Gumball Drift cover
Gumball Drift screenshot
Genre: Racing, Sport

Gumball Drift

Update 1.16 Released

We uploaded a update Build ver 1.16 RC. This includes some major and minor gameplay bugs, most notably the not saving the unlocked tracks bug. Also posted a how to in the forums section for players with the Oculus Rift and how to properly setup your system to play content correctly with the OpenVR/SteamVR SDK.

- fixed track purchases not being saved
- adjusted oil drop floating position
- fixed floating boulders on Dubai
- removed non functioning Update button from credits screen
- added map names to selection screen
- addjusted win totals to reflect difficulty

Career Progression Added

As we mentioned in the previous announcement, we've completed the integration of a full Career mode in the game, which allows you to earn and spend your winnings in game to unlock all of the game tracks and cars. We fell that this adds much more of a playable experience to the game and has returned the design back to it's original intention.

If you prefer not to have to play through the career in order to unlock the complete content in the game, we've also added a 'unlock all' option in the settings menu which will set the game to it's previously completely unlocked state. It these settings are not reflected in your build of Gumball Drift, make sure to choose to Update App from your Steam Library settings.

VR Related Content Update Coming

We first wanted to thank everyone who has already purchased GUMBALL DRIFT and helped support it's development on the HTC Vive with Steam VR. We're humbled by the positive response that we've already received, even from players who are still waiting to receive their Vives and Rifts!

We've been following closely to the feedback and comments that you all have made, and it appears to us that we have made a regrettable miscalculation in our development.

During the late stages of our development of GUMBALL VR, we received what is now the retail versions of Vive and Rift hardware. It was decided that in consideration to the enclosed nature of the headsets, and due in part to the potential discomfort of long term VR gaming sessions, it made more sense to focus on a shorter, less directed game play and offer all of the game content available on first play. With this in mind we removed the progression mode that we had designed, as well as unlock all vehicles in the game.

After watching gamers, steamers, journalists, and enthusiasts immerse themselves in VR for the first time over the past two days, it became clear that there was one overwhelming complaint, VR games are too short. Luckily, we had already designed GUMBALL with career based progression from the start, so re-implementing it would not be a massive chore.

We hope to get you this semi-major game update completed as quickly as possible, so that you may experience GUMBALL DRIFT as we had originally intended with a career-based progression mode. Like many things happening right now in VR, we are learning and iterating as we go, so we hope that you will understand when we don't get it right the first time around. Regardless, we hope that you continue to support our development and give us feedback so that we may bring to you an engaging and unique VR game experience.