Gryphon Knight Epic cover
Gryphon Knight Epic screenshot
Linux PC Mac PS4 XONE Steam
Genre: Shooter, Indie

Gryphon Knight Epic

Change Log v1.3.9:

Language:
- Italian and German languages went through full revision;

Bug Fix:
- Fairy Squire no longer makes you invulnerable.
- Artifact pop up now has it’s labels text aligned.

Change Log v1.3.8:

Language Added:
- Added French and Italian language to the whole game;

Bug Fix:
- Player can no longer pause while skipping a cutscene
- Player can no longer spam the exit key on bestiary to trigger fadeOut animation over and over.

Change Log v1.3.7

Language Added:

  • Added German language to the whole game;

Bug Fix:

  • Stage music no longer restarts after you die on a boss and trigger the cutscene;
  • Player no longer dies twice if hit by the energy beam of Oliver Specter when on last HP.
  • Color puzzle jars can no longer be hit after they explode;


News and Price change:

Hello Gryphon Knight Epic players! We have been working hard on fixing all problems reported by you on the community and to port our game to the consoles. Yeah! We are releasing it both on PS4 and Xbox One. We would like to thank all of you who bought and played the game so far. Your input was crucial for the polishment of our game.

To celebrate all that we will be lowering the game’s price and giving it a discount of 50%! If you still don’t have the game it is your opportunity to play the improved experience for the lower price it has ever been on Steam.

Thanks for your support!

Change Log v1.3.1


Bug Fixes:




  • Fixed the button remapping option.

Change Log v1.3.0

Gameplay fix:



  • Added a feature that shows the direction you should be going if you are goint to the wrong direction.


Bug Fix:



  • Resolution selector fixed.


Misc:



  • Big refactor to house Kickstarter backers exclusive content.
  • Added a credits option on the main menu.
  • Added a new “THE END” image to the secret ending.

Change Log v1.2.2:

Bug Fix:


  • Fixed the Veru Tower entry on the compendium;
  • Fixed a bug that prevented the player from winning the secret weapon at the end of the game;
  • Minor adjustments to some objects in the Asterion and Eugenia stages.
  • Minor adjustments to projectile’s hitboxes.

Change Log v1.2.1:

We at Cyber Rhino Studios are happy to announce: we have leaderboards! Now you can compete with your friends on Gryphon Knight Epic! See who gets more gold and who finishes each stage faster!

New Feature:



  • Leaderboards, each stage keeps your score for clear time and gold collected.


Bug Fix:



  • Minor fix on the value of the combo multiplier displayed by the Dwarf squire;
  • Fixed a bug that made the game crash if the player equipped the Fairy squire at the max level then changed to another squire before been defeated.

Change Log v1.1.0: Gameplay Balance and Bug Fixes!

This is the final patch that the team has been working on to fix the major issues with the game based on feedback from fans and critics. Our main concerns were the Boss difficulty spike, the slow pace of the game and the money gain. All these problems have been fixed for a better and more accessible experience, but we kept it a challenge for people who still want it, especially on the epic difficulty.

Gameplay fixes:



  • War Elephant rebalanced on the SQUIRE and KNIGHT difficulties;
  • Frogmoth now have a new tell animation before the tongue attack;
  • Frogmoth rebalanced on the SQUIRE and KNIGHT difficulties;
  • Giant rebalanced on the SQUIRE and KNIGHT difficulties;
  • Kraken rebalanced on the SQUIRE and KNIGHT difficulties;
  • All the sub-bosses and bosses were slightly rebalanced on EPIC difficulty;
  • Lorraine, Eugenia, Asterion and Dawid rebalanced on the SQUIRE and KNIGHT difficulties;
  • Lorraine’s bombs now wait a little to explode;
  • Eugenia’s Clones now have an appear animation;
  • Added some new (and easier) puzzles to Eugenia boss fight;
  • The bosses now reward the player with more gold;
  • The turn animation of Aquila now is twice as fast;
  • Now the label to skip the cutscenes appears when any mapped button is pressed;
  • The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
  • You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
  • Lowered the cost of the upgrades on the Magic Shop ;
  • Lowered the price of the potions on the Market;
  • The camera now moves faster;
  • The knight now moves faster;
  • Sir Oliver hurt box adjusted.



Miscellaneous:



  • Added a splash screen to recommend a gamepad.
  • Added russian text for enemies entries on Compendium.


Bug Fix:



  • Fixed a bug that made Oliver Spectre crash and dash forever
  • Fixed a bug where Runes were showing the wrong text on Inventory;
  • Fixed a bug that kept the gold multiplier even when you change the Dwarf squire to another.
  • Gronko cannot get stuck on OnTree animation while returning to the ground.

Change Log v1.0.3.2805: Gameplay and Bug Fixes!

Our team are working hard to fix some problems and make the game more fun and accessible based on the feedback from fans and critics.

Gameplay fixes:

  • The bosses now reward the player with more gold;
  • The turn animation of Aquila now is twice as fast;
  • Now the label to skip the cutscenes appears when any mapped button is pressed;
  • The penalty for death is now lower on KNIGHT and EPIC difficulty (5% and 10% respectively);
  • You don’t lose gold when you exit the stage on the KNIGHT and EPIC difficulty anymore (unless you have 2 or less HP);
  • Lowered the cost of the upgrades on the Magic Shop ;
  • Lowered the price of the potions on the Market;
  • The camera now moves faster;
  • The knight now moves faster;
  • Sir Oliver hurt box adjusted.


Boss Rebalance

  • Treestache, Simiel, Ifrit and Zafira rebalanced for SQUIRE and KNIGHT difficulties;


Miscellaneous:

  • Added a splash screen to recommend a gamepad.
  • Added russian text for enemies entries on Compendium.


Bug Fix:

  • Gronko cannot get stuck on “OnTree” animation while returning to the ground.