Genre: - Gun Ugly
Pupple cars
The pupples now have cars on the car level
also that bit in the tutorial that confused everyone isn't bad anymore 1.1.8 Waking up from the bomb car nightmare
This patch just allows you to kick bomb cars in nightmare mode again.
this one goes out to all the 1 people playing gun ugly on nightmare mode. 1.1.17 re-re-balance mortar
Went a bit too far, so now its a bit stronger again. 1.1.6
Improve Mortar visuals
Rebalance Mortar slightly 1.1.5
Council enemies drop more health when killed
Nightmare mode rebalanced patch 1.1.4
- Better movement
- Better bosses
Patch 1.1.3
- Objective Display no longer appears when there is no objective.
- Bomb Car now rides along the ground, not above it.
- Death transition is now red.
- New Lootbox added.
- Removed True Ending (You couldn't handle the truth)
- More fish in final level.
- Improved Rooftop Rampage level.
- Speed up skipping story text.
The "I had some spare time" patch
- Improved the trombone's slide ability.
- Rebalanced lab again slightly, ending was a bit anti climatic after the last change.
- Made one conversation a bit snappier.
- Wizards appearing sound should be more obvious than before.
- Made it so you have to fight your way out of the museum instead of just run so you learn how to use the new gun.
- Added the "true ending"
Patch 1.1
Major Changes
- Fish can now be stunned while charging, like every other enemy.
- Early Levels have a modified ending to encourage more fighting.
- Added Trivial difficulty, this can be chosen from the pause menu.
- Enemy dropped health lasts longer before disappearing.
- Trombone has a longer range!
Smaller Changes
- Trombone doesn't fully deplete when not holding the trigger.
- Health packs are slightly more generous.
- Some level geometry has been improved.
- Lab's intended route should be clearer.
- Lab's shotgunner spawner now spawns in the right place
- Swamp should be less painful (again) due to the fish change.
- Being knocked out of bounds should be fixed
1.0.7 more bugfixes, and more generous health drop
Out of bounds softlock should now be fixed.
and businessmen objective markers not showing up properly should also be fixed.
Health is a bit more generous too, you get a bit more time to pick it up before it dissapears