Most important thing to note here is **Assist Mode**. For those that cannot enjoy the game in the intended challenge, but still wish to experience what the game has to offer. Achievements can still be earned on this mode. Albeit, this can still be a difficult task. But leaderboards will not populate with runs completed while Assist Mode is active.
Assist Mode added in the Extra section in the Options menu
Enemy bullets do no damage
Sword hitbox size increased
Permanent fast-dash
Unlimited air-dashes
No bullet spread
While Assist Mode is active, achievements still activate, but times cannot be submitted to the leaderboard
General
Sum of Best and Single Segment times can now be viewed from the "level stats" menu (both standard and gild)
Game time is now visible on the World Timer when beginning on World 1, level 1
Game time is reset upon returning to the title screen
Splits now properly track single segments differently from segmented
Player bullets now spawn angled in the direction of flight
Can now use scroll wheel to adjust some items in the editor
Edge enemy range now matches its warning indicator
Edge enemy maximum range reduced by 1 block (32 pixels)
UI improvements to leaderboards
Implemented more visually random and dynamic explosion animations and sprites
Levels
Freestform rebalanced with easier pylon placement (still difficult)
Aztec adjusted slightly for new-player experience (should not effect speedrun routes)
Bug Fixes
Bug where items could not be unsubsribed from the Workshop is now fixed
Bug with heavy enemy firing faster than expected has been fixed
Bug with edge enemy getting stuck in one spot should be fixed (keeping watch on it)
Crash bug from pressing "p" on editor now fixed
GunnRunner Major Update - GrandRunner and Workshop
This update rounds out GrandRunner with 20 levels. Meaning we have reached our 120 level goal. Good luck running and chasing those records!
Also checkout the new section in the settings called "Extra"; a few items for accessibility and speedrunners. World and full game times will now be saved locally.
Workshop integration has been finalized through the level editor! You can create content and upload it straight to the Steam Workshop through GunnRunner. Share your levels with the world!
Onto finishing out the Guardians for each world. For those that signed up for the raffle during PAX EAST 2023, stay tuned!
Player
Legs now appear red while unable to dash
Legs now appear blue when Astro can fast dash
Holding up or down will now pan the screen
Objects
Blockers can now be continually shot and kept in hold state
Blocker hitbox size slightly increased for better shot accuracy
Toggle doors now only take 2 hits to phase out
Shell/UI
Workshop integration for Level Editor
Upload/Update content from the Load Menu
End card on levels will now display nearest scores on leaderboard
Made the world gates appear a clearer red color when Guardian can be challenged
Standard times and gild times are now differentiated (toggled in level select screens)
World time will now be saved when completing a run from level 1, to 20 on a World
Game time will now be saved when completing a run from World 1, Level 1, to World 6, Level 20
New section in the settings menu called "Extra"
Save slots (10 slots that can be deleted)
World Timer
Single Segment toggle
Splits
Player indicators
Interface adjustments
"Frost" tile set improved to be less "pillow-shaded"
Meaning, the tile edges should now be less noticeable
Bug that showed improper input count on end card has been fixed
Expect more options added into "Extra" in the future
Guardians
Fixed a crash in "Flashbox" when blocks got too close to each other
Enemies
Edge and Basic Enemies both take less hits to destroy
Improved spawn location of Heavy enemy bullet pattern and fixed bug causing them to sometimes bridge gaps
Fixed an issue where players would sword-destroy an enemy, but still get knocked out
Heavy enemy shoot animation can be cancelled now like the deploy animation
Additionally, all animations can now be cancelled if the player is far enough away or this enemy leaves the screen
Levels
Removed stuck spots on "Brief Stay"
"Freestform" updated to have pylons and finalized version
Three levels added to GrandRunner: "Exactness Evaluation", "Bullets Runneth Over", and "Falling Action"
Fixed bug where player can traverse levels that were not yet unlocked
v 9.7.5 Patch Notes
Quick patch before PAX to improve tutorial levels for beginner players. And achievements for defeating guardians will now pop upon entering the gate.
Objects
Blockers now will stay in position if the player continually shoots them
Shell/UI
Achievements should now work for Guardians
Levels
Changes made to levels: "Open Seed", "Juts", "Brief Stay", and "Loose Paths".
Open Seed, Brief Stay, and Loos Paths leaderboards have been reset
Various bug fixes, visual improvements, and performance enhancements.
RELEASED! Out of Early Access!
https://www.youtube.com/embed/dNm7BSIlRNI
This update is the doorstep release for GunnRunner out of Early Access. There is still work to be done though! Completion on the 3 world bosses for Expert, Master, and Grand Runner are under way. And we still need some final touches on levels in the Grand Runner world. As well as a few odds and ends here and there (more to come on that).Important to note that we will be moving officially into season 01 leaderboard, so progress for levels will be reset. Do not worry about old scores! If you played and submitted scores during season 00, they will be viewable from within Gunn Runner (if the time was good enough).
Player
Delay for shooting slightly reduced to improve player feel
Objects
Blockers now hold position a bit longer before transitioning back to original
Pylons now have arrows pointing in the direction of the End Gate
Indicates purpose of pylons to newer/confused players
Sound
Additional sounds added to bosses and leftover items
Shell/UI
Customization can now only be changed if guardians are defeated
Story sequence added to beginning load
Pixelify splash screen
Enemies
Edge Enemy only tracks player while moving
Balance changes to all current Guardians
**NEW** Guardian for the Proficient World
Levels
Balance changes made to levels across all worlds.
New levels added to Proficient, Expert, Master, and Grand Runner
Various bug fixes, visual improvements, and performance ehancements.
GunnRunner Lighting and Performance
GunnRunner now has sick lighting! Had some great feedback over the weekend, so time was spent on making the game aesthetically more appealing. And I believe I have done just that. Enjoy the nice visuals. And if they do not please you, it can be easily toggled in the settings menu.
Balance changes were also made to the Novice and Competent bosses. Work is still being done on the rest of the world bosses.
Numerous changes to levels across Novice to Expert. As well as additional levels added into GrandRunner (good luck).
Huge Update! Challenging bosses, crisp sounds, and much more!
This update includes a plethora of sound effects added to the game. As well as three challenging bosses added to the first three worlds. Check details below, but the gist of the update is right there. Enjoying battling your way through these large enemies.
Player
Delay added to gun recharge to prevent fast tapping shoot button
Slightly increased coyote time on all movement mechanics
Added edge leeway to dashing under ceilings
Objects
Blocker and Toggle-Door now stop Edge Enemy laser shot
Shifter slides faster
Phased-Out toggle door recharges faster
Sound
Sound effects added everywhere
Shell/UI
Level Times menu renamed to "Level Stats"
Level Stats now show badge progress
World Gates now gild if all levels are gilded inside the world
Bosses can now be accessed from each world
Progress towards challenging a boss is now visualized on the level select screen
Enemies
Collision for Edge Enemy laser shot is improved
Crawl Enemy now shoots its bullets in sequence rather than instantaneous
Levels
Changes made to "Open Seed", "Chimney Runner", "Intentional Blocking"
Replaced "Heart Strike" with "Inner Strike" in Competent
Various bug fixes and visual improvements.
GunnRunner Alpha Changelog v 0.8.5 - Several Steps Forward
Player
Level Editor
Objects
Sound
Shell/UI
Enemies
Levels
Various bug fixes and visual improvements.
Early Access Get!
Well look at that. Early Access. Oh! This also comes with an update. Because people like stats.
Player
Shell/UI
Levels
Various bug fixes and visual improvements
GunnRunner Alpha Changelog v 0.7.8 - Rewards, Time Trials, Results
Player
Level Editor
Objects
Shell/UI
Enemies
Levels
Various bug fixes and visual improvements.
Alpha Update v0.7.5.1 - Custom Controls & Content
Many players have request the ability to rebind controls! Well here it is. Update also includes new levels, new objects, and reworked enemy.