Guardians Frontline cover
Guardians Frontline screenshot
Genre: Shooter, Real Time Strategy (RTS), Strategy, Tactical

Guardians Frontline

Guardians Frontline is OUT NOW!

Ready to smash enemies to the walls with the Gravity Gun while dropping a 5-ton Mech straight to the battlefield? 💥🦿

Join the Federation today and experience a strategic Sci-Fi shooter Guardians Frontline, our VR love letter to legendary games such as Starcraft and Halo, is finally here!

🛡️Campaign mode in single player, or up to 4 players in co-op
🛡️Fierce PvP battles for up to 8 Guardians
🛡️Tons of community-created maps
🛡️Rich level editor
🛡️Drive mechs, spaceships & more
🛡️Wield a huge range of weapons, from classics machine guns to more unique creations like the Energy Blade

If you want to connect with us developers and other fellow Guardians, join our Discord today!

Release date announcement!

We’re proud to announce that Guardians is now called Guardians Frontline and will launch on SteamVR on March 9! Join the battle and protect the federation, either alone or in squads with up to 4 players! 🎖️🎖️🎖️🎖️

🛡️ To everyone that has been part of the journey so far: Thanks a million for your support and contribution to help us improve the game.
🛡️ To new aspiring Guardians: Welcome to an experience that blends the action-packed gameplay of FPS shooters with elements from real-time strategy games!

What’s been added & updated in the official version of Guardians Frontline:

  • Upgraded visuals on all campaign levels
  • New Spaceship (the main menu and lobby)
  • Spaceship customizer
  • New Guardian avatars
  • Improved weapon impacts and sfx
  • Improved unit and structures visuals
  • New Fortress Asset pack for the Editor with over 60 new assets
  • New Bright Base asset pack for the Editor with over 20 new assets
  • Improved performance

Please support us by Wishlisting the game, then join our discord to engage with fellow Guardians and us developers!



Update 0.14.3

Hey everyone !

We uploaded a small update with mostly fixes and small improvements :

New stuff:
- Added a new feature to configure the inventory slot positions.
- Added thumbnails to the community maps search section.
- Added new setting to remove enemy health bars.
- Added tooltip explaining how push to talk works.
- Added tooltip explaining how the galaxy conquest works.
- Added warning when pressing "back to ship" in a multiplayer session.
- Improved the teleport snap area of the mech and dropship so it is easier to get inside.
- We made it easier to manually remove the magazine from the weapon when grabbing the clip from the top.
- Steam: Added fade to black when changing scenes
- Steam: Changed reloading system for the Index so only trigger works when pulling the lever.

Performance:
- Improved the performance of enemy spawns in multiplayer games.

Fixes:
- Fixed doors with delay not synchronizing states with players joining midgame.
- Fixed the multitool menu UI colliding with the player.
- Fixed barrage mode tank moves when player walks through it accidentally moving it to a new position.
- Fixed VRC: User hands are visible when the oculus menu is present.
- Fixed VRC: Removed unnecessary permissions
- Fixed VRC: Added internet not available notification in the leaderboard panel.
- Fixed Occlusion volumes assets messing with some asset’s visuals.
- Fixed spectator camera in PCVR showing the player body sometimes.
- Fixed selecting the multitool while grabbing a manual cannon glitched the hands.
- Fixed controllers not vibrating when firing the mech sometimes.
- Fixed when manual reloading if you have the extra damage upgrade it accumulates the damage.
- Fixed achievements not restoring from a saved game.
- Fixed when hovering official maps in the galaxy they would not show the correct game type.
- Fixed end of game counters not matching in DM and TDM maps
- Fixed the miner not going through the door sometimes.
- Fixed the beacon stuck to the player in squad mode if he respawned by time.
- Fixed domination timer was incorrectly set to 2 mins for 4 players. Now is 4 minutes.
- Fixed Deathmatch and Team deathmatch not sorting the players by number of kills.
- Fixed players respawning from incorrect team spawn points when falling off the map in PvP games.
- Fixed if you let go of the controls on the dropship, it appears to fly through walls.
- Fixed the first time you open the galaxy contested planets show up twice.
- Fixed being able to set player spawn points to neutral in the PVP editor.
- Fixed sometimes two rows would highlight in the scoreboard.
- Fixed bug attacks not closing after a player won them.
- Fixed double damage not resetting in the AK6.
- Fixed bots and players are invisible sometimes.
- Fixed the player spawns underneath the terrain after teleporting to a location using the map-view while tactical-mode is active.
- Fixed The game shows 150-cost to repair the armory immediately after repairing it, so it is not clear whether the armory repair command worked or not.

Editor Assets:
- Added a few more colored glasses (Clear, Dark, Green)

Cheers!

Update 14.1 live!

Hey @everyone !

Update 14.1 is now live!

New stuff:
- Improved wall (barricade): It works exactly like the old wall but now is taller and provides better cover!
Image
- Improved mineral extractor with a better model and textures
Image
- New community maps search section (replaces the All section). You can now search by map maker name or map name, filter game modes and sort by rating and modification date!
- New setting to use the B button to select the multitool instead of the A button (default)
- Improved the recoil and bullet tracers of the AK5 and AK2
- Added hud notifications to show which player revived/cured you
- The gravity gun now can collect floating crystals
- Replaced the creator column in the Map Editor UI for Status (Published, Unpublished)
Performance improvements
- Improved the performance of weapons and players
- Improved the performance of the editor ui
- Added pagination to my maps and favorites for smoother loading

Fixes:
- Fixed: In conquer games larvae would expand to empty mineral spots
- Fixed: Repairing the mech would not remove the "eject" alert
- Fixed: The gravity gun would grab the flying units at an incorrect spot
- Fixed: "No connection panel" would not go away after reestablishing the connection
- Fixed: Thermogen and Mist needing internet connection to work the first time
- Fixed: The mech cabin would sometimes stay active after destroying the mech
- Fixed: AA missiles circling the target sometimes
- Fixed: Jumping out of a dropship as passenger would crash the dropship
- Fixed: Playing official maps in co-op but wouldn't unlock the next one for the other players
- Fixed: Getting the ammo upgrade for the ak5 would sometimes give you 5 extra bullets
- Fixed: Conquer games not ending sometimes
- Fixed: Map name and description would not show up in PVP community maps
- Fixed: Not being able to drive the mech on Steam sometimes
- Fixed: the small jump would not activate in closed spaces
Editor Assets
- New walkable grates (short and long) for the Titan Base pack
- New button-door for the Titan Base pack
- Moved minerals to the Special tab
- Fixed road asset colliders
- Fixed colliders and nav-volumes in some snow biome cliffs

Editor Fixes:
- Fixed: Hitting play without AI waves configured would not save the changes
- Fixed: Some menu screens would not scale in precision mode
- Fixed: Cloning a locked object would throw errors
- Fixed: Lighting settings would not replicate to other players in multiplayer sessions
- Fixed: Enabling snap to grid and creating a group would fail
Thats it (for now! :P) We hope you like the update and as always please let us know what you think or if you run into any issues.

Happy bug-hunting!

Update 13.1 live!

Hi everyone !

Update 13.1 is now LIVE on App Lab and Steam!

New Stuff:
- Improved bug bomb lvl2, it now has more hp and spawns a bugbomb when it dies.
- Mind control grenades are now available as rewards
- Added 150% and 200% damage and hp enemy boost options to the editor
- Always run is now enabled by default for new players
- Added several new ancient temple pieces to the editor

Fixes:
- Fixed waves stopping sometimes when Araks or Reavers were present in the game.
- Fixed reaver scale was off sometimes
- Fixed some bug attack missions would not give influence or rewards
- Fixed payload object would not drop and leave the hand stuck
- Fixed alert icons not showing correctly in conquer games before starting the game
- Fixed getting a machine gun as reward would leave the hand stuck if recovered from afar.
- Fixed Influence gained panel showing +25 sometimes
- Fixed reward weapons would disappear if you grabbed them instead of shooting at them
- Fixed not being able to claim the snow and forest skins
- Fixed rockets exploding would destroy the other rockets in the scene
- Fixed several audio issues

Editor:
- Fixed energy walls would convert to dropboxes when going back to the editor
- Fixed background mountains showing a grid texture when going back to editor
- Fixed occlusion volume size changes not visible to other clients
- Fixed reward boxes not being at the same position as the host.
- Fixed occlusion volumes preventing the player from grabbing objects inside them. To fix this we added a new switch to lock all volumes.
- Fixed energy walls would notify attacks
- Fixed mineral positions would not correspond to the table locations
- Fixed cloning object groups while the snap to grid was active would not work.

We hope you like the new update and as always please let us know your feedback in the steam forums or any of the discord channels.

Cheers!

Update 12 now live!

Hello fellow Guardians!

Update 12 is now live!

NEW OFFICIAL MAP
Thermogen (Conquer game mode) is set in a Thermal Generation plant in Titan. Your mission is to find and destroy all the alien nests and restore the power.

TACTICAL VIEW
You can now switch to a bird's eye view of the battlefield and back to combat view again from the click of a button in the contextual menu! This new perspective makes it much easier to micro your units, and also provides an excellent perspective of the battlefield. You can move around with the joystick as always, but also by pressing the grip button with an empty hand moving the controller, as if you were climbing. Also, if you press both trigger buttons you can zoom in/out and rotate the battlefield. In this mode you can also spawn units around your teammates and around the warp gate.

NEW GALAXY CONQUEST CAMPAIGN
The ultimate battle against the bugs has started! The new galaxy conquest is a shared campaign with all players, where the fate of the galaxy depends on all Guardians joining forces against the bugs.
At the beginning of the campaign, all the planets are neutral except the Guardians' home world and the Bug's home world.
Every time you play a mission in one of the galaxy planets and win it, you will add a variable amount of influence points to that planet. We add 1-2-4-8 points per player depending on the difficulty level (easy-normal-hard-insane). When the planet reaches 100 community influence points, we (the Guardians) capture the planet!

NEW ENEMIES
Reaver: This enemy fires a freezing ray that will completely immobilize players and units for a few seconds. You can find it in the Snow Protect level or in the practice range. It is also available in the editor.
Arak: The Arak is a fast spider that can jump on its target to inflict extra damage. You can find it in all Zephyr levels in the campaign as well as in the practice range and the lobby.

SQUAD MODE
Continuing the initiative of deepening the Coop features in the game we started in the last release, in this one we introduce Squad mode!
When you activate this option in the game creation screen, the whole team gets: shared resources, super long respawn times (so you are forced to revive your teammates if they die), and friendly fire for an extra layer of fun! But in this mode you can spawn units while you are downed ;).

MANUAL RELOAD
Added manual reload to all weapons as an option. To eject the clip either pull it out with the trigger button or press B to eject it. The jetpack/teleporter now works by pressing the joystick forward.
In manual reload mode, weapons have x2 bullets per magazine and deal extra 50% damage to compensate for the loss of speed and double wielding that you get in semi-auto mode.
Changed the sounds of the AK5 to make it feel more powerful.
Improved the bullet counters so it’s more integrated with the weapon and more visible

NEW TECH
- Energy shield: this new upgrade to the wall generates a force field that can protect a small number of units or structures from ranged attacks. You can unlock it by completing all the levels in the Zephyr planet (campaign)
- Machine gun: Added a machine gun upgrade for the cannon: It will increase turn speed x4, change to hitline damage, and reduce the range to 75%

RESEARCH
We simplified the research system so now instead of having to complete all the missions in a particular planet to get a reward and then pay for the upgrade with crystals, now you can research any upgrade if you have enough Research points. You can get Research points by completing missions in the galaxy and soon by other methods too. Stay tuned!

MAP EDITOR IMPROVEMENTS
We continued to expand the editor with more features and even more assets:
- Precision Mode: Enable it in the settings menu, this mode allows you to zoom in/out of the map and activates more precise colliders. This allows working on very small details and interior areas that were very hard to do before.
- Multiselect and clone: You can now select multiple objects and move them together as a single object, and even clone the whole group. To do it, enable precision mode and keep the right trigger button pressed for a few seconds. You’ll see a blue ribbon following the path of the controller that works as a lasso to select the objects. Press double trigger to deselect them. We are still working on this feature so expect a few glitches here and there.
-Autosave: We added a new feature in the settings menu that will automatically save the map every 15minutes.
-Negative height offset: we added negative values to the height offset so you can easily work on areas close to the terrain.

You can check out the full release notes in our discord server: https://discord.gg/bUGUnSDdSa

Thank you for supporting Guardians!



Update11 released !

Hello fellow Guardians!

Update 11 is now live on Steam and App Lab!

[previewyoutube="CHmTov3Dogc;full"]


PVP REVAMP

  • Increased the max number of players in PvP games to 8 !
  • New Supremacy Game mode (A.k.a Domination PvP)! In this game mode there are 4 warp gates to capture and two teams. The team that first captures all gates for 10s wins the match. If no team is able to capture the 4 gates when the game ends, the team that has more points wins. You get 1 point per captured gate every 10s.
  • Bots! We added a first version of Player bots that can use player weapons, spawn units, capture gates, deploy the energy shield, etc. They are admittedly … not very smart atm, but they are already good enough to have fun with them while you wait for other players to join 😄
  • Easy get-in/out of games: It is now possible to join a pvp game in progress. If the “allow bots” setting is enabled, the game will automatically add/remove bots to maintain the max number of players defined in that map.
  • New Maps showcasing the new modes and improvements.
  • Lost in the mist (8 players Supremacy/DM/TDM)
  • Crashed (8 players Destroy the base/DM/TDM)


DRIVABLE VEHICLES

  • New Drivable DropShip : Jump into the dropship and fly it !
  • You can also transport your team into the cargo bay of the ship.
  • Added the option to spawn a drivable mech and a drivable dropship right from the contextual menu in PvP games. No armory needed!


NEW STUFF AND IMPROVEMENTS

  • New weapon! AK4 Submachine gun.
  • Added a new option to use teleport as a locomotion system for people prone to motion sickness. Enabling it will disable the jetpack.
  • Added ambidextrous charging handles to all weapons.
  • The initial weapon AK5 has now the holographic sight by default.
  • You can now change your loadout in the lobby! no need to go back to the main menu
  • Added the ability to revive and heal other players! To do it just select the player you want to revive/heal and press the corresponding button like you would with any other unit.
  • Push to talk now works by pressing the trigger with the secondary hand next to your mouth or ear.
  • Added dynamic tips to the loading screen.
  • Added a new Difficulty selector when pressing the “Play Again” button
  • Enemies now always run on normal difficulty
  • Random weapon rewards will give you weapons that are not on the current loadout (vs not bought before)
  • The Miner has now health x2
  • Improved the player avatar/bots performance
  • Added footsteps sounds to the Drivable mech
  • Several improvements to the current translations (Chinese, Korean, Japanese, and Spanish)
  • Updated the web to check the scoreboards of the game : http://virtualage.io/guardians-scoreboard
  • Added limit to 10 larvas in Conquer and they will only spawn nests in an active mineral spot
  • Improved Beacon visualization at the game : they are now more visible and with an icon that can be seen even through other objects
  • Changed teleport points supply to 2 from 0 before
  • Increased the techtree Lvl1 for AK5 to 5 bullets (instead of 2)


MAP EDITOR IMPROVEMENTS

  • Added 75 new assets to the editor:
  • Fog controls: We added a new setting to control the amount of fog in the scene.
  • Custom Landscapes: We added two new background landscapes and controls to define their size and height.
  • Added Special items section to group Spawn balls, navvolumes, etc.
  • Enabled up to 8 players on pvp community maps
  • Added sphere overlay to alien nests. It will show you the approximate area needed by a L2 nest.
  • Added a setting to completely disable corruptors in “conquer” maps.
  • Supremacy: Added the option to define the number of gates to capture in a supremacy game mode (from 1-4)
  • Added the possibility to add additional spawn points on Supremacy and Destroy game modes.
  • New terrain sizes: Added two additional (bigger) terrain sizes. Bear in mind that the polygon limits are the same in all map sizes.


Additionally we also added over 95 fixes and small improvements. You can check out the full release notes in our discord server: https://discord.gg/bUGUnSDdSa

Thank you for supporting Guardians!

Guardians U10 now live! New map, mind control grenade, sword lunge, new weapons

Hello fellow Guardians!

Update 10 is now live on Steam and App Lab!

NEW OFFICIAL MAP
Zephyr Core (Conquer game mode) is the last map in the single player campaign. This epic map is set in an asteroid mine around the rings of Zephyr. Your mission is to find and destroy all the alien nests before they infect the orbital Warp gate.

NEW ENEMY
We added a new enemy, “the corruptor”: A flying unit that can turn your own units against you! The only way to recover your units again is by killing the corruptor that captured them. Turrets and SAM structures are invulnerable to it. It only spawns in Conquer maps and only from Level 2 nests.

NEW WEAPONS
This update adds two new powerful weapons to the Guardian arsenal:
- Heavy machine gun: This weapon has 40 bullets and only reloads manually. It has a holographic sight and a lot of recoil, so should be held with two hands.
- Mind control grenade: Available at the armory for 300 crystals. When it explodes, it releases a toxic cloud that captures nearby enemy units for 60s. During this period you have full control of those units.

NEW TECH
The research tree and armory tech keep growing and with this update we add 5 more items:
- Holographic sight and more bullets for the AK5 Rifle
- Energy blade lunge attack: Halo fans will love this classic! Thrust your blade forward to launch yourself to the enemy.
- Energy sword deflector: Ability to deflect plasma shots with the sword!
- Tank barrage: The tank will continuously shoot missiles to a specific point. ( new research at the armory)

MAP EDITOR IMPROVEMENTS
We continued to expand the editor with more features and even more assets:
- Guardian enemy units: You can now configure Guardian units as enemies in community maps!
- Snapping objects: We added virtual magnets to some pieces to make it much easier to align them. You can enable/disable this feature in the settings menu.
- Sound track selector: Pick your favourite soundtrack from the game library.
- Added six additional sky maps
- Added tons of new assets! From wooden logs to button operated doors and spaceship parts.

Additionally we also added over 70 fixes and small improvements. You can check out the full release notes in our discord server: https://discord.gg/bUGUnSDdSa

Thank you for supporting Guardians!

Update 9 live!

Hi @everyone!

Update 9 is now available on App Lab and Steam!

This update is HUGE and packed with many exciting stuff :)

NEW OFFICIAL MAP:
- New official map! Zephyr Temple, featuring the new Conquer game mode!
- This game mode was already introduced in beta in U8, and now it is officially released! It’s the most challenging game mode, because you have to destroy all the aliens' nests while they also try to expand and destroy your base. Who will win ?



CONQUER IMPROVEMENTS AND CHANGES:
- Added random warpgate start locations (from predefined possible locations).
- Fixed sentinels and enemies spawning inside rocks.
- Added a cap limit to the number of enemies and bosses.
- The Intercom now shows the remaining number of spawners.
- The overmind will now send a percentage of units to attack the player every time the overmind spawns a defensive wave
- In normal and higher difficulties, the aliens start with 2 spawners.
- Difficulty adjustments: In easy there are no sentinels, in normal only the level2 spawner has sentinels, and on hard and insane there are sentinels in each spawner.

NEW STUFF:
- Main Menu UI revamp: We moved general settings and loadout buttons to the user panel, added a direct access to the avatar configuration, and added new experience and achievements panels.
- Experience Panel: Some units and structures are now unlocked with experience.
- New research panel to improve your weapons, units and guardian capabilities so you can become the best Guardian of the Galaxy! This is just the first version and we would love to hear your feedback. We plan to add more items if you like them, for now we have:
o Weapons: Rocket Launcher upgrades > Automatic reload after 60s (lvl1) and 45s (lvl2).
o Units: Mech upgrades > Possibility fire missiles (lvl1) and make all mechs drivable without the armory (lvl2)
o Player: Ability to do small jumps when pressing double-click jump.
o To research an upgrade, you will usually have to unlock it first (e.g. complete all maps in a particular planet) and then buy the upgrade with minerals.
- New alert system, that will show an alert when you have new unlocks available.
- New galaxy conquer (BETA): Now you can conquer the galaxy! playing all the official and the best selection of community maps to get special rewards. More coming soon :)
- New Protect game modes (BETA): Two new protect game modes are available at the editor:
o Escort: In this mode you have to escort and protect the miner while it is moving across the map but the aliens will attack you as you move along the path.
o Payload: You need to carry a bomb from warpgate to warpgate before it explodes. While the player carries the bomb he can’t use the shield and the jetpack.
- The deathmatch and team deathmatch have been re-enabled on the official maps.
- Added a new global notification system to show important information to players (e.g. a new update is coming soon).
- Added a maximum limit of respawns in PvP games. You will now win the game if you destroy the other team’s base or kill 10 times the other player.
- Localization: the UI is now available in English, Spanish, Japanese, Korean and Chinese. More are coming very soon.
- Community maps completion is now stored locally and shows the stars in the community map selector
- Added the ability to play favourite community maps while offline
- Mech improvements :
o You can now move the mech in all directions.
o Added a damage visualization to the cabin.
o You can change your weapons and fire missiles (Tech upgrade Lvl1).
o You can select smooth or snap turn while you are inside the mech.
o A new message “EJECT” appears when the health of the Mech is low
o The player is now also killed if the Mech is destroyed and the player is still inside
o The weapons in your arms are dropped when teleporting inside the Mech
- New (handsome) avatar: The “Alien Guardian” - Available after you complete all Planet Titan maps.
- Added switch to disable the points that show up when you kill an enemy (Show kill points in the gameplay menu)
- Community Map multiple difficulties: Define the main difficulty and let the game automatically generate the rest, or go in full control mode and define all levels by yourself. Pro tip: you can pin the UI in the air for extra comfort and copy difficulties from other configurations. (e.g. copy Normal to Hard)
- Added full support for BHaptics: vest, arms and head
- When you reinstall the game, we will check if there's a previous savegame and ask you if you want to restore.

CHANGES AND IMPROVEMENTS:
- Changed the third official map (Desert Outpost) to Domination gamemode, as a training for new users, with 2 gates to defend
- Removed some steps in the tutorial to make it simple and faster for new users
- Tutorial is now mandatory to play single player and co-op games
- All progress is now saved to the cloud each time you open the game, so you’ll not lose your progress or achievements when you have to factory reset your headset.
- Added a new button in the mini-map to select all the structures.
- The zoom of the sniper’s scope now changes pressing the joystick (not moving it up as before)
- Increased the HP of the Armory to 400
- Limited the maximum number of given minerals for coop and single player games to 10000.
- The armory explodes when it is destroyed.
- The armory now rotates its antenna while researching
- The intercom now shows game time in Conquer mode
- Scorpios now make a sound when they spawn in Titan maps (test)
- The Sniper now has a negative 50% damage bonus against spawners.
- After completing the campaign, the game will open in Galaxy mode by default when selecting Single Player
- Added possibility to modify the galaxy layout without a new build
- Added a popup message after you restore a saved game explaining that it is necessary to restart the game for some changes to take full effect
- Improved Protect level graphics
- Improved Outpost level graphics
- Improved Nebula Mounatins level graphics


PERFORMANCE IMPROVEMENTS:
- Fixed a performance issue with the Mineral Extractor where placing several extractors would greatly degrade the game framerate. You can now place as many as you want.
- Performance improvements in several parts of the game:
o Giving orders to units
o Weapons
o Network code and voice over code
o Player UI LOD
- Performance and visual improvements in several official maps :
o Desert PvP map (Fortress)
o Desert Nebula
o Desert Outpost
- Reduced memory footprint in the Map Editor and Community maps
- Optimized the models, textures and general performance of several assets:
o Optimized the Sentinel
o Optimized the Spanwer level 1 and 2
o Optimized the Sentinel strike
o Optimized the Warpgate
o Optimized the Mineral Extractor
o Optimized the Teleport point
- Improved intercom performance
- Optimized main menu, lobby and tutorial assets and prepared them for the editor


FIXES:
- Fixed the arms were still stuck to the Mech when you were killed inside the Mech
- Fixed the sound of the armory was not correct when it was attacked
- Fixed grenades were not exploding when hitting a flying enemy
- Fixed balls from scorpios were sometimes stuck in its tail on clients
- Fixed sometimes the player would catapult outside the map when reloading the shotgun while using the jetpack
- Fixed the scorpios were not damaging the armory
- Fixed the Containers were not removing the navmesh inside them
- Fixed better control of collision when using the jetpack, to avoid falling inside the rocks, especially on community maps.
- Fixed left handed smooth turn and sensitivity not working
- Fixed sniper was sometimes showing the other players’ scope.
- Fixed the sentinels were not disappearing sometimes when killed.
- Fixed the game eventually crashed if you teleported at the exact moment that your Mech was destroyed and you were inside
- Fixed being possible to research in other players’ armory
- Fixed the sentinel was detecting the player when it was invisible
- Fixed the message “Incoming Enemies” was shown in a domination or conquer map
- Fixed the sound of the jetpack was still active when respawned
- Fixed the shield of a Level2 spawner was sometimes not disappearing after destroying them.
- Fixed scorpions were walking below the terrain in the last stage of Snow Protect map
- Fixed an issue that allowed another player to join a private game
- Fixed the robots were not attacking the sentinels or were usually obstructed
- Fixed the you were able to upgrade the cannon tower without researching it
- Fixed the armory was not working in the training area
- Fixed scroll of community maps was not working well and sometimes and it crashed the game
- Fixed that after upgrading to drivable mech, canons of your own team shoot at your drivable mech
- Fixed sometimes only the legs of the Mech was shown and a invisible cabin
- Fixed the player was able to activate the button by shooting at the warpgate in a Domination map instead of actually pushing the button.
- Fixed the option to swap the joysticks of the controller was sometimes not saved after playing a game
- Fixed some researches were not checking if player had enough minerals
- Fixed some rock colliders in Outpost Domination
- Fixed warpgates not generating navmesh when floating in the air
- Fixed Forcefields can be destroyed before starting the game.
- Fixed Forcefields would extend beyond limits depending on rotation.
- Fixed The scrolling bug in the favorites section
- Fixed not being able to restore a save game twice
- Fixed some colliders in Protect.
- Fixed completing the tutorial in pancake mode would not register
- Fixed pause button not working on Oculus Quest
- Fixed sometimes was not possible to reload the AK5
- Fixed not being able to damage the mech in pvp the first time a player ride it.
- Fixed being able to damage a player inside the mech.
- Fixed the first time the game was installed the user name would show up empty in the main panel.
- Fixed community maps would not show the correct number of stars when completing them.
- Improved other players position when walking (leaning is not as pronounced now)
- Fixed being able to teleport through force fields
- Fixed respawn limit not working correctly in community maps and on clients


MAP EDITOR:
- Added a new Protect game mode selector: Protect, Escort and Payload
- Added a new respawn limit property: You can now limit how many lives the player has.
- Added new Conquer mode editor parameters:
o Number of Player possible starting points
o Aliens mineral collection rate
o Larva spawn period (s)
o % counter attack on defense: determines the number of enemies that will be sent to attack the player every time the overmind spawns a defensive wave
o Max-Min attack periods: determine how aggressive is the overmind sending waves to the player
- Added a new Destructible energy wall asset. It works like the energy shields of the spawners but this one won’t allow any units or players to go through.
- Added theme selector to filter structures. There are now 4 themes: Bright, Dark,SciFi, Ancient
- Added new versions of the common assets to Dark and Scifi themes
- Added the new Temple map assets (Gate, pillar, pillarSmall, pillarSection, platform) - Ancient theme
- Added Trapezium and Triangles assets
- Added fern and twig to the desert biome
- Added scifi Light post asset
- Added Stairs without railings asset
- Added 4 color crates (yellow, green, red, and blue)
- Added 3 new box sections
- Added 3 static bugs (bug, artho, insect)
- Improved stairs with railings colliders

MAP EDITOR FIXES:
- Fixed Teleport pad polycount value
- Fixed Dropship box polycount value
- Fixed Teleport pads assigned to side A or B were changed to neutral when playing.
- Fix: Editor - PvP Maps in the editor switch teams
- Fixed the player spawn points were sometimes lost when a map was cloned and changed the map type
- Fixed the editor was showing the Stage tab in the wave configuration of a Conquer and Domination maps

A very special and huge thank you to all the beta testers and map makers that contributed their maps to the galaxy conquest, especially Ard_Akuma and DethByGuiness.

Cheers!
VirtualAge Team

Cheers!

Update 8 live!

Hi @everyone!

Update 8 is now available on App Lab and Steam!

As always, we have very exciting stuff waiting for you :P here we go!

NEW STUFF:
- New official map! Perovskite Mountains. In this new domination map you need to capture the 4 bases and hold them for 2 minutes to win, like in Zephyr Shield. Don’t forget to use the teleport points with the minimap to move very fast across the map (this one is larger), and the new Armory to upgrade your units. It won’t be easy, good luck!
- New structure: The Armory : We’ve added a new structure where you can research upgrades for units and structures. The armory can now unlock a mech upgrade to make them drivable, add more health and damage to all the units, and upgrade the bunker to a cannon tower.
- Riddable mech : Now the Mech can be upgraded to a drivable mech. You can teleport inside the mech and drive and use its powerful cannons.
- Tank improvements: The tank moves faster, has explosive damage, and can be switched between moving tank and siege mode. The moving tank fires as usual, but the new siege mode shoots parabolic missiles, very useful to counter the scorpios.
- Units can now be set to follow other units (very useful to defend the miner in Protect maps)

CHANGES AND IMPROVEMENTS:
- Enemies will now discard static obstructed targets immediately, and will not stuck behind the rocks
- Removed the “cannon tower” from the inventory. Now it is an optional upgrade of the bunker.
- The new upgrades are now shown in the contextual UI when you select a unit as icons.
- The Intercom is now auto disabled when not looking at it to improve the performance of the game.
- The base or warp gate will get an extra +25% health when playing in easy or normal difficulty.
- Removed weapons collision with water.
- Added special audio notification when the miner is under attack.
- Reduced the larva spawn frequency in Snow Caves from 7s to 20s.
- Minerals now disappear from the mini map when depleted. This makes it easier to focus on the remaining ones.
- Added a holographic sight to the cannon tower and increased the firing frequency.
- Walls will not consume supply in the unit counter limit
- Improved the performance of Snow Protect, Snow Caves and snow biome in general, to try to fix some memory issues when playing with Quest 1 and improve the performance on these maps.
- Improved the Snow Protect map, with more decoration (trees, rocks, new terrains)

NEW CONQUER MODE (BETA)

- This new game is the most similar to a classical RTS game like StarCraft, and in fact plays similarly to a PvP (in both you try to win the game by controlling the territory and destroying each other's bases).
- How it works:
o When the game starts it places a spawner at a random location around the map.
o Every few seconds the spawner will send larvae to other mineral spots and try to expand there.
o If a spawner is next to a mineral spot it will start to eat its resources, build defenses and grow (see below).
o Every once in a while the Overmind (that’s how we call it :P), will try to destroy you, of course.
o To win you need to find and destroy all the spawners in the map. Since the Overmind is trying to constantly expand to other mineral spots, controlling the territory is key in this game mode.
- How to play:
o We created a new community map “Temple” (staff picks section). Please give it a go and let us know
• A few caveats and other fun stuff:
o Difficulty: The map is set to Hard-Insane difficulty. Everyone is welcome to try it, but it’s hard to win without a good command of the game :) We plan to add 2 official levels with easy and normal difficulties once the game mode is out of beta.
o Sentinels: We added a new alien defensive structure that fires an extremely powerful electric ray ( it instantly kills anything it hits ). The sentinel can also hide underground where it is invulnerable and gradually heals.
o Spawner levels: Spawners now can grow to a Level 2 if they eat enough minerals. When they grow to L2 they turn much more powerful: they spawn an energy shield around them, multiply the hp x2, grow an extra sentinel (L1 spawners can only have one) and are also much more resistant to explosive damage.

IMPROVEMENTS TO DOMINATION MODE
- The game now sends enemies to all active bases, and will increase the frequency of attacks depending on the number of captured bases. E.g. if you have 4 bases the attacks will be much more frequent than when you have 1 base.
- The game will consider a base ‘active’ if it has any structures close to it, even if you didn’t push the button.
- We adjusted the end timer (the 2 final mins when you capture all bases) so it increases with the number of players: 2 mins +1 min per additional player
- When a base is lost the enemies will place a nest inside the base, ‘capturing’ that base.
- When a player gets closer to the nest or attacks it, it spawns some enemies to defend the base.
- The bases now have a tooltip explaining that you have to push the button to get the base.

COMMUNITY MAPS:
- Added a new map creator filter to the community map tabs. When you select a map, you can click the Creator Profile button to filter all his public maps.
- The miner's health has been increased by x3 (to 300hp) on community maps.

FIXES:
- Fixed not being able to change the enemy HP bonus in custom panels
- Fixed non-VR player not restoring rotation correctly after death on some maps.
- Fixed non-VR player not jumping sometimes.
- Fixed the Flamethrower not opening the rewards from the dropship.
- Fixed the Flamethrower not stopping when it was stored back.
- Fixed Sniper keeping the extra damage bonus forever.
- Fixed Sniper changing the zoom level while stored.
- Fixed cloned reward crates (created in the map editor) not opening when shot.
- Fixed the alignment and size of the sight in the cannon tower.
- Fixed issues when several players were using the scope of the sniper.
- Fixed the counter of captured bases in domination maps were sometimes showing the incorrect value
- Fixed larvae were sometimes not moving smoothly on clients.
- Fixed the “always run” setting in the waves configuration was not working in community maps
- Fixed ping to Discord when creating a PVP game from a custom map was not working.
- Fixed sometimes pressing a button in the user interface was selecting objects behind the menu.
- Fixed an issue that would make it impossible to grab the cannon in the cannon tower.
- Fixed the game sometimes crashed when listing ALL community maps.
- Fixed the game was not taking into account the weapons restrictions if opening a community map from the lobby.
- Fixed robots were not attacking the larvae.
- Fixed ally units (tank, robot, drone, Mech) not changing the target if the current one was blocked
- Fixed that If you started a pvp game and then went back into the lobby and then went into a coop it still treated it like a PVP map.
- Fixed the intercom was not showing the current wave in Snow Rescue map in the clients
- Fixed Sniper was not setting the correct zoom level and sometimes without the cross

MAP EDITOR:
- Added the Conquer mode to the editor
- Added a spawner asset for Conquer maps. The asset acts more like a possible spawn location, if you place more than one, the game will randomly create the initial spawner in one of those locations.
- Added the “no ranged” enemies spawn restriction.
- Added a new objects counter to limit the number of assets to be used in a map (max 900 objects)
- The general tab is locked until everything is rendered in the editor
- New antenna asset
- New stairs asset
- Added a new asset “Teleport pad”.
- New +,T, L, and 45Âş tubes.
- Added water to the desert biome.
- Added clouds to the snow biome.
- Fixed branches asset not having collider
- Added option to disable gravity/rigid body in the editor. This will allow you to place spawn points, warp gates, etc. anywhere in the map.

Cheers!