Gunslingers & Zombies - Leaving Early Access on 28.10.21!
Howdy, Partners!
It's time to roll out the artillery - Gunslingers & Zombies is leaving Early Access on 28.10.21!
We've been here early... but now we're fully prepared for the green menace!
Early Access was a great time for us where we could polish up our game, gather fantastic ideas from community and make sure we'll be able to surprise you with quality content that is very soon heading your way. Make sure to mark down the date in your calendars, as G&Z will become fully available to you and everyone else very soon - on 28.10.21!
What does that mean? Well - we're currently finalizing last touches on the game and as we've communicated previously, we'll be happy to present you with a lot of new and fresh opportunities to have fun. We'll be talking more about the changes and improvements coming to the game in the coming days so stay tuned!
Make sure to follow our devlogs for information and friendly advice and remember - the green never sleeps!
Thank you for the continuous support and see you in the game itself!
Pony Express brought some excellent news to the town.
Recently we have got inspired by the Stop Wasting My Time mod for Xcom2 and implemented some QoL solutions that allow us to adjust the speed of animations and choose if and how often the camera is changing into Action Camera mode during the fight.
From now on there will be a possibility to pick Your own tempo from the Settings menu. Max speed animation. Now everybody can choose his own pace.
One clever eye might notice there was no Action Camera once on the GiF above.
We can choose how often it occurs with the Setting menu.
If we want, we can make run our Zombies even faster by hitting the Space button.
Meanwhile, we are preparing a patch release. There are many various changes in the game, and we couldn't keep Early Access saves integrity anymore. For this reason, we are working on adding as much content as is humanly possible for a zombie. We are preparing for a Full Release.
See You Next Friday and Best regards, Gunslingers and Zombies Team
Pony Expres brought some good and bad news. Mostly good, though.
The bad news is zombies can run twice as fast as they were. The good one is we can control their tempo in the Settings from now. Max speed animation. Now everybody can choose his own pace.
One cleaver eye might notice there was no Action Camera once on the GiF above.
Recently we have got inspired by Stop Wasting My Time mod for Xcom2 and implemented a little QoL solution that allows us to choose if and how often the camera is changing during the fight.
If we want, we can make run our Zombies even faster by hitting the Space button.
Meanwhile, we are preparing a patch release. There are many various changes in the game, and we couldn't keep Early Access saves integrity anymore. For this reason, we are working on adding as much content as is humanly possible for the zombies. We are preparing for a Full Release.
See You Next Friday and Best regards, Gunslingers and Zombies Team
Has it been a while, ain't it? They say as vast as Prairie is, all the roads eventually lead up to Saloon, so we have finally met again.
Today we bring some news. Big news. Zombies are back, now more relentless than ever.
Soon we will introduce Big Patch to the Gunslingers & Zombies, and this day marks the day we are calling the cavalry and moving on towards Full Release.
From now on we are back to Devloging development of the game, and those Devlogs should appear every second or third Friday.
Today we would like to share a list of upcoming changes with You. Currently, we are busy with playtesting this patch, and some shiny pieces of code still need to be put together.
Campaign
Modification of the tutorial and addition of new tutorial boards - improvements to present new mechanics and new types of zombies.
Creation of 6 new missions - More story, more zombies and more shooting.
Implementation of difficulty level - creating 3 difficulty levels: easy, normal and hard.
Enemies
Addition of 3 new enemy classes
"Hunter" Zombie, which attacks at a distance,
"Boomer" Zombie, which when killed explodes with poisonous gas and deals damage friendly units (other zombies are immune),
"Hub" Zombie, which after death spawns two smaller zombies of "Pocket" type,
Zombie Changes:
Enemies now also have various amounts of Health in opposition to static 10 HP before.
Zombie stats like Health, Speed or Damage now depend on chosen difficulty.
Enemy Counter-attack - Adding mechanics for counter-attacking enemy units. During attacking an enemy in melee, if the enemy is not killed, the enemy in retaliation will attack the character right after receiving damage. The mechanics will further enhance the The mechanics will further enhance the gameplay experience and significantly influence the player's strategy,
Improvement of the AI that spawns during the game
Gameplay mechanics changes:
Adding interactive on-ground items:
adding an exploding barrel which dealing area of effect damage to enemy and friendly units,
adding an ammo crate, where heroes can replenish their ammo supply
adding a bandages supply crate
adding an explosive cart
Adding character interaction with a diagonal object:
Standing diagonally from an interactive object will also be able to interact with the object.
Gunslingers can also attack diagonally now.
Adding confirmation of character movement:
adding a mechanic to confirm the path of a character's movement. The first LPM click marks the path the character is moving, and a second click in the same place confirms the character's movement.
Balancing changes of knife attack <*> was a little OP. Now it's more in line with ranged weapons together with enemy HP changes.
Additionally
Improving the soundtrack:
improving the sounds of some weapons,
improving some of the sound effects that already exist in the game,
adding sound effects to newly created mechanics
Modifying the UI when hovering the cursor over an enemy
improving the visual effect of the UI, in which the information about the chance of
damage chance and critical damage chance. Removal of zombie names and
replacing them with zombie types.
Modification of the tutorial and addition of new tutorial boards
improvements to present new mechanics and new types of zombies.
Introduction of several corrections and improvements, including:
changing the colour of the first movement zone,
adding an active counter-attack mode symbol to the UI,
improved ESC function,
Improved critical damage designation,
- Creation of keyboard shortcuts,
- Marking the number of actions on the sidebar
- Adding the ability to play in a window,
- Turning off grids during the attack cutscene
- Creation of new "goals," i.e. heal maximum Health, kill a zombie with a knife etc.
- Some more various minor fixes
And most probably some more changes are coming soon. Right now, it's hard to estimate new updates coming live, but it's weeks, not months, shooting at the calendar.
See You Next Friday and Best regards, Gunslingers and Zombies Team
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam! You can find short descriptions for games below, and if You have any questions, we are happy to answer. (best way to reach us for a quick response is to visit our Discord: https://discord.gg/kYpZmkBAgc)
https://store.steampowered.com/app/1086990/Commander_85/ Note Commander '85 has a free prologue version here: https://store.steampowered.com/app/1356460/Commander_85_Prologue/ One might be discouraged by Mostly Negative reviews of Commander '85. It's a very niche and complex game with, quite frankly, TERRIBLE introduction and tutorial that led to Negative reviews bombing after 30 min of gameplay (30 min doesn't even cover the prologue part of the game). We strongly suggest checking the prologue first if You like its gameplay. It's free, unique, complex and fun, but it's clunky to dive in.
Gunslingers & Zombies are now on -33% Discount We are currently working on a new patch and features for Gunslingers and Zombies. We start to work on the Full Release of the game so new maps, stories and more zombies are coming! :)
We are happy to say that You can find our games at a reduced price during Steam Summer Sale.
I know you wait for some content from this game but... today we have a premiere of Castle Flipper.
Along with it comes:
• Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation
• Be quick! The offer lasts between May 26 – June 2
Gaming Factory S.A. together with Pyramid Games just announced the release date of Castle Flipper!
To celebrate it we are launching a discount on our games! Check those deals below this Castle Flipper Release Date Reveal Trailer! Discount available 10 - 17 May.
[previewyoutube="GBEktemaoJE;full"] Join us on the Official Gaming Factory S.A. Discord and become a member of our amazing community! https://discord.gg/kYpZmkBAgc
We are happy to announce that Sapper - Defuse the Bomb Simulator is now playable on Steam in Early Access. The game was developed by Live Motion Games Studio known for Train Station Renovation, Car Trader Simulator, and Gunslingers and Zombies.
Due to the release of the game the publisher Gaming Factory S.A. announces a week of discounts. The games Gunsligners & Zombies and Gallic Wars: Battle Simulator players can buy at a mega attractive price.
You can learn more about the game here on its Steam page.
By going to the Steam page of the game, you'll also be able to watch the developer tutorial played by one of our community managers! Don't worry if you didn't catch the beginning of the stream - it will stay looped for an extended period, so you can always jump in - whenever you feel like it! Ask us questions, chat with us, but most of all, check out the demo version of the game.
We would love to hear back from you as much as possible - if you have any ideas for the game, any feedback, or criticism - please let us know about it as we want to gather as much feedback as possible and make the game even better for its full release!
Also, we will run Publisher Discount Week so You can grab Gallic Wars: Battle Simulator, Gunslingers and Zombies, and Sapper: Defuse the Bomb Simulator for a lower price.
Join our Discord Server, discuss with other Gamers and find out about upcoming games:
There are more giveaways on our Youtube DevStream! [previewyoutube="lxtWfC6yDic;full"]
Sapper - Defuse the Bomb Simulator is now available on Steam
Hello everyone
We are happy to announce that Sapper - Defuse the Bomb Simulator is now playable on Steam in Early Access. The game was developed by Live Motion Games Studio known for Train Station Renovation, Car Trader Simulator and Gunslingers and Zombies.
You can learn more about the game here on its Steam page.
By going to the Steam page of the game, you'll also be able to watch the developer tutorial played by one of our community managers! Don't worry if you didn't catch the beginning of the stream - it will stay looped for an extended period, so you can always jump in - whenever you feel like it! Ask us questions, chat with us, but most of all, check out the demo version of the game.
We would love to hear back from you as much as possible - if you have any idea for the game, any feedback or criticism - please let us know about it as we want to gather as much feedback as possible and make the game even better for its full release!
Also, we will run Publisher Discount Week so You can grab Gallic Wars: Battle Simulator, Gunslingers and Zombies and Sapper: Defuse the Bomb Simulator for a lower price.
Join our Discord Server, discuss with other Gamers and find out about upcoming games. We are also hosting giveaways of Sapper - Defuse the Bomb Simulator!
There are more giveaways on our Youtube DevStream! [previewyoutube="lxtWfC6yDic;full"]