Grow Flow cover
Grow Flow screenshot
Genre: Platform, Adventure, Indie

Grow Flow

Update 0.8.1 Released!

A new update is now out, which includes the following changes:


  • Added icon to Level 1, indicating that the player can't move or interact
  • Fixed timers not stopping once you load a save
  • Fixed Real Time timer not stopping and saving when you finish the game
  • Added a new achievement


Please report all the bugs you find!

Grow Flow is OUT NOW!

Grow Flow has been released and it is available for purchase!
Remember to follow us on Twitter and join our Discord server to share your experience with us!

Enjoy your play sessions!
- Chic

Grow Flow launches tomorrow!

Grow Flow is less than a day away from its early access release! To celebrate, we're revealing one track a day earlier!



Grow Flow launches tomorrow, at 12pm EST (10am PDT / 1pm BRT)

Thank you all so much for your support!

Update Demo1.10 Released!

A new update for the Grow Flow demo is now out, containing the following:



  • Fixed Level 2 not having any cube/zone animations

  • Fixed minor menu glitch

  • Fixed
  • **two*** rendenring issues on the impulse cube

  • Fixed a rendering mistake on the Eye's laser

  • Completely reworked the AI (code-wise, not its functionality) of the Eye and its serialization (saving/loading)

  • Almost completely remade the code for the ImpulseCube, as well as its serialization

  • Fixed animation mistakes on ImpulseCube

  • Made minor level design changes to levels 7 and 9



Remember to report bugs you find! You can do so by joining our Discord server, linked on our store page.

Furthermore, i would like to thank you all (Steam included!) once again for the Next Fest. Given the huge spike in our numbers, the event was nothing short of a massive success!

We have been publishing our demo's soundtrack to Youtube since the beginning of the Next Fest, and so here goes the four and last track: https://www.youtube.com/watch?v=DB_KnpChptU

Update Demo1.09 Released!

The Demo Version 1.09 is out, mostly containing fixes to problems found during the first Next Fest presentation:


  • Fixed a cube on the first level having the wrong texture (my bad, i was testing the animations on it)

  • Fixed Density Cube not saving important flags/values and, consequentially, not loading properly

  • Fixed Antigrav Zone effect and sound not going away if you died while inside of it

  • Fixed bug where, if you died/restarted a level while in the middle of a single-click interactivity, the game would stop working


Be reminded that our second Steam Next Fest stream will be happening later today, at 2PM EST!

Update Demo1.08 Released!

Version 1.08 is out, containing:


  • Fixed a rendering issue on Impulse Cube (for reals this time!)

  • Tweaked some of the textures in the game to better reflect the current artistical style of the game, as some of the textures were done very early on in development

  • Added (very minimal) animations to the minimalistic art style


Small changes i wanted to include before the Steam Next Fest, even tho the last update was supposed to be the final one before the event.

In case you don't know, Grow Flow will be streamed on the 23rd and the 26th of this month, at 2pm EST, during the Next Fest, which showcases new and upcoming games launching in 2022. More information here: https://steamcommunity.com/games/1825040/announcements/detail/4974790632779978185

Grow Flow on Steam Next Fest [2]

Grow Flow on Steam Next Fest

Grow Flow will be participating on Steam Next Fest, going from the 21st to the 28th of february!
Our livestreams will be happening on


23rd of february (wednesday) - 2 PM EST [4 PM BRT - 7 PM GMT]

and

26th of february (saturday) - 2 PM EST [4 PM BRT - 7 PM GMT]


I (chicdead26) will be playing the game, answering your questions and chatting for an hour!

Many thanks for your support so far and i hope to see you there!

Update Demo1.07 Released!

The version 1.07 of the Grow Flow Demo is out now! Changes include:



  • Fixed a rendering issue on Impulse Cube

  • Fixed jitter in Hold-Click interactables when growing/shrinking

  • Made minor adjustments to level 9 (possibly the final level design adjustments in the demo)

  • Fixed infinite flight glitch (for the sixth time, damn it!)

  • The player now has death/respawn SFX feedback! (sorry! should've been here from the start)



This is supposed to be the final update for the next two or three weeks, but that may not be the case if some big issue is reported, or an important addition becomes priority.