Patch 0.20 of Boons & Burdens just launched and it brings with it a whole new way to play called Arena. This mode is heavily inspired by Gunlocked, so if you were hoping for more Gunlocked style action, this is the update for you! Turn on auto-aim in the options, and you almost wouldn't know the difference (almost, lol).
If you've been waiting to grab a copy until more content and features were in, now's the time!
Already own Gunlocked or been wanting to get it? You can grab the "Bullet Heaven bundle" and get an extra 10% off on top of the launch week 10% off discount!
And don't worry, you don't have to buy Gunlocked again just to get the discount.
Boons & Burdens is a single player action-roguelike set in the depths of a hellish dimension. Battle hordes of demons through 9 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
The game already has over 130 upgrades (boons), and dozens of challenges (Burdens). Play as the Cryomancer or Pyromancer, and take on hordes of demons as truly unique character classes, brimming with power.
Behold the glorious chaos below! That could be you.
Devlog: Boons & Burdens Updated Launch Date: Feb 26th
I'm excited to announce that Boons & Burdens, my spiritual successor to Gunlocked, will be entering Early Access on February 26!
For those of you keeping track, this is a small delay from the original release date. For several weeks I've been dealing with a brutal respiratory illness, but It's finally mostly behind me. I'm not completely recovered yet, but development is back on track and going smoothly! Check out some new screenshots below (and note the new auto-aim feature).
Boons & Burdens is a single player action-roguelike set in the depths of a hellish dimension. Battle hordes of demons through 9 levels, collect gems to purchase powerful boons, and choose from deadly burdens and sacrifices that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
The game will be launching with over 130 upgrades (boons), and dozens of challenges (Burdens). Play as the Cryomancer or Pyromancer, and take on hordes of demons as truly unique character classes, brimming with power.
Here's some new screenshots from the current build:
Devlog: Boons & Burdens launches February 15th
I'm excited to announce that Boons & Burdens, my spiritual successor to Gunlocked, will be entering Early Access on February 15!
Boons & Burdens is a single player action-roguelike set in the depths of a hellish dimension. Battle hordes of demons through 9 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
The game will be launching with over 130 upgrades (boons), and dozens of challenges (Burdens). Play as the Cryomancer or Pyromancer, and take on hordes of demons as truly unique character classes, brimming with power.
Boons & Burdens is a single player action-roguelike set in the depths of a hellish dimension. Battle hordes of demons through 13 levels, collect gems to purchase powerful boons, and choose from deadly burdens that alter the game's difficulty. Will you be the paragon of power or the architect of your own defeat?
I'm excited to announce the spiritual successor to Gunlocked! Building off of everything I learned during Early Access for Gunlocked, and adding numerous feature requests that I just couldn't get in for it, Boons & Burdens is everything I could ever hope for in an action rpg. Coming to Early Access very early next year, I hope you'll join me on my next adventure.
With deep customization, fluid twin-stick controls, richly detailed pixel art, and over the top action, I think you're going to love it! And for those of you that enjoy a slower pace, and simpler controls, there's a mode for you too!
Patch 1.52
Sorry for the delay on getting out these bug fixes. I had a medical emergency a couple weeks back that took me out of commission for a while, and put me behind on other life deadlines that I had to prioritize first.
Speaking of other life deadlines, I'm deep in production on my next game, so while I know people have lots of features and new content they'd love for Gunlocked, i'll be moving on at this point. As a mostly solo dev, there aren't teams to maintain projects and develop new ones.
I've had a blast making this game and its expansion, and feedback has been 97.3% wonderful throughout. Thank you all! I look forward to sharing my next project with you. And hopefully some of you will come along for the next ride!
Fixed an issue that could cause Drone Cloner to get stuck on Thunder Drone
Add Blitz Blast compatibility to Static Surge and Spark Reactor
Buzz Saw is now properly disabled when your ship is EMP'd
Fixed a bug that would cause all Big Shot projectiles to be destroyed if any had damaged its maximum amount of targets (based on current charge)
Fixed a bug that would cause Ace's Corkscrew augment to reset without triggering if you collided with non-asteroid enemies. Also fixed a bug that prevented the corkscrew visual from showing up on his ship.
Dronerang will now reset when you level it up. This should prevent a bug that could cause the weapon to get stuck, unable to fire again if you level it up at just the right (wrong?) moment.
The icons for Accelerant and Pressure Cooker have been swapped to the correct positions in the codex
2nd Gunning DLC Hotfix v.1.51d
Some final cleanup, and one elusive bug. I don't expect too many patches in the near future unless something utterly game breaking turns up. With everyone's feedback, screenshots, video, and I've been able to locate and squash remaining bugs relatively quickly. Honestly, certain comments and media here and on discord have helped me solve problems faster than I might have.
Notes
Small changes to loot generation have been implemented for owners of the DLC. While not a major overhaul, expect to find fewer utilities in general, and fewer random upgrades (the highest randomization still occurs at level 1).
Beta Backup should now always properly update to the most recently collected powerup
Gravity Wave/Rupture Wave should FINALLY stop disappearing in the inventory menu
The Arc Tech utility will now be more apt to show up in electric builds
Tyrantulord Boss should no longer be sometimes destroyed during a dash attack
The achievement High Voltage should now properly count the new electric weapons (it was counting the utilities already).
2nd Gunning DLC Hotfix v.1.51c
Few more fixes, mostly text/info related, but a couple of achievement issues for some players should also be cleared up.
IMPORTANT: Achievement related fixes usually require you to play a new game to trigger an achievement check and update your achievement data.
The achievement "Tech Wiz" should (hopefully) no longer get stuck locked. This didn't affect all players (or me) so let me know if you're still having issues.
The achievement Bombs Away will now properly unlock in the in-game achievement viewer. It was already correctly unlocking on Steam.
Numerous visuals from new upgrades should no longer get stuck on screen during a victory
Electroline's level 2 and 3 texts are no longer reversed
Corrupted Data 1 and 2 now have inventory Icons and text (silly text) to go with them
Corrected or added various synergies to inventory listings for a number of new augments
2nd Gunning DLC Hotfix v.1.51b
Just a couple small things
Fixed an issue that would cause victories on individual pilots to not be tracked. This won't fix the missing trophies, but will allow them to be unlocked.
For those curious, this was a peculiar issue where once the Flying Aces achievement had been unlocked, the game would stop tracking more victories. Tracking worked for all pilots, but stopped once you had a victory on any 7 unique pilots. Because I regularly reset my own progress during testing, I was able to pick any pilot and unlock a trophy, so I couldn't replicate the problem many of you faced.
Fixed a typo with the level 2 upgrade of Fireside
Thunder Drone and Imploder should now trigger Blitz Blast properly.
2nd Gunning DLC Hotfix v.1.51a
Another edge case issue fixed up, a couple more weird things that didn't happen in the debug testing, and a couple more "oops" moments in my sleep deprived brain
Omega Cannon should no longer break if Overclock ends at just the right moment (similar to how it affected Dronerang)
The wrong locked icon for the "Transformer" augment has been replaced
Bug Catcher's achievement progress will now properly update. It was properly tracking and unlocking, so this is just a visual issue. You'll need to play one game and die/win/quit to update the stat tracking.
Improb Drive augment will now only unlock if you have all other augments unlocked. If you already unlocked Improb Drive it will stay unlocked to prevent any weird issues where it will become stuck equipped on a pilot.
The research for Transformer will now properly complete/unlock the augment.