Jumping creatures stuck in small areas will now periodically attempt to escape from them.
BUG FIXES:
MAJOR ISSUES:
Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.
BURG.L conversation now has proper text for various languages outside of -English (translation pass now complete).
Creatures no longer walk through base walls when you are not looking at them.
CRASH FIXES:
Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.
Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.
Fixed random crash that could occur when looking at buildings that get destroyed or recycled.
OTHER ISSUES:
When using a gamepad to select a Charcoal Canteen in the inventory, "Consume" will now be shown instead of "Repair". Repair can be accessed through the Actions menu.
Slashing weapons that were previously upgraded into the Mint, Spicy, or Salty trees and could not be upgraded further now can be.
Artificer quests to craft cut Eyepatch+ and Shovel+ can now be completed by crafting Eyepatch and Shovel.
Clients should see ladder climbing animations properly again.
When respawning back to the nearest discovered Field Station, it will use the nearest Field Station anyone has ever discovered, not just Field Stations the respawning player has discovered.
Crow is visible at large distances.
Spending Science at an ASL terminal no longer triggers a "Raw Science found" notification.
The "Get Yoked" achievement will properly unlock on load if you have already infused enough Milk Molars.
STEAM FIXES:
Major Issues:
Progressing a game logged into Xbox Live, then logged out and progressing more will have your player data properly continue to carry over when you log back into your Xbox Account again and continue to play on that save. Should prevent future incidents of player data / inventory loading back to an older version when loading saves made on 0.13.3 or newer.
Hotfix Patch 0.13.2
Bug Fixes - All Platforms:
Major Issues:
Fixed client crash that could happen when using the Oven, Grinder, or Spinning Wheel that was introduced in 0.13.1.
Hotfix Patch 0.13.1
CHANGES
Factional Reputation / Waft Emitter / MIX.R
The amount of extra creatures that are sent during base attacks in multiplayer has been lowered.
Lowered the amount of negative reputation players gain when hanging around certain areas of the yard that aren't bug dens.
Players no longer generate negative reputation with Bees by just being in the Flowerbed area.
The max amount of flying creatures that can be attacking your base at the exact same time has been halved. No change for non-flying creatures.
Infected Gnats no longer participate in defense events.
Infected Wolf Spiders no longer participate in base attacks...for now.
Defense event creatures are now much easier to stun.
Defense event creatures now remain stunned for longer.
Defense event creatures now have a much lower stun cooldown.
Defense event creatures now take 3x damage from turrets (up from 2x).
The amount of attacking creatures sent to larger bases have been decreased in size.
Turrets
Turrets are now unlocked on earlier BURG.L chips.
Turret recipes have been changed to require lower tier ingredients to account for earlier acquisition.
Pollen turret now guaranteed to stun (almost) all wave creatures in a single shot.
The creature's stun cooldown has to lapse before they can be stunned again.
Pollen turret now also applies a 70% movement slow for 20 seconds.
Turrets can aim slightly higher and lower.
Combat
The player can now attack enemies using melee through windows and over walls more reliably.
Charcoal Items
Charcoal Torch durability doubled.
Charcoal Torch now only requires 1 charcoal to repair.
Charcoal Canteen durability doubled.
Charcoal Canteen can now hold 6 drops.
Explosive Burr Trap
Explosive Burr trap now does significantly less damage to buildings and players.
Explosive Burr trap now does much more damage to wave creatures.
Explosive Burr trap now has twice the explosion range.
Explosive Burr trap can now be placed on walls and ceilings.
Armor
All base armor Damage Threshold values increased by 10%.
Creature Cards
Looting the last existing TAZ.T, RUZ.T, and ARC.R in the yard will guarantee regular and gold card unlocks for those creatures.
This will retroactively unlock for those who have already looted all of these creatures in their yard upon loading your game.
Looting the Assistant Manager will grant you the gold card even if you had not previously PEEP'd it.
This will retroactively unlock for those who have already defeated the Assistant Manager without having PEEP'd it upon loading your game.
BUG FIXES - ALL PLATFORMS:
Major Issues:
You can invite players to your game and join player's games via the Steam overlay again.
Improved memory usage on Xbox Series S to prevent out of memory crashes.
Items will no longer gradually lose durability after multiple save / loads on difficulties that are not "Medium".
Crash Fixes:
Fixed loading crash dealing with Ant colonies.
Fixed client crash when joining games dealing with Quests.
Fixed random shutdown crash.
Fixed random crash relating to players approaching and moving away from creatures.
Other Issues:
Black soldier ants that are part of defense events are properly lootable again.
Grinder items properly move to the "Completed" section on complete instead of getting stuck in the "Queue" section.
MIX.R's no longer take a long time to stop spinning on success.
RUZ.T gold card unlocks properly now.
The Bugs Strike Back Update Update Out Now!
You've been in the backyard a while now traversing the terrain and building up your base. However, for as long as you have been there, the bugs have been there longer, and they are prepared to attack in Grounded's latest update, The Bugs Strike Back!
🏡 Join Shyla, Obsidian's Social Media Manager, as you go through and learn how the bugs are are starting to work together to bring the fight back to your base! With 3 new base defense modes, more things to collect in the backyard, and tons of quality of life improvements, this is one update you won't want to miss!
New Base Defense Modes
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a particular species, the more likely they will say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter and add a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. Of course, the more you add, the more enraged the bugs will be.
Why, you say? Well, why not??? Maybe you want to have bugs delivered straight to you on-demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Then, overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. Though MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
New Collectibles, Features, and Crafting
Point your PEEP.R at the closest insect near you and get ready to understand your neighbors like you never have before!
Peeping a creature will unlock a Creature Card on the data page of your SCA.B. By unlocking this card, you will have access to that particular creature's strengths, weaknesses, weakspot locations, health and creature tier, the number of this creature you have slain, and, a tasty, flavorful fact!Â
Field Stations now feature state-of-the-art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard.
The Charcoal Canteen and Charcoal Torch have been added to help you explore and keep you able to explore longer than before without needing to find fresh water or make a new torch.
Quality of Life Improvements
This is something YOU'VE asked for, and it's finally here! You can now swap the difficulty in any game not in Creative Mode!
You can also name your game saves so you can find them easier.
Storage containers can now be named. And Sap Collectors now feature a "Take All" Function.
So Much More!
Check out the full list of changes in our patch notes below:
New Features
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be.
Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
Additional Defensive Resources
Turrets
Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs.
Pebblet Turret
Shoots pebblets at high speeds to destroy your enemies.
Pollen Turret
Shoots pollen that stuns enemies. Effective at bringing down flying pests!
Explosive Burr Trap
Highly volatile, will explode as soon as something spicy hits it.
1 New Mutation
Creature Cards
The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them.
Creature Cards are obtained via the PEEP.R
Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature
Strengths
Weaknesses
Weakspot locations
Health and Creature tier
How many the player has killed
Flavorful information or a fun fact
Armor Upgrading and Adjustments
Armor has been completely reworked
Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits % Damage Reduction reduces damage by a % and is better against big hits
20 damage - 10 Damage Threshold = 10 damage
200 damage - 10 Damage Threshold = 190 damage
20 damage - 20% Damage Reduction = 16 damage
200 damage - 20% Damage Reduction = 160 damage
Armor Upgrades You could upgrade your weapons. Now get ready to upgrade your armor as well!
+1 - +5
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Grub Leather Plates
Bulky Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
Upgrades the Damage Threshold value and durability of armors by 10%
Requires Pupa Leather Plates
Sleek Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Unlocks an innate status effect on the armor piece
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Pupa Leather Plates
Weight Classes Reworked
Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay
Light
10% Damage Reduction
5% More stamina cost to attack
Medium
20% Damage Reduction
15% More stamina cost to attack
Heavy
30% Damage Reduction
25% More stamina cost to attack
Repair has been reworked on upgraded weapons and armor:
All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue"
Repair Glue can be crafted at a new crafting station: the "Glue Factory"
Weapons and armor of +0 through +5 use their normal repair recipes as usual
Weakpoints
Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage.
Enemies will take extra damage when struck in a weakpoint
Certain weakpoints are only affected by specific damage/attack types
Enemies that have weakpoints will have their weakpoint locations detailed on their creature card
A special VFX sparkle will play when the player successfully hits a weakpoint
Swap Difficulty Mid Game
You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. This includes non-custom games.
Change Custom Game Settings Mid Game
You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time:
Difficulty
Bugs Ignore Players
Building Integrity
Player Damage
Friendly Fire
Pet Invincibility
Hunger/Thirst Drain
Stamina Drain
Equipment Durability
Food Spoiling
Menu Pauses Game
Faction Reactivity
Backpack Items on Death
The following changes cannot be edited mid-game:
All Recipes Unlocked and Free
Bugs Spawn
Quests
ASL Terminals
Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab.
Save Game Naming
Full playthroughs and individual saves can both be renamed for better book keeping!
Storage Naming
Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon.
Bug Jumping
Some bugs have evolved to get you where you previously felt safe. Bugs hate cheese...
Additional Features
"Take All" option on Sap Collectors
The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu.
New Crafting Content
Charcoal Canteen
Purify dirty water on the go.
Charcoal Torch
Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one.
Story / Quest Revisions
Story and Quest progress will be reset.
A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine.
All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over.
The dialogue revisions are still missing final recorded VO.
Note: The first load of old saves may take longer than normal as the conversion process takes place.
Changes / Tuning
Systems
Rest warning for waking up in the dark has been moved to 5am instead of 6am.
The player will respawn at the nearest discovered Field Station if no respawn point is set.
Billy Hogs and Apples now grant more items and are harvested in a slightly different way.
After breaking the initial big food node it breaks in to several chunks.
Each chunk can be hit to burst in to large quantities of loot.
Billy Hogs now grant spoiled meat in addition to their other loot.
Increased Milk Molar HP upgrade values
Lint Rope now only costs 2 lint to craft.
Minor Stamina Rework:
When stamina is fully depleted you'll now enter an "exhausted" state
Exhausted state lasts for 3 seconds
Cannot perform any actions that require stamina while exhausted
After exhaustion ends, all stamina is fully recovered instantly
Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed
Stamina recovery speeds and delays work as normal in all other circumstances
Stamina cost for swinging all weapons has been halved
Controls
When in PEEP.R mode, your rotation speed is scaled down for more precise control.
Mutations
Mithridatism is now a 3 stage mutation
Stage 1
Obtained: Kill 1 Wolf Spider
Effect: 25% Poison damage reduction
Stage 2
Obtained: Kill 5 Wolf Spiders
Effect: 50% Poison damage reduction
Stage 3
Obtained: Kill 10 Wolf Spiders
Effect: 75% Poison damage reduction
Lil Fist has been reworked and is now a 3 stage mutation
Stage 1
Obtained: Kill 40 creatures with fists
Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 2
Obtained: Kill 100 creatures with fists
<*> Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 1
Obtained: Kill 200 creatures with fists
Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed.
Reliable Friend now decreases revival time by a much larger amount
Stage 1 = 25%
Stage 2 = 50%
Stage 3 = 75%
Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations.
Movement
Zipline speed and acceleration increased.
The player will be slowed when finishing ziplines, to reduce falling damage.
Tech
Upgraded engine to Unreal 4.27.
Audio
One new combat music track.
Accessibility
Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly.
Combat
All creatures have had a damage pass to keep up with new armor system
All creatures have had AI adjustments for combat
Creatures will now strafe and move more frequently
Creatures have had their attack frequency and cooldowns adjusted
Stamina cost for swinging all weapons has halved.
Daggers now deal Slashing damage instead of Chopping damage
Daggers can no longer harvest plants requiring chopping damage while above water
Creatures are better able to navigate between separate navigable regions.
Orb Weaver Jrs are now tier 1.
Dust hazards no longer deal durability damage.
Repair hammers repair more building HP per use.
Pets
Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat
Interface
Subtitles have been improved to show character icons next to them.
Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along.
Multiple HUD notifications that play at once will no longer overlap each other.
Map location marker for current spawn point will show up no matter how far you are from it.
Tech upgrades can be purchased by double-clicking on them.
The Resource Surveyor interface now sorts the available resources.
Added Deposit and Retrieve options to item context menus in container interfaces.
Smoothie recipes are shown in the crafting interface (still requires Smoothie Station).
"Take All" option on various buildings is disabled if there is nothing to take.
A notification noting your equipment took durability damage on respawn now displays.
A "Respawn at Kid Case" option has been added to the Death screen.
A "Load Last Save" option has been added to the Death screen.
Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward.
Building General
Broodmother Trophy now supports Arachnophobia Safe Mode.
The game now communicates more clearly when building is disabled because of combat.
Zipline anchors can now be relocated if no lines are attached.
Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat).
Players may run while relocating buildings.
Grinder requires cheaper materials to craft.
Building Placement
Triangular walls and floors can now be correctly placed against each other.
Fixed several cases where snapped walls were incorrectly considered obstructed.
Some grid buildings can no longer have other buildings placed overlapping them in specific cases.
Buildings can no longer be placed inside characters in Creative mode.
Small buildings can now be placed under stairs.
Optimization
Steam versions of the game now use DX12 instead of DX11.
Reduced auto-save hitching particularly on large saves.
World/Resources
Dandelion Tufts world items will only stay active for 8 hours before being blown away.
Pond Dome exterior lights will now turn off during the day.
Removed the button puzzle and TAZ.T fight from the Oak lab.
The landscape outside of the yard is no longer an empty void.
Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs.
Grubs now drop 3 hides on average with a rare chance of dropping up to 8.
More grubs exist in the lower yard, mostly around damp locations.
Creatures
Dust Mites are now significantly less tanky
HP reduced by 20%
DT reduced by 12
Resistances reduced from 50% to 25%
Items
The same smoothie effect can no longer be stacked multiple times
You can still stack as many different smoothies as you'd like
Roasted meat now restores health when consumed in addition to its other effects.
Bug Fixes
Major Fixes
Newly-connected clients can now see all resource survey regions instead of only ones near them.
Dropped item locations will no longer desynchronize for clients.
Fixed a client desynchronization issue related to relocated buildings.
Fixed several other client desynchronization issues.
Clients will no longer be missing ziplines when connecting to a multiplayer game.
Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside.
Players no longer get physics shot to the moon.
Other Fixes
The player can now take damage when impacting surfaces with sufficient velocity.
Dropped weed burrs always collide with players.
Controls tabs in the options screen will now scroll more nicely.
HUD markers display in the correct locations during zipline connection.
Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region.
Clock times are now displayed correctly in Arabic.
Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other.
Wide Interaction can no longer be used to interact through walls.
Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open.
Player nameplates and map markers will continue to display when the player is placing ziplines.
Buildings can no longer be placed on Candy Corn.
The client will no longer see inappropriately-disabled building construction interact options.
The player will stop placing Pet Memorials after using the last one in their inventory.
Hedge Berries will no longer disappear when cut using explosives.
Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions.
The full map art will now be correctly shown in the Resource Surveyor.
Buildings can no longer be placed in prohibited locations by cycling the material.
In German, some text labels that were supposed to be uppercase now are.
Ziplines cannot be connected to anchors being placed by other users.
The Broodmother BLT recipe no lon ger blends in to the table it's placed on.
Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier.
TAZ.Ts will no longer sometimes be larger in size.
Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One.
Bug Fixes - Steam
Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.
Grounded Hits 10 Million Players! Join us this Free Weekend!
The Grounded team is proud to announce that over 10 million players have visited the Backyard!
In honor of this milestone, Game Director Adam Brennecke recorded the following message for everyone:
[previewyoutube="gNPEorcH270;full"]
As part of celebrating this grand achievement that wouldn't be possible without all of you, the team is putting Grounded up for a Steam free weekend!
Running from February 10 at 10:00 AM PT through February 13 at 8:00 PM PT, new players can experience Grounded and check out the latest update, Into the Wood, through the free weekend.
And don’t forget, Grounded supports cross-play so Steam players can play with both Xbox and PC Game Pass players at any time, meaning if you have friends who haven't played with you yet on any platform, now is the time!
Grounded is only getting bigger and better as the team makes progress towards the 1.0 release later this year and we could not do it without all the support that our community has given us. Thank you for helping us make Grounded the game you, and the dev team, want to play.
Until next time, stay safe and stay grounded, friends!
Into the Wood Update Out Now!
Explore the depths of the termite stronghold, traverse the scorching coal-laden remnants of the BBQ, and test your skills against dangerous new “friends” and challenges in the expanded yard in Grounded’s Into the Wood update!
🏡 Join Shyla, Obsidian's Social Media Manager, as we find out all the new areas, systems, and “neighbors” you might encounter in this new update! From new biomes, unlockable areas, weapon upgrades, and character stat upgrades, check out the video below to get a head start on all the new experiences that await you in the yard!
[previewyoutube="c59xVQdTUlY;full"]
The BBQ Spill
Thought the sandbox was sizzling hot? Just wait until you find yourself near the blistering coals of the spilled barbecue! But there are rewards to be found alongside the risks, so don your favorite Fresh gear and take a look!
The Termite Dungeon
Next to the shed is a pile of logs that also serves as a stronghold for a hive of termites. These new neighbors are especially nasty to trespassers, so beware when exploring their lair for untold loot!
And more places to explore around the shed!
New Crafting Content
Alongside these new areas, check out some new weapons, armor, and building options we've added!
...And keep an eye out for a hot secret for you to uncover!
Building Updates
New flooring material from the burr(ly) weeds, and customization await any builders looking to add some flair and mood lighting to their abodes.
Peep(.R) our New Features!
The Peep.R
We heard you wanted zoom in and enhance, but we thought, "Why do we need a tool for this when we can just use our hands?" And thus, the Peep.R was born. Take a look from far away, mark points of interest for yourself and your allies, and don't worry about taking up another inventory space!
Resource Survey Stations
If you've ever found yourself unable to find a pebblet the one time you actually need one, just hop on over to your nearest field station and get your map to show you where you can find the nearest one! Keep in mind it will only show you items you have analyzed in areas you've already explored, though!
Custom Game Options and More!
Quality of Life Improvements
The voices of the community did not fall on deaf ears, and with this update, players will be able to craft multiple items and quickly store items they've found so you can get right back out there!
TEN New "Friends" (and one royal surprise)!
Not only has this update introduced the termites that have made their home in the yard, we also have TEN new friends you might encounter in the yard! Well, ten and an unexpected royal guest.
Check out some of your new backyard pals below, including the shiny scarab, the ladybird and its larva, and the incredibly solid black ox beetle. Explore the new areas (and a few old) to uncover more!
And, of course, there's always more! Check out our full patch notes below.
Public Test Patch Notes for Update 0.12.0
Potential Spoilers below.
New Explorable Environments
Note for the test: The new areas are still in active development. We encourage everyone to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.12 release. Please also keep in mind that as we continue to add new items to the game during the testing period, there is always a chance that anything you build in the test may not work as expected when moving from the test to the live build. Thank you!
The first expansion into the upper yard!
BBQ Spill
Get ready for this sizzling hot area as you prepare to journey through the ashy wastelands of the BBQ Spill.
Shed Surroundings
Filled with plenty of items to explore and new creatures to encounter, we know you'll find plenty to do in this exciting new area.
Wood Pile
Traverse into the depths of woodpile, but beware, because as you lumber deeper down the halls you will quickly realize you are not alone.
New Bugs
10 New Additional Bugs (technically 11)
Termite
Soldier Termite
Ladybird Larva
Ladybird
Black Ox Beetle
Roly Poly (not sickly)
Green Shield Bug
Dust Mite
Scarab
Infected Wolf Spider
Termite King
New Crafting Content
Termite Axe (Tier 3)
Black Ox Hammer (Tier 3)
Termite Chest Armor
Splinter Arrows (Tier 3)
New (secret) Weapon
New set of base floors (Burr Weed)
Two new meals
New Features
Resource Survey Stations
Field Stations now have survey stations that can be operated to search for resources in the yard. After flipping the switch in the Hedge Lab, the surveyor system across the yard will become powered.
Surveyors are found at Field Stations.
Analyze resources to be able to survey for them.
Each survey station activated adds to the survey area across the yard.
Place a waypoint on the map where there's a high concentration of a specific resource you want to mark.
You can survey for any analyzed material, including insect parts!
Custom Game Options
Custom Game Options are a new way to fully customize your yard experience. If you select the custom game option from the lobby screen, you can adjust settings and make the yard your own:
Difficulty
All Recipes Unlocked and Free
Bugs Spawn
Bugs Ignore Players
Building Integrity
Quests
Player Damage
Friendly Fire
Pet Invincibility
Hunger/Thirst Drain
Stamina Drain
Equipment Durability
Food Spoiling
Menus Pause Game
Backpack Items on Death
Peep.R Mode
Peep Resonance is a SCA.B Executable feature turning your tiny hands into light wave amplifying chambers that bring the distance into focus. Peep off into the far reaches of the yard and drop player waypoint markers. These markers show up on your map and other players' screens for better team peeping and navigation around the yard!
Place a waypoint by looking at a spot in the yard and pressing a button.
Place a waypoint by opening the map and selecting a location to drop a waypoint.
Building Customization
There's a new menu to a selection of buildings which allows you to customize the look or behavior of the building.
Bounce Webs can be adjusted for angle and power.
Firefly Hanging Lantern, Sap Sconce, and Mold Sconce can be turned on and off, and adjusted for strength and color.
Armor Dummies can be posed with any of the poses usable in Photo Mode.
Improved Data Page
The Data tab in your SCA.B menu has been improved to better organize and show new information. Items and information will be categorized by where it came from or what it pertains to. You will also have entries and descriptions of all notably locations discovered in the game as well as know how many you are missing from each area.
Status Effect Display
Status Effects are now displayed with tooltips on the Backpack and Status screens. Active Status Effects will also be displayed on the HUD below the SCA.B display.
Additional Features
New Languages
Turkish, Thai, Arabic, and Japanese.
Craft Many
"Craft Many" button in the Crafting menu will allow you to craft 5 of something at a time.
Copy Placed Building
You can quickly select a building blueprint to start placing down by walking up to an already placed building and hitting the "Copy" interact action. This way, you can quickly copy building blueprints without always needing to open up the building menus.
Storage Hot Deposit
You can now "Hot Deposit" like items on storage buildings by holding Interact on them. "Hot Deposit" will automatically deposit any items in your inventory that match any items already in the storage container.
Achievements
Added 8 New Achievements
Changes / Tuning
Systems
If players die with a bow equipped, the equipped ammo type will carry over when respawning.
You can now rest at any time of the day. You will rest for 8 hours and will not be able to rest again until you have been awake long enough to rest again.
Controls
Added "Level Camera on Sprint" option.
Many UI controls that were not previously rebindable in the options menu now are.
Mutations
Blademaster no longer repairs the durability of swords.
Now reduces the stamina cost of the next several attacks when procced.
Javelineer no longer slows enemies.
Now reduces enemy Damage Resist when procced.
Accessibility
Added "Wide Interaction" option, which allows the player to interact with objects without looking directly at them.
Several interfaces have had narration support added or improved.
Added "Read To Me Speed" option.
Various notifications are now narrated when shown.
Important narration such as quest notifications will not be interrupted by lower-priority narration.
Combat
Weapons now deal progressively more damage with each hit in a combo sequence.
The first attack of a weapon combo does the least amount of damage
Combo finishers deal the most amount of damage
Overall DPS of a full combo is the same
Specifically, instead of a 3-hit combo doing 100 → 100 → 100, now it'll deal 50 → 100 → 150
Hammers now have a 3-hit combo to utilize the above combo system changes.
All weapon types have had a damage curve pass to make sure they're in-line with each other.
Shields no longer slow down movement when blocking.
Reduced the movement penalty for moving backwards.
Crow arrows now apply a bleed DoT.
Fall damage no longer affects durability in any way.
Building Health / Repair Tool
The attack input can be held to constantly trigger the repair action repeatedly while holding the repair tool.
The repair world icons are now replaced with a red outline around the buildings that need repair.
Building structure health values have been increased across the game.
Interface
You can assign similar tools that are at different upgrade levels / types to different slots on the Hot Pouch. For example, one slot can be a Spicy Pebble Axe while another slot is a Fresh Pebble Axe. Tools of the same upgrade level / type will be grouped to the same slot if you have more than one.
Players can now place a temporary waypoint on the Map UI.
Dropped item/arrow icons become less visible if the player is in combat to remove HUD clutter while fighting bugs.
Selected items in the storage UI will display what level upgrade they have if any.
Damage type icons shown when looking at harvestable objects now only show when the object is in range.
The Oven, Spinning Wheel, and Grinder show an icon over them when there are finished items ready to collect.
The Oven, Spinning Wheel, and Grinder have a quick "Take All" action you can do by holding Interact without needing to open the UI.
Weapon Upgrades
Weapons can now be upgraded to +9.
+8 and +9 require a new upgrade material.
Damage and durability increase per level up has been reduced across the board.
Upgraded weapons will now require additional resources to repair.
Globs now cost 20% less shards to craft (1 less for candy, 2 less for quartzite and salt).
Doors
Base doors now properly save and load which direction the door was open.
Curved doors now only open in the outward direction.
Building General
Updated Smoothie Mixer art.
Triangular walls can no longer be walked on.
Building Placement
Buildings of the same shape are now grouped in the building radial. The building material can be changed with the "Next Building Material" control (default F key / Y button)
Structural buildings are no longer allowed to overlap unbuildable materials (plastic, glass, metal).
Large foliage such as grass and rocks will now block placement of certain non-structural buildings.
The Spinning Wheel and Grinder
The Spinning Wheel and Grinder UI's have been updated to work similar to the Oven UI to support more features:
Pulling items from Nearby Storage works now.
You will see a list of all recipes you can do at these buildings even without having said items to process.
You can grind any Grass Planks or Weed Logs you are hauling into Plant Fiber.
NOTE: To backwards support this with saves prior to 0.12, any items that are finished and not collected or currently being processed in the Spinning Wheel or Grinder will be lost the when loading a save prior to 0.12 for the first time.
Optimization
Improved CPU performance for hosts of multiplayer games. Improves framerate for host and experience for connected clients.
World/Resources
Grass blades drop planks with only a 20% drop rate when destroyed by explosives.
Grass blades break immediately when destroyed by explosives.
Creatures
Slickly Roly Polies no longer drop sickly parts. (Recipes have been adjusted to no require these)
Items
Using the Dandelion Tuft no longer requires stamina.
Crusty Roly Poly armor no longer craftable.
A complete crusty set can be found hidden around the yard instead.
Antlion armor now considered Medium armor.
+25-50% durability for all weapons to compensate for higher repair costs.
Bug Fixes
Major Fixes
Creatures will stop clumping into certain areas when players are not around.
Arrows shot from the player should no longer occasionally come out delayed.
Player voices while wearing the Gas Mask will no longer cause audio corruption.
Crash Fixes
Fixed a crash related to flying creatures flying around.
Fixed a crash related to grid buildings.
Fixed a crash related to creature audio loading.
Game
The crafting interface can no longer become unresponsive to keys after pressing enter in the filter box.
The "See BURG.L about Milk Molars" quest properly triggers for the host in MP.
World
Pond breakers will now show a red indicator when powered but not yet reset.
Some assets that could not have buildings placed on them now can.
Building validity checks for very flat or narrow buildings are now more consistent.
You will no longer hear sizzle audio for players far from you who are taking Sizzle damage.
Items/Equipment/Resources
Roof Squared Corner will no longer change into Roof Corner after placing one.
Drying Berry Chunks on the Jerky Rack now credits "Artificer: Berry Leather" quests.
When slime molds are harvested, clients will see the correct number of remaining stalks in the cluster.
Two handed weapons can no longer be auto equipped on pickup when only holding a shield in your off hand.
Aphids on the Roasting Spit are properly positioned on the spit.
Weapon Upgrades can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
Smoothies can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
Pets
Clients will now see the pet Inventory prompt on their pet after rejoining a game in progress.
Pet Memorials will no longer forget the pet's name after being demolished.
UI
Fixed ultra-widescreen issues in a handful of UIs.
Bug Fixes - Steam Platform:
Fixed a crash on boot that could happen for some users.
Bug Fixes - Windows Store / Windows Gamepass Platform:
The 'Export Save' option in the save/load menu now shows the correct hotkey
Ominent Practical Technologies
[CLASSIFIED]
Hotfix Patch 0.11.4
Changes
Grass planks and weed stems that are not in Pallets will despawn after 1 in-game day instead of 3 in-game days.
Bug Fixes - All Platforms:
Major Issues:
Client achievements are properly reevaluated and resynced upon joining a multiplayer game.
Grass blades that instantly disappear on chop no longer show up after loading certain saves.
Hotpouch no longer sometimes stops working for clients until they first die after joining a multiplayer game.
Games with Hotpouch slots all being white boxes are fixed back up on load.
Crash Fixes:
Fixed rare crash when saving a game.
Fixed client crash related to using the Oven.
Fixed client crash related to applying and removing status effects.
Fixed client crash related to base buildings.
Other Issues:
Durability bars and spoil timers no longer incorrectly display as half or double the actual max value for clients when playing on Mild or Woah mode.
The Analyzer audio will no longer get stuck on if you skip the analyze state.
Rare issue where a player could load in with 0 health and not be able to interact with anything has been fixed.
Flipped spiral staircases display correctly now.
Hotfix Patch 0.11.1
Changes
A full colony of Red Ants will no longer all try to sleep in the same spot in the ant hill when sleeping. Reduces Ant bunching at night.
Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
Cactus hazard has a cooldown before hurting you again.
Empty jar under the picnic table has been adjusted to make it easier to get out of.
Fence planks near the Hedge have been updated to the new fence plank art.
Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
Repair costs for Salt Morning Star and Mint Mace are now equivalent.
Bug Fixes - All Platforms:
Major Issues:
Fixed crash related to equipping / unequipping items.
Fixed crash related to bases.
Fixed crash related to creature pathing.
The switch to the main lab room in the Black Ant Hill no longer gets stuck in a bad state.
Under construction tape blocking the Hot and Hazy areas has been removed.
Other Issues:
Walls crenellate again.
Hotpouch slots show the item count again.
You can no longer purchase some Milk Molar upgrades without having enough Milk Molars.
Arrow damage values are consistent across the same tier.
New Equipment from the Hot and Hazy update have correct durability values.
Duplicate entries for Pebblet Foundation and Shovel+ no longer show up in the BURG.L Swap Shop if you are loading a save from 0.10 or earlier that has collected the old Paint Can BURG.L chip.
Tech Chip BURG.L Quests for chips in harder areas of the yard will no longer show up in the available quest list early in the game.
Clients that unequip an item or throw an item will have their hot pouches correctly refresh.
Coup De Grass level 2 will properly unlock if you find the clover second. Old saves with this issue will need to do the non-clover part again for it to unlock.
Improved client interact consistency while crouched.