GHPC Early Access has been updated to version 20240710.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
MISSION CUSTOMIZATION
This update features a brand-new feature: any mission that has previously been won can now be customized. All vehicle types used in the mission can be swapped for others, and any vehicles that have multiple ammo options available can also have those swapped. This feature extends across national boundaries, too: you can fully swap the teams or mix and match at will.
There are only a few exceptions for the customization:
Training range missions cannot have vehicles swapped, only ammunition if applicable.
Neutral missions have customization unlocked by default.
The Rally mission cannot be customized.
Some incomplete or incompatible vehicles are not included in the options.
Supporting this feature required a deep overhaul of the way missions are constructed and loaded, but the improved architecture will be highly useful for several upcoming features in the game.
NEW VEHICLES
Two new East German T-72 variants are available in the mission customizer and the campaign system.
KPz T-72 ÜV1
This is a basic laser rangefinder-equipped T-72, but fitted with the newer rubber side skirts rather than the extended "gill armor" panels. It was a transitional step toward the T-72M, which is distinguished by the presence of "Tucha" smoke grenade launchers.
KPz T-72 ÜV2
This is a T-72M, but fitted with a high-hardness steel armor plate on the upper glacis to improve the tank's frontal hull protection. It was a transitional step toward the T-72M1, which is distinguished by the presence of "Kvartz" (sintered quartz ceramic) composite filler in the turret cheeks.
Here is a full comparison of the equipment sets of the T-72 variants in GHPC:
AMMO CHANGES
After thorough research, we have learned that the M833 APFSDS-T round was not in universal or even wide use among the US forces in Germany in 1985. Manufacturing and procurement issues plagued the round well into the next year, and unit commanders balked at the prospect of accepting shipments of it that were too small to guarantee a certain number of days' supply should war break out. Therefore, the M774 APFSDS-T is now the standard "sabot" round for all US tanks in GHPC.
This change will have some effects on the matchup between US and Pact armor in the game. At medium and long ranges, the glacis armor of the T-80B and the upgraded T-72 models will have a great chance of resisting US darts. In head-on encounters, Abrams and M60 gunners will need to slow down and aim at center mass, rather than one-tapping every target.
M833 is still available in small numbers in the campaign mode when NATO forces have fully intact logistics. It is also an option in the mission customization system wherever 105mm-armed US tanks are present.
While we were investigating ammunition, we also revised some parameters to improve the consistency of ammo performance with our expected results, and we added the older M735 APFSDS-T round as a low-logistics fallback for US tanks. Of course, this round is also available in the mission customization system, should you desire to impose a greater challenge on the American crews.
CHANGE LOG
NEW CONTENT
Added mission customization, allowing any completed mission to have its entire vehicle and ammunition set changed at will
Added KPz T-72 ÜV1
Added KPz T-72 ÜV2
Added Bradley backup sight
Added M735 APFSDS-T ammunition for US tanks
FEATURES AND ADJUSTMENTS
M833 has been replaced by M774 as the standard APFSDS ammunition for US tanks
M833 and M774 are now both possible to find at max campaign logistics state for US forces
Revised tuning of several APFSDS rounds to bring their performances more in line with expected results
T-72 models have been slightly revised and improved
T-72 tanks now have their East German names
Early model KPz T-72 no longer has "Tucha" smoke grenade launchers
Buffed T-64 glacis armor slightly to match expected results
Mission result message on screen now shows the name of the mission
All planes now have pilots
Improved jet trails
Reduced some unnecessary memory usage
Updated naming on Hind helicopters to be more precise
FIXES
Fixed vegetation slider being unable to remove grass
Fixed an issue where tree hits would record vehicle positions for AAR, leading to some moving targets appearing to be in a different place than the main round impact and spall origin when viewing the shot in AAR mode
Fixed an issue where vehicles, especially trucks, could flip over at mission start
Fixed an issue with detecting when a percentage of enemies were eliminated, which led to some missions being difficult to complete
Fixed an issue with area triggers not detecting vehicles in specific situations
Fixed T-72 front road wheels clipping the ground
Fixed missing night sight cover on T-72M1
Fixed some visual issues on T-64 and T-80 models
Fixed some incorrectly named damage model components
Fixed an issue that could lead to T-80B crew treating a partial armor penetration as a full compartment incursion
Fixed glass textolite composite creating extra spall that could escape armor layers
Fixed 1G42 gunsight range scales moving when range setting was changed while Kobra was the selected ammunition
Fixed some issues with malformed vehicle number decal settings
Fixed an issue where T-64B flame torch effect could be detached from the vehicle
Fixed multiple mission layout issues
Fixed an issue that prevented restocking T-62 ammo racks when 3BM21 was carried
Fixed an issue that prevented any A-10 flyovers from appearing
Thanks for playing!
GHPC Update 20240507
GHPC Early Access has been updated to version 20240507.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLES
T-64B
Release of T-64B tank for Soviet forces
Notable characteristics:
125mm smoothbore cannon with access to the newest Soviet ammunition
Modern 1A33 fire control system with laser rangefinder, automatic lead and superelevation, delta-D, cant correction, and more
1G42 gunner's sight with automatic and manual modes for range adjustment
Passive night vision sight with manually adjustable range scale
Composite upper hull armor (steel and glass textolite) reinforced with high-hardness surface plate
Access to "Kobra" Gun-Launched ATGM in MZ carousel only
NOTE: "Kobra" GLATGM is also now available in the T-80B!
BTR-70
Much like the previously added BTRs, this is an 8-wheeled APC armed with a 14.5mm KPV heavy machine gun and a 7.62mm PK medium machine gun. It is used by some GSFG units in-theater and will share the main APC role with the BTR-60PB in the Soviet forces.
KOBRA FLIGHT MODES
The 9M112 Kobra is a guided missile, designated as a Gun-Launched Anti-Tank Guided Missile (GLATGM) because it is loaded and fired from a tank gun rather than a traditional missile launch tube. The missile is radio-controlled to attempt to follow and align with the gunner's aim point during flight, making it a Semi-Automatic Command to Line of Sight (SACLOS) missile.
Unlike previous missiles in GHPC, the Kobra GLATGM has multiple flight modes based on the settings of the fire control system at launch time. The primary method of setting the missile's flight mode is by adjusting the range setting of the FCS, whether by using the laser rangefinder or manually adjusting. It is worth noting that the missile will always track the center point (the tip of the chevron reticle) regardless of whether the sight is in automatic or manual mode.
Flight modes:
1920-4000 meters: Elevated mode. The missile will launch at an elevated angle with a brief control lockout. Once the lockout ends and SACLOS guidance begins, the flight path will be 3-5 meters above the gunner's aimed line of sight (LOS) until a short distance remains to the target. The missile will then drop down into LOS until it strikes the target.
1000-1920 meters: Normal mode. The missile will launch at an elevated angle with a brief control lockout. Once the lockout ends and SACLOS guidance begins, the missile immediately descends into LOS for the remaining duration of the flight.
0-1000 meters: Direct/emergency mode. The missile will launch without extra elevation and with a shortened lockout. SACLOS guidance commences with no extra height or other deviations. While this mode is intended as a fallback for close range engagements when the missile is already loaded, it can also be forced (by resetting the FCS range to zero) in order to engage tricky targets such as helicopters.
MCLOS FLIGHT MODEL UPDATE
Accompanying the new SACLOS flight modes for the Kobra, the Malyutka ATGM has received an overhaul to its Manual Command to Line of Sight (MCLOS) guidance system. Previously, the MCLOS flight model was a hybrid, more of a disguised SACLOS system. The missile would do unrealistic things like counter-steer itself to keep flying directly away from the gunsight when control was released. This has been corrected - the MCLOS flight model now provides direct control of the missile's steering with no assists, just like in reality.
What this means for players is that it will be necessary to re-train on the BMP-1's Malyutka ATGM. The Showcase mission and the BMP-1 Training mission are good opportunities for this.
Tips for handling MCLOS guidance:
Unlike a SACLOS system, the missile does not know where it is at all times. You will need to provide ALL steering instructions to the missile, and it will not assist you.
Be sure to counter-steer once you've made the missile slide over your target, to stop it from drifting further.
Avoid over-correcting. The safest technique for MCLOS is a series of short input spikes as you watch the missile flare dance around. Give it a "push" in the right direction, let go of the aim (or tap the release button if you've inverted your palm switch setting), and get ready to nudge it again when you see how it's reacted.
If there is turbulence that affects the flight path, you will need to manually correct for it. A quick and measured response is needed, or the missile may strike the ground before you can get it back on track.
With all of that out of the way, here's the full change log.
NEW CONTENT
Added new GSFG vehicle: T-64B
Added new GSFG vehicle: BTR-70
Added 9M112M and 9M112 "Kobra" GLATGMs, with 2x 9M112M standard in T-80B and T-64B
Added 2 new instant action missions in Eastern Hills: Destroy In Place, Ruined Regiment
Added the new vehicles and missiles to the campaign logistics system
Added T-64B to existing missions: Obscene Odyssey, Jolly Joust, Main Effort
FEATURES AND ADJUSTMENTS
Added camo netting as random attachment on M1, M1IP, and T-80B
Added reload callouts to manually loaded Soviet and East German vehicles
Changed Malyutka ATGM to true MCLOS guidance, with direct steering and no counter-correction
Improved visibility of tracking flare on Malyutka
Reduced number of zoom steps in 1G42 gunsight (T-80B and T-64B)
Made M833 deplete far sooner in campaign logistics system
Reduced skill of enemies in Abrams intro mission "Abrams Alley"
Improved pacing of M60A1 intro mission "Patton Pass"
Reticle illumination now defaults to activated in night missions
Improved 3BK14M performance to similar level as 3BK18M
Map markings can now update during missions
FIXES
Fixed crew voice lines for fire evacuation never playing
Fixed a game stability issue with M60A1/A3 turret throwing
Fixed game allowing inputs during mission load
Fixed decal not disappearing with searchlight cover on T-64A
Fixed clipping issue on T-62 searchlight
Fixed smoke coming from wrong location for M901 ITV
Fixed truck canvas cover generating spall
Fixed tracks falling off wheels when tanks flipped over
Fixed some pre-destroyed vehicles having illuminated lamps
Fixed heat distortion being visible through some hulls
Fixed sizes of water can decorations
Thanks for playing!
GHPC Update 20240401.1
GHPC Early Access has been updated to version 20240401.1.
This is a minor update, introducing new adjustments and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
FEATURES AND ADJUSTMENTS
Removed April Fools Day content (T-54A will remain as a reserve tank for the East German forces in campaign, but M47 is out of theater)
Modified campaign logistics mechanic to send reinforcements more frequently, but their effectiveness is capped and they diminish each time (requires a campaign started after this update to observe the changes)
The logistics section of campaign briefings may now include a small note about recent reinforcements
Reduced team health impact per mission in campaign
Made T-62's minimum campaign spawn chances higher
Made Hind pilots less defiant in the face of incoming fire
Added more names to credits
FIXES
Fixed some parts of smoke grenade effects not showing up
Fixed stray smoke cloud appearing in midair when smoke shells were landing
Fixed some armor/component tagging issues
Fixed an issue where some Soviet crew voices would glitch out if a target was spotted at 60 (6000 mils, hull rear)
Fixed possibility of a catastrophic detonation with a turret throw not killing all occupants of the compartment who have not yet bailed out
Fixed script errors
Fixed a log spam issue
Fixed AI vehicles behaving oddly while player was solving an easter egg
Thanks for playing!
GHPC Update 20240401
Happy April 1st!
GHPC Early Access has been updated to version 20240401.
This is a regular update, introducing new features, adjustments, and bug fixes. There's nothing strange about the update. Today is an ordinary day.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLES
Added a new West German (Bundeswehr) tank
Added a new Pact tank
NEW CONTENT
Added new two-part mission series "Retro Rumble" in Fulda Outskirts
Added 3BM8 APDS ammunition for 100mm guns (available at lowered Pact logistics states in campaign)
FEATURES AND ADJUSTMENTS
HEAT penetrator jets are now a different size and color in AAR to improve readability
HEAT and HE detonations are now explicitly mentioned in the AAR shot log text sequence
Orbit camera distance changes are now smoothly animated
Reworked M60A1/M60A3 armor model to fix glitches
Optimized AI vision checks
Improved efficiency and stability of numerous code systems
Made M901 ITV less resistant to crew panic and missile unit damage
Reduced the amount of time for which AI gunners will be willing to "blind-fire" after their target moves into concealment
Slightly increased clarity of Pact night sights
FIXES
Fixed an issue where some shot impacts created excessive CPU and memory load, potentially leading to a crash
Fixed Soviet loader in T-62 not announcing rounds loaded
Fixed grid pattern appearing with high amounts of screen blur
Fixed sprocket/track sync on T-80B
Fixed CAS planes loitering forever if they can't find a target
Fixed BMP-2 having no turret traverse drive sound
Fixed shots reporting wrong timestamp in AAR
Fixed some vehicle fire smoke effects suddenly increasing in size
Fixed suitcase item on T-80B intersecting with radio aerial
Fixed track animation glitch on M2 IFV
Fixed some parked vehicles in Soviet menu scene having their convoy lamps illuminated
Thanks for playing!
FRG stands for "Foo
GHPC Update 20240312.1
GHPC Early Access has been updated to version 20240312.1.
This is a minor update, introducing new adjustments and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
CHANGES
Adjusted performance and gearing of T-80B to better match real life stats
Modified some mission setups
Re-tuned default AI to use a lower speed in combat
Further decreased BMP-1 accuracy over range, as well as reducing its precision for estimating target speed and distance
Removed engine smokescreen from T-80B for historical accuracy
Fixed unlockable missions re-locking when the unlock mission was lost after previously being won
Fixed an issue that prevented stabilizers from turning off when restocking began
Fixed audio levels for T-80B engine
Fixed T-62 engine smoke system being unusable
Fixed an issue that made AI gunners get distracted and look at inconvenient angles
Fixed coaxial machine gun ballistic scale on 1G42 not being accurate
Fixed joystick/controller not being able to zoom in all the way in multi-step sights
Fixed smoke from burning vehicles expiring too early
Fixed radio ping appearing when exiting free cam
Fixed smoke effects not being blown by wind on Eastern Hills map
Fixed T-80B driver seat position
Thanks for playing!
GHPC Update 20240312
GHPC Early Access has been updated to version 20240312.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLE
Release of T-80B tank for Soviet forces
Notable characteristics:
125mm smoothbore cannon with access to the newest Soviet ammunition
Modern 1A33 fire control system with laser rangefinder, automatic lead and superelevation, delta-D, cant correction, and more
1G42 gunner's sight with automatic and manual modes for range adjustment
Passive night vision sight with manually adjustable range scale
Composite upper hull armor (steel and glass textolite) reinforced with high-hardness surface plate
Composite turret armor (steel and "kvartz" ceramic)
Turbine engine
NOTE: Gun-launched ATGM "Kobra" is not implemented yet
NEW CONTENT
Two new Instant Action missions featuring T-80B: Pushing Tin parts 1 and 2
T-80B training range mission
T-80B added to campaign
125mm HEAT-FS-T 3BK18M added to Soviet tanks (but not East German ones)
125mm ammunition 3BK18M and 3BK14M added to campaign logistics system for Soviet forces
Mi-2 scout helicopter added
New unlockable Soviet themed main menu scene (reward for completing Pushing Tin part 1)
Soviet themed main menu scene features new remade version of music track "Target Acquired"
Owners of the GHPC OST on Steam have also received the new track as a free update!
FEATURES AND ADJUSTMENTS
Artillery batteries can now be used in parallel with separate controls in the map view
Helicopter tail rotor driveshafts and gearboxes can now be destroyed
Early TPN-1 type active night sights no longer have illuminated reticles
TPN-1 reticle updated to match sources
Added area triggers to ramps in training range missions
Mildly increased drag coefficients on 3BM22 and 3BM32
M901 can now have its missile tubes damaged individually
FIXES
Fixed a bug that would lock all functions on the Bradley if a restock attempt was made while there was still too much ammo remaining to restock
Fixed an issue that could lead to repeated or cut-off voice lines
Fixed a bug that allowed taking control of unintended vehicles using instant swap
Improved stability of projectile impacts
Improved stability of several code systems
Fixed improperly configured armor on T-62
Fixed visual issues with night sight covers on T-62 and T-64A
Fixed mislabeling of optical rangefinders as laser rangefinders in damage HUD
Corrected labeling of some turret and gun drives in damage HUD
Corrected some briefing errors
Removed smoke grenade setup elements from T-62
Helped M113 commander keep his head during free cam mode
Thanks for playing!
GHPC Update 20240219
GHPC Early Access has been updated to version 20240219.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLE
Release of T-62 tank for Soviet forces
Notable characteristics:
115mm high-velocity smoothbore cannon with a selection of Soviet ammunition including late model APFSDS rounds
Basic gunsight with adjustable range setting and stadiametric rangefinder
Automatic shell casing ejection to assist the loader
NEW CONTENT
Two new Instant Action missions featuring T-62: PACT Partnership and Rubber Mallet
T-62 training range mission
T-62 added to campaign
115mm ammunition 3BM28 and 3BM21 added to campaign logistics system
FEATURES AND ADJUSTMENTS
Restored spotting reports system to the in-game tactical map, now with improved stability
Added a 3-second "grace period" to ammo restocking, where canceling within this period will undo the current ammo move in progress and quickly return the crew to fighting positions
Modified the labeling shown during restocking countdowns after a "cancel" command to clarify whether the move is going to be completed
Added PT-76B as rare low-logistics spawn for NVA in campaign
Improved efficiency of volumetric armor calculations
FIXES
Fixed a bug where looking through smoke could cause a crew to see through trees as well
Fixed an issue where autoloader carousels could stop rotating or get out of sync after a restock
Fixed some command flow issues in Soviet crew voices
Fixed an issue with evaluation of layered armor under certain conditions, which could lead to incorrect behavior such as the T-64A glacis stopping I-TOW hits
Fixed T-64A compartment zone being penetrable from outside the armor in the rear
Fixed "flickering" Z-fighting effect in T-64A X-ray model
Fixed T-64A turret traverse drive not reacting to damage
Corrected name of T-64A main gun
Fixed issue with tail number of Mi-8
Fixed a rare bug where the M2 could restock 25mm ammunition over the capacity of its ready belts
Fixed a bug in projectile impact audio
Fixed an issue that prevented some mission triggers from activating
Fixed layout issues in some missions
Hatches now open on T-64A
Fixed error spam from some gunsight reticles
Fixed various script bugs that could lead to instability
Thanks for playing!
GHPC Update 20240124.1
GHPC Early Access has been updated to version 20240124.1.
This is a minor update to fix issues in the game.
NOTE: The build was updated a second time on January 31 at 2pm EST to disable the spotting reports system until we can fix some deeper issues that are causing instability for some players.
Changelog
Fixed an issue with automatic weapon audio switching between interior and exterior versions unnecessarily
Fixed a performance issue related to spotting reports
Fixed a performance issue related to weapon impact effects
Fixed subtitles not appearing by default
Fixed 30mm HE rounds having excessively high explosive mass
(Additional changes on 31 January)
Temporarily removed spotting reports until we can resolve a related memory leak and crash issue
Fixed T-64A rangefinder having 500m minimum range instead of 1000m
Thanks for playing!
GHPC Update 20240124
GHPC Early Access has been updated to version 20240124.
This is a regular update, introducing new features, adjustments, and bug fixes.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
NEW VEHICLE
Release of T-64A obr. 1981 tank for Soviet forces
Notable characteristics:
125mm smoothbore cannon firing the latest in Soviet ammunition (3BM32 "Vant" APFSDS)
TPD-2-49 gunner's sight with split image coincidence rangefinder
Late model composite turret with "ultraporcelain" ball array in cast steel
Composite hull with steel-textolite sandwich
"MZ" carousel autoloader with vertical charges and bi-directional seeking
Opposed piston diesel engine
3BM32 will frontally defeat the M1IP turret within around 800 meters, and it will defeat the M1 turret at up to double that distance
Above: The T-64A's optical coincidence rangefinder in action, showing a target while using an improper range setting (left) and proper range setting (right)
MAJOR FEATURES AND ADDITIONS
Preliminary launch of Soviet Army GSFG with Soviet marked vehicle variants (there are more Soviet vehicles still in production and they will be added in the future!)
Russian crew voices added for Soviet Army vehicles
Russian crews give target alerts using "hull compass" system, a 60-unit circle with "30" at hull front
3 new instant action missions featuring Soviet T-64A and BMP-2
T-64A training mission
Soviet Army now appears as red team in 50% of campaign missions
On-call artillery smoke shells are now available in many missions
Crew AI now attempts to relay spotting reports to HQ, and HQ relays them to platoons in turn (dependent on transmission delays, the crew remaining alive, and the radio being operational)
In-game tactical map now displays recent spotting reports and self-reports from friendly units
Exhaust effects on all vehicles have been overhauled to look more realistic
The restocking system now allows you to choose a specific ammo type or pull all types like before
While restocking, you can no longer instantly return to fighting positions - your crew must finish handling the current round
MISC. CHANGES
Modified field of view on most vehicle gunsights to match their real-world equivalents
Added ammunition data for 125mm APFSDS 3BM22 "Zakolka"
Added models for 3BM32 and 3BM22, which can both exclusively be carried in Soviet Army tanks (not East German)
Soviet forces' ammo selection can now degrade with logistics losses: from 3BM32 to 3BM22 to 3BM15
Additional aircraft types are now available for CAS calls
Added Soviet variant of Mi-24 armed with 9M114 "Kokon" ATGMs
Tactical marker symbols added for Soviet Army vehicles (these are synced for vehicles per mission)
M2 Bradley now has unit markings
Power loss from fire is now delayed until the fire has burned for some time or an explosion occurs
Fire in the compartment now triggers an explicit alert on the damage HUD to avoid confusion
Large fires from aircraft crashes now block AI sight lines
Various visual effects have been improved and optimized
Parked vehicle props in the main menu scene are now updated to match the full vehicle models
Mission designer can now detect and/or force a vehicle change
Overhauled the crew voice system for optimization and better audio control
Slightly increased T-64A's maximum AI aim time due to optical rangefinder
Refreshed some textures on T-64A
Added names to credits
FIXES
Updated pathing in several missions to fix issues that prevented completion
Fixed AI drivers of wheeled vehicles getting confused and turning in circles
Fixed AI drivers reversing into battle in some situations
Fixed AI drivers driving in a sweeping zigzag pattern while trying to follow a formation
Fixed CAS button not working in certain situations
Optics with animated range adjustment no longer wait until the player enters optic view to begin adjusting
T-72 laser aiming mark will no longer stay hidden if the player exits optic view while it's in cooldown
Fixed vehicles jittering around at low speeds on certain ground types
AI crews on vehicles equipped with thermal optics are no longer blinded by regular smoke obscuration (they will continue to be blinded by special compositions such as white phosphorous smoke shells)
T-55A now has its engine smoke system
AI crews will no longer elevate their weapons at odd angles while idly scanning for targets
Gunner will no longer say "cease fire" after every shot when calling his own shots while the commander is incapacitated
Fixed GST marker lamps and convoy number lamp on T-64A
Fixed a bug that could reset volume sliders
Fixed BMP-1P and BMP-2 not scorching properly when burned
Fixed issues with pre-destroyed vehicle wrecks
Fixed some mission triggers not working properly
Firing smoke grenades while in free cam will no longer launch all grenades at once
Fixed an issue where AI teammates using their rangefinders could cause glitches in the player's rangefinder
Fixed a bug that could cause rangefinder elements to be visible from outside the optic
Fixed a large number of script stability issues
Thanks for playing!
GHPC Weekend Flash Sale
For two days, the base price of GHPC has been reduced by 20 percent for a weekend flash sale! If you've been thinking about picking it up, now is a great time.