This update adds extremely powerful and build defining Legendary fate nodes, several fun new mods/enchantments, and some new weapons and armors.
New content
Legendary Fate Nodes- 8 Powerful build-defining passive nodes on the Fate Wheel
New Enchantments/Mods- Phantom Echo Attack, Shield HP Regen, Lightning Field Crits, Ice Shard Mana Deplete, Weapon Skill Damage
New Spells: Ice Shards, Flame Swirl, Withering Hex
New Weapon: Vortex Blade
New Armors: Phantom Armor Set, Chuma Mask
New Shields: Molniya Shield, Moroz Shield, Oath Shield
New Major Fate Nodes- 1 new major node in each of the 5 fate wheel domains
Fixes/Tweaks
Tweaked item drop rate/rarity (rarer and best gear less likely in early game)
Equipping an item now swaps it with the slot position of the previous equipped item
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Hotfix 0.8.25
Fixed settings not being saved after changing monitors or multiple profiles
Minor Update 0.8.24
This update improves general performance, fixes potential stuttering and freezes, and other general balancing tweaks.
Fixes & Tweaks
Major performance improvements with stacking mana/buff mods
Parrying has slightly more strict timing
Mana +crit chance mod now a flat +crit chance if Mana is greater than 0 (it was too overpowered)
Balanced several other mods/enchants
Fixed shop/portal costs in NG+
Bell hits now affect everyone globally, instead of just your current Act
Added an indicator for leveling up/fate points available on HUD
Best, Outer Brain Team
Minor Update 0.8.23
This update fixes major issues with exp scaling in NG+ Ascensions and other tweaks
[TAG-0]Fixes & Tweaks
Fixed a bug causing EXP to scale by 1000% (!!) in NG+ Ascensions
Fixed NG+ Ascensions not reloading Fate Wheel on death
Tweaked EXP scaling formulas
Introduced Critical Hit Damage multiplier
Replaced "+Int on Crit" mod with "+Crit Damage each Mana" mod
Nerfed Thorns
Buffed Mana Shield
Improved performance on Fate Wheel
Best, Outer Brain Team
Update 0.8.22
Hello Threadbearers,
This update introduces some fun new enchants for items and Fate Wheel, as well as some balancing tweaks.
New content
New enchants: Mana Shield, vitality weapon damage, strength spell damage, HP on crit
New Fate nodes: Mana Shield, HP on crit, mana on inspiration, mana increase passion, vitality weapon damage, strength spell damage
New item: Glass ring
Fixes & Tweaks
Nodes on the Fate Wheel have been rearranged so that several extremely powerful synergies are not directly adjacent to each other (existing characters have been refunded their fate points)
Increased monster damage/power escalation over clock days
Monsters give more EXP in each deeper Act (encourage pushing forward)
Increased EXP requirements to gain a level up
Fixed a major stacking issue with Thorns mods
Fixed dice rerolls on weapons
Fixed potential travel map generation failures
Other minor fixes and tweaks
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Hotfix 0.8.21
Fixed Fate Wheel mods occasionally not activating until scene transition
Fixed Fate Wheel being overwritten null if spamming open/close
'The Fate Wheel' Infinite Skill-Trees Major Update 0.8.2
Hello Threadbearers,
This is a very exciting update.
This update adds the "Fate Wheel"- a new procedural Skill-Tree level up system, as well as a new starting class, and several fixes and tweaks.
New content
Fate Wheel: A fully procedural skill grid that regenerates with every run
New Class: Fool
Other minor mods and content I forgot to take note of ːsteammockingː
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Demo Update and Online World merging
Hello,
This is a huge update of the GUILT free Demo. The demo is now running on the latest update.
In addition, the demo now shares the same Online World server as the full retail game. This means demo characters will leave corpses for the full game characters and vice versa, as well as other online interactions.
If a demo player wishes to continue their character, they can now buy the full game and resume from where they left off.
Consider sharing the free demo with friends, it's a juicy one.
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.