Fixed multiplayer constructs broadcasting to incorrect sub-regions
'Astral' Major Update 0.7.2
Hello Threadbearers,
This update adds lots of new content: Mana spell/combo system, sub-regions, dungeon branching, new monsters, new equipment, and more
New content
Mana system: experiment with different builds for gaining/utilizing mana
Sub-regions: each Act now has up to 34 unique sub-regions to explore
Dungeons now give you a choice for which sub-region you'd like to travel to
Essence crafting: dust from salvaging can now be used to make essences
New monster: Durak
Lots of new equipment
Lots of new enchantments
Fixes & Tweaks
Removed sanity
Inventory space doubled
Major cloth collision issues fixed
Minor performance tweaks
And other minor fixes and tweaks
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
'Halloween' Major Update 0.6.31
Hello Threadbearers,
This frightening update adds lots of new content and several new systems including the Act 3 region map and boss, item crafting system, enchantment reroll/upgrade items, dungeon sub-room system, new biomes, new monsters, and more
New content
Act 3: Progress into the fleshy depths of Gol
New Boss: Challenge the horrifying Teratoma
Dungeons now extend into optional sub-rooms with costs and rewards
Dungeon now spawn various chests: Bone chests, Locked chests, and Dice chests
Item Crafting system: create useful items and upgrades from your inventory
Item tooltips now display the count of each enchant mod
Item tooltips now underline the base implicit mod of each item
Increased key drop rate and more key uses
Minimap now properly hidden until explored
Minor performance tweaks
Jelly gas duration reduced
And other minor fixes and tweaks
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Hotfix 0.6.27
Fixed various stat display issues
Hotfix 0.6.26
Fixed stamina regen bug
'Summer' Major Update 0.6.25
Hello Threadbearers,
This update adds lots of new content and several new systems including online shared map structure building, NPC rescues, dungeon infestations, sanity system, new biomes, new monsters, new weapons, new enchantments, and more
New content
Map Structures: Build and repair structures, shared with all online players
Dungeon Infestations: Dungeons will now be infested by a random type of enemy
Sanity System: Adds more risk to exploring too long on the travel map
NPC Rescues: A timed combat challenge with great rewards
New Act I Biome: The Savage Bog
New monster: encounter the Scourge in failed rescues or higher level dungeons
New monster: Drek
New weapons: Leather Whip, Chain Whip
New enchantments: Damage Increase from Guilt, Crit Chance Increase From Each Nearby Enemy
New armor: Dancer's Armor Set, & several additions to old armor sets
Elite monster 'Follower' trait: stronger with each nearby ally
New Player Corpse statues
Forge enchant panel now has a favorite tag toggle
Item Enchants as drops and in shops
Fixes & Tweaks
Bosses drop lots of loot on kill, fully recover Sanity, recover 1 Guilt, and recover 1 Thread Orb
Sprinting no longer reduces stamina outside of combat
Tweaks to random item enchant generation (more stacking enchants, more fun)
Difficulty tweaks (generally a bit easier, enemies deal a bit less damage)
Fixed/improved responsiveness directly after resurrecting
Much better and more robust networking error handling
Starting a new loop (NG+) converts bones into dust for balancing reasons
NG+ soulbound items now display a soulbound item tag on their tooltip
Poisons/debuffs no longer trigger if the damage is blocked/parried
Fixed Fireballs and other damage over time triggering screen shake/hit freeze
Fixed bugged stats display on scene loads
Fixed some items not receiving enough enchants
And other minor fixes and tweaks
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Super special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
'Spring' Content Update 0.6.22
Hello!
This update adds lots of new content to the game including new monsters, weapons, spells, enchantments, and more.
New content
New monster: encounter the Guilt Fiend in high level haunted dungeons
New weapons: Lumber Axe, War Axe, and Sickle
New spell runes: Stone Skin, Quickness, Mend, and Savage
New enchantments: Thorns (Return Damage), Pure-Hearted Damage, Full Stamina Defense, Endurance on Kill, Passion on Kill, Attack Speed, and 'Weapon Against Monster Type' mods
New armor: Bastion Cuirass & Leggings
Elite monster 'Stone Skin' trait
Fixes & Tweaks
Guilt now reduces shadow resistance
Added inventory equip slot icons
Fixed shield stamina bug when attacking while holding block
Fixed item tooltips for some enchantments
Fixed spell charge count not updating properly
Fyodor's sword now adds a random enchantment
Added treasure type icons to chests
Reduced Jelly ground slime duration
Tweaked weapon attack animations transitioning into dodge
And other minor fixes
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback. Special thanks to our community and everyone that continues to support us.
Best, Outer Brain Team
Hotfix 0.6.21
Fixed day clock not incrementing
Fixed brine not loading correctly in new loops
Fixed boss spawning on cleared dungeons
Infinite Worlds Ascension Update 0.6.20
Hello!
Today we're excited to unleash the infinite world ascension system!
Each defeat of the second boss, challenge yourself to a new loop of the world with your current character. All online players will share the same ascended worlds.
At the beginning of every ascension, your character and all items will be permanently saved for that loop. We think this will add a fun dynamic of optimizing your runs so that you can always have a good start on your next loop.
In addition, we have overhauled the way that chests and keys work. Each dungeon will now be labelled for a certain type of gear, so hunt for a key and then seek out dungeons that have the loot you're lacking.
Please let us know your thoughts, and consider joining us on Discord to help vote on new features and offer feedback.
Best, Outer Brain Team
Other notes:
Added more robust network disconnect/auto reconnect handling
Fixed camera rotating with mouse while in inventory
Map enter hotkey now Spacebar by default, and rebindable
Buffed dagger speed and maneuverability
Buffed fireball damage, flame spread, and duration
Buffed Guild of The Eye Faction's Inspiration from 10 second duration to 15
Jelly monsters are now Beasts instead of Demons
Tweaked shop item costs
Other minor tweaks/balancing
Hotfix 0.6.19
Fixed online character save corruption
Fixed online disconnections causing game to lock controls
Added option to convert online character to offline