The game works with roomscale tracking, but you can play with both 180 degree and 360 degree tracking setups.
The key difference between Vive and Oculus controls is that you bring up the pause menu by clicking in the analog stick on Touch controllers. Otherwise, all game interactions still use triggers, and the game plays the same!
Patch Notes:
- Oculus Touch controller support added
- Practice range tutorial has been updated to give correct instructions to Oculus users
- Fixed an error when players quit levels during the 3,2,1 countdown