belt selection fix. Sorry all forgot to put a setting on the new belts. We are le tired.
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V0.5 Tank ALPHA Changelog
Added the ability to produce a variety of light tanks, artillery, anti-air, and more.
Worked on a lot of backend improvements for item movement through belts, should make splitters, mergers and item movement smoother.
Added the ability to place raised belts up to 2 stages, this allows players to cross belts and create all sorts of factory designs.
Gave mergers a tendency to alternate between inputs for a balanced output. It will slightly wait for the other input otherwise the available input will continue flowing.
Added a system to LC where holding shift will try and select the chain of machines connected by belts forward.
Changed mergers and splitters to be always powered ON and not require being added to LC.
Added the “Has Special Rewards” to order automation rules so players can control automation of orders with drugs, cash, diamonds as rewards.
Added mirrored versions of the T Merger and the Threeway splitter.
Added ALT + Middle mouse button click to pick the type of the currently hovered object and start placing it, a way of “object-picker” to build faster.
Added a button in the factory details panel to manually refresh the current factory snapshot.
Added a notification sound for when the belt placer properly snaps to a correct connector.
Armoured Vehicle Update! 8th July!
Hey everyone Rich here today i'm dropping a update on whats happening with the armoured vehicle update! I'm dropping a video showing work in progress and the exciting stuff that's going to be coming on the 8th of July.
Thanks for the continued support.
Best
Rich and SCT
Gunsmith Development News!
Hello everyone, today were dropping some news on whats coming at the end of the month for Gunsmith!
Below is a video update on our plans for whats to come.
We're making a tonne of QOL changes and adding more vehicles. We will also be adding some alternative ways to use belts which are looking really great on our end.
Enjoy!
Best
Rich and SCT
Staff hiring panel glitch
fixed a panel i accidently hid whilst updaing UI, sorry guys!
Fast Belts Update
Added Faster Belts to game + more imrpovements announcement later
Small patch
V48b - Fixed a bug with the flow splitters not working. - Added the ability to tweak machine timings by two decimals, now increments of 0.01s instead of 0.1s - Improved the order values of special orders with drugs, diamonds, etc
Fix for larger saves
Small configuration fix for larger save files not loading.
Small fix
Just patching a small configuration needed on previous build of vehicle update for saved games.
Vehicle Update
Mutiple fixes for the game;
FPS greatly improved, the cause was navigation constantly recalculating and tanking fps. Mechanics now path with much more brain power. Production should now be easier to balance with new improvements to output. Greatly improved performance with vehicle production FPS. Fixed an error that was causing lighting to fail in landscape map. Added a tonne of lods for optimisation. Fixed alot of other things as well.
Special thanks to Ed for being an epic programmer and fixing all week and weekend.