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Guild of Dungeoneering screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Guild of Dungeoneering

v1.01 Patch Notes - Windows & Trading Cards (NOW LIVE)

Hi folks!

We're almost ready to push a new version live. Just testing to make sure we didn't break anything with all this. Should be ready in a couple of hours. It's live NOW.

Thanks!
Colm

Trading Cards


- Collect up to 8 sweet trading cards featuring 4 monsters and 4 dungeoneer classes. We've also added badges, emoticons and profile backgrounds to collect.

Windowed Mode


- In the options screen you can now toggle between fullscreen and several windowed resolutions.

Balance Changes


- Tweaked a few of the monsters in the Azca Jungle to be ever so slightly easier. Specifically reduced the prevalance of discard-effects, toned down a couple of monster attacks, and reduced the hp by 1 of a few level 1 and level 2 jungle monsters. PIXIES AMIRITE!? (the specific changes made are here)
- Tweaked the eyeball charm so it is different to the dead lizard charm. Maybe we should add a dead lizard's eyeball charm?

Bugfixes


- removed the 'backtracking' penalty on the dungeoneer AI. Previously they really didn't like going back to the room they were last in. We've decided this causes too many WTF moments and have removed it. Big explanation of how dungeoneer AI/pathfinding works can be found here.
- added a check for rooms you have unlocked but haven't placed when entering your guild. Previously you could unlock a room but not place it anywhere and instead quit to menu. When you came back your room was gone forever. Now you will be prompted to place them again.
- fixed some issues with wrong text on dungeoneer obituaries
- tweaked our code for buttons to help with the occasional problem where you need to click multiple times on buttons to get a response
- fixed a rare crash bug when trying to trigger idle chat in guild mode while you had no heroes
- fixed a number of bugs where you could trigger a double-click on two different elements in the guild at once
- fixed a bug with clicking to dismiss the 'you died' popup too quickly causing a ghostly hero card to float above your guild. OOOooooooOOOOooo. Spooky.
- cancel card-placement if you enter the option screen by hitting ESC in the middle of dragging a card
- better positioning of 'you gain / you lose' labels in the loot screen. No more hiding behind those tooltips guys!

Bonus


- we changed the description of the game on the store page to include the fact that it runs at 30FPS

Patch Coming Tomorrow

Howdy

We're currently working on the next patch - but wanted to give you an idea of what's going to be included.

1. Bug Fixes! We're trying to get in as many as we can without breaking other things, but we'll hopefully get a good number of them in.

2. We're testing Windowed Mode options right now!

3. Valve reviewed and gave us feedback on Steam Trading Cards. We're making changes to those so that we hopefully have those in the update too.

Thank you all for your support, feedback, and patience!

Launch Day Wrapup + Mac Release

Hello fellow dungeoneers,

We've had a busy day here on our launch day! Just to say we are a tiny team working our hardest to make sure Guild of Dungeoneering is as good as possible for everyone. Thank you for your support!

Bugfixes


We had a couple of hiccups. First of all there was a bug where until you had a savegame the game didn't properly go fullscreen. This is now fixed!

Secondly our Mac version was having some severe framerate problems so we had to disable it entirely for Mac players. We have now worked those out and this is also now fixed! This should also help the windows build as a nice side effect.

Roadmap


The game is out and we see a lot of people having fun. That's great! How about we make it even better? Here's what we intend to work on over the next while.

  • Steam Achievements
  • Battle animations + sound effects, to add a little oomph
  • Class popups showing their decks + traits in the unlock screen
  • More music & battle screen music variations (as seen in the OST)
  • Steam Trading Cards (actually we are just waiting for Valve to approve these)
  • Battle scars system (dungeoneers get them as they win quests)
  • Potions (special loot with a unique card that can only be used once)
  • A little more life in the Guild, lets have those dungeoneers wander around a bit!
  • A special 'endless dungeon' mode, separate to the campaign for highscore fun

And of course fix any other issues that come up.

Reviews


We're starting to see reviews come in and I just wanted to share this lovely one from GameSpot:
http://www.gamespot.com/reviews/guild-of-dungeoneering-review/1900-6416188/

Twitch


It's been amazing to see how many people are streaming the game! We counted over 30 live streams at once earlier today. Check them out here:
http://www.twitch.tv/directory/game/Guild%20of%20Dungeoneering

Thank you!


Thanks for such an amazing first day!
Colm

I'll leave you with a little advice from our Cartomancer.

Fullscreen Hotfix Live

We're pushing a hotfix right now that should solve the Fullscreen issue. That is the only fix in this patch.

Guild of Dungeoneering is OUT NOW

That's right! Get your dungeoneer on RIGHT NOW!

http://store.steampowered.com/app/317820/

We also have a wonderful new trailer for you to enjoy. And yes, that song IS in the soundtrack included in the Deluxe Edition.

https://www.youtube.com/watch?v=zZupjj20o8c
It's been an incredible two year journey putting the game together and I'm very proud of what we've built. I sincerely hope you all enjoy it!



Thank you everyone for all your support!

What's Next?



We're going to keep working on Guild of Dungeoneering. We have plans for new features, some DLC, ports, lots of things. I'll be sharing a roadmap of our goals very soon.

Fullscreen mode on first launch


There's a little bug with the settings file right now that won't start the game in fullscreen until you have a savegame. To work around it just click new game, then quit out and restart, and it will be fine from then on. We'll fix it in the next update.

A note on the Mac version



We ran into a problem at the very last minute with our Mac build so unfortunately we've had to delay it. We're working on it right now and will have it up as soon as we possibly can. More info here.

Cobalt Streak live on Twitch

Check him out now on Twitch

http://www.twitch.tv/cobaltstreak

Check out the others here - http://www.twitch.tv/directory/game/Guild%20of%20Dungeoneering

Twitch Streams Today!

Howdy!

We're having a lot of folks checking out Guild of Dungeoneering live on Twitch today - so be sure to follow along with us on Twitter @Dungeoneering to get the latest updates.

You can also use http://www.twitch.tv/directory/game/Guild%20of%20Dungeoneering to see who is playing currently.

We do appreciate all of the support and kind words folks - thanks for watching the streamers and we look forward to seeing you all play tomorrow!

MainMenu Twitch Team on Monday

Join various members of the MainMenu team on Monday via Twitch TV as they will be playing Guild of Dungeoneering throughout the day!

http://www.twitch.tv/team/MainMenu

Squirrel playing live on Twitch Now

Want to get an early look at the game? Check out Squirrel playing right now - http://www.twitch.tv/squirrel

Limpy playing on Twitch Now

Howdy Folks

Join Limpy on Twitch right now as he plays Guild of Dungeoneering - http://www.twitch.tv/limpy

We know you're curious about the game and this is a great way to see it in action!