Issue where water didn't slow down player movement on Hermit fight
Fixed typo on the Mason level name
Tweaks
Changed Ambush level ending
Reduced Huntsman Shotgun damage
More time to finish Avalanche level
Special thanks to Brutha!
Patch Notes v. 0.6.0.0.
Introducing Portal HUB
Adds
New way of entering levels: Portal HUB level
Two portals currently available (Forest Of Hayr & Masons Grief)
New Portal is opened when completing Portal
Portal includes 5 random levels from pool before Portal Boss fight
When entering same Portal second time (you can, even if already completed), only unplayed levels are included in the pool, when all levels are played once, the pool will reset
Host can now enable / disable friendly fire in lobby
Added two new songs
Water reduces player movement speed
Weapons have now different movement speed penalties when shooting
Fixes
Issue where Outpost walls could be shot through
Issue where Are We Lost colliders were misplaced
Issue where Are We lost level end light wasn't visible on clients
Issue where Abandoned Castle end light wasn't visible
Issue where player movement animation wasn't played correctly
Issue where Zerker went white after using Berzerker mode
Issue where Music was too loud on start even after adjusting volumes
Issue where Clients were retrying Host all the time if joined from desktop and Host was disconnected
Warhog shields could push players in the air
Watergrave invisible cave
Tweaks
Music is now played based on Portal you're in
Decreased amount of Warhogs on Campfire Stories level (nerf)
Known issues
Controller navigation on menus is not working properly, but you can enter lobby with controller and use controller in-game
Patch Notes v. 0.5.5.0.
Weapon and level update
Adds
New level: Avalanche
New level: Campfire stories
New weapon: Tazer
New weapon: Acid cannon
New weapon: Submachine gun
New weapon: Railgun
New weapon: Railrifle
Added healthbars & icons above specific enemies & objectives
Added 4K resolution (not tested)
Added Fiend sounds
Added Warhog sounds
Fixes
Faun deals damage now properly
Tweaks
Name change: Golem Fight > The Mason
Name change: Bearded Woman Fight > The Hermit
Changes to The Mason level
Changes for Portals Of Doom level
Changes to Abandoned Castle level
Changed enemy materials
Grenade Shotgun projectiles now explode with randomized time
Removed Boss health from HUD on boss fight levels
Known issues
Are We Lost level end light not visible on clients
Patch Notes v. 0.5.3.0.
New levels and enemies!
Image of new Masons Grief environment style
We promised update for tomorrow, but we then decided to have a bit longer day today and get the update done for tonight!
Adds
New enemy: Warhog
New enemy: Fiend
New enemy: Fat Critter
New level: Search And Destroy
New level: Explosive Cargo
New level: Are we lost?
New weapon: Lazer rifle
New episode environment (level theme): Masons Grief
New objective type: Escort objective
New objective type: Random level end areas
Fixes
Fixed Spear Wolf spears and daggers dealing damage even after death
Fixed issue where Press The Red Button timer was not in sync
Fixed AI navigation issues on multiple levels
Fixed issue where Shotgun knockback was reduced on previous patch
Fixed player character materials not updated correctly
Tweaks
Hunt is on level now spawns enemy waves based on player count
Changed some level themes to Masons Grief: Serpents Moat, Hunt Is On, Skargrove, Ambush, Press The Red Button
Changed Serpents Moat name to The Frozen Fort
Health pickups now give more health
Reduced Mammoth damage area
Level pool now picks first levels from Forest Of Hayr pool and second set from Masons Grief pool
Known issues
Warhog still missing sounds and effects
Update tomorrow!
Greetings!
This week we've been working hard to fix bugs and to add new stuff for you to enjoy.
Detailed patch notes will be posted when the update goes live, but in a nutshell there will be new levels with a whole new theme, some tweaks to existing ones, a new enemy and a lot of bug fixes. If you have been watching our stream , you might have seen some sneak peeks already...
So take Gunnheim for a spin today, because quite a lot will change tomorrow! We wish to hear your opinion on whether the changes have been good or not :)
Patch Notes v. 0.5.2.1.
Adds
Added Laknir sounds
Fixes
Fixed Zerker shout sounds
Fixed Golem going to sleep during fight
Fixed Bearded Woman getting stuck on trees
Fixed Huntsman losing his mind if no prey available
Tweaks
Tweaked Spawnrates
Tweaked Golem fight difficulty
Tweaked Press The Red Button difficulty
Changed level pool to only run each boss fight only once
Patch Notes v. 0.5.2.0.
New playable character and new enemy!
Adds
New playable character: Laknir
New enemy: Mammoth
New weapon: Plasma shotgun
New weapon: 50cal machine gun
New attacks for Faun
Loot table: Weapons are now categorized: Common - Rare - Epic, for different drop chances
Added Mammoth to spawn on various levels
Added Huntsman death animation
Added Spear Wolf death animation
Added special weapon icon hover above player
Added special weapon icon to show current ammo count
Added sounds for various stuff
Added models for missing weapons
Added icons for missing weapons
Fixes
Spear Wolfs staying still
Portals of doom spawning critters in the air
Huntsman only killing one player and ignoring others, now kills whole team
Fixed issue where special skill was reset after revive
Fixed Faun legs not moving while taking damage
Fixed press the red button visuals not showing on clients
Fixed grenade shotgun projectiles not showing on clients
Fixed issue where level could be won and failed at the same time
Fixed issue where animated trees would break AI navigation
Fixed issue where lobby character was changed back to Zerker when locked
Fixed issue where multiple effects was played on shotgun weapons
Tweaks
Adjusted enemy spawn rates for different amount of players
Explosive projectiles now deal friendly damage
Revive now only gives 10hp and special skill won't reset if already used
Removed dodge from Spear Wolf
Increased Golem summon chance
Increased Huntsman spawn chances
Removed shotgun shooting delay from Huntsman
Bosses & Huntsman health is now adjusted on player count
Enemy spawn rates on different player counts
Adjusted Huntsman spawn positions on different levels
Improved Huntsman network movement
Tweaked weapon effects
Last Golem fight ("Final boss") in pool is now more difficult
Known Issues
Spear Wolf weapons deal damage when walking over them
Laknir stats not calculated correctly
Patch Notes v. 0.5.1.0.
Adds
New enemy: Huntsman
Added a chance for Huntsman to spawn on various levels
New weapon: Grenade Shotgun
New level: Outpost
New level: Highlands
Added player shout / revive animation
Added player shout / revive sounds
Added new weapon crate model
Added effect when picking up weapons
Added sound effect when picking up weapons
Updated Bearded Woman scene
Fixes
Fixed loading screen cutting bottom of the screen
Issue where grenades went through explosive objects
Issue where mines went through walls
Issue where players spawned around map
Issue where Hunt Is On spikes dealt damage even if the spikes were inside
Fixed camera jumping on level start
Fixed some enemies spawning on the sky
Tweaks
Adjusted enemy spawnrates for different amount of players
Reduced Minigun knockback
Increased Minigun damage
Mines deal damage to enemies now
Changed River Runs Red lighting
Changed lobby text "Fire to join" > "Use to join"
Added bridges to Water Grave
Patch notes v. 0.5.0.1.
Fixes
Fixed bug where settings menu was left open if game invite accepted from there
Tweaks
Reduced Faun health
Reduced Big Critter health
Made Golem fight a bit easier when playing alone
For press and alpha testers
The Early Access release is only a few days away. This week we've been rigorously fixing and tweaking things based on the feedback from some admirably active players. The game has just now been updated for the release.
For everyone playing the game before and on the launch day, we give these three little tips:
For online play be sure to open port 27000 if your router/firewall isn't smart enough to do it on it's own.
If a host quits the game and you get stuck in a Loading screen loop just restart the game and start another crusade. Don't be mad!
If some other issue completely disrupts your glorious mayhem - just grab a cold beverage, restart the game and have another go. And if you would report the issue to us - you know, that'd be great!
Current patch notes can be found in the game files and future patch notes will be also announced here.
As an Early Access title the game obviously has a lot of things under construction. Our goal is to keep the experience fun at all times, and we really hope that if you encounter an issue not listed here just let us and other players know about it. We want to fix and add things at the same time, but as a small team it's a balancing act.
Also, all your craziest ideas for weapons, characters, enemies etc are very welcome. No promises, but some of it may well end up in the final game!
Thank you so far, and have fun YOU BLOODTHIRSTY VIKINGS!