup to allow players to automatically distribute or discard their remaining dice during their equip phase
Fixed AI not getting defensive support
Other:
Fixed close button not working in Resupply phase
Fixed splash screen "roar" audio volume not in sync with the game
Split options screen into 3 sub screens (Game, Audio, and Video options)
Show aspect levels on the back of the unit cards
Beta 0.1.3132
Ground Pounders Early Access Update 8: Dice and Phases Streamlined!
After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!
Critical:
Number of dice available to assign is given by individual command units (see back of card for values)
Dice that are assigned can be used to give support
Any dice slots that remain are filled with random dice rolls that will be determined during combat
A unit may attack as long as they have an unused dice slot (random or assigned) available
Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
Allow players to discard cards at any time during their turn
Fixed card tutorial CTD
Fixed combat CTD
Fixed MP not working
Fixed opponent defensive support getting lost if player loads a save game
Changes and Additions:
Added The Ridge skirmish
Added Flight School tutorial
Added new anti aircraft results table for reactionary AA fire
Fixed being able to add more than 1 reinforcement to a unit
Update AI
Fixed air units unable to change or cancel re-base targets
Fixed various tutorial typos
Fixed blinking "next" button
Fixed owned structures not visible at start of game
Beta 0.1.3099
Ground Pounders Early Access Update 7
Some log notes for the game updates made over the weekend.
Critical Fixes:
Players can select which player they are in a skirmish and multiplayer
Fixed skipping action playback CTD
Fixed air unit docking CTD
Bonus dice for Equip Phase are based off of command and divisional command units instead of remaining supply from them
Other:
Fixed air units looking like they are on the ground layer
Fixed getting XP every time a banked unit destroyes another unit (only supposed to give XP the first time)
Fixed supply lines for units underground
Beta 0.1.3015
Ground Pounders Early Access Update 5!
New update, with some bug fixin' and feedback implementin', but more importantly are new tutorial additions and the demo finally going live!
Critical Fixes:
Fixed Linux CTD
Fixed getting stuck in tutorial
Unit transport units are only allowed to transport 1 unit a turn
Card particle effects updated
Added 4 tutorials (Combat Results, Combat Support, Terrain and Movement, and Supply Chains)
Fixed not able to play tutorials twice in a row
Other:
Fixed incorrect card images
AI tuning
Fixed unit combat layer display when loading save games
Initial unit select for campaign will start in the unit store instead of selecting starting 3 units
Fixed "teleporting" units when running opponent actions
Demo:
Demo available as soon as Steam throws the switch.
Beta 0.1.2868
Ground Pounders Early Access Update 5! LINUX!
The work continues and the feedback continues to pay off!
Oh, and LINUX!
Critical Fixes:
Ground Pounders on Linux!
Fixed tutorial CTD
Fixed end turn CTD
Additions and Changes:
Fixed all units showing up when you load a save game
Update Particle effect for cards
Updates made to AI
Logistics units must be in supply to spawn reinforcements next to them
Fixed air units being able to transport ground units without consuming movement points
Fixed reactionary combat taking place before unit moves, preventing unit from moving
Fixed showing opponent units while they are running their actions
Fixed missing combat backgrounds
Maps adjusted for improved unit visibility
Beta 0.1.2793
Ground Pounders Early Access Update 4!
Sorry for the delay in posting this - the update went out as intended, but I was out of town. We're one month into Early Access and the feedback has been awesome and the team has been working hard towards going final in a few short weeks!
Exciting news coming soon, so stay tuned!
Keep the feedback coming, as this update incorporates a lot of tweaks and feedback!
Critical Fixes:
Fixed CTD while checking old profile
Fixed cards getting stuck on units after loading a save game
Other:
Implement unit history in to sotsdex
Give card rewards for skirmishes / MP games
Fixed units not using correct camo
Post combat "Debriefing" dialogue
Victory points now may pass along a bonus credit reward
Implement "Unit Lost" speech event
Constructs are not visible until you are within range to see it, then once you see it, it remains visible
Fixed combat sound not turning off
Hook up transport icon and vital unit icon
Fixed play card effects
Beta 0.1.2714
Ground Pounders Early Access Update 3!
Our third update for Ground Pounders and this one had a big focus on stability (as you'll see from all the CTDs we tracked down and killed). Also, a BIG swatch of new cards have been added! Give them a go and as always, please keep the feedback coming!
Critical Fixes:
Fixed post combat CTD when support unit is destroyed
Fixed air combat CTD
Fixed card lua CTD
Fixed movement CTD
Fixed CTD discarding cards in orbital phase.
Fixed end turn CTD
Fixed CTD entering some scenarios in campaign
Fixed game freeze in supply phase
Implement AA reactionary combat that fights air units
Allow players to re read dialogs in the tutorial
Added images to tutorial
Fixed difficulty clicking hexes
Other:
Added 7 new cards (Thumper Barrage, Unstable Ground, Cave In, Royal Support, Cluster Munitions, Hunter Missiles, Suicide Run)