Over the holidays, there will be in game events that provide 2,023 CP and exclusive customization items. There's also a login bonus event where you can get Supply Pod Tickets daily!
Exolimit Event
Event Period
End of 12/26/2022 maintenance - 1/9/2023 maintenance (PST)
Overview
Play casual or ranked matches during the period to get dedicated Exolimit Points in the results.The amount of points earned varies depending on the number of rounds won or lost, and you can get an Exolimit Ticket each time a certain amount is accumulated. You can get exclusive customization items from Exolimit Supply Pods by using Exolimit Tickets during the limited-time event.
Event Challenge
There will be challenges during the event, and you can obtain 2,023 CP by playing 10 casual or ranked matches.
You can also check how many more points you need for an Exolimit Ticket in Event Challenge.
CAP Pods and Ticket Pods have also been renewed along with EC Pods, so check the details in "Items Appearance Rate" for each Supply Pod in game. Notes of Attention
See here for explanations and important notes regarding EC Pods and featured items.
Some Supply Pods may contain featured items. Featured items have a higher chance to appear than other items of the same rarity and category. For details on probability, check the featured section of "Items Appearance Rate" on the Supply Pod page in game.
The following items will not appear in "Limited EC Pods" after the 12/26 update. ▼ Unit Skins • "Exceed Horizon" Nu Gundam • "Gravity Chaos" Sazabi • "Doom Order Priest" Methuss • "Doom Order Breacher" Asshimar
▼ Weapon Skins • "Exceed Horizon" Nu Gundam • "Gravity Chaos" Sazabi • "Doom Order Breacher" Asshimar
We’re excited to announce the GUNDAM EVOLUTION Pilot Academy! Beginning January 7, 2023, teams will be able to compete in community-run Academy Events to battle for bragging rights and a spot on the Pilot Academy Leaderboard. At the end each season, the top teams will be invited to the next GUNDAM EVOLUTION Showdown.
Do you have what it takes? Read on to learn more!
Pilot Academy Format
Between January 7, 2023, and March 26, 2023, teams will be able to compete in approved community tournaments for points and a spot on the Pilot Academy Leaderboard.
At the end of the Pilot Academy season, the top 6 eligible teams on the leaderboard will be invited to the next GUNDAM EVOLUTION Showdown. Additionally, after the conclusion of the season, an open Last Chance Qualifier (LCQ) will be held for the remaining teams. The top 2 eligible teams from the LCQ will also be invited to the next Showdown.
We will be sharing more information about the next GUNDAM EVOLUTION Showdown soon.
How to participate
To participate in the GUNDAM EVOLUTION Pilot Academy as a player or a tournament organizer, you must first register on start.gg and connect your Twitter account. This step will ensure that your team’s points are validated and calculated correctly.
Once they create their event on start.gg, community Tournament Organizers will be able to apply for their tournament to be recognized as an official Academy Event.
Players can browse the Pilot Academy Hub to see the schedule of approved tournaments. Find a tournament, register your team and you’re ready to compete.
Want to take part in the GUNDAM EVOLUTION Pilot Academy? Learn more by checking out the Pilot Academy Hub where you can find helpful guides for players and tournament organizers.
Note: You must be a legal resident of the United States to participate as a tournament organizer or a player in the Pilot Academy tournament series. We plan to continue to expand the list of eligible regions as soon as possible. Thank you for your patience and stay tuned to @GEvoEsports on Twitter for updates.
Points are awarded depending on the number of entrants per event. There are 5 levels of Ranking Points awarded for Academy Events and they begin at just 4 entrants! Your best 4 Academy Event results count towards your team’s Leaderboard ranking. [table] [tr] [th]32+ Teams[/th] [th]24+ Teams[/th] [th]16+ Teams[/th] [th]8+ Teams[/th] [th]4+ Teams[/th] [/tr] [tr] [td]1st: 200[/td] [td]1st: 150[/td] [td]1st: 100[/td] [td]1st: 70[/td] [td]1st: 25[/td] [/tr] [tr] [td]2nd: 150[/td] [td]2nd: 100[/td] [td]2nd: 70[/td] [td]2nd: 45[/td] [td]2nd: 10[/td] [/tr] [tr] [td]3rd: 100[/td] [td]3rd: 70[/td] [td]3rd: 45[/td] [td]3rd: 25[/td] [td]3rd: 5[/td] [/tr] [tr] [td]4th: 70[/td] [td]4th: 45[/td] [td]4th: 25[/td] [td]4th: 5[/td] [td]4th: 1[/td] [/tr] [tr] [td]5th: 45[/td] [td]5th: 25[/td] [td]5th: 10[/td] [td]5th: 5[/td] [td]-[/td] [/tr] [tr] [td]7th: 25[/td] [td]7th: 10[/td] [td]7th: 5[/td] [td]7th: 1[/td] [td]-[/td] [/tr] [tr] [td]9th: 10[/td] [td]9th: 5[/td] [td]9th: 1[/td] [td]-[/td] [td]-[/td] [/tr] [tr] [td]13th: 5[/td] [td]13th: 1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [/tr] [tr] [td]17th: 1[/td] [td]-[/td] [td]-[/td] [td]-[/td] [td]-[/td] [/tr] [/table] All eligible Pilot Academy participants will also be awarded 10 x Supply Pod tickets after the conclusion of the season.
Tournament Organizer Incentives
Are you an aspiring tournament organizer who is excited to contribute to the growth of the GUNDAM EVOLUTION competitive scene? The Pilot Academy is a chance for you to make a name for yourself and show the community your skills at hosting tournaments.
In addition to being recognized as hosting official community tournaments, tournament organizers who host at least three (3) successful Academy Events will earn exclusive GUNDAM EVOLUTION swag! We’re excited to share more details about this in the coming weeks.
Follow @GEvoEsports on Twitter for the latest updates on the Pilot Academy and other GUNDAM EVOLUTION Esports programs.
12/20 Notification of Maintenance[Updated 12/21 9:00PM PST]
[Updated 12/21 9:00PM (PST)]
Maintenance is now finished. We appreciate your cooperation with our maintenance efforts. GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
12/20/2022 4:30PM - 9:00PM (PST)(Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Maintenance Details
Adjustment of Game Rules
The installation and deactivation times of destructive weapons in the "Destruction" rule will be changed as follows. ・Setting time: 3 seconds → 4 seconds ・Disarming time: 5 seconds → 4 seconds ・The disarming time was longer than the installation time, and although the design was slightly in favor of the attacker, the ratio of extended battles was higher than expected. By adjusting the installation and release time, we aim to improve the balance between the attack and defense to reduce the ratio of extended battles.
The time limits for "Point Capture" and "Destruction" and the additional time for acquiring the first area will be changed as follows. ・Point Capture ・Time limit: 300 seconds → 240 seconds ・Additional time: 180 seconds → 120 seconds ・Destruction・Time limit: 300 seconds → 270 seconds ・Additional time: 210 seconds → 150 seconds
Adjustments to Certain Units
We will implement the adjustment mainly due to a bug, and many other balance adjustments will be implemented separately during the maintenance scheduled for 12/26.
▼Marasai [UC] ・Sea Snake Ensnare The projectile speed has become slower since the Season 2 update, and will be corrected to the previous parameters.
▼Asshimar ・Napalm Grenade The hit detection of the projectile has been reduced to correct a problem where the projectile would hit a wall when in close contact with a wall or when thrown into a tight space.
▼ Zaku II [Melee] ・Large Heat Hawk (Slash) The damage to devices and units that have been disabled will now be adjusted to "400".
Other updates
Locked units can now be used in practice mode.
Room Chat" will no longer be available in Casual Match and Ranked Match.
A new UI will be added that allows users to move to the Present Box from the home screen.
The time limit for receiving gifts from the Present Box will be extended from 10 days to 30 days.
50 CP will be sent to the gift box for those who play the home version and have earned a smaller number of beginner challenge rewards.
https://store.steampowered.com/news/app/1816670/view/3614732054728205114 We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
12/20 Notification of Maintenance
GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
12/20/2022 4:30PM - 9:00PM (PST)(Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Maintenance Details
Adjustment of Game Rules
The installation and deactivation times of destructive weapons in the "Destruction" rule will be changed as follows. ・Setting time: 3 seconds → 4 seconds ・Disarming time: 5 seconds → 4 seconds ・The disarming time was longer than the installation time, and although the design was slightly in favor of the attacker, the ratio of extended battles was higher than expected. By adjusting the installation and release time, we aim to improve the balance between the attack and defense to reduce the ratio of extended battles.
The time limits for "Point Capture" and "Destruction" and the additional time for acquiring the first area will be changed as follows. ・Point Capture ・Time limit: 300 seconds → 240 seconds ・Additional time: 180 seconds → 120 seconds ・Destruction・Time limit: 300 seconds → 270 seconds ・Additional time: 210 seconds → 150 seconds
Adjustments to Certain Units
We will implement the adjustment mainly due to a bug, and many other balance adjustments will be implemented separately during the maintenance scheduled for 12/26.
▼Marasai [UC] ・Sea Snake Ensnare The projectile speed has become slower since the Season 2 update, and will be corrected to the previous parameters.
▼Asshimar ・Napalm Grenade The hit detection of the projectile has been reduced to correct a problem where the projectile would hit a wall when in close contact with a wall or when thrown into a tight space.
▼ Zaku II [Melee] ・Large Heat Hawk (Slash) The damage to devices and units that have been disabled will now be adjusted to "400".
Other updates
Locked units can now be used in practice mode.
Room Chat" will no longer be available in Casual Match and Ranked Match.
A new UI will be added that allows users to move to the Present Box from the home screen.
The time limit for receiving gifts from the Present Box will be extended from 10 days to 30 days.
50 CP will be sent to the gift box for those who play the home version and have earned a smaller number of beginner challenge rewards.
https://store.steampowered.com/news/app/1816670/view/3614732054728205114 We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
Maintenance is now finished. We appreciate your cooperation with our maintenance efforts. GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Emergency Maintenance Schedule
12/13/2022 4:30PM - 8:00PM (PST) (Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Issue Details:
Adjusted matchmaking logic
Fixed an issue where "Beginner's Challenge" rewards were lower than intended on the console versions ・Beginner's Challenge 6 "Join a Ranked Match" Reward: 50 CP → 100 CP ・Players who have completed the challenge prior to this maintenance will receive 50 CP during the maintenance scheduled for 12/21 (JST).
We apologize for the delay in distributing this compensation and thank you for your patience and understanding. We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
12/14 Maintenance Notice
GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Emergency Maintenance Schedule
12/13/2022 4:30PM - 8:00PM (PST) (Scheduled) Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Issue Details:
Adjusted matchmaking logic
Fixed an issue where "Beginner's Challenge" rewards were lower than intended on the console versions ・Beginner's Challenge 6 "Join a Ranked Match" Reward: 50 CP → 100 CP ・Players who have completed the challenge prior to this maintenance will receive 50 CP during the maintenance scheduled for 12/21 (JST).
We apologize for the delay in distributing this compensation and thank you for your patience and understanding. We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
Notes of Attention When Switching to Season Pass
Thank you for playing GUNDAM EVOLUTION!
The current Season 1 Season Pass will be valid until the maintenance scheduled for November 29th at 5:00PM (PST), and the new season pass will begin after maintenance. With the aforementioned update, the Season Pass EXP awarded for completed weekly challenges from 11/23 before the update will not be awarded to the new season pass after the update.
■ Season Pass Overview https://gundamevolution.com/en/season/1/pass
[Updated 11/2 2:00AM PST] An error in the description of the adjustment of "Gundam Exia" has been corrected.
Effective From
November 30, effective from the end of maintenance
New Unit Introduction
ν Gundam
Specializing in medium-range combat, this unit is a shooting unit with a high ability to take out final blows by combining its main weapon with the "Fin Funnel" active skill.
Beam Rifle (main weapon) A general semi-automatic ranged weapon that excels in medium-range firefights. It has a large total number of bullets, making it easy to inflict continuous damage.
Fin Funnel (Active Skill) A remote attack that sends the Fin Funnel shooting at enemy units. ν Gundam can be given one mark for every two times it hits an enemy unit with each attack (up to two stacks), and the number of Fin Funnel and the number of attacks increase with the number of stacks.
New Hyper Bazooka (active skill) When activated, the New Hyper Bazooka fires in the direction of the reticle while moving a certain distance in the entered direction.
Finn Funnel Barrier (G maneuver) For a certain period, the "Fin Funnel Barrier" is deployed around the unit in the shape of a square weight, forming a barrier that prevents certain attacks. During the effect period, one Fin Funnel will automatically attack enemies within a certain range, and the cooldown of the "New Hyper Bazooka" will also be shortened.
Adjustments to the Existing Units
Balance Changes
Pale Rider
In Season 1, it was one of the top units in terms of both usage and damage in all rate bands.
The 10 minute average of damage and repair volume was 4,000 ~ 5,000 higher than other shooting units, and the heal volume of the Repair Pod was also higher, so we will adjust the main weapon and Repair Pod to balance the unit with other units.
Bullpup Machine Gun ↓Damage: 60 → 58
Repair Pod ↓Heal per second: 200 → 120 ↓Cooldown: 14 sec → 16 sec
Zaku II [Ranged]
Combined with the situation where the use of incompatible units was increasing, both the usage rate and the win rate were low.
The DPS (damage per second) of the "ZAKU MACHINE GUN," the main axis of damage, has been increased as part of the adjustment, and the ability to defeat enemy units at close range by continuing to hit them has been improved, but on the other hand, the magazine firepower has been reduced, making it necessary to fire at a more appropriate range than before.
Zaku Machine Gun ↑Damage: 46 → 48 ↓Ammo: 30 → 28
Heat Hawk Slash ↓Point Required to Activate: 6,500 → 6,800
We'd like to improve the DPS of the Zaku Machine Gun but not to increase the turnover rate of the Heat Hawk Slash too much, the amount of points required to activate it will be adjusted slightly.
Gundam Barbatos
Unit ↑ HP:1,000 → 1,100
Due to the reduced damage of the Long Sword, it is assumed that it takes longer to defeat an enemy, and the number of shots taken will increase, so the HP was increased.
Long Sword ↓Direct Hit Damage:800 → 400 ↑Expand range of direct hit in front ↑Shorten post-motion delay after use ↑Cooldown: 8 sec → 7 sec
We anticipated a basic combo that started with the Mace (Smash), but made this change because most players use the Long Sword to engage, giving them the ability to defeat enemies in one go.
We lowered the damage output but increased the direct hit range in front, and reduced both the cooldown and the post-motion delay in order to curb its burst damage, but maintain its position as a frontline engagement unit. We'll keep the explosiveness of the unit by adjusting the Alaya-Vijnana System.
Alaya-Vijnana System ↑A downed enemy goes from disabled to instantly destroyed ↑Hit Stop: 0.08 sec → 0.05 sec ↑Required Points to Activate: 7,000 → 6,200
The Alaya-Vijnana System can only be activated three times, and even if an enemy unit is disabled, it can easily be recovered. Thus we are changing this to be the same as the Long Sword, which instantly destroys enemies instead of disabling them.
Although it is assumed that the amount of points gained will decrease due to the adjustment of the Long Sword, we would like to maintain the current turnover rate of the G maneuver, so we will adjust the amount of points required to activate the maneuver.
Sazabi
Beam Shot Rifle ↑Shot Spread: 4 → 3.3
Due in part to the environment of higher usage of fighting units, the usage rate, win rate, and overall results were also low.By improving the bullet collection value of the Beam Shot Rifle, we will make adjustments to improve damage by allowing enemy units to hit multiple rounds at close and medium ranges before they get too close.
Methuss
Energy Cable ↓Required Points to Activate: 7,800 → 9,200
Although the unit does not have major problems as a unit, it had a high number of activations for a powerful G maneuver (about 4.3 per 10 minutes on average), so we will adjust the number of activations to be on par with Turn A's Moonbeam Butterfly (about 3.7 per 10 minutes on average).
Dom Trooper
In the Diamond and above rate range, it ranks second in usage rate and third in kill death ratio.
Its damage and other results are not different from those of other shooting units, but its high HP, various skills, and G maneuvers make it a valuable contribution to the team in areas other than damage. Among them, the "Armor Gun" is especially compatible with fighting units and shield-carrying units that maintain the front line, and in the current environment where fighting units are widely used, the "Armor Gun" has a synergistic effect. Therefore, we are adjusting the cooldown of the Armor Gun to reduce its performance by about 25% from Season 1, and we are modifying it so that it can no longer perform adequately unless it is more accurately given to allies.
It was difficult to avoid when it was done at close range, so the time until it is triggered has been extended to make it easier to avoid.
Guntank
Bop Missile ↑Multi-lock Damage: 18 → 21
The damage to disabled units is "30," so we are revising that to "21," the same as normal damage.
Adjustments will be made to enable more damage than before when many enemy units can be targeted, and performance will be enhanced by switching between "multi-lock" and "concentrated-fire mode" to suit the situation.
Gundam Exia
When comparing the unit's performance to other units, it was not a unit that was able to do significantly more damage than others in each rate band. We believe that the unit's superiority in this situation is due to its footing, including its step skill, which allows it to easily jump into enemy territory and escape.
The main weapon, the GN Beam Dagger, has 20~30% lower damage than the main weapons of other units, and adding distance attenuation to this may result in excessive adjustment, so we have decided not to make this adjustment. However, this is a point that we have received a lot of feedback on, and we will keep an eye on it as one of the items to consider along with the implementation of reloading.
GN Beam Saber ↑Hit Stop: 0.08 sec → 0.05 sec
The hit-stop during Trans-Am was a bit much, so we are adjusting it to be the same as the GN Sword & GN Short Blade (Rotating Slash).
GN Sword (Rush & Slash) ↓Cooldown if canceled: 3 sec → 4 sec
We will increase the risk when canceling it because, it can be activated too easily with little risk when canceling it as well. [Updated 11/2 2:00AM PST] An incorrect description in the "GN Beam Saber" column has been corrected.
Quick Step ↓Cooldown: 9 sec → 12 sec
Despite its low HP compared to other units, it has fewer deaths, partly due to its small size, but also because of its mobility, thanks to its three steps and two movement skills. The "Quick Step" is a useful skill that can be used for both escaping and joining battles, and in this regard, the cooldown is extended to limit the number of times it can be used conveniently.
The reduction in the number of boost steps will be carefully considered, as it will have a significant impact on fighting units that are characterized by their good mobility.
Marasai UC
Feydeen Rifle (Beam Blade) ↑Shorten the post-motion delay when a sidestep cancel is not used after the beam blade.
Mahiroo
REN-DO Grenade ↑Detection Range for Explosion: 20 → 180
We aim to improve its damage performance and its suppressing power in tight spaces by extending the sensing range for detonation.
Zaku II [Melee]
Although both usage and win rates dropped slightly after the October 27th adjustment, the impact on matches in the Diamond IV and higher rate ranges continues to be high, and we have determined that adjustments are necessary. The main adjustments will be made to the ability to maintain the front line based on HP and the ability to reverse the situation with the G maneuver.
Unit ↓HP:1,200 → 1,100
Zeon's Rage ↑Armor Gained on Activation: 500 → 600
Guard Tackle ↓Cooldown: 7 sec → 9 sec
This highly versatile movement ability can be used offensively or to escape, so we will make adjustments to increase the importance of using it in more suitable situations.
Large Head Hawk (Rotating Slash) ↓Required Points to Activate: 8,000 → 8,500
Matchmaking
Adjustment Plan
In Season 1, there were many problems with matching and ratings, and we have made numerous corrections and updates to the system. We apologize again for any inconvenience this may have caused to our players. Before we begin to explain the adjustments we will be making in Season 2, we would first like to give you an update on the Season 1 matching situation.
The average waiting time for a match was about 40 seconds during high player traffic periods and about 3 minutes during low player traffic periods.
The average rate difference between the two teams was less than 100 in about 87% of the matches.
In approximately 76% of the matches, the party composition of both teams was the same.
Although the overall results showed a certain level of effectiveness, the accuracy of the rate difference and party composition was still insufficient.
Based on the data obtained and the feedback we received, we will make the following adjustments to the matching and rating systems in order to achieve more accurate and fair matching, and to improve the appropriateness of the rate fluctuation when winning or losing a match.
Matching
In order to address the fact that there are still many matches with different party compositions, resulting in dissatisfaction with the difference in rates and party compositions, the following improvements will be made.
Revise restrictions on party participation in ranked matches.
Adjustment of logic to make it more difficult for party and solo players to be matched.
By resolving these issues, we will improve the accuracy of matching with less differences in party composition, and also improve the poor playing experience for solo players who are paired with some party compositions.
Ratings
We have received the following comments regarding rate fluctuations in the results of wins and losses.
Complaints about the fact that the higher rated players in a team have a smaller rate increase and a larger rate decrease than the other player
When there is a gap between the ranks of the two teams at the time of matching, the amount of rate fluctuation is not satisfactory.
Complaints about the amount of rate fluctuation when a player leaves in the middle of a match and loses.
I would like the rate fluctuation amount to reflect the content of play in the match.
The development team is aware of these comments and issues, and we are currently working on modifications for each of them. We apologize that we are unable to resolve all of them at once, but we will be addressing mainly points 1 and 2 in Season 2.
Adjustments
Revision to Required Points for Rank & Tier Promotion
[table] [tr] [th]Rank & Tier[/th] [th]Required Rating for Promotion[/th] [/tr] [tr] [td]Bronze Ⅳ[/td] [td]0[/td] [/tr] [tr] [td]Bronze Ⅲ[/td] [td]400[/td] [/tr] [tr] [td]Bronze Ⅱ[/td] [td]600[/td] [/tr] [tr] [td]Bronze Ⅰ[/td] [td]800[/td] [/tr] [tr] [td]Silver Ⅳ[/td] [td]1,000[/td] [/tr] [tr] [td]Silver Ⅲ[/td] [td]1,200[/td] [/tr] [tr] [td]Silver Ⅱ[/td] [td]1,400[/td] [/tr] [tr] [td]Silver Ⅰ[/td] [td]1,600[/td] [/tr] [tr] [td]Gold Ⅳ[/td] [td]1,800[/td] [/tr] [tr] [td]Gold Ⅲ[/td] [td]2,000[/td] [/tr] [tr] [td]Gold Ⅱ[/td] [td]2,200[/td] [/tr] [tr] [td]Gold Ⅰ[/td] [td]2,400[/td] [/tr] [tr] [td]Platinum Ⅳ[/td] [td]2,600[/td] [/tr] [tr] [td]Platinum Ⅲ[/td] [td]2,800[/td] [/tr] [tr] [td]Platinum Ⅱ[/td] [td]3,000[/td] [/tr] [tr] [td]Platinum Ⅰ[/td] [td]3,200[/td] [/tr] [tr] [td]Diamant Ⅳ[/td] [td]3,400[/td] [/tr] [tr] [td]Diamant Ⅲ[/td] [td]3,600[/td] [/tr] [tr] [td]Diamant Ⅱ[/td] [td]3,800[/td] [/tr] [tr] [td]Diamant Ⅰ[/td] [td]4,000[/td] [/tr] [tr] [td]Master[/td] [td]4,200[/td] [/tr] [tr] [td]Newtype[/td] [td]*Promotion for Top 600 Master players[/td] [/tr] [/table] Along with this change, the initial rating for new accounts will also be changed. The initial rating will be determined after placement matches are complete.
Reinstating Placement Matches
Placement Matches were put on hold due to issues in Season 1, but will be reinstated now that those issues have been addressed.
In the new season, players joining ranked matches will first participate in five placement matches. Their rank and tier will be determined after the five placement matches, and they also gain access to season rewards.
Season Rating Reset
We will be resetting the ratings of all players from Season 1 moving into Season 2.
The following are temporary ranks for internal purposes at the start of Season 2's reset, and your official rank will be determined after your placements. *Based on the results of placement matches, you may end up higher or lower than the temporary rank.
New Modifier for Initial Rating Change in Ranked Matches
In order to help newcomers to Ranked Matches quickly reach the appropriate rate range, a special correction will be applied to the first 50 rounds of Ranked Matches to increase the amount of rate fluctuation. This correction will not be applied to players who are Diamond IV or higher.
This correction will be applied to players who have been playing since Season 1 but have participated in less than 50 Ranked Matches. Also, matches during the placement match will be counted as the first 50 matches.
Change to Party Restrictions in Ranked Matches
From Season 2, parties cannot play ranked matches together under any of the following conditions:
The difference between the highest and lowest rated in the party is over 1,000 points.
Parties of five members.
There is a diamond* or higher player in parties of four or more.
We will explain our reasoning for each of these conditions.
We believe that too much of a gap between the rates of different parties can easily reduce the validity of a match and detract from the experience of playing with each other's teams, so we have reviewed the appropriate rate difference in changing the value required for rank and tier advancement and have decided to set it at "1,000" (approximately one rank difference).
When a party of five plays together, the sixth person is playing solo and it makes it difficult to coordinate with the other team members, often making it hard to contribute, and often leads to a bad gameplay experience when compared to other situations. We have also received much feedback from you regarding this. In Season 1, the system was designed to minimize the number of matches between solo players and parties, with only about 12% of matches placing a solo player with a party, so we decided to make this overall change.
Parties that include players in the high rank range had to be treated in a special way because it was difficult to evaluate their strength in the same way as other parties. As a result, it has been difficult to match players with acceptable opponents while maintaining a realistic waiting time for matching, and after careful consideration, we have decided to impose these restrictions.
We are very sorry that these restrictions will limit your freedom of play, and we ask for your understanding in this matter. We will continue to monitor developments in the game, including feedback from our players, with regard to party restrictions in ranked matches.
Revision to Rate Change for Victory/Defeat
We revised the amount of points gained or lost for victories and defeats. You should see the following cases more as you play.
The amount of points gained or lost will be smaller compared to Season 1.
The difference in amount of rating points gained or lost from other team members has also been reduced.
The amount changed will take into consideration the rating difference between the two teams in matchmaking. In a disadvantaged matchup) If the match is won, the points gained will be significantly boosted, and upon defeat, the points lost will be reduced. In an advantaged matchup) If the match is won, points gained will be reduced, and upon defeat, the points lost will be increased.
From Masters and up, the amount of points gained/lost gets incrementally smaller the higher the rating.
Revision to Party Matchmaking Logic
The party matchmaking logic has been updated to reduce the gap between party composition of both teams.
Adjusted the matching logic for casual matches
When matching in Casual Match, we have adjusted the matching logic so that players with similar player skills will be matched.
In Closing
We talked about improvements made to the matchmaking and rating systems, and we will continue to monitor ranked matches in Season 2. Further changes and updates will be made after analyzing in-game data and feedback from you. If you can into any issues or frustrations played ranked matches in Season 2, do not hesitate to contact us and let us know.
Season 2 Mobius Release Notes[Updated 11/30 ]
【Updated 11/30】We have fixed a number of issues during the November 30, 2011 maintenance. For details, please refer to the "Bug Fixes" section of this announcement.
Season 2 Mobius is almost upon us! This notification will introduce you to the various elements available from the start of Season 2.
Season 2 Period
■ PC After the 11/29/2022 maintenance - before the 2/1/2023 maintenance
■ Consoles 11/30/2022 5:00PM (PST) - before the 2/1/2023 maintenance
*The period may change due to circumstances.
New Units
[table align="center"] [tr] [th]Nu Gundam[/th] [/tr] [tr] [td][/td] [/tr] [/table] Nu Gundam joins the fray in Season 2 Mobius! A unit made for mid-range combat, specializing in shooting with its Beam Rifle main weapon and Fin Funnel Active Skill.
Read the Season 2 Mobius balance patch notification for more details. https://store.steampowered.com/news/app/1816670/view/3487503939272501106
New Maps
[table noborder="1"] [tr] [th]Colony Trading Post (Destruction Mode)[/th] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] The Colony Trading Post has been added as a Destruction mode map. Shutters and conveyor belts are placed around the map, altering sight lines as the match forges ahead.
Additional Custom Match Features
Custom Matches get even more features in Season 2 Mobius. The following features have been added to make custom matches even more enjoyable.
Spectate
A feature letting you enjoy custom matches as a spectator. You can change the number of spectators in Room Settings.
Coach
Set a Coach to each team, letting them watch from each team member's perspective during the game. You can toggle your Coach slot in Room Settings.
Timeout
This feature lets players pause the game during custom matches. Activate this in Room Settings to use this feature from the Options Menu.
Toggle Room ID Display
Show or hide the Room ID displayed on a room screen.
Notes of Attention Custom Matches are only available on PC for Season 2. Please wait for updates regarding implementation on consoles.
Change Player Name Function
You can now change your Player Name from [Player] > [Player Info]. The first time is free, but subsequent changes will require EVO Coins.
Notes of Attention The Change Player Name function is only available on PC.
Ranked Matches: Season 2
Rating/Matchmaking Adjustments
With Season 2 on the horizon, we have implemented various adjustments to the rating and matchmaking systems for ranked matches. Read the Season 2 Mobius balance patch notification for more details.
Distribution of Season Reward Titles
With the start of Season 2, ranks and ratings from Season 1 have been reset. For PC players, we will distribute new titles to Season 2 Mobius as rewards, based on your final rank results from Season 1. Titles will be applied at your first login during Season 2, and you can choose a title to set from your inventory from Title from the Player tab. As mentioned previously, players who logged in during Season 1 will be given a special title sent separately.
Season 2 Mobius Season Pass
What is a Season Pass?
All players in GUNDAM EVOLUTION will have a Season Pass corresponding to the season. By meeting requirements such as playing matches and completing challenges, you can get Season Pass EXP that increases your Season Pass Level at certain intervals, offering access to various rewards based on your level.
You can use EVO Coins to upgrade your Season Pass into a Premium Pass, offering access to extra rewards for each level.
Season 2 Mobius Season Pass Premium Pass rewards include the legendary unit skin "Active Resonance" for Nu Gundam, up to 990 EVO coins, and other customization items. *EVO Coins, which are needed to upgrade to a Premium Pass, will become available on consoles after the 12/1/2022 maintenance.
Season 2 Mobius Season Pass Period
During Season 2
Notes of Attention See here for Season Pass explanations and notes.
Item Sets
The new item set Unit Pack "Mobius" appears in Season 2!
Unit Pack "Mobius"
In this pack, you can unlock the Nu Gundam unit, and obtain customization items such as a Unit Skin, Weapon Skin and Portrait.
Cost
1,980EC
Sales Period
End of 11/29/2022 maintenance onward. *A notice will be sent before the end date is set.
Content for Sale
▼Unit Unlocks • Nu Gundam
▼Unit Skins • Nu Gundam (Another Code)
▼Weapon Skin • Nu Gundam (Another Code)
▼Portraits • Amuro Ray (CCA) Ver. 2
Notes of Attention The Unit Pack "Mobius" includes a unit unlock. Note that if you purchase it and have already unlocked the included unit, there will be no substitute items nor points granted. See here for item set explanations and notes.
Supply Pods
What are Supply Pods?
Open these to get random custom parts. You can get each type of supply pod by using its specified in-game currency, such as EVO Coins, Capital, or Supply Pod Tickets.
Limited EC Pods
EC Pod Mobius arrives in Limited EC Pods at the start of Season 2. Gain access to exclusive custom items for units such as Nu Gundam and Sazabi.
Sales Period
End of 11/29/2022 maintenance - before 12/26/2022 maintenance *Sales periods may change due to circumstances.
Notes of Attention Limited-time items may appear again at a later date after sales close.
EC Pods
EC Pods feature multiple items such as Unit/Weapon Skin "Royal Vanguard" for Nu Gundam!
Sales Period
End of 11/30/2022 maintenance - start of 12/27/2022 maintenance *Sales periods may change due to circumstances.
Some Featured Items Overview
▼Unit Skins • Marine Camo (Nu Gundam) • Royal Vanguard (Nu Gundam)
▼Weapon Skins • Marine Camo (Nu Gundam) • Royal Vanguard (Nu Gundam)
▼Portraits • ASW-G-08 Gundam Barbatos • You won’t get away!
▼Stamps • Image Training
▼Player Icons • Nu Gundam Ver. 2
▼MVP • Beam Tomahawk Throw (Sazabi)
Other Supply Pods
CAP Pods and Ticket Pods are also refreshed, so check "Item Provisions" for each Supply Pod in-game for details.
Notes of Attention See here for explanations and notes on EC Pods and featured items. Some Supply Pods may contain featured items. Featured items have a higher chance to appear than other items of the same rarity and category. For details on probability, check the featured section of ""Item Provisions"" on the Supply Pod page in game. The following items will no longer appear in the "Limited EC Pod" after the 11/29 update. ▼ Unit Skins "City Camo"(Unicorn Gundam)
▼ Weapon Skin "City Camo"(Unicorn Gundam)
▼ Portrait "RX-78-2 Gundam"
▼ Player Icons "Haro (Pixel)"
▼ Stamps "I’ll give it my best!"
▼ Ornaments "Haro Charm"
*The items may possibly reappear in the future.
Material Point Exchange Items
The "Pale Rider (Space Design)" unit skin will appear for Pale Rider, and the "Gundam Barbatos (Second Form)" unit skin will appear for Gundam Barbatos in Season 2 Mobius. [table] [tr] [th]Pale Rider (Space Design)[/th] [th]Gundam Barbatos (Second Form)[/th] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
Exchange Period
After the 11/29/2022 maintenance - before the 2/1/2023 maintenance *The period may change due to circumstances. *Available items may reappear in the future after the period ends.
New Live Service Areas for PC
New PC live service areas will be added after the 11/29 maintenance.
New Service Areas
India, Vietnam, Turkey, Israel, Ukraine, Puerto Rico, Mexico, Costa Rica, Dominican Republic
Other updates
Optimized the display of portraits to make them lighter.
Bug Corrections[Updated 11/30 ]
Sometimes Gundam Barbatos cannot use Mace (Sweep) after using the Long Sword.
Fixed a problem in which the G maneuver gauge remained unconsumed when a "Dom Trooper" was destroyed immediately after activating the G maneuver.
Fixed a bug in which the G maneuver was sometimes canceled when the same unit launched again at the same time as the G maneuver was activated.
When you receive duplicates of a new item in a Supply Pod, it doesn't show Material Points for the extra item(s).
Fixed a bug in which a blank topic would appear having it displayed after a match has been made and returning to the home screen.
For details on the currently confirmed issues, please refer to the "Issues" list. If you run into any of the aforementioned issues after the fix, we kindly ask you to inform us through the "Contact" page.
Season 2 Mobius Release Notes
Season 2 Mobius is almost upon us! This notification will introduce you to the various elements available from the start of Season 2.
Season 2 Period
■ PC After the 11/29/2022 maintenance - before the 2/1/2023 maintenance
■ Consoles 11/30/2022 5:00PM (PST) - before the 2/1/2023 maintenance
*The period may change due to circumstances.
New Units
[table align="center"] [tr] [th]Nu Gundam[/th] [/tr] [tr] [td][/td] [/tr] [/table] Nu Gundam joins the fray in Season 2 Mobius! A unit made for mid-range combat, specializing in shooting with its Beam Rifle main weapon and Fin Funnel Active Skill.
Read the Season 2 Mobius balance patch notification for more details. https://store.steampowered.com/news/app/1816670/view/3487503939272501106
New Maps
[table noborder="1"] [tr] [th]Colony Trading Post (Destruction Mode)[/th] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] The Colony Trading Post has been added as a Destruction mode map. Shutters and conveyor belts are placed around the map, altering sight lines as the match forges ahead.
Additional Custom Match Features
Custom Matches get even more features in Season 2 Mobius. The following features have been added to make custom matches even more enjoyable.
Spectate
A feature letting you enjoy custom matches as a spectator. You can change the number of spectators in Room Settings.
Coach
Set a Coach to each team, letting them watch from each team member's perspective during the game. You can toggle your Coach slot in Room Settings.
Timeout
This feature lets players pause the game during custom matches. Activate this in Room Settings to use this feature from the Options Menu.
Toggle Room ID Display
Show or hide the Room ID displayed on a room screen.
Notes of Attention Custom Matches are only available on PC for Season 2. Please wait for updates regarding implementation on consoles.
Change Player Name Function
You can now change your Player Name from [Player] > [Player Info]. The first time is free, but subsequent changes will require EVO Coins.
Notes of Attention The Change Player Name function is only available on PC.
Ranked Matches: Season 2
Rating/Matchmaking Adjustments
With Season 2 on the horizon, we have implemented various adjustments to the rating and matchmaking systems for ranked matches. Read the Season 2 Mobius balance patch notification for more details.
Distribution of Season Reward Titles
With the start of Season 2, ranks and ratings from Season 1 have been reset. For PC players, we will distribute new titles to Season 2 Mobius as rewards, based on your final rank results from Season 1. Titles will be applied at your first login during Season 2, and you can choose a title to set from your inventory from Title from the Player tab. As mentioned previously, players who logged in during Season 1 will be given a special title sent separately.
Season 2 Mobius Season Pass
What is a Season Pass?
All players in GUNDAM EVOLUTION will have a Season Pass corresponding to the season. By meeting requirements such as playing matches and completing challenges, you can get Season Pass EXP that increases your Season Pass Level at certain intervals, offering access to various rewards based on your level.
You can use EVO Coins to upgrade your Season Pass into a Premium Pass, offering access to extra rewards for each level.
Season 2 Mobius Season Pass Premium Pass rewards include the legendary unit skin "Active Resonance" for Nu Gundam, up to 990 EVO coins, and other customization items. *EVO Coins, which are needed to upgrade to a Premium Pass, will become available on consoles after the 12/1/2022 maintenance.
Season 2 Mobius Season Pass Period
During Season 2
Notes of Attention See here for Season Pass explanations and notes.
Item Sets
The new item set Unit Pack "Mobius" appears in Season 2!
Unit Pack "Mobius"
In this pack, you can unlock the Nu Gundam unit, and obtain customization items such as a Unit Skin, Weapon Skin and Portrait.
Cost
1,980EC
Sales Period
End of 11/29/2022 maintenance onward. *A notice will be sent before the end date is set.
Content for Sale
▼Unit Unlocks • Nu Gundam
▼Unit Skins • Nu Gundam (Another Code)
▼Weapon Skin • Nu Gundam (Another Code)
▼Portraits • Amuro Ray (CCA) Ver. 2
Notes of Attention The Unit Pack "Mobius" includes a unit unlock. Note that if you purchase it and have already unlocked the included unit, there will be no substitute items nor points granted. See here for item set explanations and notes.
Supply Pods
What are Supply Pods?
Open these to get random custom parts. You can get each type of supply pod by using its specified in-game currency, such as EVO Coins, Capital, or Supply Pod Tickets.
Limited EC Pods
EC Pod Mobius arrives in Limited EC Pods at the start of Season 2. Gain access to exclusive custom items for units such as Nu Gundam and Sazabi.
Sales Period
End of 11/29/2022 maintenance - before 12/26/2022 maintenance *Sales periods may change due to circumstances.
Notes of Attention Limited-time items may appear again at a later date after sales close.
EC Pods
EC Pods feature multiple items such as Unit/Weapon Skin "Royal Vanguard" for Nu Gundam!
Sales Period
End of 11/30/2022 maintenance - start of 12/27/2022 maintenance *Sales periods may change due to circumstances.
Some Featured Items Overview
▼Unit Skins • Marine Camo (Nu Gundam) • Royal Vanguard (Nu Gundam)
▼Weapon Skins • Marine Camo (Nu Gundam) • Royal Vanguard (Nu Gundam)
▼Portraits • ASW-G-08 Gundam Barbatos • You won’t get away!
▼Stamps • Image Training
▼Player Icons • Nu Gundam Ver. 2
▼MVP • Beam Tomahawk Throw (Sazabi)
Other Supply Pods
CAP Pods and Ticket Pods are also refreshed, so check "Item Provisions" for each Supply Pod in-game for details.
Notes of Attention See here for explanations and notes on EC Pods and featured items. Some Supply Pods may contain featured items. Featured items have a higher chance to appear than other items of the same rarity and category. For details on probability, check the featured section of ""Item Provisions"" on the Supply Pod page in game. The following items will no longer appear in the "Limited EC Pod" after the 11/29 update. ▼ Unit Skins "City Camo"(Unicorn Gundam)
▼ Weapon Skin "City Camo"(Unicorn Gundam)
▼ Portrait "RX-78-2 Gundam"
▼ Player Icons "Haro (Pixel)"
▼ Stamps "I’ll give it my best!"
▼ Ornaments "Haro Charm"
*The items may possibly reappear in the future.
Material Point Exchange Items
The "Pale Rider (Space Design)" unit skin will appear for Pale Rider, and the "Gundam Barbatos (Second Form)" unit skin will appear for Gundam Barbatos in Season 2 Mobius. [table] [tr] [th]Pale Rider (Space Design)[/th] [th]Gundam Barbatos (Second Form)[/th] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
Exchange Period
After the 11/29/2022 maintenance - before the 2/1/2023 maintenance *The period may change due to circumstances. *Available items may reappear in the future after the period ends.
New Live Service Areas for PC
New PC live service areas will be added after the 11/29 maintenance.
New Service Areas
India, Vietnam, Turkey, Israel, Ukraine, Puerto Rico, Mexico, Costa Rica, Dominican Republic
Other updates
Optimized the display of portraits to make them lighter.