A new update is now out, which includes the following changes:
Added icon to Level 1, indicating that the player can't move or interact
Fixed timers not stopping once you load a save
Fixed Real Time timer not stopping and saving when you finish the game
Added a new achievement
Please report all the bugs you find!
Grow Flow is OUT NOW!
Grow Flow has been released and it is available for purchase! Remember to follow us on Twitter and join our Discord server to share your experience with us!
Enjoy your play sessions! - Chic
Grow Flow launches tomorrow!
Grow Flow is less than a day away from its early access release! To celebrate, we're revealing one track a day earlier!
Grow Flow launches tomorrow, at 12pm EST (10am PDT / 1pm BRT)
Thank you all so much for your support!
Update Demo1.10 Released!
A new update for the Grow Flow demo is now out, containing the following:
Fixed Level 2 not having any cube/zone animations
Fixed minor menu glitch
Fixed
**two*** rendenring issues on the impulse cube
Fixed a rendering mistake on the Eye's laser
Completely reworked the AI (code-wise, not its functionality) of the Eye and its serialization (saving/loading)
Almost completely remade the code for the ImpulseCube, as well as its serialization
Fixed animation mistakes on ImpulseCube
Made minor level design changes to levels 7 and 9
Remember to report bugs you find! You can do so by joining our Discord server, linked on our store page.
Furthermore, i would like to thank you all (Steam included!) once again for the Next Fest. Given the huge spike in our numbers, the event was nothing short of a massive success!
We have been publishing our demo's soundtrack to Youtube since the beginning of the Next Fest, and so here goes the four and last track: https://www.youtube.com/watch?v=DB_KnpChptU
Update Demo1.09 Released!
The Demo Version 1.09 is out, mostly containing fixes to problems found during the first Next Fest presentation:
Fixed a cube on the first level having the wrong texture (my bad, i was testing the animations on it)
Fixed Density Cube not saving important flags/values and, consequentially, not loading properly
Fixed Antigrav Zone effect and sound not going away if you died while inside of it
Fixed bug where, if you died/restarted a level while in the middle of a single-click interactivity, the game would stop working
Be reminded that our second Steam Next Fest stream will be happening later today, at 2PM EST!
Update Demo1.08 Released!
Version 1.08 is out, containing:
Fixed a rendering issue on Impulse Cube (for reals this time!)
Tweaked some of the textures in the game to better reflect the current artistical style of the game, as some of the textures were done very early on in development
Added (very minimal) animations to the minimalistic art style
Small changes i wanted to include before the Steam Next Fest, even tho the last update was supposed to be the final one before the event.
Grow Flow will be participating on Steam Next Fest, going from the 21st to the 28th of february! Our livestreams will be happening on
23rd of february (wednesday) - 2 PM EST [4 PM BRT - 7 PM GMT]
and
26th of february (saturday) - 2 PM EST [4 PM BRT - 7 PM GMT]
I (chicdead26) will be playing the game, answering your questions and chatting for an hour!
Many thanks for your support so far and i hope to see you there!
Update Demo1.07 Released!
The version 1.07 of the Grow Flow Demo is out now! Changes include:
Fixed a rendering issue on Impulse Cube
Fixed jitter in Hold-Click interactables when growing/shrinking
Made minor adjustments to level 9 (possibly the final level design adjustments in the demo)
Fixed infinite flight glitch (for the sixth time, damn it!)
The player now has death/respawn SFX feedback! (sorry! should've been here from the start)
This is supposed to be the final update for the next two or three weeks, but that may not be the case if some big issue is reported, or an important addition becomes priority.