Hi all! Gunmetal Arcadia is now available on Steam for Windows, Mac, and Linux+SteamOS!
http://store.steampowered.com/app/332270
Following the events of Gunmetal Arcadia Zero, Vireo and Wren have assembled a band of heroes armed to take the fight back to the Unmade Empire. Select from four playable characters and discover dozens of weapons and items in this roguelite twist on classic platforming action.
As always, you can get a 15% discount when you complete your Minor Key Games collection on Steam: http://store.steampowered.com/bundle/1240/
Patch notes, week of January 9, 2017
Hi all, I've just made a small update on all platforms.
Fixed a crash that occurs 100% of the time when quitting the game while going through a door. (This was the most frequent crash reported by Steam's automatic error reporting by a wide margin.)
Added a potential fix for a Windows-only issue reported last week in which DirectInput may fail to create a mouse device for unknown reasons.
Gunmetal Arcadia now listed on Steam
Hi all! February 7 is fast approaching, and that means the roguelite Gunmetal Arcadia is nearly done! The Steam store page is now up for your wishlisting convenience!
http://store.steampowered.com/app/332270
As with all our games, Gunmetal Arcadia will be included in the Minor Key Games Complete Collection bundle, where you can always save 15% when you complete your collection!
Patch notes, week of November 22, 2016
Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently:
Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter
Improved support for the Xbox One wireless adapter
Fixed multimon support on Linux (added missing libxinerama-dev dependency)
Improved multimon behavior across all platforms
Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator
Fixed a progression blocker that could occur by dying while killing the final boss
Added an option to choose between audio quality and audio perf
Updated Spanish translation by Adrián Palomino
Updated Patreon supporter credits
Fixed a bug where stun times were very long, likely introduced by editor gremlins
Fixed a bug in which the player could become attached to a boss and then crash when that boss died
Added support for command line arguments on Mac and Linux for improved debugging
Improved caching of achievements during offline play so these have a better chance of being granted when playing online