What's up, folks! In this update, we have fixed some issues in the game. We sincerely appreciate all your feedback and suggestions!
Besides, the Winter Sale starts today! From December 19th 10:00 to January 2nd 10:00 (UTC-8), a limited-time discount will be offered to Gunfire Reborn and all its DLCs.
As Christmas approaches, we, together with Lyn, wish you a great time!
--- Gunfire Reborn Studio
Bug Fixes
Fixed the issue where it was impossible to clear [Beiting Remnant - Level 2] in some cases.
Update Notes - 11/27: Mid-Season Update for Season 3!
Hola folks! In this update, we have adjusted some gameplay elements of Season 3 'Demon Vanquishment' and added new demon spirit types: 'Elementalist' and 'Minikins'. Additionally, we have introduced the 'Classic Mode' option for the Season Replay System, adjusted some talent effects, and optimized the Logbook. Season 3 has 6 weeks left! Welcome everyone to experience it, have fun!
By the way, this month marks the 3rd anniversary of Gunfire Reborn v1.0 release. Over these three years, we have witnessed the millions of players' reincarnation adventures, and more and more new friends visiting the inn. Thanks for all of your companionship and encouragement, 'Gunfire Reborn' has grown step by step from the Early Access phase to where it is today. In the next year, we will continue to optimize the gaming experience and bring more interesting new content! Please stay tuned!
--- Gunfire Reborn Studio
Mid-season update for Season 3
Added New Demon Spirit
In this update, the demon spirit family will welcome new demon spirit types: 'Elementalists' and 'Minikins'. New demon spirit types come with new affixes, so enjoy new affix builds.
Elementalist
Element-affined ranged Demon Spirit
Enhances elemental effects through synergy with player's elemental reactions
Affixes focus on functional buffs, suitable for the Elemental Build
Minikins
Unique team combat ability
Can be sacrificed for buffs, continuously engage in battle
Clustered Minikins can exponentially amplify the effect of affixes
Specific affix effects can be found in the Demon Spirit Record in the game
Spirit Fusion Difficulty Optimization
Optimized Level 35 Season Talent : +1→+2 (total 3 times) refresh count for spirit merchants' goods
Reduced the copper cost for activating affixes to 100 each time
More spirit merchants now appear on the battlefield
The types of demon spirits refreshed by the spirit merchant are now slightly influenced by your hatching tendencies
Added two custom slots for affix template in Demon Spirit Record
Others
Adjusted the price of Season Spiritual Blessing : 100→20
Weapon
Optimized the issue where some weapons' firing rate was limited by frame rate
Inscription adjustment
Old effect: +50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on a miss.)
New effect:+50% Elemental Effect Chance upon hitting an enemy. (Up to +500%, resets on inflicting an Elemental Effect.)
Talent
Added video demonstrations for some talents in the [Talents] Interface
Added Talents Reset feature
Adjusted some talent paths
Remade [Occult Maestro]: When dealing Skill DMG, there is a 1%\2%\3% chance to increase Total DMG by 300%
Remade [Bounty Hunter] : Drops 3-20 coppers on Crit Hit to enemies (Once per enemy.)
Spiritual Puppet
Added primary and secondary skill using for [Spirit Puppet]
Added different types of Emoticons for different [Spirit Puppet]
Optimized [Spirit Puppet] combat and sharing behavior in certain situations
Stage
Added some random stage routes for [Beiting Remnant]
Added [Elite Spider Hunter] to the challenge event [Elite Gathering] in [Beiting Remnant]
UI
Added Monster Scroll effect preview for the occult scroll logbook
Added [Skill] logbook, containing explanations of some basic game mechanics
System Features
Added 'Classic Mode' option for the Season Replay System
Added basic mechanism prompts in the battlefield
Optimized unlock conditions for some weapons and occult scrolls
Long time no see! It's been a while since the DLC release. Season 3 has been live for over a month now, and we're busily beavering away to get the next phase ready. There's still a bit of a wait for Season 4, so why not take a sneak peek at what's fresh in the mid-season update for Season 3? Let's dive in!
New Demon Spirits
Two new battle companions are coming!
Minikins
Demon Spirits adept at group combat, capable of multiplying the effects of affixes.
Elementalist
Demon Spirits skilled in using elements, enhancing Elemental Effects.
Other Updates
Talent Adjustments
A few talents will have their effects, positions, and upgrade costs adjusted. And some talent descriptions will include animated demonstrations. The cherry on top? A feature to reset all your talents, so you can reallocate your talent points.
Gallery Optimization
A new Skill Gallery will be added, which includes explanations of some basic game rules.
The Occult Scroll Gallery will be able to display the effect descriptions of the Monster Occult Scrolls from 'Bizarre Dream - Interdependent Fortunes'.
Spiritual Puppet
We have made some optimizations to the offensive methods of Spiritual Puppets, and they now have mastered the use of secondary skills!
Classic Mode
The Season Replay System will add a 'Classic Mode' option, so you can turn off the current season's gameplay, and enjoy the original flavor of adventure!
Points Shop
Lyn and Momo's animated stickers and avatars have hit the Points Shop! Get them while they're hot~
Development Progress
The mid-season update still take some time to adjust, and is expected to meet everyone in late November. Thank you for your patience and support. We will gradually release more details, so please stay tuned. See y'all soon :)
What's up, folks! Thank you for your positive feedback and suggestions. In this update, we have optimized and adjusted some content and fixed some issues. More optimizations are still in progress. We sincerely appreciate your love and support!
--- GunfireReborn Studio
New Features
Lock demon spirit: Players can use the middle mouse button to lock the demon spirit in the backpack. The locked demon spirit needs to be manually unlocked before it can be used for spirit fusion, selling, and Spirit Awake
Feature Optimization
Spirit Awake: Exclusive spells can be awakened with other exclusive spells with the same quality
Optimized the rules for 'Spirit Awake' in the game
Added localization text for some languages
Bug Fixes
Optimized the lagging issue under certain circumstances
Update Notes - 9/12: "Realm of Frost and Inkwash" release, with base game update
What's up, folks! The New DLC 'Realm of Frost and Inkwash' is now available!
The DLC includes two new heroes: 'Lyn' and 'Momo', and four new weapons: 'Phoenix Roar', 'Starfly', 'Tracker', and 'Tempest'. Hope you enjoy it!
To celebrate the release, we are offering a 10% discount on the new DLC. The base game and other DLCs are also on sale for two weeks. Additionally, the 'Base Game + All DLC' is available as a 'Bundle' purchase option. Thank you for your support!
This update will start Season 3 'Demon Vanquishment' as well, and Season 2 'Destiny Mechanism' will end. There are also some gameplay updates:
More Fight!
New stage [Beiting Remnant]
New enemies, new challenge events
New mechanisms and traps;
More Build!
New Gemini Inscription related to weapon skills
New weapon type "Staff" and several staff inscriptions
[Ascension Fusion] can temporarily remove up to two ascensions of your own heroes...
Additionally, we have added and optimized some system functions to enhance your gaming experience.
Easy Play
New "Spirit Puppet" function in the Main Stage, allowing players to team up with bot teammates
Reconnect to the Main Stage is available,come back and fight again!
Escape from Stuck function
Reduced soul essence cost for upgrading some talents and Reincarnation levels 1-8 etc.
More content awaits you in the game!
Finally, if you encounter anything unsatisfactory in this update, please provide feedback promptly. We will continue to iterate and improve it!
Have fun and enjoy!
*Some localization texts are still in progress (German, Spanish et al... They would be temparily replaced by English). We would try to update them during this week asap. Please leave us more time.
the following content will be directly unlocked after buying the DLC "Realm of Frost and Inkwash":
Heroes
[Lyn]
Introduction:
Gorgeous dominator of Snow Realm.
Lyn is blessed by the ice and snow. The enemy's flaws are fully revealed. She strikes the flaw to freeze the enemy and grants them a freezing burial.
[Lyn] Skill:
Primary Skill (E): Frost Burial Harnesses the power of frost and snow, dealing 700 normal DMG to the target. The higher the target's [Lethal Line], the higher the DMG. If the target's HP is below the [Lethal Line], it will be executed. When the target of Frost Burial is in a [Lethal] or Unbalanced state, additional AoE DMG is dealt, decreasing with distance
Secondary Skill (Q): Frozen Grenades Throws grenades with frost that explode upon contact with enemies or obstacles within 5m, dealing 500 normal DMG and causing a 2s slow effect to enemies in the area
Exclusive Talents:
Cold Invasion: When hitting a Weak Spot, the higher the [Lethal Line], the higher the chance of a lucky shot. +20% the initial value of the [Lethal Line] each time an enemy is Unbalanced
Frost Blood: +1% weapon and skill DMG for each 1% DMG resistance; +2% weapon and skill DMG for each -1% DMG resistance
Precise Snowball: Frozen Grenade creates a new "Weak Spot" on the enemy upon dealing DMG
Icy Internal: Hitting "Weak Spot" adds 1 stack, breaking "Weak Spot" adds 2 stacks. At 180/360 stacks, +100/200% chance to unbalanced, reduce 40% total DMF taken
Chill Overflow: After executing targets, increase AoE DMG based on the overflowed proportion of execute DMG, and refund 50% CD of Frost Burial
Exclusive Spiritual Blessings:
[Ultimate Execution]: +100% total DMG of Frost Burial. When the target is unbalanced or HP is below [Lethal Line], deal Frost Burial DMG to 1 additional enemy
[Full of Flaws]: +1 Enemy's "Weak Spots" capacity, -50% "Weak Spots" generation interval, -60% unbalance chance. Hitting a "Weak Spot" will cause other "Weak Spots" to take 50% weapon DMG
[Cold Afterwind]: Frozen Grenade explosion has a 100% chance to randomly shatter 1 "Weak Spot" in the area and cause an extra explosion. Each extra explosion halves the trigger chance, DMG, and explosion range
[Shiver in Bone]: 13% chance to Unbalance enemies when dealing DMG to them. +50% total DMG to Unbalanced enemies
Spirit Jade
[Hunting Moment]: When dealing DMG to enemy and make its total HP below the [Lethal Line], Lyn will have 5% chance to cast Frost Burial to the target
[Soul Slayer]: When defeating a target, 50% Chance to Unblance 1 enemy within 10m of target
Spiritual Ascensions:
[Iced Executor]: +1% DMG of Frost Burial and +0.05m AoE range for each executed enemy in this game, up to 100 stacks
[Ice Smash]: When weapons break "Weak Spots", deals weapon DMG within 12m of Lyn
[Triple Frozen]: +100% Frozen Grenades explosion range, change to throw 3 grenades simultaneously and without extra cost
[Momo]
Introduction:
Innocent and pure drawing, with the dream come true.
Momo is an endlessly inspired youth. His fantasy power manifests as an ink domain around him, allowing him to paint at will. Facing a surge of attacks, he can wield his brush to neutralize threats or transform into an Ink Spirit, using himself as the brush. Additionally, the weapons with special skills in his agile hands will unleash greater power.
[Momo] Skill:
Primary Skill (E): Ink Form Transform into Ink Spirit for 16s. Generate 2 Ink Orbs on the field, +10 "Ink Rhythm" for each collected Ink Orbs. Momo can cost 15 "Ink Rhythm" to cast [Ink Splash], dealing 450 Ink DMG to all enemies within 5m
Secondary Skill (Q): Drawing Come True Unleash an Ink Scroll forward for 15m, blocking enemy projectiles, dealing 500 normal DMG, and knocking back normal enemies within 5m of Momo. Generate [Blank Domain] along its path, last for 10s. Movement speed will affect Ink Scroll speed.
Exclusive Talents:
Lingering Rhythm: +4% Movement speed for every 5 "Ink Rhythm" changes, last for 12s and up to 15 stacks. Obtain a double movement speed bonus during Ink Spirit
Ink Spirit Fusion: +150 Base DMG of [Ink Splash]. Restore 3s transformation duration for each collected Ink Orb in Ink Spirit
Ink Armor: +20 Shield cap. +30% DMG resistance when the shield is full
Artist's Vision: +60% Chance to occur exclusive inscription when obtaining a weapon with skills
Imitation: Able to increase 1 level of an activated ascension when the total ascension level is not below 6
Exclusive Spiritual Blessings:
[Inkwash Fusion]: +30 "Ink Rhythm" cap. +5% Weapon DMG and 1% Lucky Shot for each "Ink Rhythm". When staying in [Blank Domain], gain 2 "Ink Rhythm" and 2 weapon skill resources per second. Dealing DMG to an enemy will immediately gain 20 "Ink Rhythm" (only trigger once in combat, reset after leaving combat)
[Rebirth from Brush]: +200% Total Ink DMG. Using [Ink Splash] will cost more "Ink Rhythm", up to 30 points, +40% Total DMG for each extra "Ink Rhythm" cost. Automatically gain 1 stack per second, picking up Ink Orb will gain 1 stack, up to 24 stacks. If it costs 24 stacks to use Ink Form, Momo will gain 15 "Ink Rhythm", and generate a batch of Ink Orbs on the field
[Overflowing Ink]: +2% Base DMG of Drawing Come True for each point of the shield cap. When "Ink Rhythm" exceeds 20, it costs 20 "Ink Rhythm" to automatically release a Drawing Come True to the nearest enemy, this skill will increase Total DMG by 300%, +100% "Ink Rhythm" gain for the next 12s
[Soul Sublimation]: When dealing DMG in [Ink Domain], +900% Total DMG and gain 2 "Ink Rhythm", triggers once per enemy every 3s. This spiritual blessing effect will be increased by 25% for every 30% movement speed bonus,
Spiritual Jades
[Ink Absorption]: When collecting Ink Orb, 25% Chance to gain 2x "Ink Rhythm"
[Ink Amplification]: +2% DMG for each shield point
Spiritual Ascensions
[Dancing Lines]: +200% Total Ink DMG. DMG trigger interval for [Ink Domain] and ascension [Erosion Ink Trace] reduced by 33%. -60% Total DMG taken within 8m of Momo
[Inner Peace]: +20% Ink Shade effect for each 10 Ink Rhythm (up to 100%), Transform Ink Spirit will also gain Ink Shade. +100% Weapon skill resource cost, +20% Total Weapon DMG for cost every 5 resources (up to 300%), last for 8s, and restore 5% transformation duration if in Ink Spirit
[Purify the Turbid]: +100 Shield cap. Increase temporary shield based on [Blank Domain] size. +200% Total DMG for Drawing Come True when the shield is over 50%, +30% Ink Scroll size
Weapons
[Phoenix Roar]
Weapon type: Staff Dual-wielded: No Description: Attacks will mark enemies. Targets will take AoE DMG when hit by Phoenix Roar or skill DMG Weapon skill: Skill DMG can charge the weapon. When fully charged, expand a domain that auto-marks enemies within Exclusive Inscription:
+25% mark DMG each mark detonation on enemies in the domain, up to 300%
Hitting an enemy marks another enemy within 8m. Bullets can shuttle between up to 5 marked enemies
[Starfly]
Weapon type: Staff Dual-wielded: Yes Description: Auto-lock target area and fire randomly distributed barrage Weapon skill: Skill DMG can charge the weapon. When fully charged, able to enter Enhance Mode: contionusly cost energy to increase projectile numbers Exclusive Inscription:
Gain energy during weapon skill, consumption rate will increase over time
The more energy cost during weapon skill, the faster RoF will be (up to 150%)
[Tracker]
Weapon type: Rifle Dual-wielded: Yes Weapon skill: Hold to auto-target marked enemies, +50% RoF during holding. Generate a projectile with slow effect for every 5 shots Exclusive Inscription:
When firing additional projectiles, there is a chance to fire 1, 2, 3, or 6 extra projectiles
After hitting weak points 10 times, the number of shots required to fire additional projectiles is reduced by 1 for 4s
[Tempest]
Weapon type: Launcher Dual-wielded: Yes Description: Hit will cause a small explosion and restore energy Weapon skill: Hold to mark enemies, mark duration affected by attack speed. Release to deal massive DMG to the locked target Exclusive Inscription:
Each mark on an enemy grants +40% chance of lucky shot per hit when firing weapon skill, +30% at 3 marks
-70% mark duration. Each marked enemy returns players 7% energy when firing weapon skill
Sept. 12th Update Note
Meanwhile, we prepare following free update content for our base game:
Season 2 comes to an end
The "Destiny Mechanism" will no longer be the default gameplay for the current season, and the progress of the Season 2 tasks will be reset. Players can go to the season store to purchase season rewards that were not obtained in previous seasons by spending soul essence. Additionally, players can use "Season Selection" to enjoy the gameplay of previous seasons.
Season 3 Now Available
Season Gameplay - Demon Vanquishment
Terrifying monsters emitting dreadful demon aura have appeared. Heroes are summoned to subdue them. After a fierce battle, the demon aura condenses into an egg. Upon closer inspection, the egg exudes spiritual energy and divine light, hinting at a mystical creature within...
Demon Vanquishment is available only in Nightmare and Reincarnation difficulties. Players will encounter special demonized enemies during adventures. Defeat and subdue them to obtain spirit eggs or directly buy demon spirits from spirit merchants. Develop suitable demon spirits to support combat through Fusion.
Detailed rules can be seen in-game.
Season Talents
Season talents automatically unlock as the season levels increase. Season talents effects are extensions of season gameplay, helping players better understand and utilize seasonal gameplay. Season talents are only effective in matches with 'Demon Vanquishment' and will be auto-unlocked once the season ends.
Season Spiritual Blessings
Exclusive spiritual blessings for the season will be unlocked when season levels reach a certain level. It is also a kind of extension of season gameplay to deliver more possibilities under Reincarnation difficulty.
Season Levels Iteration
Starting from this season, the season levels cap will no longer be limited to level 50. Players can earn season experience by completing tasks and playing games. Once enough season experience is gained, the season level will automatically increase, and season rewards will be given for the first 50 levels, with repeated regular rewards after level 50.
The season avatar frame will display the player's current season level. Wear it and show your progress to other companions!
You can also choose to "Hide Season Level" when you pick your avatar frame if you don't want to show season levels
Stages
A brand new stage of Act 2 [Beiting Remnant]
News from the Spirit Realm revealed that Ao Bai accidentally discovered another path to the Quicksand Pool during his adventure—an ancient ruins site situated in the desert. With new dangers and opportunities, the time for the group to embark on the adventure is about to arrive.
Entry Requirement: After finishing 'Anxi Desert' 5 times, there is a chance to enter [Beiting Remnant] when entering Act 2 Stage 2 and Stage 3.
New Enemies (Normal)
[Toxic Spiderling] Juvenile spider warriors can evolve into spider hunters when fully grown. If disturbed early, they will punish enemies with explosions and venom.
[Bandit Torchbearer] Facing the insect clan, Rogue Swordsman switched to torches and took on the daily task of driving away those insects.
[Desert Fly] It has a distant relative of the Desert Worm. The longing for the sky grants it wings. Its ability to attack enemies is somewhat reduced due to the need to stabilize itself in the air.
[Spider Hunter] The main power of the spider clan. Even in the desert, their webs allow precise hunting and quickly approach and attack with their forelimbs.
[Shieldant] As the vanguard warrior of the ant clan, it has comprehensive attack methods, using spears, shields, and firearms. However, due to the backward productivity, it can only use fragile shields to cover vital points.
[Bandit Electrocuter] The exiled bandits accidentally discovered a way to store electricity. After improvement, they could use the thunder barrel on their backs to emit currents and suppress enemies.
[Desert Titan] Its enormous stature makes it a special anomaly even among the insect clan. Beneath its slow movements lies immense power, capable of crushing any enemy in its path.
New Elite
[Elite Spider Hunter] the great talent within spider hunters. Through hundreds of combats, they evolve with tougher shells while retaining agility.
New Traps and Artifices
[Cannon Trap] Affected by Demonic Aura, [Cannon Trap] appears in [Duo Fjord] with Nightmare or above difficulty
[Spider Eggs] Giant spider eggs are scattered in [Beiting Remnant]. Destroying them may yield ammo, copper, and other supplies, but be cautious as it might also release toxic spiderlings.
[Zipline] The interactive zipline device can slide on the middle ropeway. Via revealing a treasure room behind the sandstorm curtain, it is filled with high walls, cliffs, rolling stones, and... more ziplines.
New Challenge Event
When exploring [Beiting Remnant], you may encounter new challenging events
After defeating enemies, they may transform into toxic spiderlings or spider hunters
After defeating enemies, they may transform into toxic spiderlings
After defeating enemies, quicksand traps will be generated on the spot
An elite has appeared! Spider-type enemies receive HP and movement speed boosts, while other enemies are weakened
Bizzare Dream
[Ascension Fusion]
Add feature "Remove Ascensions", allowing up to two self-ascensions to be temporarily removed from the pool, increasing the probability of key ascensions appearing
[Spiritual Link]
Added [Battle Favor] 3 of 5 occult scrolls activate: [Take it all], [Blessing in Disguise], [Greedy Choice], [Convergent Paths], [Effective Split] Effect: After switching a stage, one of the following effects will be activated, with a chance for both. 1. +50% DMG; 2. +25 Max HP/Shield/Armor
Added [Blessing of Curse] 3 of 5 occult scrolls activate: [Lucky Roulette], [Fortune Challenge], [Reascend], [Reasonable Exclusive], [Scroll Enhancer] Effect: 30% chance to obtain a non-cursed occult scroll upon completing a stage. 5% chance to obtain a cursed occult scroll upon picking up any occult scroll (including cursed ones)
Added [Melee Talent] 3 of 5 occult scrolls activate: [Elemental Convergence], [Battle Nature], [Explosive Magazine], [Spirit Feline], [Airbag] Effect: +50% DMG to enemies within 10m
Added [Ultimate Ammo] 3 of 5 occult scrolls activate: [Normal Ammo], [Large Ammo], [Special Ammo], [Bullet Light], [Advanced Depot] Effect: +15% weapon DMG, +0.3x CritX, +6% Lucky Shot chance for each extra ammo consumed
Added [Efficient Reload] 3 of 5 occult scrolls activate: [Bloody Ammo], [Concurrent Cooldown], [Empty Bonus], [Overflowing Waters], [Enhancement Lover] Effect: +1% weapon DMG for that magazine (up to 100%) for each 1% ammo reloaded
Added [Total Care] 3 of 5 occult scrolls activate: [Thunder Screen], [Backup Shield], [Overwhelming Shield], [Abundant Vitality], [Heavy Shield] Effect: When enemy or trap DMG breaks shield/armor, immune to DMG for 1s (CD: 5s)
Added [Energized Defence] 3 of 5 occult scrolls activate: [Paranormality], [Phantom Skin], [Silver Medal], [Gold Medal], [Reinforced Eggshell] Effect: '+1% all DMG for every 5 shield/armor
Adjusted [Rational Rush] Old: +2 uses for Dash New: After dashing, deal DMG equal to [Charge] to all enemies within 7m (CD: 2s)
Staff is designed as a main weapon for skill-based combat, allowing you to deal DMG by the staff while using hero skills. There will be some "interaction" within the staff attack and hero skills. Besides, don't judge a staff by its look. More unexpected shapes might blow your mind.
New Gemini Inscription
· (Gemini) Weapon skills energy cap becomes half the sum of both two weapon caps. Gain 1 stack for every 10% weapon skill energy consumed. +10% total DMG of weapons for 10s
New Exclusive inscription of Staff
+30% weapon energy cap, +20% chance for an extra projectile
During the non-weapon skills period, weapon skills restore 30% energy cap for every 5 times of hero skill hit
25% chance to generate arcane orbs on the enemy upon dealing DMG. Arcane orbs deal DMG every 0.5s for 3s (CD: 0.5s)
+50% lucky shot chance when not using weapon skills
+30% hero skill DMG during weapon skill activation
+20% lucky shot chance each defeat/assist within 15s after using weapon skill, up to +100%
+30% lucky shot chance for 6s after using primary or secondary skill (up to 5 stacks)
+50% total DMG to enemies hit by hero skills within 5s
+20% weapon DMG per enemy hit by hero skills (up to 100%, resets if missed)
During weapon skills period, continuously increase base weapon DMG (10%/s, up to 100%)
After triggering lucky shot twice consecutively, +80% base weapon DMG on next hit
+100% projectile speed, +30% weapon DMG
+35% total weapon DMG when attacking enemies within 10m; +30% lucky shot chance when attacking enemies beyond 10m
+25% total weapon DMG for each enemy within 8m (up to 100%)
+50% lucky shot chance for next hit after defeating enemies
Weapon Adjustment
[Arc Light] Old: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning grants 1 use of Dagger Fan New: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning or daggers grants 1 use of Dagger Fan
[Poisonous Ghost] Old: +1 Blade Wave charge when you hit enemies 12 times within 10s New: +1 Blade Wave for every 6 hit on enemies
[Thunder Storm] Data Adjustment: -20% lightning arcs DMG
Interface & UI
Added Combat Difficulty details page, viewing challenges and buffs in the preparation room of current difficulty are available
Added "Season Data" popup, viewing teammates' "Season Data" in the preparation room is available
Added season data display page on information interface
Emotes Wheel expanded to 8 slots, now up to 8 emotes can be used in adventures
Others
New function - [Spiritual Puppet], is the perfect combination of alchemy and artifice. It allows lifeless parts to transform into lifelike figures, mimicking the appearance and abilities of heroes; up to three Spiritual Puppets can be summoned to assist in Main Stage adventures, providing a cooperative experience even when fighting alone
Added Reconnection feature in Main Stage, allowing players to return to ongoing battles in case of game crashes/network disconnections during multiplayer in Main Stage
Reduced the amount of soul essence required for upgrading certain talents
Added soul essence consumption reduction feature in reincarnation difficulty. Reduce soul essence consumption based on difficulty levels from Reincarnation 1-8
Added [Arachnophobia Safe Mode] feature, replacing scary spiders with harmless beetles without affecting game difficulty
Added [Unstuck] feature, allowing players to leave their current position through ESC- Unstuck when stuck in certain locations
Optimized crawling operation after being downed, now the crawling direction will depend on the direction the player's camera is facing
Bug Fixes
Fixed some known issues related to gameplay, stages, and more
Hot Fix 9/12
Interface & UI
Added part of localization text in German, Spanish, and Portuguese
Bug Fixes
Fixed an issue where "Continue" of the Season 2 save was unavailable
DLC 'Realm of Frost and Inkwash' & Season 3 Release Date Announcement
What's up, folks!
The latest DLC 'Realm of Frost and Inkwash' is nearing completed and will be officially released on September 12th. The DLC will have two new heroes, Lyn, Momo, and four new weapons: Phoenix Roar, Starfly, Tracker, Tempest.
Add it to wishlist and you will be notified when it is released:
P.S. The new trailer is now available on the store page, go and check it out!
Additionally, Season 3 and other free updates will be available at the same time, including new stages, new enemies, bot teammates, and more. You can review the recent #Tavern Chat# to learn more details:
We don't mean to let u wait for so long. Here is the last #Tarven Chat # just before DLC. We plan to discuss about Season 3 and other important contents!
Btw, allow us mention the upcoming DLC - [Realm of Frost and Inkwash] again. Wishlist now!
Don't miss the news of new stage, new enemies, new heroes and new weapons. But if it happens... Click the following links. They will bring You back to previous #Tarven Chat#:
Season 3 will remove the level 50 cap! As the season progresses, your level can keep going up.
The season avatar frame (level 40 reward) will show your season level. At the end of the season, your level will be locked. Also, levels 1-50 unlock season rewards, and after level 50, you get regular repeat rewards (like soul essence) for each level up.
Season Experience
We've changed how you level up in the season:
Now you can earn experience by completing season tasks and matches. When you get enough experience, your level goes up automatically, giving you rewards and unlocking Season Talents. In Season 3, we will introduce two season-exclusive growths (only in Season 3):
Season Talents
As you level up in the season, you will gradually unlock season talents, enhancing various seasonal ability.
Seasonal Blessing
By obtaining three new season-exclusive spiritual blessings, you can experience the new season in depth.
Season 3: Demon Vanquishment
Demonic Aura Rampage
Special enemies wrapped in demonic aura will appear. They are tougher to defeat and require you a calm approach!
A few demonized enemies will gain more power, but fighting against them grants you corresponding blessings.
Demon Spirit
If you encounter enemies wrapped in demonic aura during your adventure, you can "subdue" them and acquire spirit eggs.
After spirit eggs are hatched, you will obtain random "Demon Spirit". Different monster spirits have different qualities and abilities randomly. Each player can choose one demon spirit to fight.
Spirit egg & Spirit Merchant
During the adventure, you might find Spirit eggs. You can pick them up and hatch them to get demon spirits. Additionally, spirit merchants have arrived in various places. Trade with them to get more monster spirits!
Spirit Fusion
You can merge different demon spirits' powers and reconfigure their abilities through "Spirit Fusion".
Spirit Storage
At the end of your adventure, you can choose and keep your favorite demon spirits, bring them into your next adventure.
Other Important Updates
Bot Teammate[[/list]
Say goodbye to fighting alone!
After several refinements, the performance of the bot teammates has stabilized, so we are about to support the feature of 'Add bot teammates' before the game starts.
Bizzare Dream: "Ascension Fusion" Update
Do you often get frustrated when you miss the proper ascension?
The new version of "Ascension Fusion" will add "Remove Ascension", allowing you to temporarily remove up to two of your heroes' ascensions from the pool, increasing the chances of getting key ascensions.
New Gemini Inscription
We already have many weapons with "weapon skills". Now it's time to give them a dedicated Gemini Inscription!
Staff Inscription
As a new weapon type, staffs will have a separate inscription pool. Staff inscriptions will interact more with heroes and weapon skills.
What' More...
We are currently finalizing the update, aiming to deliver a version we are satisfied with! (expected mid-September release, stay tuned) Additionally, we will release a trailer and launch date announcement for the DLC next week.
Thank you for your patience and support. See you next week!
What's up, folks! We just can't wait to announce that the store page for the new DLC [Realm of Frost and Inkwash] is now available! Let's go and wishlist to get notified when it releases.
The new DLC will be just like the previous style: 2 new heroes and 4 new weapons. What could be fresh is that we'll launch Season 3 gameplay and some free updates (including the new map and enemies we discussed in #002) when the DLC is released.
In this #Tavern Chat#, we gonna dive into the next DLC's content—new heroes and new weapons.
New Hero: Lyn
Lyn's core mechanic is hitting on enemy "weak spots" to make them "unbalanced" and then executing them swiftly. Based on this combo, Lyn can enhance her execution or weak spots breaking abilities through ascensions, allowing her to defeat enemies in various ways.
New Hero: Momo
Momo is a 'shapeshifter' hero: you can either spread inkwash to turn almost the entire battlefield into your domain, or transform into an inkwash-spirit to dart amongst the enemy. Anyway, mess them up first, and then mow down one by one. Yes, it is his forte indeed.
New weapon type: Staff
Love skill-based combat but can't decide on which weapon is more suitable? Check out the new weapon type - Staff. It's designed as a main weapon for skill-based combat, allowing you to deal DMG by the staff while using hero skills. There will be some "interaction" within the staff attack and hero skills. Besides, don't judge a staff by its look! More unexpected shapes might blow your mind.
New weapon: Phoenix Roar (Staff)
A staff that can expand the domain, and then coordinate attacks with the hero's skills.
New weapon: Starfly (Staff)
Fight alongside the spiritual partner and shoot a barrage of bullets at the enemies.
New Weapon: Tracker (Rifle)
Supplemented by a multi-directional engine, the gun locks onto and pursues the enemies, leaving them nowhere to hide.
New Weapon: Tempest (Launcher)
Activate the high-tech mask to tag all enemies within range, and inflict a stormy blow!
Development Progress
The current version is in the test and optimization stage. Based on the progress, it is expected to be released by the end of Quarter 3.
Thank you all for your patience and support. See y'all soon :)