Everyone has a hobby. Someone loves sports, someone loves collecting, fishing or board games ... But many people love GUNS!!! And we have a lot of them!
We participate in Sim Fest: Hobby Edition that runs from March 28 to April 4. During festival you can buy game with 15% discount!
We are also finishing work on a new game mode, and we hope release it during the festival. The mode will allow you to improve your reaction speed and accuracy, and bring more fun to the gameplay :)
As always, you can find all the latest news and insiders in our discord channel
Join us and enjoy!
Patch v.1.1.4 is available!
Hello Everyone!
We keep working on major game mechanics, but also release small patches that improve our game. The release notes and issues fixed in this update are as shown below.
Changelog
Improvements:
New gun: GMR-15
New skin for STI
Campaign for STI completed
Steam Inventory icons
New UI features for inventory bench
Performance optimization
Fixes:
Friends UI fixed
Handguns inventory positions adjusted
Revolver logic fixed
Glock and GMR magazines adjusted
Fixed uncountable amount of minor bugs
WIP:
Inventory System
New game mode
OPEN GUN 2011 accessories
Patch v.1.1.3 is available!
Hello Everyone!
Today we deployed new update. The release notes and issues fixed in this update are as shown below.
Changelog
Improvements:
New gun: STI
New campaign for Open Division
IPSC: "Try Again" returns player to start position
Added functionality for storing statistics of custom stages
Implemented steam rich presence
Added movement animation for semi-automatic slide
Ray interaction with objects improved
Performance optimization
Fixes:
Sharing stages issues fixed
UI statistics buttons fixed
Inventory saving issues fixed
Tutorial objects fixed
MP5 fire switch fixed
Changing primary hand issues fixed
Fixed uncountable amount of minor bugs
WIP:
Inventory System
New game mode
GMR-15
Patch v.1.1.2 is available!
Hello Everyone,
It is a sad day for all of us, and we will keep our fingers crossed that this madness will finish as soon as possible. Stay safe. #nowar
The release notes and issues fixed in this update are as shown below.
Changelog - Patch v.1.1.2
Improvements:
The weight on weapons reduced (to be honest, we didn't change the weight itself, we tuned hands strength) - let us know if it feels better.
New "toy": MP5 + 2 handguards
M16 / MP5 "slap" to unlock the bolt implemented
New sandbox scene "Black Grid Box" to practice and get more fun)
IPSC tutorial added (not final)
Inventory: saving weapon configuration
Level Editor: floor lamps and projectors can connect to buttons and switches
Level Editor: destructible props added to the menu and available in custom stages
Performance optimization
Fixes:
Locomotion related issues fixed
Sniper rifle hand poses fixed
Revolver fixed
Double-barreled shotgun fixed
Pump-action shotgun fixed
Ray interaction fixed
Localization fixed
Stats window layout fixed
Destructible objects physics and effects fixed
Fixed uncountable amount of minor bugs
WIP:
Inventory System
OPEN GUN 2011
PCC
GunsBox VR official Discord server has been launched!
Hello everyone!
We've finally launched the official Discord server (Join)
There are a couple of channels that you might find interesting and helpful:
#game-news - all the game-related news and announcements will be there
#developer-diaries - the team will share ongoing progress for more visibility
#dev-questions - if you have any questions, leave them here
#feedback - any feedback and impressions about the game
#suggestions - share your ideas and suggestions, and we will include them in the dev plan
And yep,
See you! :)
Update v.1.1.0 is available!
Hi everyone!
We are excited to announce that v.1.1.0 uploaded to Steam)
The most essential things implemented are the locomotion system with smooth turn (check input settings in the menu) and new weapon control schema:
The locomotion system supports movement speed selection: running (gun down), walking and aiming, crouching, aiming while crouching.
To charge the pistol, use the pinch action (trigger button) instead of grip action.
The release notes and issues fixed in this update are as shown below.
Changelog - Update v.1.1.0
Improvements:
Weapon Interaction areas size and positions adjusted
Weapon control schema changed - pinch to charge the gun, grip to hold/grab the gun
Locomotion system implemented
Fault Lines implemented, existing stages updated
Level Editor: Menu navigation improved
Pistol handling improved (WIP)
Destructible objects integrated
Lobby Scene: inventory bench moved to the shooting area, optimization, interactable objects, drawers, doors
Gun Club Scene: updated to support locomotion
Hand animation support implemented
Haptic while shooting implemented
German localization added
MP446 and Glock mags updated
Valentine's day gift :)
Fixes:
Magazine reload delay fixed
Double-barreled shotgun fixed
Pump Action shotgun operation fixed
Inventory bench snap zone fixed
Sniper scopes fixed
Revolver sounds fixed
WIP:
Inventory System
OPEN GUN 2011
IPSC tutorial
And again, thanks to all of you for your ideas, bug reports, and patience)) Cheers!
Patch v.1.0.1 goes live!
Greetings!
It was a fantastic and super productive week! Thanks to all of you for your ideas, bug reports, and patience))
The release notes and issues fixed in this update are as shown below.
Changelog - Patch v.1.0.1
Improvements:
The grip button must be applied to hold the pistol by the second hand.
The IPSC checklist window hides if all starting conditions are met.
Minor movement of the slide added to semi-automatic pistols while safety is on (depends on particular model).
Inserting magazine is less precise now.
Hand poses and interaction zones for semi-automatic shotguns improved.
Fixes:
Changing SFX level from the menu fixed
Saving and loading sound settings fixed
Teleportation related issues fixed
Snapping objects fixed
WMR controller vibrations fixed
WIP:
Smooth locomotion
Inventory System
Destructible objects
"GunsBox VR" is available in Early Access NOW!
We are finally ready to open the game!
We've put a lot of effort into this game to bring you the best experience of shooting and having fun. We also keep adding new features and improvements.