Just a small maintenance update fixing a few rare bugs and adding a couple of next level-layouts just for fun. Not a lot of bugs remained open, but if you run into anything else, do let me know!
Here's the short list of changes:
added: few new building-layout blocks
fixed: rare bug in one of the tower levels - with start area not having room to climb
fixed: rare crash at startup on PC (due to weird hardware being connected)
v1.0.8 - attempt to tackle controller issues
There have been some issues left and right with controllers and buttons not working or doing more than one thing at a time.
Problem is that the same controller and OS combination works for some players, where it doesn't work for others.. which makes it very hard to find the problem. IF you have issues let me know which controller you have, which OS and IF you are using any controller mapping tools or settings that might change the behavior in some way.
The changes in this version might mean you have to remap the gamepad settings, or do a "Reset to default" and then change them to your liking.
I removed some code that hard-assigned buttons to the interface portions of the game, which probably caused more troubles than they fixed (compared to my other games where these issues were happening much less). So I reverted all that code back to the normal state of my games, and I hope that fixes some issues for people that had buttons trigger multiple actions.
Also check the gamepad dead-zone setting in the menu, because that might help with left+right movement issues (if you're gamepad has seen some battle time in games over the years, those sticks can get really funky with triggering responses).
I don't think it fixes all the problems, but do let me know if it did fix a bunch of them, and then let me know what issues still remain!
Try before you buy!
As the wishlists are growing on this game, but sales are not coming through, I'm hoping I can help you decide to buy the game or at least let you sample it and see if it's something for you.
You can now download and play a free demo of the game, it's a single level with 3 missions, and it shows what the game is about. This demo does NOT have random levels, so you can only play the one level+missions, and it misses a bunch of items, weapons, and features found in later levels and worlds.
It should be enough to tell you if this game is for you or not, so give it a try and enjoy!
A little update fixing some tiny bugs, but more importantly adding a few new variations to buildings (even tho they are generated randomly, they are based on templates, and there are now over 10 more room templates mixed into it)
version 1.0.6e
Minor update pushed with a couple of fixes:
- fixed: rare crash on shop-items
- fixed: bug with "increase max HP skill"
- added: items now always show cost (even if you have enough coins)
Launching on August 6th !
I hope you guys had a great Steam Summer sale! But I also hope you have like a tiny amount left on August 6th, because that's when Gunslugs:Rogue Tactics will go live here on Steam!
The game has been in the hands of a few lucky beta testers for some weeks now, and not a lot of big issue problems have been brought up, so let's bring on the launch! :D
Don't forget to hang out on discord.gg/orangepixel if you want to talk about the game, OR be part of the early play sessions for my next game... they might happen sooner than you think ;)
Closing in on RELEASE!
I just pushed v0.8.0 to Patreon supporters, and this contains a lot of the fixes based on the feedback from the public-beta a few weeks ago. Check out some gameplay video here: https://www.youtube.com/watch?v=MxOycdo3qM4
The biggest change is the manual-aiming, which is now possible when playing with keyboard+mouse or with gamepad. It’s purely optional, so you can ignore it if you prefer the auto-aim, but especially on gamepad it’s very flexible to just use that right-stick to really target an enemy now and then.
This build does also come with some new cool things, we now have guard-towers, enemy trucks, sticky-bombs, landmines, crouching, and a few new missions/objectives in the rotation.
Todo
The big things on my to-do list are : finishing those boss-battles, adding one more world, and focus my fine-tuning efforts on the Arctic and Egypt worlds, which still have some things going on that need fixing.
Let’s see if I can get all that done in the next 1-3 weeks and then have a release build available… wow!
Don't forget to come and hang out in discord.gg/orangepixel with a chance to win a copy on release!
Sign-up for BETA is now available!
I'm hiding a bit, because the beta sign-ups are now open and the date is set: May 10th - May 12th you will be able to try out an early version of the game (Windows and MacOS only for now)
So how do you get in on this? simple! drop by in the discord.gg/orangepixel server and check the "welcome-slug" channel for all the info!
see you there!
Working towards a public BETA
Hey! Thanks for dropping by on the steam page, I'm Pascal from Orangepixel and this is just a quick first message to announce that I'm working towards doing a public-beta somewhere in the coming weeks.
If you want in on that Public Beta, then please drop by on discord.gg/orangepixel and idle around a bit (or chat!) and I'll do the beta info there once I have it.
I'm still sorting out a bunch of things for it and figure out the best way of handling the beta and the feedback, so be a little patient, but it's coming!
There are also video devlogs and updates over at my youtube channel, so if you want to read some more on what's going on behind the scenes of creating this game, then drop by on Youtube!