[p]Hello everyone! In this update, we have fixed some issues found in-game. Thanks for your feedback and suggestions![/p][p][/p][p]--- Gunfire Reborn Studio[/p][p][/p]
Fixes and Optimizations
[p]Adjusted the effects of the Season Exclusive Challenge Events \[Sky-Burning Meteor] and \[Mystic Rune Genesis][/p]
[p]Fixed the issue where the Ascension \[Warlike Blade] became ineffective when using the Hero \[Tao] under certain circumstances[/p]
[p]Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p]
Bug Fixes
[p]Fixed the issue where the Weapon \[Cloud Edge] had abnormal sound effects under certain circumstances[/p]
[p]Fixed the issue where the Ascension \[Moon Chaser] did not take effect when the Hero \[Lyn] used the Weapon \[Purgator][/p]
Update Notes 2/5: Season 7 "Rune Secrets" is Now Live!
[p]What's up, folks![/p][p]This update marks the start of Season 7, "Rune Secrets", and will simultaneously conclude Season 6, "Fortune's Roll". Additionally, this update expands the Act 1 area \[Silent Crypt], optimizes the experience for the Hero \[Nona], adds new weapons \[Cloud Edge] and \[Purgator], and adjusts the performance of 4 other weapons. Hope you enjoy it![/p][p]Furthermore, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from Feb 4th, 19:00 to Feb 18th, 19:00 (UTC-8). Thank you once again for your attention and support![/p][p][/p][p]--- Gunfire Reborn Studio[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/456d8b7654e958b79bb81710f9ec2504eae03257.png"][TAG-20][/p][p][/p]
Season
Season 7 is Now Live!
Season Gameplay - Rune Secrets
[p]Mystic runes form hallowed arrays, weaving extraordinary causes and effects. Mysterious Rune Stones infused with uncanny power have quietly emerged across the realm. By mastering the secrets of their formation, one can unlock their hidden potential and overcome any obstacle. To pursue this path, heroes have set off on new expeditions. Yet, treasures are often guarded by peril—monsters nurtured by these stones will be the greatest hurdles on your journey...[/p][p]Like previous Seasons, "Rune Secrets" is only available in Nightmare and Reincarnation Difficulties. During your adventures, you can obtain various Rune Stones and Runic Energy. By arranging them appropriately, you can activate abilities with distinct characteristics—but be prepared to face enemies empowered by Rune Stones as well![/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/c4c9ec4bc64f087e7873a340d7fb16cf7eb343cd.gif"][/p][p][/p]
Season Rewards
[p]Complete Seasonal Missions and raise your Season Level to unlock exclusive rewards:[/p]
[p]Avatar Frame: "Rune Secrets"[/p]
[p]Spray Packs: "Prank Spray Pack" and "New Year Spray Pack"[/p]
[p]While preserving Nona's unique traits and strengths, we have focused on adjusting the \[Precision] Ascensions and the Spiritual Blessings. We are adding several new mechanisms to improve the aiming experience for Weapon Builds and reduce the burden of manually using Mecha Drop.[/p][p]Additionally, we plan to add gameplay mechanisms centered around \[Mecha Drop], slightly boost the late-game strength of the \[Hardwood Missile] Build, and enhance Iron Wing's autonomous combat capability. Some Spiritual Goblets in Spiritual Assault will also be adjusted. We hope these changes bring you a more diverse and enjoyable experience.[/p][p][/p]
Ascensions
[p]\[Magazine Modification] -> \[Charged Magazine][/p][p]Original effect: +20% Crit DMG for the first 10 shots in the magazine[/p][p]New effect: Auto release \[Mecha Drop] on Critical every 15s. Each Pistol hit reduces interval by 0.2s. Store 10% Weapon DMG. On release, Cost all stored DMG to deal equal True DMG to hit enemies. Refund 30% stored DMG if hitting fewer than 3 enemies[/p][p][/p][p]\[Lucky Break][/p][p]Original effect: +20% Lucky Shot Chance on a Crit hit[/p][p]New effect: +20% Lucky Shot Chance on Pistol Critical. Triggering Lucky Shot causes bullets to ricochet, dealing 8% DMG per hit. Max 2/4 ricochets for 2x/3x CritX[/p][p][/p][p]\[Battle Pace][/p][p]Original effect: +0.8% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol[/p][p]New effect: +1% Weapon DMG for every 1% increase in Movement Speed. +20% Movement Speed when use a pistol[/p][p][/p][p]\[Eagle Eye][/p][p]Original effect: Each crit hit with pistol guarantees a crit hit of the next weapon shot that does not hit a weakness(up to 10 stacks). When at 10 stacks, +50% Weapon and Skill DMG[/p][p]New effect: Each Pistol Critical grants 1 stack (max 10). Next non-weakspot hit becomes Critical. +20% Critical DMG when stacks reach 5[/p][p][/p][p]\[Specialized Shield][/p][p]Original effect: +10 Max Shield, Shield start recharging immediately after it is broken(CD: 20s). Iron Wing will regenerate 15% extra HP when being hit by Nona's missiles[/p][p]New effect: +10 Shield capacity. Shield regenerates for 3s immediately after breaking, cannot be interrupted. CD:20s[/p][p][/p][p]\[Wood Armor][/p][p]Original effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after using \[Mecha Drop][/p][p]New effect: +25% Max HP for Iron Wing, +1.5s Taunt Time. Iron Wing takes -70% DMG for 4.5s after casting Primary Skill[/p][p][/p][p]\[Heat Core][/p][p]Original effect: +150% Base DMG for \[Hardwood Missile][/p][p]New effect: +200% Base DMG for \[Hardwood Missile][/p][p][/p][p]\[Missile Storm][/p][p]Original effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +50% DMG of the next missile fired by the other one. (up to 5 stacks)[/p][p]New effect: +40% Attack Speed for Iron Wing - Fire Mode. After Nona or Iron Wing launches a missile, +120% DMG of the next missile fired by the other one. (up to 3 stacks)[/p][p][/p][p]\[Suicide Device] -> \[Adaptive Armor][/p][p]Original effect: When Iron Wing has not been defeated, it starts assembling a backup mecha. Once the backup mecha is fully assembled, it will self-destruct when the Primary Skill is used or when Iron Wing is defeated, dealing Max HP of Iron Wing*15 DMG to enemies within 10m. Triggering self-destruction with the Primary Skill will refund the cooldown of the Primary Skill[/p][p]New effect: +100% DMG dealt when Iron Wing's HP >50%. 20% DMG reduction when HP ≤50%[/p][p][/p][p][/p]
Spiritual Blessings
[p]\[Same Boat][/p][p]Original effect: 30% of the DMG taken by Nona is shared to Iron Wing. For 5s after Iron Wing deals DMG to an enemy, +3x Weapon CritX and +150% Weapon DMG for Nona when attacking the same enemy. For 5s after Nona deals damage to an enemy, Iron Wing - Strike Mode/ Fire Mode will regenerate 10%/5% HP when attacking the same enemy[/p][p]New effect: 30% of the DMG taken by Nona is shared to Iron Wing. Iron Wing marks enemies on hit. Nona: +3x CritX, +250% Weapon DMG, +50% Lucky Shot Chance when hit marked enemies by weapon. Iron Wing heals 10%/5% HP when attacking same enemy as Nona in Strike Mode/ Fire Mode[/p][p][/p][p]\[Fire Coverage][/p][p]Original effect: +40% Missile DMG for 5s for each missile dealing DMG and launched by Nona and Iron Wing (up to 20 stacks). Use \[Redeployment] to gain 4 additional stacks immediately[/p][p]New effect: Each missile hit by Nona or Iron Wing increases missile DMG by 4% for 5s (max 40 stacks). Using Primary Skill grants 4 stacks. Every 15 missile hits calls a 300% DMG missile with doubled AoE[/p][p][/p][p]\[Pair of Us] -> \[Suicide Device][/p][p]Original effect: Iron Wing will not be knocked down as long as Nona is standing. +1% DMG for each 1 point of HP capacity Iron Wing has[/p][p]New effect: Using \[Mecha Drop] costs 35% of Iron Wing's Max HP, +200% final DMG. Iron Wing self-destructs when taking fatal DMG, dealing 200% \[Mecha Drop] DMG to enemies within 15m. Assembly time reduced to 5s. For every 100 HP Iron Wing has, -0.2s assembly time[/p][p][/p][p]\[Mecha Crash][/p][p]Original effect: +50% total DMG of \[Mecha Drop]. The DMG of the next 3 pistol shots after using \[Mecha Drop] will be stored and dealt in the next \[Mecha Drop]. -0.5s cooldown of it for every enemy hit by the pistol[/p][p]New effect: Iron Wing grows with its own Max HP. Per 100 Max HP on Iron Wing: +25% DMG, +2% Attack Speed, +2% Movement Speed, +2% Attack Range (up to +200%). Per 1 Total HP on Nona, Iron Wing gains +2 Max HP[/p][p][/p][p][/p]
Spiritual Link
[p]\[Restart Shot][/p][p]Original effect: When using a pistol, Grant the first shot a crit hit after reloading[/p][p]New effect: First 5 shots after reload gain +30% Lucky Shot Chance[/p][p][/p][p]\[Strike Evolution][/p][p]Original effect: -4s CD of \[Charging Crush][/p][p]New effect: Each time Iron Wing's attack hits, the current remaining CD of \[Charging Crush] is reduced by 1s[/p][p][/p][p][/p]
Spiritual Ascensions
[p]\[Shells Symphony] -> \[High-Explosive Powder][/p][p]Original effect: Obtain 1 use of the secondary skill every 3s. When hitting an enemy with a pistol, consume up to 3 uses of the secondary skill and trigger a missile explosion with +2m AoE (CD: 1s)[/p][p]New effect: Iron Wing switches to Cannon Mode when above 20% HP in Fire Mode. Cannon Mode: Each shot Costs 8% max HP, attacks become lobbed dealing 300% DMG. Shoulder Cannon Upgrade fires half missiles. Attack Speed bonuses become Ineffective. Per 1% Ineffective Attack Speed, Hardwood Missile final DMG +1%. Per 50% Ineffective Attack Speed, Explosion Range +1m[/p][p][/p][p]\[The Third] -> \[Combined Arms][/p][p]Original effect: +100% Lucky Shot Chance and grant a crit hit every third shot when using a pistol[/p][p]New effect: \[Mecha Drop] taunts enemies within 10m of Nona. Enemies within 10m of Iron Wing and taunted enemies are Pinged exposing weak points. Nona deals +200% Weapon DMG and +100% Lucky Shot Chance to Pinged enemies. Nona can remotely revive Iron Wing instantly with 60s CD. CD -1s per Lucky Shot triggered[/p][p][/p][p][/p]
\[Cang Jue] Adjustments
[p]Adjusted the Vigour cost timing for \[Advanced Strike][/p]
[p]The damage type of \[Cloudbind Seal] is now Explosion DMG[/p]
[p][/p][p][/p]
Stage
New Scene Expansion!
\[Silent Crypt]
[p]Act 1 new stage — \[Silent Crypt] — and its corresponding Vault are now available![/p][p]Entry Requirement: After finishing \[Longling Tomb] 5 times, there is a chance to enter \[Silent Crypt] when entering Act 1 next time[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/8f4104d5a3330aae70257673c1a122110911ff54.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/1a84dabe9a2b5cac3f90ccd32d9ef633b229e938.jpg"][/p]
New Monsters
\[Pikeman]
[p]Monster Type: Normal[/p][p]Description: Heavily armored terracotta warriors once guarded gates alongside Spearman. Awakened by demonic aura, they retain combat skills and unleash rapid deceptive attacks.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/dd802ca2228162a6bbabba4d233bd559de4bab46.gif"][/p][p][/p]
\[Saltpeter Bat]
[p]Monster Type: Normal[/p][p]Description: Wandering dungeon mechanisms wield saltpeter weapons. Corrupted by demonic aura, they patrol instinctively and launch fearless suicide explosions at any living target in sight.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/aede9444f97473283fa920af3fbb65cd846be71b.gif"][TAG-410][/p][p][/p]
\[Shadowfire Swordguard]
[p]Monster Type: Normal[/p][p]Description: Heavy-armored guards with greatshields and swords. Awakened by demonic aura, they forget complex tactics—only retaining fearless smash instinct: smashing obstacles with shields before delivering lethal sword strikes.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/36fe3542c3d6faceb39ece8162c9358334374e45.gif"][/p][p][/p]
\[Elite Shadowfire Swordguard]
[p]Monster Type: Elite[/p][p]Description: Guard most obsessed in life. Severely corrupted by demonic energy, his protective conviction now burns as destructive zeal, unleashing formidable combat power.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/56b1aa963ac7b4f34bc0de89b1d0a3107f7a4322.gif"][TAG-440][/p][p][/p][p][/p]
Weapons
New Weapons
\[Cloud Edge]
[p]Weapon Type: Melee Weapon[/p][p]Dual-Wield: No[/p][p]Description: Quickly cleave enemies, hitting enemies or moving restores Weapon Skill resource[/p][p]Weapon Skill: Resource capacity: 36. After energy is fully charged, enter Enhanced Status to enhance attacks[/p][p]Exclusive Inscriptions:[/p]
[p]After attack hits an enemy, +6% attack speed for 10s (up to 30%, up to 60% when in enhanced state).[/p]
[p]Attacks can cleave out ranged sword energy[/p]
[p]Unlock Condition: Defeat \[Pikeman] 5 times within 5m of self[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/0985d83161aa716f4101eb4192d099257e4039d4.gif"][/p][p][/p]
\[Purgator]
[p]Weapon Type: Rifle[/p][p]Dual-Wield: Yes[/p][p]Description: Store 50% of the current shot's DMG when shooting. After 10 shots, the next shot becomes a Power Shot: consume stored DMG to deal an equal amount of True DMG. If the Power Shot crits, the shot's damage is split equally among enemies within 10m of the target[/p][p]Exclusive Inscriptions:[/p]
[p]On Critical hit, +0.1x CritX for 5s. +5% stored damage ratio per 1x CritX[/p]
[p]Stores 100% of damage dealt when shooting hits. Max stored damage count reduced to 4[/p]
[p]Unlock Condition: Defeat \[Shadowfire Swordguard] with a Critical hit 5 times[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/70f81ffcbb8256f3484dad5d63cb8d20a842b7ae.gif"][/p][p][/p]
Weapon Adjustments
\[Wild Hunt]
[p]Basic mechanism adjustment[/p][p]New mechanism: Defeating an enemy or having 2 bullets from the same magazine hit an enemy, the next reload's Reload Time is reduced by 50%[/p][p][/p][p]Shooting performance optimization[/p][p]Optimized weapon recoil performance and adjusted the spread of firing ballistics[/p][p][/p][p]New Exclusive Inscription effect[/p][p]Shooting hit triggers Reload Time -50%. After reloading, Lucky Shot Chance +50% for 5s (max 150%)[/p][p]For every 2 Projectiles from this shot that hit an enemy, next shot's Projectiles +1 (max +8)[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/13db74997a10fe035b79959b916d816d76dcdfaf.gif"][/p][p][/p]
\[Bloody Drill]
[p]Basic mechanism adjustment[/p][p]New mechanism: Critical hit applies Bleed to other enemies within 8m. If the primary target is already Bleeding, immediately deals 3 ticks of Bleed DMG[/p][p][/p][p]Shooting performance optimization[/p][p]Optimized the feel of scoped firing[/p][p][/p][p]Exclusive Inscription adjustments[/p][p]Original effect: The farther the enemy you hit, the higher the bleeding damage[/p][p]New effect: +4m Bleed spread range. When Critical hit lands on an enemy, enemies within the spread range that are already Bleeding immediately take 3 ticks of Bleed DMG[/p][p]Original effect: Hits on bleeding enemy will increase total DMG by 50%[/p][p]New effect: Critical hit spreads Bleed 2 times. +50% Bleed DMG[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/ece71afb9cf86208efe80c9bb9ca004539f69dbe.gif"][/p][p][/p]
\[Brick]
[p]Base mechanism adjustments[/p][p]Original mechanism: After a crit hit, a Starlight drops that, when picked up, grants the next attack a crit hit with higher CritX[/p][p]New mechanism: After a Critical, drops 1 Starlight. Pick up to gain 1 stack of Starlight Enhancement: Attacks are guaranteed to be Critical with higher CritX, dealing Critical DMG to enemies within a certain range upon hit. Higher Starlight Enhancement stacks increase RoF and CritX[/p][p][/p][p]Starlight drop effect optimization[/p][p]Adjusted the flying speed of Starlight drops and optimized the rules for their drop locations[/p][p][/p][p]Exclusive Inscription adjustments[/p][p]Original effect: +5s duration of Starlight staying on the ground. For every 1s before Starlight disappearing when you pick it up, +15% basic Weapon DMG of next hit each second[/p][p]New effect: 50% Chance to drop 1 extra Starlight upon Critical hit. After Pick up, the Starlight bounces towards the enemy that produced it or the nearest enemy, dealing Critical DMG[/p][p]Original effect: The effect of Starlight is permanent and picking up a Starlight +0.1x CritX (Max +2x)[/p][p]New effect: +4s Starlight Enhancement duration. +0.8x CritX per Starlight Pick up (Max +4x)[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/47eee61768a95e39f366c779a8742e0b01da128e.gif"][/p][p][/p]
\[Goshawk]
[p]Base mechanism adjustment[/p][p]New mechanism: Fire a powerful bolt after charging. Arrow size and CritX increase with charge level[/p][p][/p][p]Charge mechanism adjustment[/p][p]Charge mechanism adjusted: you can shoot after basic charge is complete, and continuing to charge grants charge amplification[/p][p]Charge feel optimized[/p][p][/p][p]New Exclusive Inscription effect[/p][p]-40% charge time. Gain Lucky Shot Chance based on charge level (max 100%)[/p][p]If a fully charged shot lands a Critical hit, the next 5 shots will automatically have the fully charged effect[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/3a5f47f72d0ebb6dbbbc3c338c5f2bc701182500.gif"][/p][p][/p][p][/p]
System
Added new Ascensions into \[Ascension Fusion]
[p]We have added suitable Ascensions of Cang Jue and Yoyo into the \[Ascension Fusion] gameplay, allowing other heroes to select them during play[/p][p][/p][p]\[Versatile Fighter][/p][p]Increases fire rate when hitting enemies above; reduces DMG taken from enemies not above[/p][p]Lv.1: +20% RoF for 3s when hitting enemies on high ground (not stackable). -25% DMG taken from non-high-ground enemies[/p][p]Lv.2: +40% RoF for 3s when hitting enemies on high ground (not stackable). -35% DMG taken from non-high-ground enemies[/p][p]Lv.3: +60% RoF for 3s when hitting enemies on high ground (not stackable). -45% DMG taken from non-high-ground enemies[/p][p][/p][p]\[New Dawn][/p][p]Gain stacks when casting a Weapon Skill or spending Weapon Skill resources. Upon reaching a certain number of stacks, restore 100% Weapon Skill resources and refund 100% resource cost for a period. Stacks can be gained again 6s after the effect ends[/p][p]Lv.1: Gain 1 stack per Weapon Skill cast or per 16% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 1.6s. Stacks can be gained again 6s after effect ends[/p][p]Lv.2: Gain 1 stack per Weapon Skill cast or per 12% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.4s. Stacks can be gained again 6s after effect ends[/p][p]Lv.3: Gain 1 stack per Weapon Skill cast or per 10% Weapon Skill resource cost. At 60 stacks, restore 100% Weapon Skill resource and refund 100% resource cost for 2.8s. Duration is extended by 0.4s per Weapon Skill cast, up to 1.2s. Stacks can be gained again 6s after effect ends[/p][p][/p]
New \[Spray Function]
[p]Added Spray gameplay, allowing you to spray obtained emoticons onto the map[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/d322fdd8b65cd53b67368e0b178dd3274dc372fa.gif"][/p][p][/p][p][/p]
Fixes and Optimizations
[p]Optimized the text descriptions of \[Li]'s Primary Skill \[Spiritual Flame] and Ascension \[Conflagration] to better match their actual effects[/p]
[p]Fixed the issue where \[Cang Jue] could not properly cast \[Cloudbind Seal] under certain circumstances[/p]
[p]Fixed the issue where \[Shadowbind] applied by \[Cang Jue] would not disappear under certain circumstances[/p]
[p]Fixed the issue where \[Cang Jue]'s Talent \[Arcane Insight] became ineffective after reconnecting[/p]
[p]Fixed multiple issues in the game[/p]
[p][/p][p][/p]
Hot Fix 2/5
[p][/p][p]Hi folks! In this update, we've fixed several issues that appeared in the game. Thank you for your feedback and suggestions![/p][p][/p][p]---Gunfire Reborn Studio[/p][p][/p]
Bug Fixes
[p]Fixed the issue where some scenes in the game displayed abnormally[/p]
Season 7 "Rune Secrets" will launch on February 5, the Trailer is Out Now!
[p][/p][p][/p][p]Hello everyone![/p][p]The Gunfire Reborn Season 7 update "Rune Secrets" is now scheduled for February 5th! Development is nearing completion, and we look forward to embarking on this new adventure about Rune Stones and ancient tombs with you all![/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/456d8b7654e958b79bb81710f9ec2504eae03257.png"][/p]
The Gunfire Reborn + BALL x PIT Bundle is now available!
[p]Double the thrill, one ultimate bundle! The Steam bundle for Gunfire Reborn and BALL x PIT is now available with an extra 10% discount.[/p][p]Feel the heat of gunfire, discover the charm of balls. Get the bundle now and double your Roguelite fun![/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/fb894ef29b17a7b80da668fad1a1eaeb2f6a7676.png"][/p][p][/p]
Tavern Chat #015: Season 7 Gameplay & New Weapons Incoming!
[p]Hello, everyone! Today's Tavern Chat brings more details about the upcoming Season 7. You can also check Tavern Chat #014 to recap the new stage and enemies.[/p][p] [/p]
Season 7: Rune Secrets
[p]Mystic runes form hallowed arrays, weaving extraordinary causes and effects. Mysterious Rune Stones infused with uncanny power have quietly emerged across the realm. By mastering the secrets of their formation, one can unlock their hidden potential and overcome any obstacle. To pursue this path, heroes have set off on new expeditions. Yet, treasures are often guarded by peril—monsters nurtured by these stones will be the greatest hurdles on your journey...[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/e6094332e43b8ae47c1ec9e6a7e497e126e3ab50.png"][/p][p][/p]
Rune Stone
[p]Each Rune Stone has its unique effect, but it requires sufficient energy to be activated.[/p][p]Runic Energy powers the Rune Stones. However, each energy source covers a different radiant zone, so strategic placement is key to maximizing their impact.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/562a29055fc8d583f0c97999fb0ddcaaba5254e8.gif"][/p][p][/p]
Rune Stone Merchant
[p]A new face—the Rune Stone Merchant—will appear during your adventure. They offer various Rune Stones and Runic Energy to help you grow. You can explore their specific effects in-game.[/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/55b7c981111efd305d6d18a685afda9c0d8e04d1.gif"][TAG-40][/p][p][/p]
Special Room Challenges
[p]When entering new rooms, you will occasionally encounter special challenges. You must quickly defeat enemies empowered by special Rune Stones, so stay sharp![/p][p][/p][p][/p]
Weapon Adjustments
[p]In the upcoming update, we plan to add 2 new weapons and adjust the mechanism for 4 existing ones.[/p][p]We previously introduced the changes for 2 of these weapons in Tavern Chat #014. And now we'll focus on the 2 new weapons and the remaining 2 adjustment plans.[/p][p][/p]
New Weapon: Cloud Edge (Melee Weapon)
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/0985d83161aa716f4101eb4192d099257e4039d4.gif"][/p][p]Cloud Edge carries the essence of wind and clouds. It suppresses enemies with high-speed cleaves to gain energy. Once fully charged, the Weapon Skill liberates the storm's power, wielding dual blades for a relentless, torrential assault.[/p][p][/p]
New Weapon: Purgator (Automatic Rifle)
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/70f81ffcbb8256f3484dad5d63cb8d20a842b7ae.gif"][/p][p]Purgator is quenched in the fires of the netherworld. It siphons and stores Soulfire while damaging enemies. Once fully accumulated, it fires a powerful projectile that unleashes the flame, shackling the target and its nearby monsters.[/p][p][/p]
Goshawk
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/3a5f47f72d0ebb6dbbbc3c338c5f2bc701182500.gif"][/p][p]We've made key changes to Goshawk's charge mechanism. After the update, you can fire after a short base charge or choose to charge longer. Shots will grant increased CritX and larger arrow size based on the charge duration. You can now choose your charge time freely to suit different battles.[/p][p][/p]
Brick
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/47eee61768a95e39f366c779a8742e0b01da128e.gif"][TAG-108][/p][p]We noticed that the difficulty of picking up Starlight didn't quite match the effect of the Starlight Enhancement. While keeping the pickup mechanism, we have adjusted the drop speed and range of Starlight and buffed its enhanced state. Now, hitting enemies while in the Starlight enhanced state will deal area damage to surrounding enemies.[/p][p][/p][p][/p]
Hero Adjustments
Nona
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/1f27366aa99835b9a4e6dd8ed7dde7717ab5332a.gif"][/p][p]While preserving Nona's unique traits and strengths, we have focused on adjusting the \[Precision] Build Ascension and the Spiritual Blessings. We are adding several new mechanisms to improve the aiming experience for Weapon Builds and reduce the burden of manually using Mecha Drop.[/p][p]Additionally, we plan to add gameplay mechanisms centered around \[Mecha Drop], slightly boost the late-game strength of the \[Hardwood Missile] Build, and enhance Iron Wing's autonomous combat capability. Some Spiritual Goblets in Spiritual Assault will also be adjusted.[/p][p]We hope these changes bring you a more diverse and enjoyable experience.[/p][p][/p][p][/p]
Tavern Chat #014: Season 7 Update Preview – New Stages & New Enemies!
[p]What's up, folks![/p][p]Development on the new season is now halfway done! In this #Tavern Chat#, we're diving deeper into the[/p][p]\[Longling Tomb] to uncover the secrets hidden within...[/p][p][/p][p]In \[Longling Tomb], while making usual run through the ancient depths, Crown Prince spotted something unusual—a statue glowing with a faint violet light. After investigating the dim shadows, he found a concealed door. Beyond it lies a forgotten section of the tomb: overgrown ruins tangled in ancient vines,[/p][p]bathed in a cold, eerie glow. These long-lost chambers hold both hidden dangers and ancient treasures...[/p][p]Now it's finally time to discover what's buried deep inside![/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/fa917926cfa2b4e8072cc4dc5059e0d41bd82df6.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/17552edeccd5d45ef1d8c3fbc5b1eaa30f15409a.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/8ce146d4a2bb80f6f5a16f77332ff82333d71f99.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/2c48d63c637fcecbd6028c793ba5a27044d41d0b.gif"][TAG-30][/p][p]In the upcoming season, we'll be expanding the Act 1 map, adding new branching paths for Act 1-3 and Act 1-4. These new areas feature significantly more verticality and open space, giving you ample room to maneuver during intense firefights.[/p][p]But stay alert! New traps lurk in these ruins, and new enemies are waiting to test their determination against you...[/p][p][/p][p][/p]
New Enemies
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/36fe3542c3d6faceb39ece8162c9358334374e45.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/56b1aa963ac7b4f34bc0de89b1d0a3107f7a4322.gif"][TAG-50][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/16bd81319fc2cc7563b1c2516cf3452894f233ae.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/dd802ca2228162a6bbabba4d233bd559de4bab46.gif"][/p][p]More powerful soldiers have been awakened, and swarms of Soul-Operated constructs are joining the battle...[/p][p][/p][p][/p]
Weapon Adjustments
[p]We plan to add 2 new weapons and adjust the mechanism of 4 existing ones. Today, we'll start with a preview of the changes coming to two of them:[/p]
Wild Hunt
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/13db74997a10fe035b79959b916d816d76dcdfaf.gif"][/p][p]We wanted to address Wild Hunt's slow reload speed in the early game while preserving its iconic double-trigger mechanism and high fire rate. With the upcoming update, if you hit or defeat an enemy with your two-shot burst, the reload time for Wild Hunt will be cut in half. At the same time, we've also optimized its spread and shooting feel.[/p][p][/p]
Bloody Drill
[p][img src="https://clan.akamai.steamstatic.com/images/37691618/ece71afb9cf86208efe80c9bb9ca004539f69dbe.gif"][TAG-90][/p][p]We noticed that the damage feedback for Bloody Drill felt a bit delayed, even though the stacking mechanic is a fan favorite. To solve this, while keeping the original feel, the updated Bloody Drill will now trigger a much more powerful effect upon landing a Crit Hit on enemy.[/p][p][/p][p][/p]
Steam Points Shop
[p]We've added new hero avatars and animated stickers from the "Echoes from Primal Grove" DLC to the Steam Points Shop. Due to recent adjustments to platform rules, the release of these items was slightly delayed. But after active communication with the Steam team, they're now officially available.[/p][p]Go grab your favorites![/p][p][img src="https://clan.akamai.steamstatic.com/images/37691618/0fcc541f4782f06366159fc78bd9dea07dfc8cc9.png"][TAG-108][img src="https://clan.akamai.steamstatic.com/images/37691618/8269229537a49d9881da59b1d03d1f36e4ee3189.png"][TAG-110][/p][p][/p][p][/p]
[p]Hello everyone! In this update, we've fixed several issues that appeared in the game. Thank you all for your feedback and suggestions![/p][p] [/p][p]--- Gunfire Reborn Studio[/p][p] [/p]
Fixes and Optimizations
[p]Fixed an issue where some Weapon Skills failed to trigger the Level 3 effect of New Dawn[/p]
[p]Fixed an issue where Spiritual Blessing \[Lucky Number] still rerolled to the original number when carrying Fortune Card \[Split][/p]
Update Notes - 12/12:Mid-Season Update for Season 6!
[p]Hey everyone![/p][p]In this update, we've expanded Season 6 "Fortune's Roll" with more Dice and Fortune Cards, and adjusted some Dice effects. We've also made gameplay adjustments to \[Yoyo] and added new stage routes to the Act 3 \[Twilight Grove].[/p][p] [/p][p]A limited-time sale is now live![/p][p]From December 6th 10:00 to January 5th 10:00 (UTC-8), enjoy discounts on the Gunfire Reborn base game and DLCs! Thank you for your ongoing support, and have fun![/p][p] [/p][p]--- Gunfire Reborn Studio[/p][p] [/p][p][dynamiclink href="https://store.steampowered.com/app/1217060/_/"][TAG-20][/p]
[p]\[Store Membership], \[Quick Activate], \[Extra Slot], \[Anchor], \[Twin Card (Active)], \[Twin Card (Passive)][/p][p] [/p][p]The Mid-Season Update is packed with 17 new Dices and 6 new Fortune Cards, greatly expanding your options for Season builds. Check them out in-game to see their effects![/p][p] [/p]
Dice Adjustments
[p]\[Lightning Ring][/p][p]Original Effect:[/p][p]\[Auto] Every 10s, release a 10m shockwave centered on the player, dealing (max Shield/Armor*5) DMG; +20 temporary Shield/Armor per enemy hit (lasts 5s); take self DMG while moving; Dice effect CD -1s per 200 Total HP changed[/p][p]New Effect:[/p][p]\[Auto] Every 5s, release a 10m shockwave centered on the player, dealing (Shield/Armor max*5) Lightning DMG; gain 20 temporary Shield/Armor per enemy hit for 5s[/p][p] [/p][p]\[Cooldown Loop][/p][p]Original Effect:[/p][p]After use Primary Skill, gain 1 stack every 5s; each stack: -5% Auto Dice CD (max 5 stacks); lose all stacks when this Primary Skill cooldown complete[/p][p]New Effect:[/p][p]All \[Auto] Dice share +80% cooldown speed[/p][p] [/p][p]\[Blood Shot][/p][p]Original Effect:[/p][p]Obtain 1 stack every 0.3s, up to 3 stacks; consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*0.5)% Weapon DMG Bonus for this Fire[/p][p]New Effect:[/p][p]Obtain 1 stack every 0.3s (up to 3 stacks), consume all stacks on Fire and lose (stacks*25)% HP, gain (HP lost*1)% Weapon DMG Bonus for this Fire[/p][p] [/p][p]\[Lucky Recovery][/p][p]Original Effect:[/p][p]Restore 15% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%[/p][p]New Effect:[/p][p]Restore 30% max HP when firing the last Ammo in magazine; Lucky Shot Chance +30%[/p][p] [/p][p]\[Copper Imprinting][/p][p]Added new blue point effect:[/p][p]Using Secondary Skill costs 0.1% of current Copper, and for 5s, Secondary Skill DMG increases by 3x the amount of Copper spent, up to 500 stacks[/p][p] [/p][p][/p]
Hero
\[Yoyo] Adjustments
Ascensions
[p]\[New Dawn][/p][p]Original Effect:[/p][p]After 3/2/3 casts of Weapon Skill, next 1/1/2 Weapon Skill refund 100% Weapon Skill resources[/p][p]New Effect:[/p][p]Gain 1 stack per Weapon Skill cast or per 16%/12%/10% Weapon Skill resource cost. At 60 stacks, fully restore Weapon Skill resource and refund resource cost for 1.6/2.4/2.8s. Stacks can be gained again 6s after effect ends.[/p][p] Level 3: Each Weapon Skill cast during this period extends it by 0.4s (up to 1.2s)[/p][p][/p][p]\[Energy Recall][/p][p]Original Effect:[/p][p]Per 1 Weapon Skill resources used: +2%/4%/8% Lucky Shot Chance for next Weapon Skill, +1%/2%/3% chance to deal 1 extra hit[/p][p]New Effect:[/p][p]+2%/4%/8% Weapon Skill Lucky Shot Chance and 1%/2%/3% Chance to deal 1 extra hit per 1 Weapon Skill resource max[/p][p] [/p][p]\[Natural Shield][/p][p]Original Effect:[/p][p]Activate a nature field barrier that blocks projectiles and absorbs damage for Yoyo inside. Barrier absorbs up to 250/500/750 DMG[/p][p]New Effect:[/p][p]Activate a barrier in the natural zone. The barrier blocks projectiles or absorbs damage for Yoyo within the zone, 2/4/6 total uses. Gains Invincibility for 0.3s after each block or absorb.[/p][p]Level 3 Effect: Restore 1 use for every 16 Weapon Skill resources spent or casting Weapon Skill with Staff 3 times[/p][p] [/p][p][/p]
Stage
[p]\[Twilight Grove] Act 3-2 and 3-3 added new routes, Vault and Jump stage[/p]
[p] [/p][p][/p]
Others
[p]Transcendent Arsenal capacity expanded from 3x3 to 4x4[/p]
[p]Animated avatars and emoticon stickers are now supported in game[/p]
[p]Hi folks![/p][p]Hard to believe 2025 has entered its final month! As we approach the end of the year, we want to extend our sincere gratitude for your ongoing support and companionship.[/p][p]We hope you've been enjoying the ever-changing battles and strategic depth that Gunfire Reborn offers.[/p][p]At the same time, we're excited to announce that our final gameplay content update of the year will arrive in mid-December! This update will introduce new Dice, Fortune Cards, Vault, and Jump Stages... Stay tuned for more details![/p][p][/p]
Season
New Dice
[p][img src="https://clan.fastly.steamstatic.com/images//37691618/0e1ead5e9e52181c9ebccee17874dcc2b06eab0a.gif"][TAG-20][/p][p]Mega Summon[/p][p]Tired of your summons struggling against enemy waves? The new dice effect \[Mega Summon] is here to turn the tide.[/p][p]With this Dice equipped, summons like \[Iron Wing] and \[Leaf Spirit] get a big boost to their max HP, size, attack power, attack range, and more.[/p][p]Team up with your newly enhanced, much larger buddies![/p][p][/p][p][img src="https://clan.fastly.steamstatic.com/images//37691618/0d5a1856467baea48f360e7c30a02bc2167448dc.gif"][/p][p]Polymorph Magic[/p][p]Ready for some chaotic fun? We're adding a new Dice \[Polymorph Magic].[/p][p]When you deal skill damage, there's a chance to turn your target into a harmless Dragon Qian.[/p][p][/p]
New Fortune Card
[p][img src="https://clan.fastly.steamstatic.com/images//37691618/f8a171d7dd7eda2b152cccef33aa3b841608f39e.png"][/p][p]Extra Slot[/p][p]Meet the new Fortune Card \[Extra Slot], designed to unlock your full creative potential and enable more diverse builds![/p][p]It grants an extra Dice slot with no unlock conditions, though it does come with some side effects.[/p][p]We're also planning to add more Dice and Fortune Cards to keep your builds fresh, exciting, and full of surprises.[/p][p][/p][p][/p]
New Stage Routes
[p]We will add new routes, Vault and Jump stage to Act 3-2 and 3-3 in this mid-season update.[/p][p][img src="https://clan.fastly.steamstatic.com/images//37691618/48829afb57ff803a815ee67121293cce84b74976.jpg"][/p][p]-New Vault: Dragon bones wind through the stage as fierce enemy waves attack. Defend the altar to claim your reward![/p][p][/p][p][img src="https://clan.fastly.steamstatic.com/images//37691618/9276e0554c9d065e881846285a141cbdc899abeb.png"][/p][p]-New Jump Stage: Navigate rushing currents and misty mountains while surrounded by solid walls. Challenge yourself to reach the top![/p][p][/p][p][/p]
Hero Adjustments
Yoyo
[p]We're planning to adjust Yoyo's Ascensions, like "Natural Shield" and "New Dawn". Here's a preview of the changes:[/p]
[p]Natural Shield: We want to fix the big gap in defense performance at different difficulties, especially since it doesn't do well on higher difficulties.[/p]
[p]New Dawn: We are preserving the core experience of frequently casting Weapon Skills, but fixing an issue that allowed unlimited capacity of skill resource refunds. This will bring the Ascension's power back to its intended level.[/p]
[p][/p][p][/p]
Transcendent Arsenal Adjustments
[p][img src="https://clan.fastly.steamstatic.com/images//37691618/f5919a6b1a64675a491185e439f956c9e0687527.png"][/p][p]As our weapon collection grows, we've heard your feedback: the Transcendent Arsenal needs more storage space![/p][p][/p][p]So here's some good news — we're expanding its capacity to accommodate your expanding arsenal.[/p][p][/p][p][/p]
Animated Avatars and Emoticon System
[p]Due to new item limits in the Steam Points Shop, we're unable to upload the Yoyo and Cang Jue avatar and Animated stickers there.[/p][p]To thank you for your love and support, we're planning to add "Echoes from Primal Grove" and previous Animated avatars and emoticon stickers directly into the game.[/p][p]You'll be able to unlock them by completing specific in-game conditions with the heroes.[/p][p][/p][p][/p]