Gunner, Heat, PC! cover
Gunner, Heat, PC! screenshot
Genre: Shooter, Simulator, Tactical, Indie

Gunner, Heat, PC!

GHPC Update 20230519

GHPC Early Access has been updated to version 20230519.

This is a regular update, introducing several new features, adjustments, and bug fixes.

Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.

This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.

As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.

Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!

Changelog




  • Overhauled explosion audio
  • Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
  • Added M901 ITV as an opposing AI vehicle in some missions
  • Added new visual effects for some projectile explosions
  • Added US helicopter pilot models
  • Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
  • Added power lines to power poles in all maps
  • Added shadows from smoke
  • Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
  • Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
  • Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
  • Fixed an issue that could cause the binocular overlay to get stuck on the screen
  • Fixed issues with some tree LODs
  • Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
  • Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target


Thanks for playing!

GHPC Update 20230401.2

GHPC Early Access has been updated to version 20230401.2.

This is a minor update, introducing small adjustments and bug fixes. As part of these changes, the April Fools content has been removed.

We've added a modified version of the fourth mission from the April Fools mini-campaign as a standalone mission. CAS, helicopters, and BMP-2 will also return in future missions.

Pact players now have access to a new vehicle in the campaign mode: the BMP-1P, an upgraded BMP-1 equipped with a SACLOS anti-tank guided missile launcher rather than the MCLOS missile it was originally built with. In real life, this weapon had to be used from outside the turret, meaning the gunner needed to expose at least their upper body. Since GHPC does not yet have animated crew, the BMP-1P can fire ATGMs without risking the crew ... for now.

Changelog




  • Removed April Fools missions
  • Added a modified version of April Fools mission 4 as "Obscene Odyssey"
  • Retired the instant damage feedback text
  • Added BMP-1P infantry fighting vehicle to campaign
  • Added new visual effects for autocannon HE impacts on armor
  • Adjusted some visual effects
  • Reduced CPU load of moving vehicles slightly
  • Renamed the IR spotlight control in the settings menu to be less ambiguous
  • Fixed rendering issues that could lead to instability on some systems
  • Fixed some subtitle errors
  • Fixed an issue that made M1IP turret cheek armor performance slightly worse than intended (this will not meaningfully affect its performance against any threat projectile currently in the game)


Thanks for playing!

GHPC Update 20230401.1

GHPC Early Access has been updated to version 20230401.1.

This is a minor update, introducing small adjustments and bug fixes. We are aware of additional crashing issues in the new April Fools missions and will be working on solving them.

As a heads-up, the April Fools content in GHPC is traditionally time-limited, so after a week or so, the special missions and hit feedback cheat will be removed from the game. The advancements in content, such as CAS, helicopters, and BMP-2, will of course return in future missions.

Changelog




  • Fixed crew settings that led to BMP-2 floating up into the air when the game was paused
  • Fixed configuration issue that led to some armor not working properly, especially for Abrams tank
  • Fixed configuration issue that led to AAR X-ray meshes appearing in the wrong places
  • Fixed an issue that could cause mission launches to fail if volume settings were corrupt
  • Fixed BMP-2 main sight mistakenly having some laser rangefinder functionality
  • Fixed bomb blasts ignoring all the effects of armor if they were strong enough to defeat the armor at all (this will not save you from CAS but might help at medium distances)
  • Fixed an issue that would cause CAS planes to appear jittery in flight
  • Fixed BMP-2 night sight having excessively high sharpness
  • Fixed mistaken reference to Su-22 CAS in a mission briefing
  • Fixed smoke and fire appearing in AAR mode
  • Flipped falling bombs the right way around
  • Removed BMP-2 spot from WIP model showcase on Grafenwoehr range


Thanks for playing!

GHPC Update 20230401

GHPC Early Access has been updated to version 20230401.

Happy April Fools Day! (At least it's still April 1 in the USA...)

This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!

(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)

Changelog




  • Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
  • Added several new missions themed to this update
  • Added preliminary version of BMP-2, available in tank range and new missions for now
  • Added additional support assets on call for some of the new missions
  • Added preliminary version of East German crew voices
  • Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
  • Updated vegetation and details for all terrains, including some new trees and forest floor cover
  • Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
  • Updated tree placements on all terrains
  • Added more variety in shell casing sounds when firing guns in interior views
  • Modified some physics settings for efficiency
  • Fixed several mission layout and event issues
  • Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
  • Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
  • Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
  • Fixed an issue where commanders would call "next target" without confirming "target" first
  • Numerous small bug fixes


Thanks for playing!

GHPC Update 20230228.2

GHPC Early Access has been updated to version 20230228.2.

This is a minor update, introducing small adjustments and bug fixes.

Changelog




  • Added gunnery optic to commander's M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)
  • Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective
  • Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats
  • Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)
  • Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air
  • Free cam is now immune to blur effects
  • Added correct tracer ratio to .50 caliber belts for M85 cupola guns
  • Reverted previous decrease in maximum spall bounces for better damage effect
  • Removed spall penalty on 3BM20
  • Increased scroll speed on unit switch menu
  • Updated credits
  • Fixed T-72 tanks' TPD-K1 gunsight having too low magnification
  • Fixed base model M1 Abrams lacking lighter colored backing field for number decals
  • Fixed BMP-1 gunner being immune to compartment penetration panic
  • Fixed .50 caliber ammunition carrying too much velocity at long range
  • Fixed mesh issue on T-72M1 commander hatch
  • Fixed rare issue that could cause a unit's loss not to be fully registered


Thanks for playing!

GHPC Update 20230228.1

GHPC Early Access has been updated to version 20230228.1.

This is a minor update, introducing small adjustments and bug fixes.

Changelog




  • Fixed an issue where the lower look sensitivity of binocular mode would get stuck enabled
  • Fixed "paused" label not appearing
  • Fixed some errors in mission descriptions
  • Added an edge overlay to binocular mode
  • US forces in campaigns can now experience shortages of M833 ammunition when logistics are depleted, forcing the use of M774 as a replacement
  • Adjusted fragment ricochets slightly, reducing the ability of large fragments to experience sharp bounces, and increasing the energy penalty of a bounce


Thanks for playing!

GHPC Update 20230228

GHPC Early Access has been updated to version 20230228.

In this regular update, we introduce several new features, adjustments, and bug fixes.

This month's work was largely devoted to several upcoming major roadmap items, which are still under development at the moment. As usual, our small team is giving it our full effort, and we'll release these features when they're ready. We appreciate your patience!

Changelog




  • Added several new missions to Eastern Hills map
  • Rearranged missions to provide a smoother new player experience
  • Added day/night selection to compatible Instant Action missions
  • Added new kinetic impact effects
  • Reworked T-72 engine audio
  • Updated model for T-55A, including wobbly antenna and East German style fender modifications
  • Did minor model updates on all T-72s
  • Revised fire and smoke effects
  • Removed instant damage log during missions (you can still see the full list of hits and penetrations in AAR mode afterward)
  • Significantly reduced performance overhead of vehicle driving effects
  • Added a new aircraft type to flyovers
  • Added smoke grenades to launchers of M1 tanks (these cannot be deployed ... yet)
  • Revised Eastern Hills terrain geometry
  • Increased burn time on various flammable items in most vehicles
  • Renamed vehicle change keybind for clarity
  • Missed shots in AAR now show vehicles in their positions when the shot landed, rather than when it was fired, in order to reduce player confusion and erroneous bug reports over what appeared to be "ghost shells" passing through posed vehicles
  • Removed permanent FPS counter from HUD
  • Improved commander's binocular zoom and reduced aim sensitivity in that view
  • Slightly buffed some HE frag effects
  • Fixed a bug that caused fire not to emit from open turret rings on destroyed tanks
  • Fixed a bug that caused ammo cookoff explosions not to show up
  • Fixed a longstanding issue where ATGMs that had not yet armed after launch would still penetrate at full power
  • Fixed moving targets in Grafenwoehr range moving at incredibly low speeds
  • Fixed several mission related issues
  • Fixed an issue that caused BTR-60 to be hard for AI crews to detect in some situations
  • Fixed missing heat signatures on several vehicles
  • Fixed a lighting issue on hay bales
  • Fixed explosion debris getting stuck on vehicle
  • Fixed a bug that caused Malyutka ATGM to be steerable while using the BMP-1 turret to aim a different weapon
  • Fixed several sources of error spam in player log
  • Fixed an issue that could cause a contained engine bay fire in a BMP-1 to scorch the vehicle and melt the suspension
  • Fixed some incorrectly tagged voice lines
  • Fixed an issue that caused Bradley commander to order ATGM when shooting at trucks, and to never order coax or HE
  • Fixed a bug that could lead to commander override continuing to focus on a dead target
  • Fixed a bug that could cause a funny rock to be viewable from close range

Thanks for playing!

GHPC Update 20221218.2

GHPC Early Access has been updated to version 20221218.2.

This is a minor update, introducing small adjustments and bug fixes.

Stay tuned for much bigger developments in 2023!

Changelog




  • Added MERDC camo paint to M60 tanks
  • Added MERDC camo paint and unit decals to M113
  • Added luggage to M113
  • Improved some impact and muzzle blast effects
  • Improved fidelity of CAS plane models
  • Adjusted aircraft engine sounds
  • Introduced some rare additional aircraft types for flyovers
  • Added flyovers to more missions (these cannot target you ... yet)
  • Made campaigns slightly more difficult to steamroll
  • Fixed mission "Recon in Force Tarantula" having a misplaced end trigger zone
  • Fixed flames burning a bit too brightly
  • Fixed crew voices playing in AAR mode
  • Fixed a bug that could cause generic buttons to appear in mission lists
  • Fixed Malyutka not disappearing from BMP-1 rail when fired
  • Fixed an issue that could cause the BRDM-2 to shoot its own KPVT barrel


Thanks for playing!

GHPC Update 20221218.1

GHPC Early Access has been updated to version 20221218.1.

This is a minor update, introducing small adjustments and bug fixes.

Happy holidays from all of us at Radian! We're looking forward to another great year of GHPC development.

Changelog




  • Added flavor text in campaign mission briefings to hint at the current logistics strength of each side
  • Reduced graphics strain of rendering muzzle blasts and bore evacuation smoke, especially from gunsight view
  • Reduced graphics strain of rendering flames
  • Adjusted logistics penalties for losing vehicles and crew in campaign
  • Introduced occasional "reinforcements" to partially restore logistics strength during campaign
  • Reduced accuracy of ATGM emplacements and APC machine guns
  • Fixed an issue that could break mission briefings during missions
  • Fixed player view visibly starting under terrain and teleporting to starting vehicle in campaign missions
  • Fixed music not respecting volume settings
  • Fixed BTR-60PB wheels being impenetrable to all munitions
  • Fixed an error that was spamming the player logs


Thanks for playing!

GHPC Update 20221218

GHPC Early Access has been updated to version 20221218.

This is a regular update, introducing several new features and bug fixes.

New additions



Visual effects



At long last, we've implemented new fire and dust effects. Cookoffs and blast effects are now significantly more realistic and have improved lighting. Our artists used real world references and modern fluid sim techniques to create the new systems, and we're proud of how they've turned out! As with everything else in the game during early access, we will be adding to and iterating on these effects in the future.

We have also improved the fire and scorching on vehicles that were missing it, as well as implementing vehicle suspension failure due to extended fires. In combination with the new fire effects, this should make vehicle destruction and its aftermath a bit more more visually engaging overall.

New content



Filling in the APC slot in the East German forces, the SPW-60PB makes its debut in this release. This is the local designation of the Soviet BTR-60PB, an 8-wheeled troop carrier that forms the backbone of Pact mechanized forces. The BTR has been added to a few missions for now, but expect it to make plenty of appearances in the future, especially when infantry are added!

Not content with just adding a vehicle, we also introduced six new Instant Action missions: five on the Point Alpha map, and one on an all-new map: "Eastern Hills". Expect more missions and campaign content on this map in the future!

Quality of life improvements



A major focus in this update was adding features to make the gameplay experience smoother. The primary improvements are:


  • Briefings accessible during missions (default key: J)
  • Objective tracking system during missions
  • Unit switching menu (replaces "next unit" function on Tab key)
  • Better filters for AAR shots
  • Reorganized mission lists in Instant Action


We know many of you have been asking about ways to keep better track of what the mission goals are and what's going on, and these new features should make a big difference in that regard.

For a full list of changes, see the list below!

Changelog




  • Completely overhauled flame and dust effects (WIP, more to come!)
  • Added new vehicle: SPW-60PB (East German designation of BTR-60PB)
  • Added a new map: "Eastern Hills"
  • Added 6 new instant action missions
  • Added mission briefing during missions (default key: J)
  • Added an objective tracking system to most missions (visible in briefing pop-up and whenever an objective updates)
  • Added a unit switch menu that shows the current selection and all available units to choose from
  • Added scorching and better flammables implementation to BRDM-2, M113, and cargo trucks
  • Added scorching to visible crew members
  • Added music in AAR mode after win or loss
  • Added options for "Player shots only" and "Exclude fire support" in AAR, enabled by default
  • Removed non-functional "Damaging hits only" option from AAR
  • Reworked campaign vehicle selection to take into account the logistical health of the faction: heavy equipment and personnel losses will reduce availability of first line units until strength recovers
  • Added chronological limitations for some vehicles appearing in campaigns
  • Made NATO equipment losses in campaign have a larger logistics effect
  • Added a rare contingency for late-game Pact forces in case of severe logistics issues
  • Added a rare WIP item in some missions
  • Added category spacers to instant action mission list and reorganized list
  • Added antennas/aerials to most Pact vehicles
  • Reworked the map "Fulda Outskirts" for performance and stability
  • Reworked the in-game navigation map for "Fulda Outskirts" for readability
  • Improved AI responsiveness to friendly units being blown up
  • Improved AI communication of threats to fellow platoon members
  • Improved AI handling of missed waypoints
  • Vehicle decals can now burn off
  • Axles, springs, and torsion bars can now melt and fail during a prolonged vehicle fire, causing the vehicle to gradually collapse on its wheels
  • Changed NATO tank markings to black (some buff colored background paint not present yet)
  • Fixed an issue where AI would turn around and expose rear armor instead of driving in reverse (they may still make this mistake if they can't see an enemy and wish to turn around)
  • Fixed an issue where the M60A3 TTS would have perfectly crisp WFOV thermals on 1080p or lower screen resolutions
  • Fixed an issue where AI waypoint path debug could sometimes display in game
  • Fixed an issue where player vehicle could be taken over by AI driving during mission
  • Fixed issues with UI scaling on some screen resolutions
  • Fixed missing commander crew member in BRDM-2
  • Fixed BRDM-2 engine eating shots in situations where it should not have
  • Fixed an issue where M60 series tanks could have their gun breech X-ray model rotate out of place
  • Fixed an issue where certain gunsight elements would draw over top of the navigation map and block mouse inputs
  • Fixed dirt piles and certain other props not interacting with wheels or projectiles
  • Fixed an issue where Spoiling Attack Wolverine could be won and lost at the same time
  • Fixed a game breaking issue where the HE scale on the T-55A gunsight read "0F" instead of "OF"


Thanks for playing!