A new item pack "Item Pack "PALE RIDER"" is now available in our store.
Item Pack "PALE RIDER"
Price
780EC
Sales period
February 6, 2023 17:00 - February 20, 2023 16:59 (PST)
Content
▼ MVP ・Clean Cuts
▼ Portrait ・Pale Rider Ver. 2
Notes of Attention
Items whose sales period has ended may reappear in the future.
Welcoming new players with a New Unit Unlock Campaign!
Welcoming new players with a New Unit Unlock Campaign!
From the end of maintenance on February 1 until the start of maintenance on March 9
Overview
During the campaign period, when a new player reaches a certain player Level, they will receive Capital, which they can use to unlock new units.
Campaign Eligibility
The player has to login for the first time during the campaign and reach Level 6 on that account.
How to Collect your Prize
During the campaign period, the player will be able to receive the Capital Points by clicking on "Player" → "Present Box" in the game.
The Capital distribution date will differ depending on the date and time at which the player reaches Level 6. Please refer to the following: ・Reached between Sunday 7:00 pm ~ Tuesday 6:59 pm: Distributed at around 10:00 pm on Tuesday. ・Reached between Tuesday 7:00 pm ~ Thursday 6:59 pm: Distributed at around 10:00 pm on Thursday. ・Reached between Thursday 7:00 pm ~ Sunday 6:59 pm: Distributed at around 10:00 pm on Sunday.
Notes of Attention
Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!
GUNDAM EVOLUTION Developer Blog
About Upcoming Updates
Hello there! This is Kazuya, the Executive Producer for GUNDAM EVOLUTION. In this blog, I would like to continue sharing all of the opinions and questions we received from you through our questionnaires and surveys, as well as the latest development news based on the info we shared at the ""Mission Briefing Live"".
Stability and Matchmaking Environment
In the Season 3 update, we will continue to work on improving client stability, reducing the occurences of forced shutdowns, and addressing several issues. We are also working on a solution to players receiving penalties when they are involuntarily dropped from a game.Regarding the matchmaking environment, the PC version had 4 regions (Japan/Asia/North America/Europe) and the console version had 3 regions (Japan/North America/Europe) to choose from when logging in. But starting from Season 3, both the PC and console versions will have just 2 areas (Asia/North America & Europe). This change is made to ensure fairer matchmaking and to shorten queue times, but we will continue to monitor the situation and optimize the system as necessary.
Unlocking Units
"Please make it easier to unlock new units." Currently, the only ways to unlock units other than using EVO Coins is by completing the Beginner's Challenge or unlocking them using Capital Points, which are earned as free rewards through the Season Pass. In the future, we would like to create more events and campaigns that make it easier to unlock units, like the Winter Campaign that was held in December.
More Frequent Balance Patches
"We want to see more frequent balance patches." In our current adjustment cycle, we want to make sure we have enough data before considering balance patches. If we were to preemptively make balance changes without sufficient data, it could have an adverse effect on the game. That being said, we are looking into ways to consider this much-requested change.
Addition of Usage Titles
"We want to be able to earn titles based on things like the number of times a unit is used." We are looking into titles that Pilots can earn from unit usage and performance. Development for this has already started, so hopefully we will have a more concrete update for you soon.
Teammates' Damage Numbers
"We want to see teammates' damage numberes on the match results screen." Since all units vary in role and specialty, we believe that damage values alone don't properly evaluate how much a player contributes during a match. This information is difficult to display, and since we are concerned with the negative effect this could have on inter-player communication, we do not currently plan on imprelementing this function.
Mid-Match Challenge Progress
"We would like to see the realtime progress in Challenges during a match." We are currently working on adding this feature. Once we have a better idea of when this can be implemented, we will make additional announcements.
Unit Hitboxes and Damage
In the Gundam universe, mobiles suits come in a wide variety of shapes and sizes. The sizes (hitboxes) of the units are currently and will continue to be determined based on their sizes in the original series. In order to balance this out, HP numbers and damage multipliers (ex: headshot vs body shots) will be used to create an even playing field.
Support for TwitchDrops
TwitchDrops have actually been in our plans for a while. They were supposed to come out earlier but due to some difficulties they are currently scheduled to launch in March.
New Customization Items
We have announced that we are already working on adding Pilot voices from the original Gundam series, but there will be more to come, so stay tuned!
Graphics (FPS) Improvements
We have received requests to increase the current 120 FPS limit. It is difficult to respond to such a request in a short period of time, because we want to keep the game fair for players who don't have access to an optimal playing environment. That being said, we do have long-term plans to improve this aspect of the game. We will share this information with our community as soon as we have more concrete information.
Online Tournament Regions
For the SHOWDOWN#2 tournament held in the U.S. last December, participation was limited to U.S. residents only. As a first step, we are planning to expand these sorts of events to players in North, Central, and South America. Rest assured we are working to expand further, so please stay tuned for further information regarding other areas.
Information for Players Outside of Japan
We are aware that there are areas that can be improved, such as the timing of live broadcasts and announcements. We will continue to improve on the localization quality and to support more languages beyond just English. We will also do our best to provide the latest information to a wider range of players in the future. We appreciate your continued support and feedback.
That is all for this Developer Blog. Please look forward to the upcoming HYPER UPDATE that will include three consecutive months of new units and various other updates. We hope you enjoy, and we'll see you again in our next Developer Blog!
2/1 Notification of Maintenance
GUNDAM EVOLUTION maintenance will be performed on the following time and date. The game will not be accessible during maintenance.
Maintenance Schedule
2/1/2023 4:30PM - 9:00PM (PST) (Scheduled) *Matchmaking for Casual and Ranked matches will be suspended 30 minutes before maintenance starts.
Maintenance Details
"Season 3 DEFENCER" Balance Adjustments
https://store.steampowered.com/news/app/1816670/view/3668779622617599524 We apologize for any inconveniences this may cause, and appreciate your cooperation with our maintenance efforts.
"Season 3 DEFENCER" Release Notes
Season 3 Duration (PST)
From the end of mainenance on February 1 until the start of maintenance on April 5. * This period may be subject to change
New Unit
Hyperion Gundam "Season 3 DEFENCER" features the new Hyperion Gundam! A unit that excels at maintaining the front line and controlling area with its shield and barrier, all while waiting to break through enemies with its Armure Lumiere Lancer.
For more details, please refer to the "Unit" page on the official website.
Balance Adjustments
Balance patches will be made to various units and the matchmaking mechanism. For details, please refer to this announcement:
Battle Director Ryota Hogaki will introduce the adjustment details during the "GUNDAM EVOLUTION Mission Briefing LIVE vol. 2" scheduled for January 29th.
Series of Major Updates - HYPER UPDATE
A series of major updates called the "HYPER UPDATE" will be coming for GUNDAM EVOLUTION at the start of Season 3!
The HYPER UPDATE will be implemented over a period of three months, with various events and campaigns being held during this time. A new unit will be added in the second half of Season 3 in March, giving players three months in a row of new units.
The following campaigns will also be implemented at the start of Season 3, as well as other various other events and campaigns in the future.
Material Point Present Campaign!
Period
From the end of maintenance on February 1 until the start of maintenance on March 1
Overview
During this period, players can earn 150 MP (Material Points) every week by logging in to the game. A maximum of 600 MP can be earned by logging in all four weeks.
How to Collect your Prize
You can receive your prize from the present box by logging into the game during the campaign period. Notes of Attention
Weekly bonuses refresh every Wednesday at 5:00 pm.
Please note that it is not possible to retroactively obtain rewards for the weeks in which you were not able to earn them.
Rewards will be stored in the present box for 30 days, after which they will automatically disappear.
Be sure to collec them in time!
Hyperion Gundam Commemorative Login Campaign
Period
From the end of maintenance on February 1 until the start of maintenance on February 8 (4:59 PM PST)
Overview
During the campaign period, players can earn one Supply Pod Ticket per day by logging in to the game. Logging in every day will allow you to earn up to 7 Supply Pod Tickets.
How to Collect your Prize
You can receive your prize from the present box by logging into the game during the campaign period. Notes of Attention
The login bonus refreshes at 5:00 pm every day.
Please note that it is not possible to retroactively obtain rewards for the weeks in which you were not able to earn them.
Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!
"Season 3 PASS DEFENCER"
What is a Season Pass?
In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the season. When a player accumulates a certain amount of Season Pass EXP, which is earned by playing various matches, completing challenges, etc., the Season Pass will level-up, and the player can receive various rewards depending on their Season Pass Level.
In addition, the Season Pass can be upgraded to a Premium Pass by using EVO coins, which allows for players to obtain more rewards.
Premium Pass rewards for the "Season 3 PASS DEFENCER" include the Hyperion Gundam Legendary Unit Skin "Lightbringer," up to 990 EVO Coins, and other customization items. For more details about the rewards and the Season Pass description, please check the "Season Pass" page on the official website.
"Season 3 PASS DEFENCER" Period
Duration of Season 3
Item Set
Unit Pack "DEFENCER"
Unit Pack "DEFENCER" unlocks the new Hyperion Gundam unit, unit skins, weapon skins, and portrait customization items.
Sales Price
1,980EC
Sales Period
From the end of maintenance on February 1 until the start of maintenance on April 5 * This period may be subject to change
▼Portrait ・Minimalist Hyperion Gundam Weapon Notes of Attention
Unit Pack "DEFENCER" includes a unit unlock. Please note that even if you purchase a unit that has already been unlocked, you will not receive any compensation items or points.
Please click here for item set descriptions and warnings.
Supply Pod
What is a Supply Pod?
Pilots can play the game to earn Supply Pods, which contain a randomized set of customization items. To purchase a Supply Pod, you will need the currency specified for each Supply Pod, which could be EVO Coins, Capital, or Supply Pod Tickets.
EC Pod Limited
At the start of Season 3, "EC Pod DEFENCER" will be available as an EC Pod Limited. From "EC Pod DEFENCER," you can obtain exclusive customization items for units such as Hyperion Gundam and GM!
Sales Period
From the end of maintenance on February 1 until the start of maintenance on March 8 * This period may be subject to change
Some of the Exclusive Items
▼Unit Skins ・Retribution(Hyperion Gundam) ・Meteor Fortress(GM) ・Doom Order Ranger(Pale Rider) ・Doom Order Rogue(Gundam Exia)
▼Weapon Skins ・Retribution(Hyperion Gundam) ・Meteor Fortress(GM) ・Doom Order Ranger(Pale Rider) ・Doom Order Rogue(Gundam Exia)
▼MVP ・Hmph, it's no use!(Hyperion Gundam)
▼Emotes ・Special 1(GM)
▼Portrait ・ZGMF-XX09T Dom Trooper
▼Player Icons ・Hyperion Gundam (Pixel)
▼Stamps ・Pixel (Hyperion Gundam)
▼Ornaments ・Hyperion Gundam Charm
* Exclusive items may reappear in the future.
EC Pod
Several items have been picked up for the EC Pod, including the Hyperion Gundam unit skin and weapon skin "Gold Avalon"!
Sales Period
From the end of maintenance on February 1 until the start of maintenance on March 8 * This period may be subject to change
▼Emotes ・Special 2(Hyperion Gundam) * Due to a bug at the time of release, it was called "Special 2," but this is being fixed right now.
▼Portrait ・Messenger of Flame ・GM
▼Player Icons ・Hyperion Gundam
▼Stamps ・Someone, make it stop!
Other Supply Pods
CAP Pods and Ticket Pods have also been updated. Please refer to the "Items Appearance Rate" of each Supply Pod in the game for details. Notes of Attention
Please click here for the description of EC Pods and Pickups.
Some supply pods may have pickups. Pickup items will have a higher appearance rate than items of the same rarity and same category. For details on these probabilities, please check the "Items Appearance Rate" on the in-game Supply Pod page.
The following items will no longer appear in EC Pod Limited after the February 1 update. ▼Emotes ・Fin Funnel!(Nu Gundam)
▼Ornaments ・Nu Gundam Charm
▼Player Icons ・Nu Gundam (Pixel)
Exclusive Items for Material Points
In "Season 3 DEFENCER," the Hyperion Gundam unit skin "Hyperion Gundam (Unit 2)" and the "Zaku II [Melee]" unit skin "Garma Zabi's Zaku II" will be available. [table] [tr] [th]Unit Skins 「Hyperion Gundam (Unit 2)」 Hyperion Gundam[/th] [th]Unit Skins 「Garma Zabi's Zaku II」 Zaku II [Melee][/th] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table]
Sales Period
During Season 3 * This period may be subject to change Items that have already been redeemed may reappear in the future.
Other Updates
Aim Assist (*console version only)
The following functions have been added to the "Sights: Controller Basic Settings. " The simple setting had a fixed acceleration value for the sight movement, so the following functionality has been added to allow adjustments to a preferred sensitivity. ・[Normal Mode] Sight Movement Acceleration ・[Aim Mode] Sight Movement Acceleration
The following adjustments have been made to the vertical acceleration of the sight movement. When in [Normal Mode], there was more aim-shifting than expected due to the high vertical sight acceleration, so this is being adjusted. ・Sights: Controller Advanced Settings The default value for "[Normal Mode] Vertical Sight Movement Acceleration" has been lowered from 210 to 120. ・The verical acceleration ratio for "[Normal Mode] Sight Movement Acceleration" in "Siights: Controller Basic Settings" has also been adjusted to match the default values detailed in the above settings.
"Season 3 DEFENCER" Balance Adjustments
Effective Date
Effective after the end of maintenance on February 1st
Adjustment of Existing Units
Adjustment Details
Zaku II [Ranged]
Smoke Discharger ↑Using the skill will restore one bar of the Boost Gauge.
Since both the usage rate and win rate have been low, adjustments will be made to improve mobility and survivability.
Asshimar
The usage rate of Asshimar has been lower than that of other medium-range units. The unit's skills will be adjusted to make it more powerful in the air against groups of enemies. Charged Shot ↑Cooldown: 11 seconds → 7 seconds
Napalm Grenade ↑Damage per Hit: 17 → 22
Turn A Gundam
Overhead Throw ↓Damage: 400 → 250
The burst damage from the Overhead Throw and Beam Rifle was high, so this adjustment will be made to give units in the 800 HP range more time to break away.
GM
In order to improve its abilities against melee units, GM's HP and the knockback range of its Shield Bash have been increased. The length of the Shield Bash skill animation will be slightly lengthened in order to reduce its versatility against ranged units. Unit ↑HP: 800 → 900
Shield Bash ↑Knockback Distance: 1,500 → 1,800 ↓The skill animation will be slightly lengthened and the animation will play through until the end, even if it hits early.
Marasai [UC]
The combo capability of the Sea Snake (Ensnare) will be reduced, but its utility in a team will be increased. Sea Snake (Ensnare) ↑Cooldown: 10 seconds → 6 seconds ↓Damage: 350 → 10
Since the balance adjustment in December, both damage and win rate have been lower than expected, so we will improve the detonation range of the REN-DO Grenade slightly. REN-DO Grenade ↑Detonation Range from Enemy: 140 → 160
REN-DO Grenade(Rush) ↑Detonation Range from Enemy: 140 → 160
Zaku II [Melee]
The following adjustments will be made to improve performance when activating Zeon’s Rage. The amount of points required for activation will be slightly increased, but the return when activated will be greater. Zeon’s Rage ↓Amount of points required to activate Zeon's Rage: 4,000 → 4,500 ↑Duration: 10 seconds → 12 seconds ↑Damage during Activation: ・Large Heat Hawk (Slash) : 180 → 200 ・Large Heat Hawk (Shockwave): 350 → 400 ・Guard Tackle: 350 → 400
Nu Gundam
Beam Rifle ↑Movement speed will no longer be reduced during while Nu Gundam uses its Sub Action. ・Forward & Sideways Movement: 380 → 530 ・Backward Movement: 300 → 430
Due to its large size, Nu Gundam takes a lot of hits, so we aim to reduce the rate at which it gets hit by increasing its movement speed.
Rule Adjustments
Changes to overtime rules in Point Capture and Destruction
Teams that meet all of the following conditions will lose the right to go on offense in overtime. The team that loses the right to go on offense will lose the game when 25% of the objective in the first area has been captured. 1.When the team was the only team to go into Extra Time on the second objective. 2.When the time remaining for the opposing team on the second objective was over 1:30.
If the score is 4-4 at the end of overtime, overtime continue. Thereafter, the progression will be divided as follows according to the points earned by both teams at the end of even-numbered rounds. ・If both teams have an odd number of points (5-5 or 7-7), the match will be a draw. ・If both teams have an even number of points (6-6 or 8-8), overtime will continue. ・If the teams are still tied at the end of 10 rounds, the match will be a draw.
Under the current rules, a tie is declared when the score is 4-4, even if there is still time remaining. This has caused players some dissatisfaction. Therefore, we have made a change to the rules where as long as both teams have remaining time, overtime will continue. Additionally, in situations where there is a large difference in the remaining time, as a way to reward the winning team and to shorten match times, the team with less time will lose the opportunity to go on offense.
Matchmaking Adjustments
Adjustments
Matchmaking Area Integration
The four matchmaking areas of Japan, Asia, North America, and Europe have been merged to "Asia (Japan and Asia)" and "North America and Europe" areas. The purpose of this change is to make matchmaking more reliable. We will continue to monitor and improve the situation in order to create a more reliable playing environment for all players.
Ratings Adjustment for Master Players
After a player reaches a Ranking of Master (4,200 Rating+), the rate at which players gain or lose points will decrease in proportion to how high their rating is. Master players can expect ratings change to be smaller than before. This adjustment was made to address the issue of some top players not being able to join matches due to their extremely high ratings.
Other Adjustments
The location name UI will now become transparent when it is overlaps a unit during a match.
The remaining time for each team will be displayed clearly at the start of an overtime round.
Aim Assist (console version only) has been adjusted so that it works on disabled units.
GUNDAM EVOLUTION: Mission Briefing LIVE 2 Stream!
On 1/29/2023 at 3AM PST, we will be holding a live stream to go over the new season updates along with new information for GUNDAM EVOLUTION! We will be calling this "GUNDAM EVOLUTION Mission Briefing LIVE vol.2" with streams to be hosted on both Twitch and YouTube. In this stream, we will be discussing new upcoming content, balance updates, pick up points from the Dev team, and other supplemental information. For our English-speaking overseas audience, we plan to have subtitles, so be sure to tune in to get all of the latest GUNDAM EVOLUTION news! We look forward to seeing you there!
We'll be holding an exhibition match in the second half of the stream, so please stay tuned!
Stream Time
1/29/2023 3AM - 5AM PDT *Stream timing is subject to change. *Part of the program has been pre-recorded.
The current Season 2 Season Pass will be valid until the maintenance scheduled for February 1th at 4:30PM (PST), and the new season pass will begin after maintenance. With the aforementioned update, the Season Pass EXP awarded for completed weekly challenges from 1/25 before the update will not be awarded to the new season pass after the update.
■ Season Pass Overview https://gundamevolution.com/en/season/2/pass
End of Unit Pack "Mobius" Sales
The Unit Pack "Mobius" currently on sale will end at the following date and time. Check here for details about Unit Pack "Mobius". https://store.steampowered.com/news/app/1816670/view/3487503939272492926
End Time & Date
Start of 2/1/2023 (PST) Maintenance *The end date may change due to circumstances. *Items that conclude sales may reappear in the future.
Release of "Item Pack "GUNTANK""
A new item pack "Item Pack "GUNTANK"" is now available in our store.
Item Pack "GUNTANK"
Price
780EC
Sales period
End of January 23, 2023 maintenance - before February 6, 2023 maintenance (PST)
Content
▼ MVP ・Guntank to sortie!
▼ Portrait ・Guntank Ver. 2
Notes of Attention
Items whose sales period has ended may reappear in the future.