I am pleased to announce that GKvr version 8 has been successfully deployed on steam. The gameplay has been re-evaluated and the engine has been redesigned. Whether you play on a monitor, roomscale/standing mode VR or seated VR, GKvr is fun in any mode. I sincerely hope you continue to play GKvr. This version is sincerely better than the previous one.
Your progress will be stored in a file, so you don't have to start at the beginning when you play GKvr.
Version 8 in development
Version 8 will be more fun, more gulls, more dopamine, better graphics, better VR experience, better desktop experience.
The Gull Kebap VR engine has been greatly optimized. I just discovered that motion-sickness is often due to a lack of continuity. The new version will be very C_1 continuous (velocities change gradually).
I believe that this way VR navigation is both practical and accurate.
In desktop mode, users can press both shift and space, i.e. run and jump.
Some levels, were a bit boring. I multiplied the gull count by 4.
Expect the game to run better too.
P.s. the VR seated mode is bad right now. It will be fixed in release 8.
Your progress will be saved in a file, so you can pause in between sessions.
You can also play part in VR and part in desktop mode.
Gull Kebap VR will be free
Dear audience,
Gull Kebap VR will be free of charge.
It is up to valve to actually agree and enforce this decision.
This will probably happen within a week.
Note that playing GKvr without a VR headset is a thing too.
Have fun shooting gulls!
7th major release
Added global illumination to moving entities.
Recompiled all maps with same lightmap resolution (8x8 per square meter).
User head calibration is done at start of each level when in seated-vr-mode.
The game is properly responding to events posted by steam-vr like a user initiated quit.
6th major release
Gull Kebap VR is now a proper seated VR experience.
When starting Gull Kebap VR, select seated VR mode.
At the commence of the first level, your pose will be used as calibration.
Another improvement in this release is a more efficient BSP-tree traversal technique. This will reduce lag in very slow PCs.
4th major update
This update is major in its effect, but minor in the effort it took to do the update. Floating point values have been used to describe the lightmaps of the game. At the end of the rendering-pipeline, a logarithmic correction has been done causing the game to look much better.
Just like our ears, our eyes register light on an approximately logarithmic scale. A simple modification to the Gull Kebap VR engine caused it to look much more natural.
The gameplay has changed, Gulls respawn now. When you kill a gull you get about 5000 kcal.
You can play the game in diabetic, anorexic or healthy mode.
Two new maps have been added.
With this release, the graphics have been moderately improved.
In general the lightmaps have higher resolution and the algorithm for radiosity computation has been hugely imporved.