Guardians of Holme cover
Guardians of Holme screenshot
Genre: Strategy, Adventure, Indie

Guardians of Holme

V0.10.9 Patch Note


  • We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles.
  • Fixed a bug that caused price tags in the shop to display abnormally.
  • Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades.
  • Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date.
  • Fixed a bug where elite battle node animations on the map would start playing before combat was triggered.
  • Fixed a bug where some traps didn't fully restore to their complete state during the preparation phase.
  • Fixed a bug where decorations on the map would overlap during generation.
  • Fixed a bug where some relics didn't correctly trigger random rules.
  • Fixed a bug where the sound effects for Cooling Liquid Device played incorrectly.
  • Fixed a bug with the advanced trap description for Conveyor Floor, which now displays correctly.
  • The Conveyor Floor's overheating point generation per second has been increased from 2 points to 6|5|4|3.
  • The maximum overheating points for Conveyor Floor have been increased from 20|25|30|35 to 60.

V0.10.8 Patch Note


  • Fixed an issue with the Relics interface displaying incorrect artifacts.
  • Adjusted the range detection for some area attack traps.
  • Fixed the logic for Useless trap, preventing them from being deployed now.
  • Fixed core damage being blocked.
  • Fixed an issue where the special effects of Auto Balista would repeatedly play during pauses.
  • Fixed a rare case that caused the daily challenge to become stuck.
  • Fixed an issue where Jiuli Pot repeatedly triggered its effect during pauses.
  • Reduced the post-attack delay for Water Element attacks from 0.35 seconds to 0.
  • Reduced the post-attack delay for Archer from 0.35 seconds to 0.
  • Adjusted the animation logic for obtaining materials during battles, ensuring correct animation for initial material acquisition.
  • Optimized the display logic for some traps, now showing point-related effects directly on the trap icons.

V0.10.7 Patch Note

BUG Fixes




  • Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses.
  • Fixed a problem where core would sometimes not take damage under certain circumstances.
  • Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target.
  • Fixed a problem that allowed upgrading AB branches even when materials were insufficient.
  • Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations.
  • Fixed missing sound effects for certain traps.
  • Fixed an issue where projectile traps wouldn't generate Overheat under advanced trap bonuses.
  • Corrected the erroneous textual description of the Corrosion Nail's effect text in certain languages.
  • Fixed a problem where some enemies getting stuck in pits would cause the game to freeze.


Also, fixed an issue where allies would immediately counterattack when attacked, and consequently, some balancing adjustments have been made:

Guard's Mark (including Summon):

Increased attack power from 15|17|19|21|23|25|27 to 25|30|35|40|45|50|60.
Reduced attack interval from 1500 to 1300|1250|1200|1150|1100|1050|1000.

Arcane Puppet's Mark:

Increased attack power from 35|40|45|50|70 to 60|70|80|100|120.
Increased attack interval from 800 to 1000.

V0.10.6 Patch Note

BUG Fixes




  • Fixed the issue with incorrect skill activation of Soul Schism.
  • Fixed the problem where relics trigger prompt icons were blocking trap upgrades.
  • Fixed the problem of UI getting stuck in certain situations.
  • Fixed the problem of incorrect text display in the interface at certain resolutions.
  • Fixed the issue where Alchemy Floor wasn't adding initial materials.
  • Fixed the problem of incorrect display after upgrading the Oil Tar Trap's AB branch.

V0.10.5 Patch Note

New Difficulty




  • Inferno4 Starting material is reduced by 25%.
  • Inferno5 HP recovery after defeating a boss is reduced.
  • Inferno6 Cards in the initial card deck currently have 1 set of extra copies.
  • Inferno7 Start the battle with 2 Useless Traps in the deck.
  • Inferno8 Bosses will use 1 extra interruption skill.


New Daily Challenges




  • Skid: Increases Displace effect by 50%.
  • Stone of Darkness: Bosses will use 1 extra interruption skills in each battle.
  • Alloy Parts: Increases the building price of Traps by 50% and reduces the cost of Leveling Up by 50%.


Bug Fixes




  • Fixed an issue where Mortar Trap couldn't attack.
  • Fixed an issue where Frisby's effect triggered repeatedly.

V0.10.4 Patch Note

New Daily Challenges




  • Fortune Coin: Enemies other than the boss have a 50% chance of not taking damage when entering the Core.

  • Loophole: For every unplayable card in your hand, increases enemy Move Speed by 5%, and ATK by 10%.

  • False Appearances: You will not lose HP outside of battle, but HP loss in battle is increased by 100%.


New Relics




  • Frisby: When picked up, remove 1 card from the deck. The next time you win and receive rewards, you will receive 3 copies of the card that was removed.

  • Perfect Vision: After each preparation phase, the first wave will include an additional {0} Treasure Goblin(s).

  • Flying Strawberry: Reduces the weight of non-ground enemies by 30% and Move Speed by 25%.

  • Kekule's Dream: Whenever you draw on an empty deck and return a card from the Discard Area, for every 1 card(s) in the draw deck, deal 10 damage to all enemies on the field.

  • Grimace Hat: Nicole's Exclusive Relic,Increases Skill Delay by 50%, and damage by 50%.


BUG Fixes




  • Fixed the bug of infinite access to traps caused by some daily challenges.
  • Fixed the bug that the text configurations of some daily challenges were obtained incorrectly.

V0.10.3 Patch Note

Experience Optimization


1. Introduced a brand new UI in the character interface, allowing for easier access to skill and current mode challenge information.



2. Designed and created a series of simple artifact animations to enhance their performance, including:

  • Sharp Spear
  • Deep Turquoise
  • Molotov Cocktail
  • Acid Bomb
  • Red Signal Light
  • Auto Balista
  • Engineering Book
  • Barbed Panel
  • Frost Rune
  • Blessing of Nature
  • Black Magnet
  • Rod
  • Charging Censer
  • Dynamite
  • Sharp Rivets
  • Peace Idol
  • Broken Horcrux
  • Bucket List
  • Sun Amulet
  • Elven Bow
  • Horcrux Fragment
  • Wooden Doll
  • Recycling Scroll
  • Azure Stone
  • Reliquary
  • Double Barrel
  • Windy Pearl
  • Ice Hammer


Bug Fixes



  • Further addressed the issue of incorrect random effects in Daily Challenges.
  • Fixed the issue of summon unit flags having incorrect hierarchy.
  • Corrected the erroneous effects of the 【Black Magnet】.
  • Rectified the issues with the 【Frost Rune】's effects.
  • Resolved the problem where trap effects from 【Restriction Disarmed】 remained after removal.
  • Fixed a bug that caused the game to freeze when completing it on the highest difficulty.
  • Fixed the incorrect display range of the 【Silence】.
  • Addressed the problem where the in-game timer would accelerate erroneously under certain conditions.

V0.10.2 Patch Note

New Content



New Daily Challenges





  • Elemental Affinity: Doubles Oil Tar, Acid, Frost, and Burn stacks.


  • Demon Armor: Increases enemy Armor by 100%.


  • Full Speed Ahead: Waves will arrive earlier.


New Skill



  • Restriction Disarmed: Reduces Attack Delay of all traps within 1 cells by 15% for 10 seconds.


New Relics




  • Bucket List: When an ally is eliminated, applies Charm to the enemy. Can trigger 1 time every 20 seconds.

  • Corrosion Nail: Increases Trap damage of traps not constructed by players by 25%.

  • Auto Balista: Triggers 1 time every 60 seconds, dealing 200 damage to the first enemy about to reach the core.


Experience Optimization



  • Optimized the misalignment of the cursor when trying to select traps on walls.


Bug Fixes



  • Fixed an issue in some languages where players couldn't view current attributes in the character interface.
  • Fixed the display problem with summon mark flags.
  • Fixed the issue where some traps could not be randomized under specific circumstances.
  • Fixed the issue where random numbers caused excessive monotony in daily challenge types.

V0.10.1 Patch Note

New Content


1. New Traps


Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy.

2. New Skills


Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught.

Silence: Silence all enemies within 1.5 cells for 20 seconds.

3. New Relics


Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle.

Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle.

Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges.


Balance Adjustments


Traps



  • Spell Tower: Cost reduced from 800 to 500, upgrade cost adjusted accordingly. Damage increased from 300|400|550|750 to 500|650|800|950.
  • Conductor Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Ignition damage reduced from 15|22|30|40 to 20|27|35|45.
  • Oil Tar Trap: Slow effect increased from 25%|30%|40%|55% to 35%|40%|50%|65%.
  • Nail Trap: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 70|87|105|130 to 90|107|125|150.
  • Conductive Floor: Cost reduced from 400 to 300, upgrade cost adjusted accordingly. Conductive damage increased from 55%|70%|85%|100% to 85%|100%|120%|150%.
  • Dart Trap: Damage increased from 15|22|29|40 to 20|27|34|45.
  • Springboard Trap: Cost reduced from 500 to 400, upgrade cost adjusted accordingly.
  • Paralysis Trap: Cost reduced from 1200 to 900, upgrade cost adjusted accordingly. Damage increased from 50|70|90|110 to 60|80|105|135.
  • Paralysis Floor: Cost reduced from 800 to 600, upgrade cost adjusted accordingly. Damage increased from 35|47|57|71 to 40|52|65|80.
  • Hook Trap: Cost reduced from 400 to 300, upgrade cost adjusted accordingly.
  • Sulfur Floor: Cost reduced from 650 to 400, upgrade cost adjusted accordingly. Damage increased from 7|14|21|28 to 9|16|23|30.
  • Fly Saw Trap: Cost reduced from 1250 to 800, upgrade cost adjusted accordingly.
  • Projectile Trap: Overheat points per bullet reduced from 2 to 1. Maximum overheat points reduced from 30 to 20.
  • Net Trap: Cost reduced from 300 to 200, upgrade cost adjusted accordingly.
  • Pulverizer Trap: Damage and overheat points ratio decreased from 15|20|25|30 to 20|25|32|42.
  • Icicle Trap: Cost increased from 750 to 1000, upgrade cost adjusted accordingly. Damage decreased from 80|95|115|140 to 60|75|95|120.
  • Wisp Tower: Cost increased from 750 to 1200, upgrade cost adjusted accordingly.
  • Windstorm Trap: Cost increased from 1100 to 1200, upgrade cost adjusted accordingly. Magic damage bonus decreased from 20000 to 15000.
  • Field Generator: Base attack interval increased from 3.8 seconds to 5 seconds.

Relics



  • Mixed Juice: Minimum skill cooldown reduced from 5 to 1. Maximum skill cooldown reduced from 40 to 30.
  • Deep Turquoise: Progress gained from rerolls increased from 5% to 10%.
  • Sharp Spear: Damage increased from 75 to 150.
  • Sun Shield: Life recovery ratio increased from 3% to 5%.
  • Burn Rune: Damage increase ratio increased from 30% to 45%.
  • Kingdom Gift: Materials obtained increased from 750 to 900.
  • Blessing of Might: Damage increase ratio increased from 10% to 15%.
  • Scar Pendant: Each damage stack ratio increased from 1% to 3%. Maximum stack ratio increased from 50% to 60%. Duration increased from 5 seconds to 10 seconds.
  • Super Glue: Slow effect increase ratio increased from 25% to 35%.
  • Molotov Cocktail: Burning damage applied increased from 10 to 20. Duration increased from 5 seconds to 10 seconds.
  • Stun Gun: Damage increase ratio per reroll point increased from 15% to 17%.
  • Rage Rune: Maximum damage increase ratio decreased from 20% to 17%.
  • Ancient Crystal: Negative status duration extension ratio decreased from 50% to 40%.
  • Cultist Robe: Enemy quantity reduction ratio decreased from 15% to 10%.
  • Sun Scepter: Damage increase ratio per 5 life decreased from 3% to 2%.
  • Peace Idol: Material consumption ratio for preventing damage increased from 20% to 30%.

Skills



  • Arrow Rain: Skill damage increased from 250|450|650|900|1200|1500|1800 to 350|550|750|1000|1300|1600|1900.
  • Bomb: Skill damage increased from 100|220|340|460|580|700|900 to 200|320|440|560|680|800|1000.
  • Midas Touch: Cooldown reduced from 120 seconds|110 seconds|100 seconds|90 seconds|80 seconds|70 seconds|60 seconds to 100 seconds|90 seconds|80 seconds|70 seconds|60 seconds|55 seconds|50 seconds.
  • Hex: Skill targets reduced from 2|3|4|5|6|7|8 to 1|2|3|4|5|6|7.
  • Charm: Cooldown increased from 90 seconds|85 seconds|80 seconds|75 seconds|70 seconds|65 seconds|60 seconds to 100 seconds|95 seconds|90 seconds|85 seconds|80 seconds|75 seconds|70 seconds.

Enemies



  • Leviathan: Health reduced from 2500 to 2200. Armor reduced from 55 to 35. Speed reduced from 55 to 48.
  • Baal: Health reduced from 3000 to 2800. Armor reduced from 55 to 45.
  • Dumah: Health reduced from 3800 to 3400.
  • Mastema: Health reduced from 5000 to 4500.
  • Mammon: Armor increased from 0 to 50.
  • Beelzebub: Health reduced from 5500 to 5000. Armor reduced from 100 to 70.
  • Lucifer: Armor increased from 0 to 50.
  • Azazel: Armor increased from 0 to 50.
  • Abaddon: Health reduced from 10000 to 9500. Armor increased from 0 to 100.
  • Boss Goblin Witch: Health increased from 3500 to 4200.
  • Boss Shield Wolf Raider: Health increased from 3100 to 3600. Speed reduced from 80 to 70.
  • Boss Orc Catapult: Health increased from 6000 to 6800. Speed reduced from 50 to 45.
  • Boss Cruel Troll: Health increased from 7000 to 8000.
  • Boss Hellfire: Health increased from 5000 to 6000.
  • Bat Knight: Speed reduced from 75 to 65. Health reduced from 450 to 350.
  • Jackal Raider: Health reduced from 300 to 250. Speed reduced from 150 to 120.
  • Orc Catapult: Health reduced from 1500 to 1200. Speed reduced from 45 to 40.

Bug Fixes:



  • Fixed an issue where selling traps in event [The Alliance] event did not grant gold.
  • Fixed an issue where selling relics in event [The Alliance] resulted in incorrect rewards.
  • Fixed UI adaptation issues for special resolutions.
  • Fixed issues with certain traps behaving abnormally in high difficulty levels.

Experience Improvements



  • Fixed an issue where the pause UI blocked trap placement during battles.
  • Added the ability to cancel card selection/skill usage by right-clicking the mouse.


v0.9.37 Patch Note

[BUG Fixes]

  1. Fixed being not able to unlock some difficulties in certain cases
  2. Fixed deduction failure when unlocking AB branch.

[Experience Optimization]

  1. Optimized the UI design of unlocking difficulties.
  2. Added a new feature that keyboard shortcuts now can be viewed when pressing Tab key.