Guardians of Victoria cover
Guardians of Victoria screenshot
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Guardians of Victoria

Massive Lag Reduction!

Changes:
- New End-level menu design
- Massive lag reduction (console predicted just over 1GB)
- 3 factory levels, one for each character!
- Lots of core bug fixing, which will hopefully stop users from not being able to move, or being dead at the start of levels

Small list, big changes! Enjoy!

Found a Bug? Let us know!

Just a quick reminder to anyone who might have found a bug, or otherwise having any issues with the game - please drop us a message in the community hub!

It really helps to keep everything together, rather than collecting data via various emails.

Thanks guys!

Patch 1.7!

'Update 1.7 finally brings more levels! Ripper’s Domain will be available to play, and you don’t need to have completed the Daylight levels first.
These levels are slightly harder, as it’s expected as the story goes on, that players will have used up some skillpoints in the menu book.
The most important change is to avoid building fires. These are relatively low damage, but they are frequent, as this part of the flying city is in ruin. There are less enemies for that reason though. Expect some whackiness! Firearm’s aiming was atrocious, the crosshair simply didn’t meet the demand of lots
of movement, in a fast-paced environment that forces you to stay on your toes, it just kept being left behind him. I am very pleased to announce that with the next update, the crosshair has gone, and you now directly control the angle of his arm, using Z/C for arrow users, num 4/6 for WASD users, and the right stick for controllers.'

Patch 1.6!

Full Controller Support!

- You should now find you can traverse the whole of the game with your controller, WASD, arrow keys, or mouse.
- The main menu has merged with the second menu seamlessly, making it far more visually captivating.
- The settings options and display is great improved too, with the options also being included in the pause menu- mid-game. Included is the controls. So you can view controls mid-mission also.
- Based on what I have seen by Lets Players, people really wanted to destroy turrets! And now you can!

As ever please like us @Facebook with /kenthria and /tallstorystudios, and check out www.tallstorystudios for more in depth guidance!

Patch 1.5!

We're working tirelessly to bring you the best possible experience we can!

- Credits added
- Significant change in difficulties
- Unlockable comic pages added
- Great menu improvement

Patch 1.2 is live!

Thank you all so much for bearing with us while we work out any bugs you find! Update 1.2 is now live, which brings a plethora of fixes/changes:

- Visual feedback for player health and enemy health loss.
- Fixed an issue with defeating Brute enemies.
- Clearer graphics... only the platformable objects are clearly visible, along with npcs and enemies.
- Brella now deals damage more accurately to enemies trying to invade her personal space.
- Ripper's progress slowed in normal and easy difficulty modes due to player feedback
- Combat Arena training is now called 'Combat Arena'.
-Ripper's bullets no longer disintegrate when hitting objects, adding a new dimension to the challenge.
- Some progress on gamepad integration, starting with action responsiveness.
- Combat tutorial: You can now slow time, spawn enemies, set off arena mode, and switch characters, all with your gamepad.
- Menu backgrounds.
- Other smaller edits.

More to come!