GHPC Early Access has been updated to version 20230519.
This is a regular update, introducing several new features, adjustments, and bug fixes.
Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.
This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.
As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.
Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!
Changelog
Overhauled explosion audio
Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
Added M901 ITV as an opposing AI vehicle in some missions
Added new visual effects for some projectile explosions
Added US helicopter pilot models
Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
Added power lines to power poles in all maps
Added shadows from smoke
Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
Fixed an issue that could cause the binocular overlay to get stuck on the screen
Fixed issues with some tree LODs
Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target
Thanks for playing!
GHPC Update 20230401.2
GHPC Early Access has been updated to version 20230401.2.
This is a minor update, introducing small adjustments and bug fixes. As part of these changes, the April Fools content has been removed.
We've added a modified version of the fourth mission from the April Fools mini-campaign as a standalone mission. CAS, helicopters, and BMP-2 will also return in future missions.
Pact players now have access to a new vehicle in the campaign mode: the BMP-1P, an upgraded BMP-1 equipped with a SACLOS anti-tank guided missile launcher rather than the MCLOS missile it was originally built with. In real life, this weapon had to be used from outside the turret, meaning the gunner needed to expose at least their upper body. Since GHPC does not yet have animated crew, the BMP-1P can fire ATGMs without risking the crew ... for now.
Changelog
Removed April Fools missions
Added a modified version of April Fools mission 4 as "Obscene Odyssey"
Retired the instant damage feedback text
Added BMP-1P infantry fighting vehicle to campaign
Added new visual effects for autocannon HE impacts on armor
Adjusted some visual effects
Reduced CPU load of moving vehicles slightly
Renamed the IR spotlight control in the settings menu to be less ambiguous
Fixed rendering issues that could lead to instability on some systems
Fixed some subtitle errors
Fixed an issue that made M1IP turret cheek armor performance slightly worse than intended (this will not meaningfully affect its performance against any threat projectile currently in the game)
Thanks for playing!
GHPC Update 20230401.1
GHPC Early Access has been updated to version 20230401.1.
This is a minor update, introducing small adjustments and bug fixes. We are aware of additional crashing issues in the new April Fools missions and will be working on solving them.
As a heads-up, the April Fools content in GHPC is traditionally time-limited, so after a week or so, the special missions and hit feedback cheat will be removed from the game. The advancements in content, such as CAS, helicopters, and BMP-2, will of course return in future missions.
Changelog
Fixed crew settings that led to BMP-2 floating up into the air when the game was paused
Fixed configuration issue that led to some armor not working properly, especially for Abrams tank
Fixed configuration issue that led to AAR X-ray meshes appearing in the wrong places
Fixed an issue that could cause mission launches to fail if volume settings were corrupt
Fixed BMP-2 main sight mistakenly having some laser rangefinder functionality
Fixed bomb blasts ignoring all the effects of armor if they were strong enough to defeat the armor at all (this will not save you from CAS but might help at medium distances)
Fixed an issue that would cause CAS planes to appear jittery in flight
Fixed BMP-2 night sight having excessively high sharpness
Fixed mistaken reference to Su-22 CAS in a mission briefing
Fixed smoke and fire appearing in AAR mode
Flipped falling bombs the right way around
Removed BMP-2 spot from WIP model showcase on Grafenwoehr range
Thanks for playing!
GHPC Update 20230401
GHPC Early Access has been updated to version 20230401.
Happy April Fools Day! (At least it's still April 1 in the USA...)
This update introduces numerous new features, several bug fixes and improvements, and a few things best discovered for yourself. Happy hunting!
(Note: several of the new features in the update are preliminary versions, meaning we are aware of errors or incomplete aspects and will be continuing to add to them in the future.)
Changelog
Added an option to show instant damage logs for shots. (Check the "cheats" tab in Settings!)
Added several new missions themed to this update
Added preliminary version of BMP-2, available in tank range and new missions for now
Added additional support assets on call for some of the new missions
Added preliminary version of East German crew voices
Added subtitles for all voice lines (English only for now; you can toggle these off in Settings)
Updated vegetation and details for all terrains, including some new trees and forest floor cover
Updated visual effects, including vehicle fires, autocannon impacts, ricochets, and some explosives
Updated tree placements on all terrains
Added more variety in shell casing sounds when firing guns in interior views
Modified some physics settings for efficiency
Fixed several mission layout and event issues
Fixed an issue where some IR spotlights would change light range on the fly and fail to illuminate objects, giving the impression that they were aimed in the wrong place
Fixed an issue where certain optics would become unstable if swept 90 degrees or more in first person view
Fixed an issue where the ammo door in the Abrams tank could clip outside of the tank when driving
Fixed an issue where commanders would call "next target" without confirming "target" first
Numerous small bug fixes
Thanks for playing!
GHPC Update 20230228.2
GHPC Early Access has been updated to version 20230228.2.
This is a minor update, introducing small adjustments and bug fixes.
Changelog
Added gunnery optic to commander's M85 cupola machine gun on M60 series tanks (automatically used when the cupola gun is selected)
Tank and scout vehicle crews will now abandon their vehicle when it is combat ineffective
Light vehicle crews will now have a chance to panic and bail out when their crew compartment is pierced by munitions, with a higher chance for larger caliber threats
Added an option in the Q menu to bail out, allowing the crew to be saved in a hopeless situation (in a campaign, this avoids harsher logistics penalties for personnel losses)
Tuned suspension on several vehicles, especially the BTR-60PB, which should now be much less eager to spring into the air
Free cam is now immune to blur effects
Added correct tracer ratio to .50 caliber belts for M85 cupola guns
Reverted previous decrease in maximum spall bounces for better damage effect
Removed spall penalty on 3BM20
Increased scroll speed on unit switch menu
Updated credits
Fixed T-72 tanks' TPD-K1 gunsight having too low magnification
Fixed base model M1 Abrams lacking lighter colored backing field for number decals
Fixed BMP-1 gunner being immune to compartment penetration panic
Fixed .50 caliber ammunition carrying too much velocity at long range
Fixed mesh issue on T-72M1 commander hatch
Fixed rare issue that could cause a unit's loss not to be fully registered
Thanks for playing!
GHPC Update 20230228.1
GHPC Early Access has been updated to version 20230228.1.
This is a minor update, introducing small adjustments and bug fixes.
Changelog
Fixed an issue where the lower look sensitivity of binocular mode would get stuck enabled
Fixed "paused" label not appearing
Fixed some errors in mission descriptions
Added an edge overlay to binocular mode
US forces in campaigns can now experience shortages of M833 ammunition when logistics are depleted, forcing the use of M774 as a replacement
Adjusted fragment ricochets slightly, reducing the ability of large fragments to experience sharp bounces, and increasing the energy penalty of a bounce
Thanks for playing!
GHPC Update 20230228
GHPC Early Access has been updated to version 20230228.
In this regular update, we introduce several new features, adjustments, and bug fixes.
This month's work was largely devoted to several upcoming major roadmap items, which are still under development at the moment. As usual, our small team is giving it our full effort, and we'll release these features when they're ready. We appreciate your patience!
Changelog
Added several new missions to Eastern Hills map
Rearranged missions to provide a smoother new player experience
Added day/night selection to compatible Instant Action missions
Added new kinetic impact effects
Reworked T-72 engine audio
Updated model for T-55A, including wobbly antenna and East German style fender modifications
Did minor model updates on all T-72s
Revised fire and smoke effects
Removed instant damage log during missions (you can still see the full list of hits and penetrations in AAR mode afterward)
Significantly reduced performance overhead of vehicle driving effects
Added a new aircraft type to flyovers
Added smoke grenades to launchers of M1 tanks (these cannot be deployed ... yet)
Revised Eastern Hills terrain geometry
Increased burn time on various flammable items in most vehicles
Renamed vehicle change keybind for clarity
Missed shots in AAR now show vehicles in their positions when the shot landed, rather than when it was fired, in order to reduce player confusion and erroneous bug reports over what appeared to be "ghost shells" passing through posed vehicles
Removed permanent FPS counter from HUD
Improved commander's binocular zoom and reduced aim sensitivity in that view
Slightly buffed some HE frag effects
Fixed a bug that caused fire not to emit from open turret rings on destroyed tanks
Fixed a bug that caused ammo cookoff explosions not to show up
Fixed a longstanding issue where ATGMs that had not yet armed after launch would still penetrate at full power
Fixed moving targets in Grafenwoehr range moving at incredibly low speeds
Fixed several mission related issues
Fixed an issue that caused BTR-60 to be hard for AI crews to detect in some situations
Fixed missing heat signatures on several vehicles
Fixed a lighting issue on hay bales
Fixed explosion debris getting stuck on vehicle
Fixed a bug that caused Malyutka ATGM to be steerable while using the BMP-1 turret to aim a different weapon
Fixed several sources of error spam in player log
Fixed an issue that could cause a contained engine bay fire in a BMP-1 to scorch the vehicle and melt the suspension
Fixed some incorrectly tagged voice lines
Fixed an issue that caused Bradley commander to order ATGM when shooting at trucks, and to never order coax or HE
Fixed a bug that could lead to commander override continuing to focus on a dead target
Fixed a bug that could cause a funny rock to be viewable from close range
Thanks for playing!
GHPC Update 20221218.2
GHPC Early Access has been updated to version 20221218.2.
This is a minor update, introducing small adjustments and bug fixes.
Stay tuned for much bigger developments in 2023!
Changelog
Added MERDC camo paint to M60 tanks
Added MERDC camo paint and unit decals to M113
Added luggage to M113
Improved some impact and muzzle blast effects
Improved fidelity of CAS plane models
Adjusted aircraft engine sounds
Introduced some rare additional aircraft types for flyovers
Added flyovers to more missions (these cannot target you ... yet)
Made campaigns slightly more difficult to steamroll
Fixed mission "Recon in Force Tarantula" having a misplaced end trigger zone
Fixed flames burning a bit too brightly
Fixed crew voices playing in AAR mode
Fixed a bug that could cause generic buttons to appear in mission lists
Fixed Malyutka not disappearing from BMP-1 rail when fired
Fixed an issue that could cause the BRDM-2 to shoot its own KPVT barrel
Thanks for playing!
GHPC Update 20221218.1
GHPC Early Access has been updated to version 20221218.1.
This is a minor update, introducing small adjustments and bug fixes.
Happy holidays from all of us at Radian! We're looking forward to another great year of GHPC development.
Changelog
Added flavor text in campaign mission briefings to hint at the current logistics strength of each side
Reduced graphics strain of rendering muzzle blasts and bore evacuation smoke, especially from gunsight view
Reduced graphics strain of rendering flames
Adjusted logistics penalties for losing vehicles and crew in campaign
Introduced occasional "reinforcements" to partially restore logistics strength during campaign
Reduced accuracy of ATGM emplacements and APC machine guns
Fixed an issue that could break mission briefings during missions
Fixed player view visibly starting under terrain and teleporting to starting vehicle in campaign missions
Fixed music not respecting volume settings
Fixed BTR-60PB wheels being impenetrable to all munitions
Fixed an error that was spamming the player logs
Thanks for playing!
GHPC Update 20221218
GHPC Early Access has been updated to version 20221218.
This is a regular update, introducing several new features and bug fixes.
New additions
Visual effects
At long last, we've implemented new fire and dust effects. Cookoffs and blast effects are now significantly more realistic and have improved lighting. Our artists used real world references and modern fluid sim techniques to create the new systems, and we're proud of how they've turned out! As with everything else in the game during early access, we will be adding to and iterating on these effects in the future.
We have also improved the fire and scorching on vehicles that were missing it, as well as implementing vehicle suspension failure due to extended fires. In combination with the new fire effects, this should make vehicle destruction and its aftermath a bit more more visually engaging overall.
New content
Filling in the APC slot in the East German forces, the SPW-60PB makes its debut in this release. This is the local designation of the Soviet BTR-60PB, an 8-wheeled troop carrier that forms the backbone of Pact mechanized forces. The BTR has been added to a few missions for now, but expect it to make plenty of appearances in the future, especially when infantry are added!
Not content with just adding a vehicle, we also introduced six new Instant Action missions: five on the Point Alpha map, and one on an all-new map: "Eastern Hills". Expect more missions and campaign content on this map in the future!
Quality of life improvements
A major focus in this update was adding features to make the gameplay experience smoother. The primary improvements are:
Briefings accessible during missions (default key: J)
Objective tracking system during missions
Unit switching menu (replaces "next unit" function on Tab key)
Better filters for AAR shots
Reorganized mission lists in Instant Action
We know many of you have been asking about ways to keep better track of what the mission goals are and what's going on, and these new features should make a big difference in that regard.
For a full list of changes, see the list below!
Changelog
Completely overhauled flame and dust effects (WIP, more to come!)
Added new vehicle: SPW-60PB (East German designation of BTR-60PB)
Added a new map: "Eastern Hills"
Added 6 new instant action missions
Added mission briefing during missions (default key: J)
Added an objective tracking system to most missions (visible in briefing pop-up and whenever an objective updates)
Added a unit switch menu that shows the current selection and all available units to choose from
Added scorching and better flammables implementation to BRDM-2, M113, and cargo trucks
Added scorching to visible crew members
Added music in AAR mode after win or loss
Added options for "Player shots only" and "Exclude fire support" in AAR, enabled by default
Removed non-functional "Damaging hits only" option from AAR
Reworked campaign vehicle selection to take into account the logistical health of the faction: heavy equipment and personnel losses will reduce availability of first line units until strength recovers
Added chronological limitations for some vehicles appearing in campaigns
Made NATO equipment losses in campaign have a larger logistics effect
Added a rare contingency for late-game Pact forces in case of severe logistics issues
Added a rare WIP item in some missions
Added category spacers to instant action mission list and reorganized list
Added antennas/aerials to most Pact vehicles
Reworked the map "Fulda Outskirts" for performance and stability
Reworked the in-game navigation map for "Fulda Outskirts" for readability
Improved AI responsiveness to friendly units being blown up
Improved AI communication of threats to fellow platoon members
Improved AI handling of missed waypoints
Vehicle decals can now burn off
Axles, springs, and torsion bars can now melt and fail during a prolonged vehicle fire, causing the vehicle to gradually collapse on its wheels
Changed NATO tank markings to black (some buff colored background paint not present yet)
Fixed an issue where AI would turn around and expose rear armor instead of driving in reverse (they may still make this mistake if they can't see an enemy and wish to turn around)
Fixed an issue where the M60A3 TTS would have perfectly crisp WFOV thermals on 1080p or lower screen resolutions
Fixed an issue where AI waypoint path debug could sometimes display in game
Fixed an issue where player vehicle could be taken over by AI driving during mission
Fixed issues with UI scaling on some screen resolutions
Fixed missing commander crew member in BRDM-2
Fixed BRDM-2 engine eating shots in situations where it should not have
Fixed an issue where M60 series tanks could have their gun breech X-ray model rotate out of place
Fixed an issue where certain gunsight elements would draw over top of the navigation map and block mouse inputs
Fixed dirt piles and certain other props not interacting with wheels or projectiles
Fixed an issue where Spoiling Attack Wolverine could be won and lost at the same time
Fixed a game breaking issue where the HE scale on the T-55A gunsight read "0F" instead of "OF"