Guardians of the Past cover
Guardians of the Past screenshot
Genre: Strategy, Indie

Guardians of the Past

Early Access - Alpha 2.0 - OUT NOW!!

After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase.

We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envisioned back in 2016.

Over the coming weeks we're going to outline our roadmap for all the new features that will be arriving. We also want to hear feedback and suggestions from you.

Alpha 2.0

With the Early Access release we've now pushed the Alpha 2.0 update, which comes loaded with a brand new arena, 3 new traps and a host improvements and bug fixes.

<*>Added The Ship map.


<*>Added the Bludgeoner Trap.


<*>Added the Boomer Trap.


<*>Added the Dazer Trap.



<*>Added a general settings screen to allow better customization.
<*>Added a particle effect for when critting on knockback for the hammer and the grenade launcher.
<*>Added item interactablity for the Boomer trap.
<*>Added more glowy bits on the Grenade Launcher.
<*>Added the ability for players to suggest a map in the Map Select screen.

<*>Changed health HUD element design.
<*>Changed the colour of the Shotgun.
<*>Changed the dynamite to credit the last person holding it when it explodes.
<*>Changed the dynamite to apply impulse effects after damage to help with physics simulation.
<*>Changed the grenade launcher explosion so that it is able to cause dynamite to detonate.

<*>Fixed a bug which stopped health rumble.
<*>Fixed a bug which stopped the player from clicking 'Confirm' in the picking phase.
<*>Fixed a visual issue with puddle traps not spawning particles on clients.
<*>Fixed a visual issue with the Hammer that cause the particle effect to be spawned inside the ground.
<*>Fixed an issue that allowed players to trigger the bear trap without being damaged if they slowly walked over it.
<*>Fixed an issue with player health above head bars refilling clientside when players die.
<*>Fixed an issue with projectile collision.
<*>Fixed an issue with the grenade launcher.
<*>Fixed an issue with the hammer that caused its critical knockback to accumulate.
<*>Fixed an issue with The Joust arena's collision which allowed players to leave the arena.
<*>Fixed Bleed particle.
<*>Fixed client side bomb timers not changing to the correct time after being chained by another bomb.
<*>Fixed death messages not showing the right colour for the killer.
<*>Fixed Dynamite retriggering other dynamites that are already ticking down resulting in extra tick time.
<*>Fixed Health rumble.
<*>Fixed items showing their pickup decal when being held if another player walks near.
<*>Fixed phase prompts not showing on clients.
<*>Fixed player names and health bars jittering when rotating on keyboard and mouse.
<*>Fixed the Dynamite from considering itself for chain reactions and added a despawn delay to help with references.
<*>Fixed the hammer from multiplying its knockback with a false value.

<*>Increased item lifespan when holding them.
<*>Increased the speed of the unarmed kick attack.
<*>Nerfed the knockback on the Hammer.

<*>Re-implemented the Exclamation mesh for the Bear Trap for when its armed.
<*>Re-worked the control icons to work more seamlessly throughout all menus.
<*>Remove some sounds in preparation for sound replication overhaul.
<*>Streamlined the menus to use the same background rather than loading it in each time.
<*>Tweaked the item lifespan decal colours for the Shotgun, Confusion Staff and the Hammer.
<*>Tweaked the spring trap to reduce the possibility of standing on it after it is activated.
<*>Updated loading screen visuals to provide more information.
<*>Updated the In-Game Menu to follow current UI thematics.
<*>Updated the Map Select screen to current interaction and navigation system.
<*>Updated the pick screen to show the current map in the background.
<*>Updated the visuals of the HUD

Early Access 2.0 Release 30th July!

We're releasing in Early Access!



That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY!

We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know what you think on our forums or on our discord!

Also, we may as well announce on here since its all over our social media...

We're going to i63!



That's right, if your planning on going too be sure to come and drop by the indie section for a brawl with your buddies, or even take on the devs! We're there from the 24th - 27th of AUGUST at the ~ NEC in Birmingham UK! ALL WEEKEND!

We had so much fun at i62 and just couldn't stay away and hopefully, it's an annual thing!

Thanks for the support everyone!
TEAM SQUIDPUNCH

End Of Closed Alpha!


Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and specific issues you guys managed to find!

^^ We hope to do more events similar to this in the future but in the meantime please be sure to keep up to date with our social media as we post all game related updates there. We also have a discord if any of you guys didn’t know, join, have a chat and take part in some polls that may end up changing what we put in the game!

https://discord.gg/EEkBTmH


Thanks guys!
Squidpunch Studios.

Alpha 1.3

<*>Fixed a bug which caused clients grenades to launch players further.
<*>Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items.
<*>Tweaked Knockback on items that launch the player to occasionally critically launch them *Rocket MAAA...* last time I promise.
<*>Fixed builder droid colour sometimes not showing. (I think i got it this time).
<*>Tweaked the material collision on the Hexes to make footstep sounds a little smoother.
<*>Tweaked the trail particle for players when they soar through the air.
<*>Tweaked player trail particles.
<*>Tweaked the grenade explosion to work mid-air (before the impulse was defaulting at 0'0'0).
<*>Added a sound for when walking on wood.
<*>Tweaked the player "in air" arm trail particle.
<*>Fixed not being able to press enter to confirm in some menu screens.
<*>Fixed a UI visual bug caused by a player leaving a lobby.
<*>Potential fix for SteamVR showing up on startup.
<*>Adjusted the Picking Phase screen to work better on 3:4 monitors.
<*>Fixed an issue which stopped the lobby from correctly updating the amount of players currently joined.
<*>Fixed an issue that stopped controllers from changing the audio options.
<*>Fixed shotgun projectiles ground through walls.

Alpha 1.2

<*>Fixed an issue which cause loadings screens to remain on screen.
<*>Fixed Joust map floor collision allowing players to fall through the world when they die.
<*>Fixed Pit map floor collision allowing players to fall through the world when they die.
<*>Fixed Joust wall collision allowing players to leave the playing area.
<*>Fixed Pit wall collision allowing players to leave the playing area.
<*>Fixed grenade explosion knockback not affecting players in mid air.
<*>Fixed issues with the game if atleast 1 player fails load into the map successfully.
<*>Fixed a bug which stopped the host from removing a previously selected map.
<*>Fixed the In-Game Menu getting stuck on if left open between level transitions
<*>Reduced damage of the sword.
<*>Increased the knockback distance on the shotgun.
<*>Increased damage of the confusion staff.
<*>Increased damage of the shotgun.
<*>Added a trail particle for players when they soar through the air *Rocket MAAAAN*.

Closed Alpha 1.12 Hotfix


  • Fixed an issue which stopped online servers from appearing.

Alpha 1.1 Hotfix


  • Removed sessions that are currently in progress from the server browser.
  • Added failsafe for players joining a session already started.
  • Added a new model for the spikes in Pit map.
  • Fixed current players not showing correctly.
  • Fixed leaderboard sometimes not showing other players.
  • Fixed builder droid colour sometimes not showing correctly.
  • Fixed slotmachine reels sometimes spinning forever.
  • Fixed sometimes not being able to leave couch play.
  • Fixed multiple characters being spawned in online lobby after player previously exiting couch play.
  • Fixed being unable to click on chat to send messages in game.
  • Fixed multiplayer button prompts showing the wrong controls for Battle Mode.
  • Tweaked Stinger projectile positioning.
  • Tweaked Spawn particle.

ALPHA 1.0!

Closed Alpha Is Now Live



It's official! Our first Closed Alpha is live and already the feedback has been great! If you havent received an Alpha Key and want to join in on the fun, join our discord and ask around! We have a few keys we'll be giving out throughout the next week on our social media aswell as some givaways on our Discord!



As always these things dont come without problems thats where you guys come in! You've already helped us to adress some of the early teething problems and also some great suggestions!

We hope you guys enjoy playing and we cant wait to get Guardians of the Past in tip top shape for everyone to enjoy!

Thanks.
Team Squipunch.

Closed Alpha



Firstly, thanks to everyone who has added Guardians to your wishlist, we hope you are as excited as us for the release.

But before that we will be running a Closed Alpha (20th - 27th June), to help iron out those pesky bugs. If you are interested in participating then head over to our official discord where you can find the signup form.

https://discord.gg/U9Dkf98


You can also keep up with development on a more regular basis by following our social media.

https://www.instagram.com/Teamsquidpunch/
https://twitter.com/TeamSquidpunch
https://www.facebook.com/TeamSquidpunch/